Difference between revisions of "Watermimic"

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(Slightly different due to unusual behaviour.)
 
(added gallery, quotes and formulas.)
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Watermimic is a mimic-like creature that can be found in [[Humphrey (location)|Humphrey]]. Like the [[Venus Flytrap]], it will remain stationary, and the battle will only trigger if the player interact with it.
'''Watermimi'''c is a mimic-like creature that can be found inside [[Humphrey (location)|Humphrey]]. Like the [[Venus Flytrap]], it will remain stationary, and the battle will only trigger if the player interact with it.


== Battle ==
== Battle ==
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[[File:WATERMELONMIMICNORMAL.png|90x120px|frameless|center|neutral Watermimic]]
[[File:Watermimic_(neutral).gif|90x120px|frameless|center|neutral Watermimic]]
[[File:WATERMELONMIMICHAPPY.png|90x120px|frameless|center|happy Watermimic]]
[[File:Watermimic_(happy).gif|90x120px|frameless|center|happy Watermimic]]
[[File:WATERMELONMIMICSAD.png|90x120px|frameless|center|Sad Watermimic]]
[[File:Watermimic_(sad).gif|90x120px|frameless|center|Sad Watermimic]]
[[File:WATERMELONMIMICANGRY.png|90x120px|frameless|center|angry Watermimic]]
[[File:Watermimic_(angry).gif|90x120px|frameless|center|angry Watermimic]]
|20% chance of throwing a [[Rubber Band]] at a party member, dealing a fixed 60 damage.
|20% chance of throwing a [[Rubber band]] at a party member, dealing 60 damage. {{Observe}}


20% chance of throwing [[Jacks]] at the party, dealing fixed 40 damage.
20% chance of throwing [[Jacks]] at the party, dealing 40 damage.


20% chance of throwing a [[Dynamite]] at the party, dealing fixed 100 damage.
20% chance of throwing a [[Dynamite]] at the party, dealing 100 damage. {{Observe}}


20% chance of throwing a [[Tomato]] at a party member, healing 150 heart.
20% chance of throwing a [[Tomato]] at a party member, healing 150 {{HP}}.


20% chance of throwing [[Grapes]] at a party member, healing 30 juice.
20% chance of throwing [[Grapes]] at a party member, healing 30 {{MP}}.


20% chance of throwing [[French Fries]] at the party, healing 50 heart.
20% chance of throwing [[French fries]] at the party, healing 50 {{HP}}.


20% chance of throwing [[Confetti]] at the party, turning everyone happy.
20% chance of throwing [[Confetti]] at the party, turning everyone happy.


20% chance of throwing a [[Rain Cloud]] at the party, turning everyone sad.
20% chance of throwing a [[Rain cloud]] at the party, turning everyone sad.


20% chance of throwing an [[Air Horn]] at the party, turning everyone angry.
20% chance of throwing an [[Air horn]] at the party, turning everyone angry.
| [[Watermelon juice]].
| [[Watermelon juice]].


4000 for neutral and happy, 3000 for sad and 6000 exp for angry.
4000 for neutral and happy, 3000 for sad and 6000 exp for angry.


{{Clams}} 400 for neutral and angry, 600 for happy and 300 clams for sad.
400 for neutral and angry, 600 for happy and 300 {{Clams}} clams for sad.
|}
|}
== Gallery==
== Formulas ==
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''
 
'''Rubber band''': [60], with no damage variation and unable to hit right in the heart. {{Observe}}
 
'''Jacks''': [40] to all party, with no damage variation and unable to hit right in the heart.
 
'''Dynamite''':  [100] to everyone, with no damage variation and unable to hit right in the heart. {{Observe}}
 
'''Tomato''': [150], healing with no variation and unable to hit right in the heart.
 
'''Grape''': [30], healing with no variation and unable to hit right in the heart.
 
'''French fries''': [50] to all party, healing with no variation and unable to hit right in the heart.
 
'''Confetti''': Turns all party happy.
 
'''Rain cloud''': Turns all party sad.
 
'''Air horn''': Turns all party angry.
== Battle Quotes ==
=== Action quotes ===
* Watermimic flings a rubber band!
* Watermimic throws jacks everywhere!
* Watermimic lobs a stick of dynamite! OH NO!
* Watermimic throws a tomato!
* Watermimic throws a grape!
* Watermimic throws french fries!
* Watermimic throws confetti!
* Watermimic throws a rain cloud!
* Watermimic throws an air horn!
=== Unused ===
* Watermimic lobs dynamite! OH NO! (variation for "dynamite" skill)
* Watermimic throws grape soda! (variation for the "grapes" skill)
* Watermimic throws watermelon juice! (for an unexisting skill)
* Watermimic summons a rain cloud! (variation for "rain cloud" skill)
* Watermimic uses a giant air horn! (variation for "air horn" skill)
== Gallery ==
<gallery>
WATERMELONMIMICNORMAL.png
WATERMELONMIMICHAPPY.png
WATERMELONMIMICSAD.png
WATERMELONMIMICANGRY.png
Watermimic_(damaged).png
Watermimic_(dying).png
</gallery>


== Trivia ==
== Trivia ==
Like the Venus Flytrap, it will never reward the player when defeated with anything other than its chance of drop.
*Like the Venus Flytrap, it will never reward the player when defeated with anything other than its chance of drop.




[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 16:18, 8 May 2021

Watermimic is a mimic-like creature that can be found inside Humphrey. Like the Venus Flytrap, it will remain stationary, and the battle will only trigger if the player interact with it.

Battle

Watermimic has 600 HP.png heart, 250 MP.png juice, 10 attack, 25 defense, 150 speed and 10 luck. Regardless of emotion, it will behave as stated:

Emotion Behaviour Rewards
neutral Watermimic
happy Watermimic
Sad Watermimic
angry Watermimic
20% chance of throwing a Rubber band at a party member, dealing 60 damage. Observe.png

20% chance of throwing Jacks at the party, dealing 40 damage.

20% chance of throwing a Dynamite at the party, dealing 100 damage. Observe.png

20% chance of throwing a Tomato at a party member, healing 150 HP.png.

20% chance of throwing Grapes at a party member, healing 30 MP.png.

20% chance of throwing French fries at the party, healing 50 HP.png.

20% chance of throwing Confetti at the party, turning everyone happy.

20% chance of throwing a Rain cloud at the party, turning everyone sad.

20% chance of throwing an Air horn at the party, turning everyone angry.

Watermelon juice.

4000 for neutral and happy, 3000 for sad and 6000 exp for angry.

400 for neutral and angry, 600 for happy and 300 Clams.png clams for sad.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Rubber band: [60], with no damage variation and unable to hit right in the heart. Observe.png

Jacks: [40] to all party, with no damage variation and unable to hit right in the heart.

Dynamite: [100] to everyone, with no damage variation and unable to hit right in the heart. Observe.png

Tomato: [150], healing with no variation and unable to hit right in the heart.

Grape: [30], healing with no variation and unable to hit right in the heart.

French fries: [50] to all party, healing with no variation and unable to hit right in the heart.

Confetti: Turns all party happy.

Rain cloud: Turns all party sad.

Air horn: Turns all party angry.

Battle Quotes

Action quotes

* Watermimic flings a rubber band!
* Watermimic throws jacks everywhere!
* Watermimic lobs a stick of dynamite! OH NO!
* Watermimic throws a tomato!
* Watermimic throws a grape!
* Watermimic throws french fries!
* Watermimic throws confetti!
* Watermimic throws a rain cloud!
* Watermimic throws an air horn!

Unused

* Watermimic lobs dynamite! OH NO! (variation for "dynamite" skill)
* Watermimic throws grape soda! (variation for the "grapes" skill)
* Watermimic throws watermelon juice! (for an unexisting skill)
* Watermimic summons a rain cloud! (variation for "rain cloud" skill)
* Watermimic uses a giant air horn! (variation for "air horn" skill)

Gallery

Trivia

  • Like the Venus Flytrap, it will never reward the player when defeated with anything other than its chance of drop.