Difference between revisions of "Sir Maximus II"

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Sir Maximus II is a creature that can be found in [[Sweetheart’s Castle]], it’s one of the three mini bosses you fight inside the castle, and the middle of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.
'''Sir Maximus II''' is a creature that can be found in [[Sweetheart’s Castle]], it’s one of the three mini bosses you fight inside the castle, and the middle of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.


== Battle ==
== Battle ==
When first fought, Sir Maximus II has 750 heart, 375 juice, 20 attack, 20 defense, 10 speed and 10 luck. Like most enemies, it will behave differently in battle based on its [[Battle System|emotion]]:
As stated before, it will be fought twice, whatever, the only difference in its stats and rewards, which are as stated below:
*First encounter: 750 {{HP}} heart, 375 {{MP}} juice, 20 attack, 20 defense, 10 speed and 10 luck (it will give the rewards stated on the table).
*Boss Rush: 3500 {{HP}} heart, 1500 {{MP}} juice, 70 attack, 95 defense, 70 speed and 10 luck (will have no rewards).


While neutral, it will first roll a 35% chance of doing a normal attack, followed by 30% chance of doing nothing, else it will roll a 35% chance to ‘hit twice’, dealing damage to two random party members once, if all fail, it will ‘spin’, dealing increased damage to all party members. If defeated while neutral, it will reward the player a [[Tofu|tofu]], 1700 exp and 400 clams.
Like most enemies, it will act differently according to its [[Battle system|emotion]]:


While happy, it will first roll a 35% chance of doing a normal attack, followed by 25% chance of doing nothing, else it will roll a 35% chance to ‘hit twice’, dealing damage to two random party members once, if all fail, it will ‘spin’, dealing increased damage to all party members. If defeated while happy, it will reward the player a tofu, 1700 exp and 600 clams.
{| style="background-color: #ffffff; border: 2px solid #000000;
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Rewards
|-
|
[[File:Sir Maximus (neutral).gif|90x120px|frameless|center|Neutral Sir Maximus II]]
|35% chance of doing a normal attack. {{Observe}}


While sad, it will first roll a 45% chance of doing a normal attack, followed by 35% chance to ‘hit twice’, dealing damage to two random party members once, if all fail, it will ‘spin’, dealing increased damage to all party members. If defeated while sad, it will reward the player a tofu, 1275 exp and 300 clams.
30% chance of doing nothing...becoming sad.  


While angry, it will first roll a 45% chance of doing a normal attack, followed by 25% chance of doing nothing, else it will roll a 40% chance to ‘hit twice’, dealing damage to two random party members once, if all fail, it will ‘spin’, dealing increased damage to all party members. If defeated while angry, it will reward the player a tofu, 2550 exp and 400 clams.
35% chance to ‘hit twice’, dealing damage to two random party members once.


Regardless of emotion, once it reaches 150 heart (20%), it will force its ‘ultimate attack’ once, dealing 50 damage to all party members, it’s immortal before doing that, and will die afterward if its heart is 0.
Else, it will ‘spin’, dealing increased damage to all party members. {{Observe}}
|1 [[Tofu]]


1700 exp.


When fought in the Boss Rush, it will have 3500 heart, 1500 juice, 70 attack, 95 defense, 70 speed and 10 luck. It will behave identically as when first met but giving no rewards. When it reaches 0 heart, it will do its ‘ultimate attack’ according to the number of troops alive, dealing 50, 75 or 100 damage to all party member the lower the number of troops alive respectively, dying afterward.
400 {{Clams}} clams.
|-
|
[[File:Sir Maximus (happy).gif|90x120px|frameless|center|Happy Sir Maximus II]]
|35% chance of doing a normal attack. {{Observe}}


== Gallery==
25% chance of doing nothing...becoming sad.
 
35% chance to ‘hit twice’, dealing damage to two random party members once.
 
Else, it will ‘spin’, dealing increased damage to all party members. {{Observe}}
|1 Tofu.
 
1700 exp.
 
600 {{Clams}} clams.
|-
|
[[File:Sir Maximus (sad).gif|90x120px|frameless|center|Sad Sir Maximus II]]
|45% chance of doing a normal attack. {{Observe}}
 
35% chance to ‘hit twice’, dealing damage to two random party members once.
 
Else, it will ‘spin’, dealing increased damage to all party members. {{Observe}}
|1 Tofu.
 
1275 exp.
 
300 {{Clams}} clams.
|-
|
[[File:Sir Maximus (angry).gif|90x120px|frameless|center|Angry Sir Maximus II]]
|45% chance of doing a normal attack. {{Observe}}
 
25% chance of doing nothing...becoming sad.
 
40% chance to ‘hit twice’, dealing damage to two random party members once.
 
Else, it will ‘spin’, dealing increased damage to all party members. {{Observe}}
|1 Tofu.
 
2550 exp.
 
400 {{Clams}} clams.
|}
Additionally, once it reaches 150 (20%) {{HP}}, it will do its ‘ultimate attack’ once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.
 
==== Formulas ====
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''
 
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}
 
'''Hit Twice''': [2 * a.atk - b.def].
 
'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}
*1 party member: [4 * a.atk - b.def].
*2 party members: [3 * a.atk - b.def].
*3 or 4 party members: [2 * a.atk - b.def].
 
'''Ultimate Attack''': 50, does not hit right in the heart.
 
'''Ultimate Attack''' (Boss Rush): 50 when dying first, 75 when being the second to fall, 100 if it's the last mole standing. It will never hit right in the heart, and does not have any variation on its damage.
 
== Battle Quotes ==
=== Action quotes ===
* Sir Maximus II swing his sword!
* Sir Maximus II remembers his father's dying words.
* Sir Maximus II strikes twice!
* Sir Maximus II: ''Now for my ultimate attack!''
* Sir Maximus II spins!
=== During battle ===
* Sir Maximus: ''No... I cannot let my father's death be in vain!'' (50% {{HP}}).
=== When defeated ===
* Sir Maximus II: ''Father... Forgive me.''
* Sir Maximus II: ''I'm sorry... I have failed you.''
=== When defeating the player ===
* Sir Maximus II: ''Alas, my father has been avenged!''
* Sir Maximus II: ''This is a glorious day for my people!''
 
== Gallery ==
<gallery>
Sir_Maximus_(neutral).png
Sir_Maximus_(happy).png
Sir_Maximus_(sad).png
Sir_Maximus_(angry).png
Sir_Maximus_(damaged).png
Sir_Maximus_(dying).png
</gallery>


== Trivia ==
== Trivia ==
Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP Room]] suffering from its parents’ death.
Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP Room]] mourning its parents’ death.


Like the other Sir Maximus, it will cheer after defeating the player.
Like the other Sir Maximus, it will cheer after defeating the player.


Its ‘spin’ skill can do up to 4x its attack value to the damage calculation when hitting a single target, 3x if there are two members and 2x if everyone is alive minus defense regardless of the number of party members alive.
One of the few enemies which 'do nothing' action does not do nothing.


[[Category:Enemies]]
[[Category: Enemies]]

Revision as of 22:22, 11 April 2021

Sir Maximus II is a creature that can be found in Sweetheart’s Castle, it’s one of the three mini bosses you fight inside the castle, and the middle of the three members of the Maximus family you encounter in combat, after that they show up during the Boss Rush as a team.

Battle

As stated before, it will be fought twice, whatever, the only difference in its stats and rewards, which are as stated below:

  • First encounter: 750 HP.png heart, 375 MP.png juice, 20 attack, 20 defense, 10 speed and 10 luck (it will give the rewards stated on the table).
  • Boss Rush: 3500 HP.png heart, 1500 MP.png juice, 70 attack, 95 defense, 70 speed and 10 luck (will have no rewards).

Like most enemies, it will act differently according to its emotion:

Emotion Behaviour Rewards
Neutral Sir Maximus II
35% chance of doing a normal attack. Observe.png

30% chance of doing nothing...becoming sad.

35% chance to ‘hit twice’, dealing damage to two random party members once.

Else, it will ‘spin’, dealing increased damage to all party members. Observe.png

1 Tofu

1700 exp.

400 Clams.png clams.

Happy Sir Maximus II
35% chance of doing a normal attack. Observe.png

25% chance of doing nothing...becoming sad.

35% chance to ‘hit twice’, dealing damage to two random party members once.

Else, it will ‘spin’, dealing increased damage to all party members. Observe.png

1 Tofu.

1700 exp.

600 Clams.png clams.

Sad Sir Maximus II
45% chance of doing a normal attack. Observe.png

35% chance to ‘hit twice’, dealing damage to two random party members once.

Else, it will ‘spin’, dealing increased damage to all party members. Observe.png

1 Tofu.

1275 exp.

300 Clams.png clams.

Angry Sir Maximus II
45% chance of doing a normal attack. Observe.png

25% chance of doing nothing...becoming sad.

40% chance to ‘hit twice’, dealing damage to two random party members once.

Else, it will ‘spin’, dealing increased damage to all party members. Observe.png

1 Tofu.

2550 exp.

400 Clams.png clams.

Additionally, once it reaches 150 (20%) HP.png, it will do its ‘ultimate attack’ once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Hit Twice: [2 * a.atk - b.def].

Spin: It have a different formula based on the number of party members alive: Observe.png

  • 1 party member: [4 * a.atk - b.def].
  • 2 party members: [3 * a.atk - b.def].
  • 3 or 4 party members: [2 * a.atk - b.def].

Ultimate Attack: 50, does not hit right in the heart.

Ultimate Attack (Boss Rush): 50 when dying first, 75 when being the second to fall, 100 if it's the last mole standing. It will never hit right in the heart, and does not have any variation on its damage.

Battle Quotes

Action quotes

* Sir Maximus II swing his sword!
* Sir Maximus II remembers his father's dying words.
* Sir Maximus II strikes twice!
* Sir Maximus II: Now for my ultimate attack!
* Sir Maximus II spins!

During battle

* Sir Maximus: No... I cannot let my father's death be in vain! (50% HP.png).

When defeated

* Sir Maximus II: Father... Forgive me.
* Sir Maximus II: I'm sorry... I have failed you.

When defeating the player

* Sir Maximus II: Alas, my father has been avenged!
* Sir Maximus II: This is a glorious day for my people!

Gallery

Trivia

Later in the game, Sir Maximus IV can be found on one of the VIP Room mourning its parents’ death.

Like the other Sir Maximus, it will cheer after defeating the player.

One of the few enemies which 'do nothing' action does not do nothing.