Omori

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This article is about the playable character OMORI. For the enemy, see: OMORI (enemy). For the game, see: OMORI (game).
See also: SUNNY

OMORI is the titular deuteragonist in OMORI. OMORI can be controlled by the player during the night, where HEADSPACE can be explored. When OMORI is in the lead, he can cut down obstacles with his knife.

Profile

Appearance

OMORI wears a black tank top, long black socks, and black and white striped shorts. He is the only character to be colored black and white in contrast with the colorful dream world.

Personality

OMORI's personality is generally left up to player interpretation, due to him being a silent protagonist. However, he makes a significant amount of comments within the FOE FACTS! journal. In the journal, while he is generally only describing the foe, he occasionally makes a snarky comment.

Story


At some point following MARI's death, SUNNY presumably began visiting HEADSPACE as OMORI. The origins of OMORI are not fully clarified, although it is heavily implied through one of the cutscenes[1] that SUNNY originally manifested as himself in WHITE SPACE, but eventually manifested OMORI, and was no longer able/willing to enter WHITE SPACE as himself. From the door appearing after this happens, this presumably also unlocked the rest of HEADSPACE.

Inside HEADSPACE, OMORI can freely visit a dream world where his friends reside along with what appear to be representations of his acquaintances and fictional mascots. The entire HEADSPACE appears to exist solely as a way to escape from MARI's death and its consequences for SUNNY/OMORI, as within HEADSPACE, MARI is still alive and all of his friends are still with him, all of them being exactly the same as they were before MARI's death. Throughout the game, it is implied that this is either a consequence of or the reason behind his isolation during the four years in between MARI's death and the start of the game.

Normal route

As the story progresses, OMORI appears to change from merely a persona adopted by SUNNY within HEADSPACE to a completely different entity, perhaps a split personality of sorts. This culminates in the final battle of the game, where following his fight with Basil, SUNNY enters WHITE SPACE as himself and sees OMORI wielding his signature kitchen knife. The battle consists of six phases, with progressively increasing difficulty, and the background changing to increasingly disturbing images as well as music and sounds. The player only needs to reach the fourth phase in order to progress. If the player dies past this point, there are two possible endings, depending on what they choose:

  • GOOD ENDING: If the player chooses to continue, SUNNY stands back up, and begins to play a duet with MARI, giving the player a cutscene showing parts of SUNNY's childhood. After this, another cutscene plays wherein OMORI hugs SUNNY and drops his knife, before disappearing. After this, the player wakes up in a hospital, and meets all his friends in BASIL's own hospital room, presumably confessing the truth about MARI's death.
  • BAD ENDING: If the player chooses not to continue, the cutscene in which OMORI hugs SUNNY plays, except that this time SUNNY drops his violin and disappears instead of OMORI. This results in OMORI waking up in WHITE SPACE again. When they enter the NEIGHBOR'S ROOM, all of his friends are unusually quiet and simply run up to him. When they exit the room, SUNNY appears on what appears to be the Hospital's roof, alone, in a hospital gone, and with his eye bandaged. Following this, he jumps off the building, and the credits play.

Hikikomori route

The plot is notably changed as SUNNY represses more memories of MARI's death as he chooses to shut himself away even more than before. By the time OMORI arrives in BLACK SPACE, he slowly begins to take over SUNNY's mind and body. However, STRANGER and SOMETHING attempt to stop SUNNY from submerging himself further into his dream world of escapism. SUNNY tries to fight off STRANGER but fails as the shadowy figure overwhelms him, leading him to be transported into RED SPACE, where OMORI awaits him on his throne of hands.

From there, OMORI descends from his throne and helps SUNNY withstand STRANGER's wrath. The battle ultimately ends with STRANGER fading away, allowing OMORI to rescue BASIL in the CHURCH OF SOMETHING. OMORI and BASIL leave BLACK SPACE and return to NEIGHBOR'S BEDROOM, where their friends are sleeping in their beds.

Once OMORI and BASIL fall asleep, as instructed by the BIG YELLOW CAT, this causes HEADSPACE to be reset. This leads to the first few minutes of the game to be somewhat repeated with few changes: BASIL appears to have never discovered the truth, more areas are expanded, and more optional sidequests are available for OMORI and friends.

Sunny eventually wakes up, only to find SOMETHING following him at every step of his house. Being unable to suppress SOMETHING's presence, SUNNY succumbs further into his self-hate and guilt. If SUNNY chooses to go back to sleep, he ends up overwhelmed by his traumatic memories of the past. OMORI then decides to "save" SUNNY from being fully consumed by his trauma. However, OMORI assumes complete control over the SUNNY's body causing the latter to cease to exist as he resigns himself to a never-ending cycle of dreaming forever and unable to face the truth.

After waking up once more, there are two possible endings that can be achieved. If SUNNY goes to sleep, he will wake up and leave the house with SOMETHING following him, ending with the credits rolling and the sound of sirens, possibly implying that BASIL's suicide still happened in this route. Another option is for the player to go into the menu and use the stab function, causing OMORI to stab SUNNY and commit suicide.

SKILLS

Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).
DEF refers to Enemy's DEF unless stated otherwise.

Skill Description Detailed Description Source
Sad Poem Inflicts sad on a friend or foe.
Costs 5 MP.png juice.
Inflicts increasing tier of sad to friend or foe, according to the tier it's already afflicted. Basic
Attack Omori's basic attack. Deals 2 * ATK - DEF damage
Guard Acts first, reducing damage taken for 1 turn.
Costs 0 MP.png juice.
Default Guard skill shared with all party members, decrease damage taken by 50%. Basic
Stab Always deals a critical hit. Ignores defense when Omori is sad.
Costs 13 MP.png juice.
If Omori is sad, depressed or miserable it will use this formula: 2 * ATK. Else, it will use 1.5 * ATK - DEF. Regardless of emotion, it will always do a critical strike, as stated in the description. LEVEL 3
Bread Slice If this skill defeats a foe, gain Bread.
Costs 10 MP.png juice.
Deals 2.5 * ATK - DEF, if it's a killing blow, gain bread. LEVEL 5
Mock Deals damage. If the foe is angry, greatly reduce its attack.
Costs 20 MP.png juice.
Deals 3 * ATK - DEF, if the target is on any tier of angry, it will decrease its attack value by 3 tiers (70% of its original attack) for 6 turns. LEVEL 7
Hack Away Attacks 3 times, hitting random foes.
Costs 30 MP.png juice.
Deals 2 * ATK - DEF, whatever, if Omori is angry, it will do 2.25 * ATK - DEF. LEVEL 10
Observe Predicts who a foe will target next turn.
Costs 0 MP.png juice.
At the end of the turn, apply either a "single target"or a "multi target"state to the target, forcing it to use either a normal attack or its weakest are of effect damaging attack for two turns, with few variances. Shawn
Lucky Slice Acts first. An attack that's stronger when Omori is happy.
Costs 15 MP.png juice.
If Omori is happy, ecstasic or manic, it will do (ATK + LCK) * 2 - DEF, else it will do (ATK + LCK) * 1.5 - DEF. LEVEL 12
Trick Deals damage. If the foe is happy, greatly reduce its speed.
Costs 20 MP.png juice.
Deals 3 * ATK - DEF damage, if target is on any tier of happy, it decrease its speed by 3 tiers (25% of its original speed), lasting for 6 turns. LEVEL 15
Painful Truth Deals damage to a foe. Omori and the foe become sad.
Costs 10 MP.png juice.
Deals 2 * ATK - DEF damage, and inflicts increasing tier of sad to Omori and inflicts sad to his target. LEVEL 19
Shun Deals damage. If the foe is sad, greatly reduce its defense.
Costs 20 MP.png juice.
Deals 3 * ATK - DEF to the target, if the target is sad, it decreases its defense by 3 tiers (25% of its original defense), lasting 6 turns. LEVEL 20
Stare Reduces all of a foe's stats.
Costs 45 MP.png juice.
Reduce the target is speed, attack and defense by one tier, up to a maximum of 3 tiers, lasting 6 turns. LEVEL 25
Exploit Deals extra damage to a happy, sad, or angry foe.
Costs 30 MP.png juice.
Deals 3.5 * ATK - DEF if the target is affected by any emotion, else it will do 2.5 * ATK - DEF. LEVEL 30
Final Strike Strikes all foes. Deals more damage if Omori has a higher stage of emotion.
Costs 50 MP.png juice.
If Omori is on the first emotion tier, it will do 4 * ATK - DEF, if on the second emotion tier, it will do 5 * ATK -DEF, if on the last, 6 * ATK - DEF, if he is neutral, it will do 3 * ATK - DEF. LEVEL 35
Red Hands Deals big damage 4 times.
Costs 75 MP.png juice.
Deals 3 * ATK - DEF 4 times to a target. Hikikomori Route
Vertigo Deals damage to all foes based on user's speed and greatly reduces their attack.
Costs 45 MP.png juice.
Deals 3 * AGI - DEF to the all enemies, and decrease their attack by 3 tiers (70% of its original attack) for 6 turns. Hikikomori Route
Cripple Deals big damage to all foes and greatly reduces their speed.
Costs 45 MP.png juice.
Deals 3.5 * ATK - DEF to a target and decrease its speed by 3 tiers (25% of its original speed), lasting for 6 turns. Hikikomori Route
Suffocate Deals 400 damage to all foes and greatly reduces their defense.
Costs 45 MP.png juice.
Deals 400 damage to all enemies, and decrease their defense by 3 tiers (25% of its original defense), lasting 6 turns. Hikikomori Route

Trivia

WIP

Gallery

In-game

Faces

Tags

PHOTO ALBUM

Boss

Artwork

Omoriboy

References

  1. The cutscene is called omori_origin.webm within the game files.