Omori

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SPOILER WARNING

This article is about the playable character OMORI. For the enemy, see OMORI_(ENEMY). For the game, see OMORI_(Game).

See also: SUNNY
OMORI is the titular deuteragonist in OMORI. OMORI can be controlled by the player during the night, where HEADSPACE can be explored. When OMORI is in the lead, he can cut down obstacles with his knife.

PROFILE

APPEARANCE

OMORI wears a black tank top, long black socks, and black and white striped shorts. He is the only character to be colored black and white in contrast with the colorful dream world.

PERSONALITY

OMORI's personality is generally left up to player interpretation, due to him being a silent protagonist. However, he makes a significant amount of comments within the FOE FACTS! journal. In the journal, while he is generally only describing the foe, he occasionally makes a snarky comment.

STORY

At some point following MARI's death, SUNNY presumably began visiting HEADSPACE as OMORI. The origins of OMORI are not fully clarified, although it is heavily implied through one of the cutscenes[1] that SUNNY originally manifested as himself in WHITE SPACE, but eventually manifested OMORI, and was no longer able/willing to enter WHITE SPACE as himself. From the door appearing after this happens, this presumably also unlocked the rest of HEADSPACE.

Inside HEADSPACE, OMORI can freely visit a dream world where his friends reside along with what appear to be representations of his acquaintances and fictional mascots. The entire HEADSPACE appears to exist solely as a way to escape from MARI's death and its consequences for SUNNY/OMORI, as within HEADSPACE, MARI is still alive and all of his friends are still with him, all of them being exactly the same as they were before MARI's death. Throughout the game, it is implied that this is either a consequence of or the reason behind his isolation during the four years in between MARI's death and the start of the game.

NORMAL ROUTE

As the story progresses, OMORI appears to change from merely a persona adopted by SUNNY within HEADSPACE to a completely different entity, perhaps a split personality of sorts. This culminates in the final battle of the game, where following his fight with Basil, SUNNY enters WHITE SPACE as himself, and sees OMORI wielding his signature kitchen knife. The battle consists of five stages, with progressively increasing difficulty, and the background changing to increasingly disturbing images as well as music and sounds. The player only needs to reach the fourth stage in order to progress. If the player dies past this point, there are two possible endings, depending on what they choose:

  • GOOD ENDING: If the player chooses to continue, SUNNY stands back up, and begins to play a duet with MARI, giving the player a cutscene showing parts of SUNNY's childhood. After this, another cutscene plays. wherein OMORI hugs SUNNY and drops his knife, before disappearing. After this, the player wakes up in a hospital, and meets all his friends in Basil's own hospital room and presumably confesses about MARI's death.
  • BAD ENDING: If the player chooses not to continue, the cutscene in which OMORI hugs SUNNY plays, except that this time SUNNY drops his violin and disappears instead of OMORI. This results in OMORI waking up in WHITE SPACE again. When they enter the NEIGHBOUR'S ROOM, all of his friends are unusually quiet and simply run up to him. When they exit the room, SUNNY appears on what appears to be the Hospital's roof, alone, in a hospital gone, and with his eye bandaged. Following this, he jumps off the building, and the credits play.

HIKIKOMORI ROUTE

SKILLS

SKILL DESCRIPTION SOURCE
SAD POEM Inflicts SAD on a friend or foe.
Costs 5 JUICE.
BASIC
GUARD Acts first, reducing damage taken for 1 turn.
Costs 0 JUICE.
BASIC
STAB Always deals a critical hit. Ignores DEFENSE when OMORI is SAD .
Costs 13 JUICE.
LEVEL 3
BREAD SLICE If this skill defeats a foe, gain BREAD.
Costs 10 JUICE.
LEVEL 5
MOCK Deals damage. If the foe is ANGRY, greatly reduce its ATTACK.
Costs 20 JUICE.
LEVEL 7
HACK AWAY Attacks 3 times, hitting random foes.
Costs 30 JUICE.
LEVEL 10
OBSERVE Predicts who a foe will target next turn.
Costs 0 JUICE.
SHAWN
LUCKY SLICE Acts first. An attack that's stronger when OMORI is HAPPY.
Costs 15 JUICE.
LEVEL 12
TRICK OMORI tricks an enemy, landing a critical hit.
Costs 10 JUICE.
LEVEL 15
PAINFUL TRUTH Deals damage to a foe. OMORI and the foe become SAD.
Costs 10 JUICE.
LEVEL 19
SHUN Deals damage. If the foe is HAPPY, greatly reduce its SPEED.
Costs 20 JUICE.
LEVEL 20
STARE Reduces all of a foe's STATS.
Costs 45 JUICE.
LEVEL 25
EXPLOIT Deals extra damage to a HAPPY, SAD, or ANGRY foe.
Costs 30 JUICE.
LEVEL 30
FINAL STRIKE Strikes all foes, ignoring their DEFENSE.
Costs 50 JUICE.
LEVEL 35
RED HANDS Deals big damage 4 times.
Costs 75 JUICE.
HIKIKOMORI ROUTE
VERTIGO Deals damage to all foes based on user's SPEED and greatly reduces their ATTACK.
Costs 45 JUICE.
HIKIKOMORI ROUTE
CRIPPLE Deals big damage to all foes and greatly reduces their SPEED.
Costs 45 JUICE.
HIKIKOMORI ROUTE
SUFFOCATE Deals 400 damage to all foes and greatly reduces their DEFENSE.
Costs 45 JUICE.
HIKIKOMORI ROUTE

TRIVIA

GALLERY

FACES

TAGS

ARTWORK

IN-GAME

BOSS

SPRITES

REFERENCES

  1. The cutscene is called omori_origin.webm within the game files.