Difference between revisions of "Horse Head"

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Horse head is a creature found in [[Sweetheart's Castle]], it's always encountered with a [[Horse Butt]]. It does not chase the player, and will initiate combat if the player touches it, in addition, after the player runs from combat, it will immediately go back to run around, and can enter in combat again even if it's still "faded".
{{Enemy infobox
| image  = Horse_Head_(neutral).gif
| size    = 150px
| heart  = 230
| juice  = 95
| attack  = 20
| defense = 25
| speed  = 30
| luck    = 10
| drops  = [[Pizza Slice|pizza slice]], [[Tofu|tofu]]
}}
 
'''Horse head''' is an [[Enemies|enemy]] found in [[Sweetheart's Castle]], it's always encountered with a [[Horse Butt]]. It roams around randomly instead of chasing the player, and will initiate the battle if the player touches it, in addition, after the player runs from combat, it will immediately go back to running around, and can enter in combat again even if it's still "faded".


== Battle ==
== Battle ==
Horse head has 230 heart, 95 juice, 20 attack, 25 defense, 30 speed and 10 luck. Like most enemies, it will behave differently according to its [[Battle System|emotion]]:
Like most enemies, it will behave differently according to its [[Battle System|emotion]]:


While neutral, it will have a 55% chance of doing a normal attack, followed by 30% chance of doing nothing, else it will have a 35% chance of 'licking' a party member, dealing damage and turning it angry, if all fail, it will 'whinny', turning itself happy. If defeated while neutral, it will have a 1/5 chances in dropping a [[Pizza Slice|pizza slice]] and 1/10 of dropping [[Tofu|tofu]], and reward the player with 450 exp and 80 clams.
{{Battle infobox
| imagetitle      = EMOTION
| title1          = BEHAVIORS
| title2          = REWARDS
| image1          = Horse_Head_(neutral).gif
| descriptionone1 = 55% chance of doing a normal attack {{Observe}}<br><br> 30% chance of doing nothing<br><br> 35% chance of licking a party member, dealing damage, and turning it angry<br><br> Else, it will whinny, turning itself happy
| descriptiontwo1 = 1/5 chance in dropping a [[Pizza Slice|pizza slice]] and 1/10 of dropping [[Tofu|tofu]]<br><br> 450 exp<br><br> 80 {{Clams}} clams
| image2          = Horse_Head_(happy).gif
| descriptionone2 = 35% chance of doing a normal attack {{Observe}}<br><br> 30% chance of doing nothing<br><br> Else, it will lick a party member, dealing damage and turning it angry<br><br> Else, it will whinny, turning itself happy
| descriptiontwo2 = 1/2 chance in dropping a [[Pizza Slice|pizza slice]] and 1/5 of dropping [[Tofu|tofu]]<br><br> 450 exp<br><br> 120 {{Clams}} clams
| image3          = Horse_Head_(sad).gif
| descriptionone3 = 35% chance of doing a normal attack {{Observe}}<br><br> 55% chance of doing nothing<br><br> 35% chance of licking a party member, dealing damage, and turning it angry<br><br> Else, it will whinny, turning itself happy
| descriptiontwo3 = 1/5 chance in dropping a [[Pizza Slice|pizza slice]] and 1/10 of dropping [[Tofu|tofu]]<br><br> 338 exp<br><br> 60 {{Clams}} clams
| image4          = Horse_Head_(angry).gif
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}<br><br> 25% chance of doing nothing<br><br> 60% chance of licking a party member, dealing damage, and turning it angry<br><br> Else, it will whinny, turning itself happy
| descriptiontwo4 = 1/5 chance in dropping a [[Pizza Slice|pizza slice]] and 1/10 of dropping [[Tofu|tofu]]<br><br> 675 exp<br><br> 80 {{Clams}} clams
}}


While happy, it will have a 35% chance of doing a normal attack, followed by 30% chance of doing nothing, if both fail, it will 'lick' a party member, dealing damage and turning it angry. If defeated while happy, it will have a 1/2 chances in dropping a pizza slice and 1/5 of dropping tofu, and reward the player with 450 exp and 120 clams.
== Formulas ==
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''


While sad, it will have a 35% chance of doing a normal attack, followed by 55% chance of doing nothing, else it will have a 35% chance of 'licking' a party member, dealing damage and turning it angry, if all fail, it will 'whinny', turning itself happy. If defeated while sad, it will have a 1/5 chances in dropping a pizza slice and 1/10 of dropping tofu, and reward the player with 338 exp and 60 clams.
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}


While angry, it will have a 60% chance of doing a normal attack, followed by 25% chance of doing nothing, else it will have a 60% chance of 'licking' a party member, dealing damage and turning it angry, if all fail, it will 'whinny', turning itself happy. If defeated while angry, it will have a 1/5 chances in dropping a pizza slice and 1/10 of dropping tofu, and reward the player with 675exp and 80 clams.
'''Lick''': [2 * a.atk - b.def], also turn the target angry.


'''Whinny''': Turn the user happy.
== Battle Quotes ==
=== Action quotes ===
* Horse Head bites [target]!
* Horse Head burps.
* Horse Head licks [target]'s hair.
* Horse Head whinnies happily!
== Gallery ==
== Gallery ==
 
<gallery>
Horse_Head_(neutral).png
Horse_Head_(happy).png
Horse_Head_(sad).png
Horse_Head_(angry).png
Horse_Head_(damaged).png
Horse_Head_(dying).png
</gallery>


== Trivia ==
== Trivia ==
When accompanied with either a [[Marsha]], [[Therese]], [[Lucius]] or a [[Harold]], their extra dialogues when defeating the player are tied to the Horse Butt, not to themselves, thus allowing them to "level up" while dead as long as the Horse Butt's alive.
*When accompanied with either a [[Marsha]], [[Therese]], [[Lucius]] or a [[Harold]], their extra dialogues when defeating the player are tied to the Horse Butt, not to themselves, thus allowing them to "level up" while dead as long as the Horse Butt's alive.




[[Category: Enemies]]
[[Category: Enemies]]

Latest revision as of 22:11, 27 April 2022

Horse Head
Horse Head (neutral).gif
HP.png heart 230
MP.png juice 95
attack 20
defense 25
speed 30
luck 10
drops pizza slice, tofu


Horse head is an enemy found in Sweetheart's Castle, it's always encountered with a Horse Butt. It roams around randomly instead of chasing the player, and will initiate the battle if the player touches it, in addition, after the player runs from combat, it will immediately go back to running around, and can enter in combat again even if it's still "faded".

Battle

Like most enemies, it will behave differently according to its emotion:

EMOTION BEHAVIORS REWARDS
{{{size1}}} 55% chance of doing a normal attack Observe.png

30% chance of doing nothing

35% chance of licking a party member, dealing damage, and turning it angry

Else, it will whinny, turning itself happy
1/5 chance in dropping a pizza slice and 1/10 of dropping tofu

450 exp

80 Clams.png clams
{{{size2}}} 35% chance of doing a normal attack Observe.png

30% chance of doing nothing

Else, it will lick a party member, dealing damage and turning it angry

Else, it will whinny, turning itself happy
1/2 chance in dropping a pizza slice and 1/5 of dropping tofu

450 exp

120 Clams.png clams
{{{size3}}} 35% chance of doing a normal attack Observe.png

55% chance of doing nothing

35% chance of licking a party member, dealing damage, and turning it angry

Else, it will whinny, turning itself happy
1/5 chance in dropping a pizza slice and 1/10 of dropping tofu

338 exp

60 Clams.png clams
{{{size4}}} 60% chance of doing a normal attack Observe.png

25% chance of doing nothing

60% chance of licking a party member, dealing damage, and turning it angry

Else, it will whinny, turning itself happy
1/5 chance in dropping a pizza slice and 1/10 of dropping tofu

675 exp

80 Clams.png clams


Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Lick: [2 * a.atk - b.def], also turn the target angry.

Whinny: Turn the user happy.

Battle Quotes

Action quotes

* Horse Head bites [target]!
* Horse Head burps.
* Horse Head licks [target]'s hair.
* Horse Head whinnies happily!

Gallery

Trivia

  • When accompanied with either a Marsha, Therese, Lucius or a Harold, their extra dialogues when defeating the player are tied to the Horse Butt, not to themselves, thus allowing them to "level up" while dead as long as the Horse Butt's alive.