Marsha
Marsha is a creature that can be found in Sweetheart's Castle.
Battle
Marsha has 310 heart, 155 juice, 23 attack, 4 defense, 10 speed and 10 luck. Like most enemies, it will behave differently according to emotion:
While neutral, it will first roll a 65% chance of doing a normal attack, followed by a 30% chance of doing nothing, and then 50% chance of doing a 'spin', dealing normal attack damage to all party members, if all fail, it will 'chop', dealing high damage to a party member. If defeated while neutral, it will have 1/10 chances of dropping popcorn and 1/5 of tofu, and reward the player with 486 exp and 36 clams.
While happy, it will first roll a 35% chance of doing a normal attack, followed by a 25% chance of doing nothing, and then 55% chance of doing a 'spin', dealing normal attack damage to all party members, if all fail, it will 'chop', dealing high damage to a party member. If defeated while happy, it will have 1/5 chances of dropping popcorn and 1/3 of tofu, and reward the player with 486 exp and 54 clams.
While sad, it will first roll a 30% chance of doing a normal attack, followed by a 60% chance of doing nothing, and then 30% chance of doing a 'spin', dealing normal attack damage to all party members, if all fail, it will 'chop', dealing high damage to a party member. If defeated while sad, it will have 1/10 chances of dropping popcorn and 1/5 of tofu, and reward the player with 365 exp and 27 clams.
While angry, it will first roll a 65% chance of doing a normal attack, followed by a 10% chance of doing nothing, and then 65% chance of doing a 'spin', dealing normal attack damage to all party members, if all fail, it will 'chop', dealing high damage to a party member. If defeated while angry, it will have 1/10 chances of dropping popcorn and 1/5 of tofu, and reward the player with 729 exp and 36 clams.
Gallery
Trivia
Like Therese, Lucius and Harold, if a Marsha defeats the player, it will "level up" at the end of the fight.
The Marshas found in the secret room at Sweetheart's castle dungeons are very slow when chasing the player, and it will often give up following after moving two blocks, but it retains it's normal speed while iddle.