Difference between revisions of "Horse Head"

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[[File:Horse_Head_(neutral).gif|135x180px|frameless|center|Neutral Horse Head]]
[[File:Horse_Head_(neutral).gif|90x120px|frameless|center|Neutral Horse Head]]
|55% chance of doing a normal attack. {{Observe}}
|55% chance of doing a normal attack. {{Observe}}


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[[File:Horse_Head_(happy).gif|135x180px|frameless|center|Happy Horse Head]]
[[File:Horse_Head_(happy).gif|90x120px|frameless|center|Happy Horse Head]]
|35% chance of doing a normal attack. {{Observe}}
|35% chance of doing a normal attack. {{Observe}}


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[[File:Horse_Head_(sad).gif|135x180px|frameless|center|Sad Horse Head]]
[[File:Horse_Head_(sad).gif|90x120px|frameless|center|Sad Horse Head]]
|35% chance of doing a normal attack. {{Observe}}
|35% chance of doing a normal attack. {{Observe}}


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[[File:Horse_Head_(angry).gif|135x180px|frameless|center|Angry Horse Head]]
[[File:Horse_Head_(angry).gif|90x120px|frameless|center|Angry Horse Head]]
|60% chance of doing a normal attack. {{Observe}}
|60% chance of doing a normal attack. {{Observe}}


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80 {{Clams}} clams.
80 {{Clams}} clams.
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== Formulas ==
== Formulas ==
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''

Revision as of 14:23, 11 May 2021

Horse head is a creature found in Sweetheart's Castle, it's always encountered with a Horse Butt. It does not chase the player, and will initiate combat if the player touches it, in addition, after the player runs from combat, it will immediately go back to run around, and can enter in combat again even if it's still "faded".

Battle

Horse head has 230 HP.png heart, 95 MP.png juice, 20 attack, 25 defense, 30 speed and 10 luck. Like most enemies, it will behave differently according to its emotion:

Emotion Behaviour Rewards
Neutral Horse Head
55% chance of doing a normal attack. Observe.png

30% chance of doing nothing.

35% chance of licking a party member, dealing damage and turning it angry

Else, it will whinny, turning itself happy.

1/5 chances in dropping a pizza slice and 1/10 of dropping tofu.

450 exp.

80 Clams.png clams.

Happy Horse Head
35% chance of doing a normal attack. Observe.png

30% chance of doing nothing.

Else, it will lick a party member, dealing damage and turning it angry.

1/2 chances in dropping a pizza slice and 1/5 of dropping tofu.

450 exp.

120 Clams.png clams.

Sad Horse Head
35% chance of doing a normal attack. Observe.png

55% chance of doing nothing.

35% chance of licking a party member, dealing damage and turning it angry

Else, it will whinny, turning itself happy.

1/5 chances in dropping a pizza slice and 1/10 of dropping tofu.

338 exp.

60 Clams.png clams.

Angry Horse Head
60% chance of doing a normal attack. Observe.png

25% chance of doing nothing.

60% chance of licking a party member, dealing damage and turning it angry.

Else, it will whinny, turning itself happy.

1/5 chances in dropping a pizza slice and 1/10 of dropping tofu.

675 exp.

80 Clams.png clams.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Lick: [2 * a.atk - b.def], also turn the target angry.

Whinny: Turn the user happy.

Battle Quotes

Action quotes

* Horse Head bites [target]!
* Horse Head burps.
* Horse Head licks [target]'s hair.
* Horse Head whinnies happily!

Gallery

Trivia

  • When accompanied with either a Marsha, Therese, Lucius or a Harold, their extra dialogues when defeating the player are tied to the Horse Butt, not to themselves, thus allowing them to "level up" while dead as long as the Horse Butt's alive.