Difference between revisions of "Watermimic"

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(ah darn man fake melon)
 
(One intermediate revision by one other user not shown)
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{{Enemy infobox
| image  = Watermimic_(neutral).gif
| size    = 150px
| heart  = 600
| juice  = 250
| attack  = 10
| defense = 25
| speed  = 150
| luck    = 10
| drops  = [[Watermelon Juice|watermelon juice]]
}}
The '''Watermimic''' is a mimic-like [[Enemies|enemy]] that can be found inside [[Humphrey (location)|Humphrey]]. Like the [[Venus Flytrap]], it will remain stationary, and the battle will only trigger if the player interacts with it.
The '''Watermimic''' is a mimic-like [[Enemies|enemy]] that can be found inside [[Humphrey (location)|Humphrey]]. Like the [[Venus Flytrap]], it will remain stationary, and the battle will only trigger if the player interacts with it.


== Foe Facts ==
An obviously fake trap that<br>would only be able to fool the<br>most feeble-minded of<br>individuals.<br>- Omori
Aw, nuts! I thought this was<br>a watermelon for sure!!<br>- Kel
== Battle ==
== Battle ==
Watermimic has 600 {{HP}} heart, 250 {{MP}} juice, 10 attack, 25 defense, 150 speed and 10 luck. Regardless of [[Battle system|emotion]], it will behave as follows:
Regardless of [[Battle system|emotion]], it will behave as follows:
 
{{Battle infobox
{| style="background-color: #ffffff; border: 2px solid #000000;
| imagetitle      = EMOTION
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
| title1          = BEHAVIORS
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| title2          = REWARDS
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Rewards
| image1          = Watermimic_(neutral).gif
|-
| descriptionone1 = 20% chance of throwing a [[Rubber band]] at a party member, dealing 60 damage {{Observe}}<br><br> 20% chance of throwing [[Jacks|jacks]] at the party, dealing 40 damage<br><br> 20% chance of throwing [[Dynamite|dynamite]] at the party, dealing 100 damage {{Observe}}<br><br> 20% chance of throwing a [[Tomato|tomato]] at a party member, healing 150 {{HP}}<br><br> 20% chance of throwing [[Grapes|grapes]] at a party member, healing 30 {{MP}}<br><br> 20% chance of throwing [[French Fries|french fries]] at the party, healing 50 {{HP}}<br><br> 20% chance of throwing [[Confetti|confetti]], turning everyone happy<br><br> 20% chance of throwing a [[Rain Cloud|rain cloud]], turning everyone sad<br><br> 20% chance of throwing an [[Air Horn|air horn]], turning everyone angry
|
| descriptiontwo1 = 1/1 chance of dropping [[Watermelon Juice|watermelon juice]]<br><br> 4000 exp when neutral or happy, 3000 exp when sad, and 6000 exp when angry<br><br> 400 {{Clams}} clams when neutral or angry, 600 {{Clams}} clams when happy, and 300 {{Clams}} clams when sad
[[File:Watermimic_(neutral).gif|90x120px|frameless|center|neutral Watermimic]]
}}
[[File:Watermimic_(happy).gif|90x120px|frameless|center|happy Watermimic]]
[[File:Watermimic_(sad).gif|90x120px|frameless|center|Sad Watermimic]]
[[File:Watermimic_(angry).gif|90x120px|frameless|center|angry Watermimic]]
|20% chance of throwing a [[Rubber band]] at a party member, dealing 60 damage. {{Observe}}
 
20% chance of throwing [[Jacks|jacks]] at the party, dealing 40 damage.
 
20% chance of throwing a [[Dynamite|dynamite]] at the party, dealing 100 damage. {{Observe}}
 
20% chance of throwing a [[Tomato|tomato]] at a party member, healing 150 {{HP}}.
 
20% chance of throwing [[Grapes|grapes]] at a party member, healing 30 {{MP}}.
 
20% chance of throwing [[French Fries|french fries]] at the party, healing 50 {{HP}}.
 
20% chance of throwing [[Confetti|confetti]], turning everyone happy.
 
20% chance of throwing a [[Rain Cloud|rain cloud]], turning everyone sad.
 
20% chance of throwing an [[Air Horn|air horn]], turning everyone angry.
|1 [[Watermelon Juice|watermelon juice]].
 
4000 for neutral and happy, 3000 for sad, and 6000 exp for angry.
 
400 for neutral and angry, 600 for happy, and 300 {{Clams}} clams for sad.
|}


== Formulas ==
== Formulas ==
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== Trivia ==
== Trivia ==
*Like the Venus Flytrap, it will never reward the player when defeated with anything besides what is inside its loot table.
*Like the Venus Flytrap, it will never reward the player when defeated with anything besides what is inside its loot table.
 
*Despite Omori's commentary in Foe Facts suggesting that Watermimics are "obviously fake" traps, their sprites are identical to normal watermelon containers; there is no way to tell a Watermimic apart from a normal watermelon.
 
== References ==
[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 08:21, 25 May 2022

Watermimic
Watermimic (neutral).gif
HP.png heart 600
MP.png juice 250
attack 10
defense 25
speed 150
luck 10
drops watermelon juice


The Watermimic is a mimic-like enemy that can be found inside Humphrey. Like the Venus Flytrap, it will remain stationary, and the battle will only trigger if the player interacts with it.

Foe Facts

An obviously fake trap that
would only be able to fool the
most feeble-minded of
individuals.
- Omori

Aw, nuts! I thought this was
a watermelon for sure!!
- Kel

Battle

Regardless of emotion, it will behave as follows:

EMOTION BEHAVIORS REWARDS
{{{size1}}} 20% chance of throwing a Rubber band at a party member, dealing 60 damage Observe.png

20% chance of throwing jacks at the party, dealing 40 damage

20% chance of throwing dynamite at the party, dealing 100 damage Observe.png

20% chance of throwing a tomato at a party member, healing 150 HP.png

20% chance of throwing grapes at a party member, healing 30 MP.png

20% chance of throwing french fries at the party, healing 50 HP.png

20% chance of throwing confetti, turning everyone happy

20% chance of throwing a rain cloud, turning everyone sad

20% chance of throwing an air horn, turning everyone angry
1/1 chance of dropping watermelon juice

4000 exp when neutral or happy, 3000 exp when sad, and 6000 exp when angry

400 Clams.png clams when neutral or angry, 600 Clams.png clams when happy, and 300 Clams.png clams when sad


Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Rubber band: [60], with no damage variation and unable to hit right in the heart. Observe.png

Jacks: [40] to all party, with no damage variation and unable to hit right in the heart.

Dynamite: [100] to everyone, with no damage variation and unable to hit right in the heart. Observe.png

Tomato: [150], healing a party member with no variation and unable to hit right in the heart.

Grape: [30], healing a party member with no variation and unable to hit right in the heart.

French fries: [50] healing all the party, with no variation and unable to hit right in the heart.

Confetti: Turns everyone happy.

Rain cloud: Turns everyone sad.

Air horn: Turns everyone angry.

Battle Quotes

Action quotes

* Watermimic flings a rubber band!
* Watermimic throws jacks everywhere!
* Watermimic lobs a stick of dynamite! OH NO!
* Watermimic throws a tomato!
* Watermimic throws a grape!
* Watermimic throws french fries!
* Watermimic throws confetti!
* Watermimic throws a rain cloud!
* Watermimic throws an air horn!

Unused

* Watermimic lobs dynamite! OH NO![1]
* Watermimic throws grape soda![2]
* Watermimic throws watermelon juice![3]
* Watermimic summons a rain cloud![4]
* Watermimic uses a giant air horn![5]

Gallery

Trivia

  • Like the Venus Flytrap, it will never reward the player when defeated with anything besides what is inside its loot table.
  • Despite Omori's commentary in Foe Facts suggesting that Watermimics are "obviously fake" traps, their sprites are identical to normal watermelon containers; there is no way to tell a Watermimic apart from a normal watermelon.

References

  1. The "dynamite" skill would use this action text, but there are no triggers for it.
  2. The "grapes" skill would use this action text, but there are no triggers for it.
  3. Would be used on a skill that does not exist anywhere else in the files.
  4. The "rain cloud" skill would use this action text, but there are no triggers for it.
  5. The "air horn" skill would use this action text, but there are no triggers for it.