Difference between revisions of "U.F.O."

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U.F.O is a creature that can be found at [[OTHERWORLD]], can be fought alongside [[SPACE BUNNY]], an U.F.O can also be summoned by a [[WORMHOLE]].
U.F.O. is a creature that can be found at [[Otherworld]], can be fought alongside [[Space bunny]], an U.F.O. can also be summoned by a [[Wormhole]].
While being chased by an U.F.O, if the player decides to stop before the creature reach it, it will stop and hover at the top of the leading party member's head, it will only start battle when the player moves, this behaviour's exclusive to flying creatures, like [[SHARK PLANE]] and [[SNOT BUBBLE]].
While being chased by an U.F.O., if the player decides to stop before the creature reach it, it will stop and hover at the top of the leading party member's head, it will only start battle when the player moves, this behaviour's exclusive to flying creatures, like [[Shark plane]] and [[Snot bubble]].


== Battle ==
== Battle ==
U.F.O has 20 HEART, 10 JUICE, 10 ATTACK, 2 DEFENSE, 15 SPEED and 5 LUCK. Like most enemies, it will behave differently in battle according to its [[BATTLE SYSTEM|EMOTION]]:
U.F.O. has 20 heart, 10 juice, 10 attack, 2 defense, 15 speed and 5 luck. Like most enemies, it will behave differently in battle according to its [[Battle system|emotion]]:


While NEUTRAL, it will first roll a 45% chance of doing a normal ATTACK, followed by a 30% chance of doing nothing, then roll a 45% chance of using a ORANGE BEAM at the party member with the lowest JUICE percentage, dealing damage and recovering 10% JUICE, if all fail, it will use a STRANGE BEAM at one of the party members, giving it a random EMOTION. If defeated while NEUTRAL, it will have a 1/50 chances of dropping ORANGE JUICE, and rewards the party with 18 EXP and 3 CLAMS.
While neutral, it will first roll a 45% chance of doing a normal attack, followed by a 30% chance of doing nothing, then roll a 45% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering 10% juice, if all fail, it will use a 'strange beam' at one of the party members, giving it a random emotion. If defeated while neutral, it will have a 1/50 chances of dropping [[Orange juice|orange juice]], and rewards the party with 18 exp and 3 clams.


While HAPPY, it will first roll a 30% chance of doing a normal ATTACK, followed by a 10% chance of doing nothing, then roll a 30% chance of using a ORANGE BEAM at the party member with the lowest JUICE percentage, dealing damage and recovering 10% JUICE, if all fail, it will use a STRANGE BEAM at one of the party members, giving it a random EMOTION. If defeated while HAPPY, it will have a 1/25 chances of dropping ORANGE JUICE, and rewards the party with 18 EXP and 5 CLAMS.
While happy, it will first roll a 30% chance of doing a normal attack, followed by a 10% chance of doing nothing, then roll a 30% chance of using an 'orange beam' at the party member with the lowest juicepercentage, dealing damage and recovering 10% juice, if all fail, it will use a 'strange beam' at one of the party members, giving it a random emotion. If defeated while happy, it will have a 1/25 chances of dropping orange juice, and rewards the party with 18 exp and 5 clams.


While SAD, it will first roll a 30% chance of doing a normal ATTACK, followed by a 50% chance of doing nothing, then roll a 20% chance of using a ORANGE BEAM at the party member with the lowest JUICE percentage, dealing damage and recovering 10% JUICE, if all fail, it will use a STRANGE BEAM at one of the party members, giving it a random EMOTION. If defeated while SAD, it will have a 1/50 chances of dropping ORANGE JUICE, and rewards the party with 14 EXP and 2 CLAMS.
While sad, it will first roll a 30% chance of doing a normal attack, followed by a 50% chance of doing nothing, then roll a 20% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering 10% juice, if all fail, it will use a 'strange beam' at one of the party members, giving it a random emotion. If defeated while sad, it will have a 1/50 chances of dropping orange juice, and rewards the party with 14 exp and 2 clams.


While ANGRY, it will first roll a 55% chance of doing a normal ATTACK, followed by a 10% chance of doing nothing, then roll a 55% chance of using a ORANGE BEAM at the party member with the lowest JUICE percentage, dealing damage and recovering 10% JUICE, if all fail, it will use a STRANGE BEAM at one of the party members, giving it a random EMOTION. If defeated while ANGRY, it will have a 1/50 chances of dropping ORANGE JUICE, and rewards the party with 27 EXP and 3 CLAMS.
While angry, it will first roll a 55% chance of doing a normal attack, followed by a 10% chance of doing nothing, then roll a 55% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering 10% juice, if all fail, it will use a 'strange beam' at one of the party members, giving it a random emotion. If defeated while angry, it will have a 1/50 chances of dropping orange juice, and rewards the party with 27 exp and 3 clams.


== Gallery ==
== Gallery ==

Revision as of 18:19, 22 March 2021

U.F.O. is a creature that can be found at Otherworld, can be fought alongside Space bunny, an U.F.O. can also be summoned by a Wormhole. While being chased by an U.F.O., if the player decides to stop before the creature reach it, it will stop and hover at the top of the leading party member's head, it will only start battle when the player moves, this behaviour's exclusive to flying creatures, like Shark plane and Snot bubble.

Battle

U.F.O. has 20 heart, 10 juice, 10 attack, 2 defense, 15 speed and 5 luck. Like most enemies, it will behave differently in battle according to its emotion:

While neutral, it will first roll a 45% chance of doing a normal attack, followed by a 30% chance of doing nothing, then roll a 45% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering 10% juice, if all fail, it will use a 'strange beam' at one of the party members, giving it a random emotion. If defeated while neutral, it will have a 1/50 chances of dropping orange juice, and rewards the party with 18 exp and 3 clams.

While happy, it will first roll a 30% chance of doing a normal attack, followed by a 10% chance of doing nothing, then roll a 30% chance of using an 'orange beam' at the party member with the lowest juicepercentage, dealing damage and recovering 10% juice, if all fail, it will use a 'strange beam' at one of the party members, giving it a random emotion. If defeated while happy, it will have a 1/25 chances of dropping orange juice, and rewards the party with 18 exp and 5 clams.

While sad, it will first roll a 30% chance of doing a normal attack, followed by a 50% chance of doing nothing, then roll a 20% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering 10% juice, if all fail, it will use a 'strange beam' at one of the party members, giving it a random emotion. If defeated while sad, it will have a 1/50 chances of dropping orange juice, and rewards the party with 14 exp and 2 clams.

While angry, it will first roll a 55% chance of doing a normal attack, followed by a 10% chance of doing nothing, then roll a 55% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering 10% juice, if all fail, it will use a 'strange beam' at one of the party members, giving it a random emotion. If defeated while angry, it will have a 1/50 chances of dropping orange juice, and rewards the party with 27 exp and 3 clams.

Gallery

Trivia