Sunny

From OMORI Wiki
Jump to navigation Jump to search

PROFILE

SUNNY is the player character and silent main protagonist in OMORI. Sunny can be controlled and named by the player during day sections, where FARAWAY can be explored.

STORY

BACKGROUND

SUNNY was born to unnamed parents on July 20th, being approximately 16 years old by the beginning of the game. He has an older sister named MARI. He lived in FARAWAY since he was a child, sharing a room with his older sister.

Growing up, Sunny always loved listening to Mari play piano, prompting him to receive a violin on his 12th birthday. He enjoyed playing it at first but became resentful of it due to his sister's tendency to be a perfectionist, as well as his violin lessons interfering with the time he spent with his friends. He frequently played with his neighbors KEL, HERO, AUBREY, and BASIL, the latter of which was described as being his best friend. BASIL's photo album shows the group being close friends; going to school together, celebrating birthdays, and building a treehouse.

Sunny's frustration causes him to have an argument with Mari which leads to him throwing his violin down the stairs and breaking it, which then escalates to him accidentally pushing Mari down the stairs, killing her. Initially, he believes that she is still alive and has Basil help him carry her up to her bed. However, it becomes clear that she has died, and Basil convinces Sunny to stage her death as a suicide in order to avoid potential repercussions. After Mari's death, Sunny becomes reclusive, and he eventually stops leaving his house altogether. People who do this are known in Japan as "Hikikomori"[1], which is where the name of Sunny's Headspace persona "Omori" comes from.

PRESENT

The beginning of the game takes place for years after Mari's death and over the course of three days.

Night 1

SUNNY wakes up after being forced to leave WHITE SPACE. While attempting to get food from the kitchen, he has to conquer his fear of heights to go down the stairs; which is where he remembers how to use the skill CALM DOWN. Sunny then heats up the steak his mother left him and eats it, however it causes him to get sick and vomit. Afterward, the sound of knocking prompts Sunny to check the front door, where Mari can be heard asking Sunny to let her in. Sunny is given a choice to either answer the door, or leave it closed. After choosing either option, the night ends with Sunny going back to bed and re-entering WHITESPACE.

SKILLS

GALLERY

REFERENCES