Difference between revisions of "Sunny"

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==Skills==
==Skills==
{| class="article-table" style="background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; text-transform: !important; "
{{Skill infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|SKILL
| image    = Sunny_Neutral.png
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|DESCRIPTION
| name1    = Guard
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|SOURCE
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.
|-
| source1  = Default
|GUARD
| name2    = Calm down
|Acts first, reducing damage taken for 1 turn.<br>Costs {{MP}} 0 JUICE.
| desc2    = Acts first, removing all emotions and recovering HEART equal to half of Sunny's max HEART. No {{MP}} Cost.
|BASIC
| source2  = Encountering [[Something in the Dark]]
|-
| name3    = Focus
|CALM DOWN
| desc3    = Next attack deals more damage. No {{MP}} Cost.
|Acts first, removing all emotions and recovering HEART equal to half of Sunny's max HEART.<br>Costs {{MP}} 0 JUICE.
| source3  = Encountering [[Something in the Walls]]
|Encountering [[Something in the Dark|SOMETHING]]
| name4    = Persist
|-
| desc4    = HEART cannot reach 0. No {{MP}} Cost.
|FOCUS
| source4  = Encountering [[Something in the Water]]
|Next attack deals more damage.
| name5    = Overcome
Costs {{MP}} 0 JUICE.
| desc5    = Gather all your courage. No {{MP}} Cost.
|Encountering  
| source5  = Encountering [[SOMETHING]]
[[SOMETHING]]
| name6    = Allegro
|-
| desc6    = Attack 3 times. Costs {{MP}} 19 JUICE.
|PERSIST
| source6  = Encountering [[OMORI]]
|HEART cannot reach 0  
| name7    = Encore
Costs {{MP}} 0 JUICE.
| desc7    = Your {{MP}} JUICE. will not fall for 3 turns. Costs {{MP}} 0 JUICE.
|Encountering  
| source7  = Encountering [[OMORI]]
[[SOMETHING]]
| name8    = Cherish
|-
| desc8    = Heal your wounds and come back stronger. Costs {{MP}} 0 JUICE.
|OVERCOME
| source8  = Encountering [[OMORI]]
|Gather all your courage.
}}
Costs {{MP}} 0 JUICE.
|Encountering  
[[SOMETHING]]
|-
|ALLEGRO
|Attack 3 times.
Costs {{MP}} 19 JUICE.
|Encountering
[[OMORI]]
|-
|ENCORE
|Your {{MP}} JUICE. will not fall for 3 turns.
Costs {{MP}} 0 JUICE.
|Encountering
[[OMORI]]
|-
|CHERISH
|Heal your wounds and come back stronger.
Costs {{MP}} 0 JUICE.
|Encountering
[[OMORI]]
|}


==Gallery==
==Gallery==

Revision as of 01:00, 7 April 2022

See also: Omori


Sunny is the player character and silent main protagonist in OMORI. Sunny can be controlled and named by the player during the real-world segments of the game.

Profile

Appearance

Sunny wears a white-collared shirt with a blue vest over it. He wears beige shorts, white socks, and black shoes.

Personality

Sunny has been described as a shy but kind boy. Basil has described Sunny as a "really good listener" and although he is timid, Sunny cares about his friends, and they got along well before Mari's death.

Background

Sunny was born to unnamed parents on July 20th, being approximately 16 years old by the beginning of the game. He has an older sister named Mari. He lived in Faraway since he was a child, sharing a room with his older sister.

Growing up, Sunny always loved listening to Mari play piano, prompting him to receive a violin on his 12th birthday so that he could play with her. He enjoyed playing it at first but became resentful of it due to his sister's tendency to be a perfectionist, as well as his violin lessons interfering with the time he spent with his friends. He frequently played with his neighbors Kel, Hero, Aubrey, and Basil, the latter of which was described as being his best friend. Basil's photo album shows the group being close friends; going to school together, celebrating birthdays, and building a treehouse.

Sunny's frustration causes him to have an argument with Mari which leads to him throwing his violin down the stairs and breaking it, which then escalates to him accidentally pushing Mari down the stairs, killing her. Initially, he believes that she is still alive and has Basil help him carry her up to her bed. However, it becomes clear that she has died, and Basil convinces Sunny to stage her death as a suicide in order to avoid potential repercussions. After Mari's death, Sunny becomes reclusive, and he eventually stops leaving his house altogether. People who do this are known in Japan as "Hikikomori"[1], which may be where the name of Sunny's Headspace persona "Omori" comes from.[2]

Story

The beginning of the game takes place four years after Mari's death and over the course of three days, after which Sunny will be moving to a new town. Through the player's choices, the game has multiple endings and two specific routes that can be taken.

Night 1

Night 1 occurs regardless of what route the player chooses. Following Basil's disappearance in Headspace, Omori stabs himself in White Space, which, in reality, causes Sunny to wake up in the middle of the night, hungry. While attempting to get food from the kitchen, he has to conquer his fear of heights to go down the stairs; which is where he remembers how to use the skill Calm Down. Sunny then heats up the steak his mother left him and eats it. However, his stomach "doesn't agree" with the meal, and he heads to the bathroom to vomit into the toilet. Afterward, the sound of knocking prompts Sunny to check the front door, where Mari can be heard asking Sunny to let her in. Sunny is given a choice to either answer the door, or leave it closed. He is briefly scared by Hellmari should he open it. After choosing either option, the night ends with Sunny going back to bed and re-entering White Space.

True Route

The true route allows for the Good or Bad endings to be reached, but the neutral endings can also occur depending on the player's choices.

Day 1

Sunny wakes up in the morning to someone knocking on the front door. When he opens the door, Kel is on the other side. Going outside then gives Sunny the opportunity to see his old friends and overall be more active within his waking life. The day goes on as Sunny and Kel learn that Basil's Photo Album was stolen by Aubrey. They confront her, where she reveals that she felt betrayed by all of them after Mari's death and believes she is keeping the photo album safe. After this, Sunny and Kel see her throw away the photo album and are able to retrieve it. They take it back to Basil and eat dinner at Basil's House. Basil's behavior becomes increasingly strange, leading to him running to the bathroom. When Sunny checks on him, he is terrified and mentions also being able to see Something. The player is then forced to make Sunny leave, despite Basil's pleas for him to stay. Sunny goes home and fights Something, overcoming his fear of spiders and learning the skill Focus.

Day 2

Day 3

Hikikomori Route

The days in the Hikikomori route are considerably shorter, as they only consist of Sunny doing his chores and then facing the Something that corresponds with a fear blocking out sections of Headspace. This route prevents the completion of the Good or Bad endings, and only allows for the Neutral endings.

Day 1

During the first day, Sunny must choose not to answer the door in order to start the Hikikomori route. From there he will sweep the house, afterward taking a nap and waking up at night. He will come across Something again, this time taking the form of a mutated spider. Fighting Something allows Sunny to gain the skill Focus, and gets rid of his fear of spiders.

Day 2

On Day 2, Sunny is tasked with doing the dishes. Afterward, he takes a bath and slowly sinks down. Upon resurfacing, his house will be completely flooded. Following Mari's ghost down the stairs prompts him to fight Something, this time looking like underwater plants/tentacles. This fight allows Sunny to learn Persist.

Day 3

On the last day, Sunny will be stalked by Something throughout his house no matter where he goes. The last chore involves sorting through Sunny's old belongings, placing them into different boxes. From there, the player can choose either to go back to Headspace or have Sunny sleep until Moving Day. Either way, after he falls asleep, his body is taken over by Omori. Following this, he will see himself as Omori should he check his bathroom mirror.

On Moving Day, there are two possible endings that can be achieved. If Sunny goes to sleep, he will wake up and leave the house, ending with the credits rolling and the sound of sirens, implying that Basil, without Sunny's intervention, has killed himself. Alternatively, Sunny can instead choose to stab himself by opening the menu and selecting Stab, prompting him to commit suicide.

Skills

Sunny Neutral.png DESCRIPTION SOURCE
Guard Acts first, reducing damage taken by 50% for 1 turn. No MP.png Cost. Default
Calm down Acts first, removing all emotions and recovering HEART equal to half of Sunny's max HEART. No MP.png Cost. Encountering Something in the Dark
Focus Next attack deals more damage. No MP.png Cost. Encountering Something in the Walls
Persist HEART cannot reach 0. No MP.png Cost. Encountering Something in the Water
Overcome Gather all your courage. No MP.png Cost. Encountering SOMETHING
Allegro Attack 3 times. Costs MP.png 19 JUICE. Encountering OMORI
Encore Your MP.png JUICE. will not fall for 3 turns. Costs MP.png 0 JUICE. Encountering OMORI
Cherish Heal your wounds and come back stronger. Costs MP.png 0 JUICE. Encountering OMORI


Gallery

In-game

Faces

Battle faces

Tags

Photo Album

Artwork

References