Difference between revisions of "Sunny"

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Omori_Piano_1.gif | Sunny playing Mari's piano.
Omori_Piano_1.gif | Sunny playing Mari's piano.
OMORI_playing_piano.gif | Sunny visions himself playing Mari's piano.
OMORI_playing_piano.gif | Sunny visions himself playing Mari's piano.
Group_hug_fw.gif | Hero, Kel, and Sunny comfort Aubrey.
Group_hug_fw.png | Hero, Kel, and Sunny comfort Aubrey.
Brand_new_violin.gif | Flashback of Sunny getting a new violin from his friends.
Brand_new_violin.gif | Flashback of Sunny getting a new violin from his friends.
Sunny_refuses_to_give_up.png | Sunny refusing to give up against Omori during their final battle.
Sunny_refuses_to_give_up.png | Sunny refusing to give up against Omori during their final battle.

Revision as of 07:20, 19 February 2021

See also: OMORI

SUNNY is the player character and silent main protagonist in OMORI. Sunny can be controlled and named by the player during the real-world sections of the game.

PROFILE

APPEARANCE

Sunny wears a white-collared shirt with a blue vest over it. He wears beige shorts, white socks, and black shoes.

PERSONALITY

SUNNY has been described as a shy but kind boy. BASIL has described SUNNY as a "really good listener" and although he is timid, SUNNY cares about his friends, and they got along well before Mari's death.

BACKGROUND

SUNNY was born to unnamed parents on July 20th, being approximately 16 years old by the beginning of the game. He has an older sister named MARI. He lived in FARAWAY since he was a child, sharing a room with his older sister.

Growing up, Sunny always loved listening to MARI play piano, prompting him to receive a violin on his 12th birthday so that he could play with her. He enjoyed playing it at first but became resentful of it due to his sister's tendency to be a perfectionist, as well as his violin lessons interfering with the time he spent with his friends. He frequently played with his neighbors KEL, HERO, AUBREY, and BASIL, the latter of which was described as being his best friend. BASIL's photo album shows the group being close friends; going to school together, celebrating birthdays, and building a treehouse.

SUNNY's frustration causes him to have an argument with MARI which leads to him throwing his violin down the stairs and breaking it, which then escalates to him accidentally pushing MARI down the stairs, killing her. Initially, he believes that she is still alive and has BASIL help him carry her up to her bed. However, it becomes clear that she has died, and BASIL convinces SUNNY to stage her death as a suicide in order to avoid potential repercussions. After MARI's death, SUNNY becomes reclusive, and he eventually stops leaving his house altogether. People who do this are known in Japan as "Hikikomori"[1], which may be where the name of SUNNY's Headspace persona "OMORI" comes from.[2]

STORY

The beginning of the game takes place four years after MARI's death and over the course of three days, after which SUNNY will be moving to a new town. Through the player's choices, the game has multiple endings and two specific routes that can be taken.

Night 1

Night 1 occurs regardless of what route the player chooses. SUNNY wakes up after being forced to leave WHITE SPACE. While attempting to get food from the kitchen, he has to conquer his fear of heights to go down the stairs; which is where he remembers how to use the skill CALM DOWN. Sunny then heats up the steak his mother left him and eats it, however it causes him to get sick and vomit. Afterward, the sound of knocking prompts SUNNY to check the front door, where MARI can be heard asking SUNNY to let her in. SUNNY is given a choice to either answer the door, or leave it closed. After choosing either option, the night ends with SUNNY going back to bed and re-entering WHITE SPACE.

NORMAL ROUTE

The normal route allows for the True or Bad endings to be reached, but the neutral endings can also occur depending on the player's choices.

DAY 1

SUNNY wakes up in the morning to someone knocking on the front door. When he opens the door, KEL is on the other side. Going outside then gives SUNNY the opportunity to see his old friends and overall be more active within his waking life. The day goes on as SUNNY and Kel learn that BASIL's PHOTO ALBUM was stolen by AUBREY. They confront her, where she reveals that she felt betrayed by all of them after MARI's death and believes she is keeping the photo album safe. After this, SUNNY and KEL see her throw away the PHOTO ALBUM and are able to retrieve it. They take it back to BASIL and eat dinner at BASIL'S HOUSE. BASIL's behavior becomes increasingly strange, leading to him running to the bathroom. When SUNNY checks on him, he is terrified and mentions also being able to see SOMETHING. The player is then forced to make SUNNY leave, despite Basil's pleas for him to stay. SUNNY goes home and fights SOMETHING, overcoming his fear of spiders and learning the skill PERSIST.

DAY 2

DAY 3

HIKIKOMORI ROUTE

The days in the Hikikomori route are considerably shorter, as they only consist of SUNNY doing his chores and then facing the SOMETHING that corresponds with a fear blocking out sections of Headspace. This route prevents the completion of the Good or Bad endings, and only allows for the Neutral endings.

DAY 1

During the first day, SUNNY must choose not to answer the door in order to start the Hikikomori route. From there he will sweep the house, afterward taking a nap and waking up at night. He will come across SOMETHING again, this time taking the form of a mutated spider. Fighting SOMETHING allows Sunny to gain the skill FOCUS, and gets rid of his fear of spiders.

DAY 2

On Day 2 SUNNY is tasked with doing the dishes. Afterward, he takes a bath and slowly sinks down. Upon resurfacing, his house will be completely flooded. Following MARI's ghost down the stairs prompts him to fight SOMETHING, this time looking like underwater plants/tentacles. This fight allows SUNNY to learn Persist.

DAY 3

On the last day, waking up and moving around the house results in SUNNY being followed by SOMETHING wherever he goes. The last chore involves sorting through SUNNY's old belongings into different boxes. From there, the player can choose either to go back to HEADSPACE or have SUNNY sleep. If SUNNY goes to sleep, his body is taken over by OMORI. After waking up, there are two possible endings that can be achieved. If SUNNY goes to sleep, he will wake up and leave the house, ending with the credits rolling and the sound of sirens, possibly implying BASIL'd suicide having still happened in this route. Another option is for the player to go into the menu and use the stab function, causing OMORI to stab SUNNY and commit suicide.

SKILLS

SKILL DESCRIPTION SOURCE
GUARD Acts first, reducing damage taken for 1 turn.
Costs MP.png 0 JUICE.
BASIC
CALM DOWN Acts first, removing all emotions and recovering HEART equal to half of SUNNY's max HEART.
Costs MP.png 0 JUICE.
Encountering SOMETHING
FOCUS Next attack deals more damage.

Costs MP.png 0 JUICE.

Encountering

SOMETHING

PERSIST HEART cannot reach 0

Costs MP.png 0 JUICE.

Encountering

SOMETHING

OVERCOME Gather all your courage.

Costs MP.png 0 JUICE.

Encountering

SOMETHING

ALLEGRO Attack 3 times.

Costs MP.png 19 JUICE.

Encountering

OMORI

ENCORE Your MP.png JUICE. will not fall for 3 turns.

Costs MP.png 0 JUICE.

Encountering

OMORI

CHERISH Heal your wounds and come back stronger.

Costs MP.png 0 JUICE.

Encountering

OMORI

GALLERY

IN-GAME

SPRITES

FACES

BATTLE FACES

TAGS

PHOTO ALBUM

ARTWORK

REFERENCES