White Space

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White Space is a location in OMORI. It is the the room/area in which OMORI primarily lives/exists. WHITE SPACE is the opposite variation of BLACK SPACE.

OMORI starts off inside WHITE SPACE. A LAPTOP, SKETCHBOOK, TISSUE BOX, CAT, LIGHTBULB, and DOOR are the only things inside of WHITE SPACE.

Traveling outside of the room in WHITE SPACE spawns HANDS that will follow OMORI. Coming into contact with the HANDS will cause the game to fade out and send the player back to the center of the room.

STORY

After the death of MARI four years ago, SUNNY's repression of the truth began with the creation of WHITE SPACE, as well as his alter ego OMORI. The one constant of the HEADSPACE (if one can even call it part of the DREAM WORLD), WHITE SPACE serves as a safe-if-sad place for SUNNY/OMORI to escape from harsh reality and responsibility. The only thing that ever changes is the LIGHTBULB, a curious object filled with pitch-black darkness instead of light. If a lit lightbulb represents "the birth of an idea", then a black lightbulb is "the repression of an idea" -- it serves as a visual metaphor of SUNNY's repression of the truth, and its darkness pulses stronger the more the truth begins to leak out in the HEADSPACE, often in the form of SOMETHING.

WHITE SPACE is where SUNNY takes on the form of OMORI to explore the DREAMWORLD, and for much of the game, this and its nature as a safe place are the only purposes WHITE SPACE serve for the plot. But as the game nears its end, WHITE SPACE gains more significance.

SUNNY ROUTE

In most cases upon SUNNY entering WHITE SPACE, he immediately fuses with OMORI in a cutscene -- but after SUNNY has reconnected with all of his friends in FARAWAY and found the strength to face his fears, the player is suddenly controlling SUNNY within WHITE SPACE while a separate OMORI watches and shows no apparent desire to fuse with SUNNY this time. With no door to the DREAM WORLD present in this case, the only option is to inspect the LIGHTBULB. Feeling ready to confront the truth, SUNNY smashes the LIGHTBULB on the floor and ends his repression, to the shock of OMORI -- SUNNY is then expelled from WHITE SPACE into BLACK SPACE and thrown straight into his final confrontation with SOMETHING.

Following this and his ill-fated meeting with BASIL in reality, SUNNY finds himself within WHITE SPACE again. What few objects were within WHITE SPACE before are gone, leaving only the border of the room, the cord that used to hold the LIGHTBULB, and OMORI himself who stares at were it used to be. As OMORI turns to face SUNNY, the border and cord vanish, leaving only SUNNY and OMORI in an empty white void as the two begin to fight for control over SUNNY's mind.

OMORI ROUTE

Should SUNNY completely ignore the real world outside of his house on all three days, they will have no desire to find the truth, and thus OMORI will have no reason to be hostile. SUNNY is accosted by SOMETHING as he sleeps, but OMORI saves him and they fuse -- this time permanently as OMORI takes full control of SUNNY's mind.

WHITE SPACE in this case has a couple of subtle changes. The LAPTOP will now serve as a portal to an altered BLACK SPACE, and the LIGHTBULB will continue to pulse erratically with darkness -- but if OMORI and his friends defeat the forms of SOMETHING in the LOST LIBRARY, the LIGHTBULB's pulsing will cease.

GALLERY

CHARACTERS