Space Ex-Husband

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Captain Space Ex-Husband, formerly known as Captain Spaceboy, is the final boss of Snowglobe Mountains, standing at the very top of the mountains, lamenting his very short time spent married with Sweetheart, who dump him (again). After being defeated he will return to his home with his father in Otherworld Campsite.

Battle

Captain Space Ex-Husband's fight is quite unique, as he will change vastly according to his emotions, to start with it, his stats are as following:

  • While neutral: 6000 HP.png heart, 3000 MP.png juice, 80 attack, 999 defense, 50 speed and 10 luck.
  • While happy: 6000 HP.png heart, 3000 MP.png juice, 70 attack, 35 defense, 105 speed and 25 luck.
  • While sad: 6000 HP.png heart, 3000 MP.png juice, 65 attack, 85 defense, 30 speed and 5 luck.
  • While angry: 6000 HP.png heart, 3000 MP.png juice, 90 attack, 15 defense, 50 speed and 10 luck.

Additionally, he does not take damage while neutral, this is coded and his 999 defense have nothing to do with it.

Continuing, he will behave as stated below:

Emotion Behaviour Rewards
Neutral Space Ex-Husband
50% chance of doing a normal attack.

Else, he will blast a laser, dealing high damage to an enemy. Observe.png

20000 exp.

5000 Clams.png clams.

Happy Space Ex-Husband
50% chance of singing a joyful song, dealing high damage and turning all party members happy. Observe.png

50% chance of doing a spinning kick, doing attack damage to a party member.

Else, he will blast a laser, dealing high damage to an enemy. Observe.png

20000 exp.

7500 Clams.png clams.

Sad Space Ex-Husband
50% chance to sing a angsty song, turning everyone sad and decreasing their juice. Observe.png

Else, he will blast a laser, dealing high damage to an enemy. Observe.png

15000 exp.

3750 Clams.png clams.

Angry Space Ex-Husband
45% chance of singing a angry song, dealing attack damage to all party members. Observe.png

45% chance to blast a laser, dealing high damage to an enemy. Observe.png.

Else, he will create a bullet hell, dealing 50 damage four times to random party members.

30000 exp.

5000 Clams.png clams.

In addition to all that, the player is unable to change his emotion like normal, instead, he will, every two turns, give a clue on which emotion the player should give him (the battle texts can be seen further in this article for a better understanding) on the next turn, leading to two outcomes:

  • Failing to give him emotions will keep him neutral, giving another chance after two turns.
  • Successfully giving him emotion will allow him to take damage, staying in said emotion for two turns, after it he will 'calm down'.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png, this can be better seen on his emotion table.

Attack: [2 * a.atk - b.def] (default).

Laser: [3 * a.atk - b.def]. Observe.png

Calm down: Removes emotion.

Angry song: [2 * a.atk - b.def] to the party and turning them angry. Observe.png

Angsty song: [.25 * b.mmp] (25% maximum MP.png of the target) to the party's MP.png and turning them sad. Observe.png

Joyful song: [2 * a.atk + a.luk - b.def] to the party and turning them happy. Observe.png

Spinning kick: [2 * a.atk - b.def].

Bullet hell: 50 damage four times at random targets.

Battle Quotes

Action quotes

* Space Ex-Husband kicks [target]!
* Space Ex-Husband fires his laser!
* Space Ex-Husband wails with all his might!
* Space Ex-Husband sings with all the darkness in his soul!
* Space Ex-Husband sings will all the joy in his heart!
* Space Ex-Husband does a spinning kick!
* Space Ex-Husband fires wildly!

Starting battle

* Space Ex-Husband: I feel nothing... I am cold... like ice...

During battle

  • end of the second turn:
* Space Ex-Husband: All I have left are my memories...
* Space Ex-Husband: But even they cannot make me feel anymore.
  • Prompt to change emotion:
* Space Ex-Husband: Alas! I see a memory before me!
  • Prompt to turn him sad:
* Space Ex-Husband: It's me... Alone... Throwing away my Special Mixtape...'
* Space Ex-Husband: It's me... Alone... Weeping in my king-sized bed...
* Space Ex-Husband: It's me... Alone... Holding a picture of my dear Sweetheart...
  • Prompt to turn him angry:
* Space Ex-Husband: It's my Sweetheart... But she's... Swinging her mace at me!
* Space Ex-Husband: It's my Sweetheart... But she's... In the arms of another man!
* Space Ex-Husband: It's my Sweetheart... But she's... Throwing my things across the room!
  • Prompt to turn him happy:
* Space Ex-Husband: It's me... And my Sweetheart... Kissing on her glorious stage!
* Space Ex-Husband: It's me... And my Sweetheart... Staring at the night sky together!
* Space Ex-Husband: It's me... And my Sweetheart... Gazing into each other's eyes!
  • successfully turning him happy:
* Space Ex-Husband: I still do think fondly of those times...
  • successfully turning him sad:
* Space Ex-Husband: I can't believe she's really gone...
  • successfully turning him angry:
* Space Ex-Husband: HOW DARE SHE TREAT ME THAT WAY!
* Space Ex-Husband: I GAVE HER MY HEART AND SHE THREW IT AWAY SO EASILY!
  • failing to give him the right emotion:
* Space Ex-Husband: No one truly understands the depths of my pain.
* Space Ex-Husband: If I do not feel... Then the pain can no longer reach me.
  • Returning to neutral:
* Space Ex-Husband: Nay! I must guard my heart. I must become one... With the ice...

When defeated

* Space Ex-Husband: The pain... I can feel it...

When defeating the player

* Space Ex-Husband: I feel nothing... I am cold... Like ice...

Gallery

Trivia

  • His battle texts will sometimes bug, giving the "failed to give emotion" text on the same turn he asks for it, this is only visual, and the player will still be able to change his emotion on the next turn as normal.
  • The only way to deal damage while he is neutral in the current patch is to hit him right in the heart, as critical strikes that deals 0 damage will always hit 2 damage, however, it would be needed to hit him 3000 times to have him killed this way.
  • Prior to patch 1.0.2, it was possible to damage him while neutral by using the release energy skill, trivialising the battle mechanics.