Sunny

From OMORI Wiki
Jump to navigation Jump to search

PROFILE

SUNNY is the player character and silent main protagonist in OMORI. Sunny can be controlled and named by the player during day sections, where FARAWAY can be explored.

BACKGROUND

SUNNY was born to unnamed parents on July 20th, being approximately 16 years old by the beginning of the game. He has an older sister named MARI. He lived in FARAWAY since he was a child, sharing a room with his older sister.

Growing up, Sunny always loved listening to Mari play piano, prompting him to receive a violin on his 12th birthday. He enjoyed playing it at first but became resentful of it due to his sister's tendency to be a perfectionist, as well as his violin lessons interfering with the time he spent with his friends. He frequently played with his neighbors KEL, HERO, AUBREY, and BASIL, the latter of which was described as being his best friend. BASIL's photo album shows the group being close friends; going to school together, celebrating birthdays, and building a treehouse.

Sunny's frustration causes him to have an argument with Mari which leads to him throwing his violin down the stairs and breaking it, which then escalates to him accidentally pushing Mari down the stairs, killing her. Initially, he believes that she is still alive and has Basil help him carry her up to her bed. However, it becomes clear that she has died, and Basil convinces Sunny to stage her death as a suicide in order to avoid potential repercussions. After Mari's death, Sunny becomes reclusive, and he eventually stops leaving his house altogether. People who do this are known in Japan as "Hikikomori"[1], which is where the name of Sunny's Headspace persona "Omori" comes from.

STORY

The beginning of the game takes place four years after Mari's death and over the course of three days, after which Sunny will be moving to a new town. Through the player's choices, the game has multiple endings and two specific routes that can be taken.

Night 1

Night 1 occurs regardless of what route the player chooses. SUNNY wakes up after being forced to leave WHITE SPACE. While attempting to get food from the kitchen, he has to conquer his fear of heights to go down the stairs; which is where he remembers how to use the skill CALM DOWN. Sunny then heats up the steak his mother left him and eats it, however it causes him to get sick and vomit. Afterward, the sound of knocking prompts Sunny to check the front door, where Mari can be heard asking Sunny to let her in. Sunny is given a choice to either answer the door, or leave it closed. After choosing either option, the night ends with Sunny going back to bed and re-entering Whitespace.

HIKIKOMORI ROUTE

The days in the Hikikomori route are considerably shorter, as they only consist of Sunny doing his chores and then facing the SOMETHING that corresponds with a fear blocking out sections of Headspace. This route prevents the completion of the True ending, and only allows for Neutral endings.

DAY 1

During the first day, Sunny must choose not to answer the door in order to start the Hikikomori route. From there he will sweep the house, afterward taking a nap and waking up at night. He will come across Something again, this time taking the form of a mutated spider. Fighting Something allows Sunny to gain the skill Focus, and gets rid of his fear of spiders.

DAY 2

On Day 2 Sunny is tasked with doing the dishes. Afterward, he takes a bath and slowly sinks down. Upon resurfacing, his house will be completely flooded. Following Mari's ghost down the stairs prompts him to fight Something, this time looking like underwater plants/tentacles. This fight allows Sunny to learn Persist.

DAY 3

NORMAL ROUTE

The normal route allows for the True or Bad ending to be reached, but the neutral endings can also occur depending on the player's choices.

DAY 1

SUNNY wakes up in the morning to someone knocking on the front door. Sunny has the option to either answer the door or do nothing, the latter of which leads into the HIKIKOMORI ROUTE of the game. this time the person being KEL at the other end. This is when Sunny can choose to stay indoors, starting the HIKKIKOMORI ROUTE and subsequently go back to sleep, or he can open the door for KEL and start going down either the NEUTRAL ROUTE or TRUE ROUTE. Going outside then gives SUNNY the opportunity to see his old friends and overall be more active within his waking life. The day goes on as SUNNY and KEL learn that BASIL's PHOTO ALBUM was stolen by AUBREY, so the two of them have to search where she went off two after a confrontation. Eventually, she is found at the CHURCH and, after a battle, runs out and goes back home. As SUNNY and KEL are walking back, they notice AUBREY throw something into the garbage; only to find out that is it the PHOTO ALBUM she stole. They look through the album, and while some of the photos are missing, the two reminisce on the memories they shared all those years ago.

SKILLS

GALLERY

REFERENCES