Difference between revisions of "Lost Sprout Mole"

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Revision as of 17:53, 29 March 2021

Lost Sprout Mole's a creature that can be found at Vast forest and Pyrefly forest, being the first enemy you fight at the tutorial. An upside down variant named Sprout Mole? can be found in Pyrefly forest.

Battle

In the tutorial, Lost Sprout Mole's stats are slightly lower, with 42 heart, 21 juice, 3 attack, 8 defense, 5 speed and 5 luck. Like most enemies, it will behave differently according to its emotion:

While neutral, it will roll a 35% chance of doing a normal attack, followed by a 35% chance of doing nothing, if both fail, it will 'run around, dealing damage to a random party member twice. If defeated while neutral, it will have 1/3 chance of dropping tofu and reward the player with 18 exp and 4 clams.

While happy, it will roll a 35% chance of doing a normal attack, followed by a 35% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice. If defeated while happy, it will have 1/10 chance of dropping tofu and reward the player with 18 exp and 4 clams.

While sad, it will roll a 30% chance of doing a normal attack, followed by a 55% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice. If defeated while sad, it will have 1/5 chance of dropping tofu and reward the player with 14 exp and 2 clams.

While angry, it will roll a 50% chance of doing a normal attack, followed by a 20% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice. If defeated while angry, it will have 1/5 chance of dropping tofu and reward the player with 22 exp and 3 clams.


In its Vast forest appearance, Lost Sprout Mole have 62 heart, 31 juice, 11 attack, 8 defense, 9 speed and 5 luck, its behaviour will be:

While neutral, it will roll a 55% chance of doing a normal attack, followed by a 35% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice. If defeated while neutral, it will have 1/10 chance of dropping tofu and reward the player with 18 exp and 2 clams.

While happy, it will roll a 35% chance of doing a normal attack, followed by a 35% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice. If defeated while happy, it will have 1/5 chance of dropping tofu and reward the player with 18 exp and 3 clams.

While sad, it will roll a 30% chance of doing a normal attack, followed by a 55% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice. If defeated while sad, it will have 1/10 chance of dropping tofu and reward the player with 14 exp and 1 clam.

While angry, it will roll a 60% chance of doing a normal attack, followed by a 20% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice. If defeated while angry, it will have 1/10 chance of dropping tofu and reward the player with 27 exp and 2 clams.


At Pyrefly forest, a stronger version of the Lost Sprout Mole will be fought, with 170 heart, 75 juice, 22 attack, 10 defense, 13 speed and 5 luck, its behaviour will also be different:

While neutral, it will roll a 65% chance of doing a normal attack, followed by a 35% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice. If defeated while neutral, it will have 1/5 chance of dropping tofu and reward the player with 210 exp and 12 clams.

While happy, it will roll a 35% chance of doing a normal attack, followed by a 35% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice. If defeated while happy, it will have 1/3 chance of dropping tofu and reward the player with 210 exp and 18 clams.

While sad, it will roll a 30% chance of doing a normal attack, followed by a 65% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice. If defeated while sad, it will have 1/5 chance of dropping tofu and reward the player with 158 exp and 9 clams.

While angry, it will roll a 50% chance of doing a normal attack, followed by a 20% chance of doing nothing, if both fail, it will RUN AROUND, dealing damage to a random party member twice. If defeated while angry, it will have 1/5 chance of dropping tofu and reward the player with 315 exp and 12 clams.


During the Boss rush fight with King Crawler, a special variant of the Lost Sprout Mole will also show up as summoning, this one giving no reward if defeated by the player. this variant will have 500 heart, 200 juice, 50 attack, 50 defense, 50 speed and 5 luck. It will also behave differentely:

While neutral, it will roll a 40% chance of doing a normal attack, followed by a 35% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice.

While happy, it will roll a 35% chance of doing a normal attack, followed by a 35% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice.

While sad, it will roll a 30% chance of doing a normal attack, followed by a 55% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice.

While angry, it will roll a 50% chance of doing a normal attack, followed by a 20% chance of doing nothing, if both fail, it will 'run around', dealing damage to a random party member twice.

Gallery

Trivia

The four Lost Sprout Mole that are fought in the beggining of day two are almost identical to the Lost sprout mole found in Vast forest, the only exception are that each of them will drop a Show ticket, and while angry the chance of doing a normal attack are 5% higher.

During the first encounter with King Crawler, it will summon the Pyrefly forest variant of Lost sprout mole, if killed by the player, it will grant its spoils, whatever if killed by King Crawler, the player will not receive any reward.

The tutorial Lost Sprout Mole uses a different 'run around' skill, that is slightly stronger than the usual 'run around' the other variants use, likely because the player would receive no damage if the original formula was used.