Difference between revisions of "Black Space"
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Revision as of 18:55, 9 February 2021
Black Space is a location in OMORI. It is the parallel to WHITE SPACE, and harbors SUNNY's repressed fears and memories. The appearance and function of BLACK SPACE differ depending on the ROUTE taken by the player, following either a confined, linear story trajectory or an expansive, non-linear hub that can be accessed after meeting certain criteria.
STORY
It is implied that BLACK SPACE lies at the outer bounds of OMORI's dream world and is slowly trickling further inwards. KITE KID describes BLACK SPACE as a "DARK VOID" in the sky. Dream World inhabitants who stay too long in BLACK SPACE transform into disfigured SOMETHINGs.[1]
TRUE ROUTE
In the TRUE ROUTE, OMORI enters BLACK SPACE through a void hole in BASIL's house after solving the HANGMAN sentence. While WHITE SPACE was used by OMORI to repress SOMETHING from SUNNY's mind, BLACK SPACE does the opposite; OMORI is haunted by SOMETHING and Shadow BASIL throughout his exploration of the many doors and areas that inhabit BLACK SPACE. Each door leads to a different personification of OMORI's fears and memories, twisted through a grim lens.
HIKKIOMORI ROUTE
After fully completing the HANGMAN'S GAMBIT, OMORI can access BLACK SPACE at any time using his laptop in WHITE SPACE. This second variation of BLACK SPACE, often dubbed as BLACK SPACE 2, acts as a hub connecting to several different rooms, which in turn branch into several deeper pathways. As OMORI begins exploring BLACK SPACE 2, interactions start causing permanent alterations to other parts of his DREAM WORLD.
CHARACTERS
INTERACTIVES
DESCRIPTION | |
---|---|
BLACKSPACE
In regular BLACK SPACE, the areas you go through are entirely linear. Once you find a world's key, RED HANDs will spawn that will take you back to BLACK SPACE. You cannot revisit the area once this happens. It does not matter what doors you choose, as you will always visit these exact rooms in succession:
- PainArea.png
PAIN AREA
OMORI is taken to a corrupted area filled with various forms of life. Immediately upon entering the world, you have an encounter with STRANGER. Talking with any of the various SOMETHING plants or large creatures will cause them to cry out in pain. Interacting with any of the CROW MEN will cause them to cough out black smoke. The key can be found by following the blue path, next to a giant window.
DISCO AREA
A fairly upbeat world compared to the rest, featuring a neon theme. OMATRYOSHKAS scatter the area, along with large representations of home, like bathtubs and picture frames. Interacting with any of these gives the response "You are far away from home." OMORI cannot enter any of the houses nearby, as the doors are too small. You can find BLUECLOUD and LOQUACIOUS CAT here as well, both with unique interactions. The key is next to a red pathway and STRANGER, but talking with him is optional.
SCRIBBLE AREA
A very empty world full of nothing but SCRIBBLES and bells. Talking with any SCRIBBLE multiple times yields unique dialogue. The key is very easy to find, just follow the path and you'll be led straight to it.
TOWN AREA
A grey world resembling a town. You can ring the doorbells to each building, but nothing happens. Up north is hanged MARI among telephone wires and various tombstones. Interacting with a specific tombstone will transport OMORI to the DEVELOPER ROOM. The key is directly south from where you start, along with another optional STRANGER encounter.
BACKYARD AREA
A forested horizontal area resembling SUNNY's backyard. As you progress to the right, you repeatedly get called a liar, increasing in frequency each time. Interacting with any large character here will cause them to laugh at you. When you reach the end of the area, you will find SOMETHING hovering over a stump. Interacting with SOMETHING causes it to follow you and spawn the key nearby. The "liar" chants will then be replaced with SOMETHING professing their love for you until you leave the area. You cannot run in this world.
PUNISHMENT AREA
A very small room featuring an operating table with MEWO on it, and BUTLER. Talking with BUTLER will immediately give you the key. After this, he will only tell you that MEWO has been very bad, implying you need to punish them. Interacting with MEWO gives you a prompt to cut them open. Choosing "YES" will do nothing, but interacting with them again will show different dialogue, with their stress increasing each time. Eventually you will slice open MEWO. Interacting with BUTLER after this will give you the prompt "Waiting for something to happen?", giving the hint that you could have used the menu to STAB yourself to leave this entire time- killing MEWO is entirely optional. This is the only world in BLACK SPACE where you can use the menu.
WATERMELON AREA
A world filled with watermelons and tribal music. To your right you will immediately see a FLOWER CROWN, and soon after see BASIL. Give him the FLOWER CROWN and he will follow you, commenting about the watermelons he grew. Shortly after, you will be teleported to a looping room full of watermelons. Crush them until you get the key.
BEACH AREA
A large brightly lit beach full of coral and beach balls. Photographs can be found on the ground and turn into scribbles when interacted with. STRANGER is near the entrance, and to get the key you simply need to swim north from where he is. BLUEGIRL can be found walking slowly down south. It is after leaving the BEACH WORLD that the red door spawns to CHURCH WORLD, making the rest of the worlds optional.
SPIDER AREA
A blue walkway with floating centipedes(?) and spiders all over the ground. BASIL is trapped in a spider web north of you, and freeing him causes him to follow you to the exit. As you walk, a short event will happen with BASIL. Afterwards, the key can be found by following the red path. There is also a giant mother spider that can be interacted with.
RAIN AREA
A huge rainy world with pink ground. Following the path will eventually lead you to STRANGER and the key. Around the world are discarded objects, including a lamp and a jump rope.
FACELESS AREA
A small world featuring faceless versions of all the main characters. Interacting with them gives an empty dialogue box. Interacting with MARI twice turns her into SOMETHING. When you interact with MARI for the third time, a HELLMARI appears instead of the usual window with her face.
It's the same with Basil. When you interact with it second time, SOMETHING will appear on it once.The key is nearby on the ground among various discarded bodies.
TREEHOUSE AREA
A monochrome world resembling a large treehouse. At the top you meet BASIL, and a representation of SUNNY's treehouse in the real world. Going inside the treehouse reveals it is corrupted and unusable. If you go back south with BASIL, you will find an elevator and the key. Regardless of what option you choose, the destination will be the same. After a long elevator ride and a short scene afterwards, RED HANDs will spawn.
FISHBOWL AREA
A desolate world featuring nothing but STRANGER, the key, a fishbowl, and floating apparitions of MARI. After talking to STRANGER and interacting with the fish bowl, looping the world once will change the bowl to lumps of MARI's hair. The key is up north, at the end of the path.
RAFT AREA
A wooded forest world with a linear path. Going north will make you bump into BASIL hiding in a stump. Continuing north you will find a raft. Take it and watch the cutscene. Afterwards, you will be right back where you started. You can take the raft again, changing the background music. Go back south to the stump to find the key, and further south to find the RED HANDs. You can interact with the stump for unique dialogue.
MIRROR AREA
A world filled with mirrors and grimacing faces. Smashing a mirror will darken the background, and make the reflection in all remaining mirrors bloodier. After smashing every mirror, a bloody effigy will spawn nearby, warping away and making a noise if you attempt to touch it. The key is very easy to find nearby, but picking it up causes a copious amount of RED HANDs to spawn, making the event difficult to complete.
BED AREA
A small world filled with beds and a ticking alarm clock. A phone rings with SUNNY'S MOM on the other line. She says "SUNNY... We're moving away." Nearby STRANGER floats on top of a bed. The key is right beside him.
REEF AREA
A world vaguely resembling DEEP WELL. Faces of the characters stick out of the walls, faceless versions of them swim in small pools behind. The key is nearby under a hanging piece of coral.
NEIGHBOR AREA
A world identical to NEIGHBOR'S ROOM, but stretched vertically. Heading north, you find BASIL again, and he decides to follow you as you continue north. You can choose to sit on the swings with him if you want. Further up you find HERO, and after chasing him to the top of the room you find KEL and AUBREY inside a corrupted version of the PLAYGROUND with GIANT CAT watching over them. After a short scene, where they torture BASIL, you can interact with HERO, KEL, and AUBREY to hear dialogue from the beginning of the game, except their portraits are distorted. Going back south a short ways reveals the key.
CHURCH OF SOMETHING
A snow covered world leading up to a giant church. Inside you find BASIL, and the ending to BLACK SPACE. You cannot leave CHURCH WORLD once you enter, making it a one way trip out of BLACK SPACE, so make sure you save before entering in case you want to come back to explore the optional rooms later. -->
RED MAZE
The RED MAZE can be accessed from the northeastern DOCKS. Touching the floating pieces of TOAST within the RED MAZE will transport OMORI into a different section of the maze populated by hanged MARIs. Touching any of these MARIs will drain SUNNY's HP. By going down the ladder in the maze and progressing forward, you will encounter an NPC warning SUNNY to "go back before it's too late". Continuing forward will gradually cause the music to shift in tone and eventually present you with a red, pulsating room. Walking further into the darkness causes a ghastly MARI apparition (dubbed "HELLMARI" in the game files) to follow SUNNY around. If you stab yourself in this room, HELLMARI will still be following SUNNY when transported back to the hub. Leaving BLACKSPACE does not cause HELLMARI to disappear, neither does stabbing yourself in WHITE SPACE. The only way to get rid of HELLMARI is to return to the initial room and leave it manually without stabbing yourself.
QUOTES
CENTRAL AREA
STRANGER: Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here.
STRANGER: Without KEYS of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you.
STRANGER: Has the flower boy lost his way? Here to save him again? How fortunate for him...
STRANGER: With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?
STRANGER: You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?
STRANGER: I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise.
STRANGER: The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two.
STRANGER: Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in.
STRANGER: Something was taken from here a long time ago... Where did you hide it? Only you know where it is now.
STRANGER: You may not be in control now... but do not lose hope, DREAMER. There are some who still believe in you.
STRANGER: Please have mercy, DREAMER. The souls born here may never materialize, but their screams still echo through the ground.
STRANGER: This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?
STRANGER: Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed.
STRANGER: The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again.
THE TRUTH
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GALLERY
- BLACK SPACE LAB.png
- BS Blackspace.png
- BS Blackspace 2.png
- BS Blackspace 3.png
- Bs static.png
- Bs spill.png
- BS Beach.png
- BS FA Objects.png
- BS FA Objects Hallucination.png
- BS Faraway Exterior.png
- BS Hallucination Interior.png
- BS Hallucination VastForest.png
- BS Hospital Hallucination.png
- BS Light.png
- BS RedSpace01.png
- BS RedSpace02.png
- BS RedSpace03.png
- BS Stage.png
- BS Sway.png
- BS Treehouse.png
- BS Treehouse Hallucination.png
- BS UpperHouses.png
- BS VastForest.png
Trivia
- BLACK SPACE seems to heavily represent/take inspiration from Yume Nikki, both in layout and how randomly generated some areas seem to be.
- ↑ "Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time." - Developer commentary in `dreamworld_extras_blackspace.HERO`