Difference between revisions of "Template:Follow-up infobox"
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{| class="infobox theme-generic-border theme-generic-light" style="font-family:OMORI_GAME2; width:100%;" | {| class="infobox theme-generic-border theme-generic-light" style="font-family:OMORI_GAME2; width:100%; min-width:500px; table-layout: fixed;" | ||
|- | |- | ||
!colspan="1" class="theme-generic-border theme-generic-dark" style="font-size:250%; line-height:1; text-align:center; padding:5px; width:150px; | !colspan="1" class="theme-generic-border theme-generic-dark" style="font-size:250%; line-height:1; text-align:center; padding:5px; width:150px; overflow:hidden; text-overflow:ellipsis;"|FOLLOW-UP | ||
!colspan="1" class="theme-generic-border theme-generic-dark" style="font-size:250%; line-height:1; text-align:center; padding:5px; width: | !colspan="1" class="theme-generic-border theme-generic-dark" style="font-size:250%; line-height:1; text-align:center; padding:5px; width:30%; overflow:hidden; text-overflow:ellipsis;"|DESCRIPTION | ||
!colspan="1" class="theme-generic-border theme-generic-dark" style="font-size:250%; line-height:1; text-align:center; padding:5px; width:20%;"|TIER 1 | !colspan="1" class="theme-generic-border theme-generic-dark" style="font-size:250%; line-height:1; text-align:center; padding:5px; width:20%; overflow:hidden; text-overflow:ellipsis;"|TIER 1 | ||
!colspan="1" class="theme-generic-border theme-generic-dark" style="font-size:250%; line-height:1; text-align:center; padding:5px; width:20%;"|TIER 2 | !colspan="1" class="theme-generic-border theme-generic-dark" style="font-size:250%; line-height:1; text-align:center; padding:5px; width:20%; overflow:hidden; text-overflow:ellipsis;"|TIER 2 | ||
!colspan="1" class="theme-generic-border theme-generic-dark" style="font-size:250%; line-height:1; text-align:center; padding:5px; width:20%;"|TIER 3 | !colspan="1" class="theme-generic-border theme-generic-dark" style="font-size:250%; line-height:1; text-align:center; padding:5px; width:20%; overflow:hidden; text-overflow:ellipsis;"|TIER 3 | ||
|- | |- | ||
{{#if:{{{image1<includeonly>|</includeonly>}}} | | {{#if:{{{image1<includeonly>|</includeonly>}}} | | ||
{{!}} class="theme-generic-border theme-generic-dark generic-infobox-row" style="text-align:center;" {{!}}[[File:{{{image1}}}]] | {{!}} class="theme-generic-border theme-generic-dark generic-infobox-row" style="text-align:center;" {{!}}[[File:{{{image1}}}|150px]] | ||
{{!}} class="theme-generic-border theme-generic-light generic-infobox-row" {{!}}{{{desc1}}} | {{!}} class="theme-generic-border theme-generic-light generic-infobox-row" {{!}}{{{desc1}}} | ||
{{!}} class="theme-generic-border theme-generic-light generic-infobox-row" {{!}}{{{tierone1}}} | {{!}} class="theme-generic-border theme-generic-light generic-infobox-row" {{!}}{{{tierone1}}} | ||
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}} | }} | ||
|} | |} | ||
<noinclude> | |||
==== Omori ==== | |||
{{Follow-up infobox | |||
| image1 = Bubble_attack_twice.png | |||
| desc1 = Omori walks forward, readying his blade to strike the enemy again. | |||
| tierone1 = [2 * a.atk - b.def]. | |||
| tiertwo1 = [(2 * a.atk + a.luck) - b.def]. | |||
| tierthree1 = [(2 * a.atk + a.luck) - b.def], twice. | |||
| image2 = Bubble_trip.png | |||
| desc2 = Omori walks forward and trips the target. | |||
| tierone2 = [a.atk + a.luck - b.def], decrease speed by one tier. | |||
| tiertwo2 = [a.atk + a.luck - b.def], decrease speed by two tiers, also turning the target sad. | |||
| tierthree2 = [a.atk + a.luck - b.def], decrease speed by three tiers, also turning the target sad. | |||
| image3 = Bubble_release_energy.png | |||
| desc3 = Omori and his friends launch their ultimate attack, which needs the entire party alive. | |||
| tierone3 = [300], unable to hit right in the heart, also increase everyone's stats by 25%. | |||
| tiertwo3 = [600], unable to hit right in the heart, also increase everyone's stats by 25%. | |||
| tierthree3 = [1000], unable to hit right in the heart, also increase everyone's stats by 25%. | |||
}} | |||
==== Aubrey ==== | |||
{{Follow-up infobox | |||
| image1 = Bubble_look_Omori.png | |||
| desc1 = Aubrey looks at Omori to grab his attention... | |||
| tierone1 = [(2 * a.atk + a.luck) - b.def]. | |||
| tiertwo1 = [(3 * a.atk + a.luck) - b.def]. | |||
| tierthree1 = [3 * a.atk + a.luck]. | |||
| image2 = Bubble_look_Kel.png | |||
| desc2 = Aubrey looks at Kel, who eggs her back. | |||
| tierone2 = Turn Aubrey angry. | |||
| tiertwo2 = Turn Aubrey and Kel Angry and increase Aubrey's<ref name=look>Aubrey and Kel’s interaction only buffs Aubrey’s attack, despite the animation and text suggesting both of them are buffed.</ref> attack by one tier. | |||
| tierthree2 = Turn Aubrey and Kel Enraged, and increase Aubrey's<ref name=look /> attack by three tiers. | |||
| image3 = Bubble_look_Hero.png | |||
| desc3 = Aubrey looks at Hero, who tells her to focus and cheer up! | |||
| tierone3 = Turn Aubrey happy and increase her defense by one tier. | |||
| tiertwo3 = Heals 25% {{HP}}, turn Aubrey happy, and increases her defense by one tier. | |||
| tierthree3 = Heals 75% {{HP}} and 50 {{MP}}, turns Aubrey ecstatic and increase her defense by three tiers. | |||
}} | |||
==== Kel ==== | |||
{{Follow-up infobox | |||
| image1 = Bubble_pass_Omori.png | |||
| desc1 = Kel passes his ball for Omori to catch... | |||
| tierone1 = [1] damage to Omori... also turns him sad. | |||
| tiertwo1 = [(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy. | |||
| tierthree1 = [(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic. | |||
| image2 = Bubble_pass_Aubrey.png | |||
| desc2 = Kel passes his ball to Aubrey and she knock it out of the park! | |||
| tierone2 = [Aubrey.atk + kel.atk - b.def]. | |||
| tiertwo2 = [(2 * Aubrey.atk) + kel.atk - b.def]. | |||
| tierthree2 = [(2 * Aubrey.atk) + (2 * kel.atk) - b.def]. | |||
| image3 = Bubble_pass_Hero.png | |||
| desc3 = Kel passes his ball to Hero to dunk on the foes! | |||
| tierone3 = [Aubrey.atk<ref name=pass>The damage calculation for Kel's pass to Hero has an oversight, it uses Aubrey's attack stat again instead of Hero's.</ref> + kel.atk) - b.def], to all enemies. | |||
| tiertwo3 = [Aubrey.atk<ref name=pass /> + (1.5 * kel.atk) - b.def], to all enemies. | |||
| tierthree3 = [(1.5 * Aubrey.atk)<ref name=pass /> + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier. | |||
}} | |||
==== Hero ==== | |||
{{Follow-up infobox | |||
| image1 = Bubble_call_Omori.png | |||
| desc1 = Hero signal Omori to do an attack! | |||
| tierone1 = Heals Omori by 15% {{HP}} and forces him to do a normal attack. | |||
| tiertwo1 = Heals Omori by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack. | |||
| tierthree1 = [Heals Omori by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack. | |||
| image2 = Bubble_call_Aubrey.png | |||
| desc2 = Hero encourages Aubrey to do an attack! | |||
| tierone2 = Heals Aubrey by 15% {{HP}} and forces her to do a normal attack. | |||
| tiertwo2 = Heals Aubrey by 25% {{HP}} and 10% {{MP}} and forces her to do a normal attack. | |||
| tierthree2 = Heals Aubrey by 40% {{HP}} and 20% {{MP}} and forces her to do a normal attack. | |||
| image3 = Bubble_call_Kel.png | |||
| desc3 = Hero psyches up Kel! | |||
| tierone3 = Heals Kel by 15% {{HP}} and forces him to do a normal attack. | |||
| tiertwo3 = Heals Kel by 25% {{HP}} and 10% {{MP}} and forces him to do a normal attack. | |||
| tierthree3 = Heals Kel by 40% {{HP}} and 20% {{MP}} and forces him to do a normal attack. | |||
}} | |||
</noinclude> |
Revision as of 05:05, 7 March 2022
[[File:{{{image1}}}|150px]] | {{{desc1}}} | {{{tierone1}}} | {{{tiertwo1}}} | {{{tierthree1}}} |
[[File:{{{image2}}}]] | {{{desc2}}} | {{{tierone2}}} | {{{tiertwo2}}} | {{{tierthree2}}} |
[[File:{{{image3}}}]] | {{{desc3}}} | {{{tierone3}}} | {{{tiertwo3}}} | {{{tierthree3}}} |
[[File:{{{image4}}}]] | {{{desc4}}} | {{{tierone4}}} | {{{tiertwo4}}} | {{{tierthree4}}} |
[[File:{{{image5}}}]] | {{{desc5}}} | {{{tierone5}}} | {{{tiertwo5}}} | {{{tierthree5}}} |
Omori
Aubrey
Aubrey looks at Omori to grab his attention... | [(2 * a.atk + a.luck) - b.def]. | [(3 * a.atk + a.luck) - b.def]. | [3 * a.atk + a.luck]. | |
Aubrey looks at Kel, who eggs her back. | Turn Aubrey angry. | Turn Aubrey and Kel Angry and increase Aubrey's[1] attack by one tier. | Turn Aubrey and Kel Enraged, and increase Aubrey's[1] attack by three tiers. | |
Aubrey looks at Hero, who tells her to focus and cheer up! | Turn Aubrey happy and increase her defense by one tier. | Heals 25% , turn Aubrey happy, and increases her defense by one tier. | Heals 75% and 50 , turns Aubrey ecstatic and increase her defense by three tiers. |
Kel
Kel passes his ball for Omori to catch... | [1] damage to Omori... also turns him sad. | [(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy. | [(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic. | |
Kel passes his ball to Aubrey and she knock it out of the park! | [Aubrey.atk + kel.atk - b.def]. | [(2 * Aubrey.atk) + kel.atk - b.def]. | [(2 * Aubrey.atk) + (2 * kel.atk) - b.def]. | |
Kel passes his ball to Hero to dunk on the foes! | [Aubrey.atk[2] + kel.atk) - b.def], to all enemies. | [Aubrey.atk[2] + (1.5 * kel.atk) - b.def], to all enemies. | [(1.5 * Aubrey.atk)[2] + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier. |
Hero