Difference between revisions of "Shady Mole (enemy)"

From OMORI Wiki
Jump to navigation Jump to search
(Created page with "This article is about Shady Mole as an enemy, for the character, go to Shady Mole. Shady Mole is a creature that can be seen several times throught the game, featuring it...")
 
m (→‎Gallery: Removed duplicate damaged and dying gifs.)
Line 75: Line 75:
Shady_Mole_(dying).png
Shady_Mole_(dying).png
Shady_Mole_(damaged).png
Shady_Mole_(damaged).png
Shady_Mole_(dying).gif
Shady_Mole_(damaged).gif
</gallery>
</gallery>



Revision as of 16:05, 11 April 2021

This article is about Shady Mole as an enemy, for the character, go to Shady Mole.

Shady Mole is a creature that can be seen several times throught the game, featuring its own quest chain, at the end, you can optionally fight him at his lair.

Battle

Shady Mole has 1200 HP.png heart, 600 MP.pngjuice, 45 attack, 17 defense, 65 speed and 15 luck. Like most enemies, it will act differently according to its emotion:

Emotion Behaviour Rewards
Neutral Shady Mole
45% chance of doing a normal attack. Observe.png

40% chance of throwing a 'B.E.D.', dealing high damage to a party member.

Else, it will lob a 'dynamite', dealing 25 damage to the party. Observe.png.

1 Tofu

5000 exp.

Happy Shady Mole
25% chance of doing a normal attack. Observe.png

45% chance of throwing a 'B.E.D.', dealing high damage to a party member.

Else, it will lob a 'dynamite', dealing 25 damage to the party. Observe.png.

1 tofu.

5000 exp.

Sad Shady Mole
30% chance of doing a normal attack. Observe.png

55% chance of throwing a 'B.E.D.', dealing high damage to a party member.

Else, it will lob a 'dynamite', dealing 25 damage to the party. Observe.png.

1 tofu.

3750 exp.

Angry Shady Mole
45% chance of doing a normal attack. Observe.png

25% chance of throwing a 'B.E.D.', dealing high damage to a party member.

Else, it will lob a 'dynamite', dealing 25 damage to the party. Observe.png.

1 tofu.

7500 exp.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

B.E.D: [3 * a.atk - b.def].

Dynamite: 25 (25% variation[1]), target all party members. Observe.png

Battle Quotes

Action quotes

* WIP !

Gallery

Trivia

Albeit it does not show on the loot table, after defeating him you will get your stolen clams back.

In the game files its referred as "Bandito Mole".

References

  1. As reference, the default variation is 20% for most skills.