Difference between revisions of "OMORI (game)"

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Revision as of 22:07, 28 February 2021

OMORI is a psychological horror RPGMaker game developed by OMOCAT and co-published by PLAYISM.

ORIGIN

OMORI originally had many side projects that featured the titular character before the game was announced. This would include OMORI'S BLOG, OMORI'S STORY, OMORI'S SKETCHBOOK,

and an unfinished manga. These projects would eventually evolve into a game that was first announced on OMOCAT's Tumblr on July 31st, 2013; along with announcing the discontinuing

of the manga. The post showed off the first sprites in the game with the four protagonists and their walking animations. The following day, a Twitter page was made to follow the development

of the game. While the Kickstarter was lightly teased about on October 20th, 2013 on Tumblr, it was not officially announced until April 21st, 2014 when the Kickstarter went live. This

Kickstarter is also when the first glimpse of the game with its first trailer.

Originally asking for $22,000, the Kickstarter was met with overwhelming support and was able to finish their campaign with $203,300.

DEVELOPMENT

Development of OMORI posed a lot of leaps and hurdles the team had to overcome that resulted in many delays. The game was originally projected to come out in 2016 but a multitude of

different factors pushed this date until its eventual release of December 25th, 2020.

  • Engine Change: The game originally was being made on RPGMaker VX Ace. In the public Kickstarter Updates, it explains the main reason for the shift to RPGMaker MV was due to the old
engine being outdated and no longer being updated. They also explained this switch would make having OMORI on MAC OS much cheaper. As a result, however, many plugins had to be remade
from scratch due to the updates breaking a lot of the plug-ins.
  • Art Style Change:


GAMEPLAY MECHANICS

EMOTIONS

FOLLOW-UPS

GALLERY

REFERENCES

Page is WIP.