Difference between revisions of "LOST FOREST"

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The PLAYGROUND can be entered through the only white door in BLACK FOREST. A distorted version of the FOREST PLAYGROUND's theme can be heard playing. Both the swing set and the slide can be interacted with to either sit on or slide down, respectively. PIÑATA GUY can be found swinging from the tetherball pole in the center.  
The PLAYGROUND can be entered through the only white door in BLACK FOREST. A distorted version of the FOREST PLAYGROUND's theme can be heard playing. Both the swing set and the slide can be interacted with to either sit on or slide down, respectively. PIÑATA GUY can be found swinging from the tetherball pole in the center.  
===== PLAYER ROOM WITH HELL MARI =====
===== PLAYER ROOM WITH HELL MARI =====
Interacting with the mouth of the OMORI head on the far left will take you to PLAYER ROOM WITH HELL MARI, which is a dark, black and white version of SUNNY's bedroom. SUNNY can be found sleeping in his bed, with HELL MARI hovering over his head. The player can exit this area by simply walking out of the room.
Interacting with the mouth of the [[OMORI|OMORI]] head on the far left will take you to PLAYER ROOM WITH HELL MARI, which is a dark, black and white version of [[SUNNY|SUNNY]]'s bedroom. SUNNY can be found sleeping in his bed, with HELL MARI hovering over his head. The player can exit this area by simply walking out of the room.
===== WALKING ROOM =====
===== WALKING ROOM =====
This room can be found in the OMORI head in the very back of the PLAYGROUND. Inside this room is an endless hallway with AUBREY, KEL, and HERO all lined up and facing the player. If the player tries to approach any of them, they will all walk backwards, keeping the same distance between themselves and the player. Walking down will bring the player back to the PLAYGROUND.
This room can be found in the OMORI head in the very back of the PLAYGROUND. Inside this room is an endless hallway with [[AUBREY|AUBREY]], [[KEL|KEL]], and [[HERO|HERO]] all lined up and facing the player. If the player tries to approach any of them, they will all walk backwards, keeping the same distance between themselves and the player. Walking down will bring the player back to the PLAYGROUND.
=== RIB CAGE ROOM ===
=== RIB CAGE ROOM ===
There is a large carcass near the center of BLACK FOREST. Walking into the opening in the ribcage brings you to this room. It is a looping, black room full of small, humanlike figures. There doesn't appear to be anything to do here.
There is a large carcass near the center of BLACK FOREST. Walking into the opening in the ribcage brings you to this room. It is a looping, black room full of small, humanlike figures. There doesn't appear to be anything to do here.
=== BEHIND THE DOOR ===
=== BEHIND THE DOOR ===
The entrance to this room can be found through a clearing between trees, in the upper right portion of BLACK FOREST. Walking to the far right of the room shows closed, white doors and a figure behind it that vaguely resembles MARI. Interacting with the door will produce a knocking sound effect. Walking a certain distance away from the door will cause the sound of a door creaking open to play, and OMORI to become extremely slow. Returning to the door will show that it is now open, although nothing else can be interacted with. Exiting the room through either openings will bring the player back to the BLACK FOREST. Attempting to re-enter the room will bring up a text box that says "You are afraid." and you will be unable to enter the room again.  
The entrance to this room can be found through a clearing between trees, in the upper right portion of BLACK FOREST. Walking to the far right of the room shows closed, white doors and a figure behind it that vaguely resembles [[MARI|MARI]]. Interacting with the door will produce a knocking sound effect. Walking a certain distance away from the door will cause the sound of a door creaking open to play, and OMORI to become extremely slow. Returning to the door will show that it is now open, although nothing else can be interacted with. Exiting the room through either openings will bring the player back to the BLACK FOREST. Attempting to re-enter the room will bring up a text box that says "You are afraid." and you will be unable to enter the room again.  
=== FOREST CLEARING ===
=== FOREST CLEARING ===
This room can be found by walking through another clearing between trees in the top left of BLACK FOREST. In the back of the clearing is a tree with a noose tied to it, and SUNNY's DAD repeatedly trying to chop it down. This is the same room that can be found by entering the hole in the ground that appears when the player acquires the final KEY required to complete HANGMAN. If the player chooses to walk past this room to the left before entering it, BASIL and OMORI can be see walking out of the room. They will both disappear if the player gets too close to them.  
This room can be found by walking through another clearing between trees in the top left of BLACK FOREST. In the back of the clearing is a tree with a noose tied to it, and SUNNY's DAD repeatedly trying to chop it down. This is the same room that can be found by entering the hole in the ground that appears when the player acquires the final KEY required to complete HANGMAN. If the player chooses to walk past this room to the left before entering it, BASIL and OMORI can be see walking out of the room. They will both disappear if the player gets too close to them.  

Revision as of 08:14, 25 February 2021

BLACK FOREST is an area found in BLACK SPACE 2. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. A number of other rooms can be accessed from BLACK FOREST.

LOCATIONS

PLAYGROUND

The PLAYGROUND can be entered through the only white door in BLACK FOREST. A distorted version of the FOREST PLAYGROUND's theme can be heard playing. Both the swing set and the slide can be interacted with to either sit on or slide down, respectively. PIÑATA GUY can be found swinging from the tetherball pole in the center.

PLAYER ROOM WITH HELL MARI

Interacting with the mouth of the OMORI head on the far left will take you to PLAYER ROOM WITH HELL MARI, which is a dark, black and white version of SUNNY's bedroom. SUNNY can be found sleeping in his bed, with HELL MARI hovering over his head. The player can exit this area by simply walking out of the room.

WALKING ROOM

This room can be found in the OMORI head in the very back of the PLAYGROUND. Inside this room is an endless hallway with AUBREY, KEL, and HERO all lined up and facing the player. If the player tries to approach any of them, they will all walk backwards, keeping the same distance between themselves and the player. Walking down will bring the player back to the PLAYGROUND.

RIB CAGE ROOM

There is a large carcass near the center of BLACK FOREST. Walking into the opening in the ribcage brings you to this room. It is a looping, black room full of small, humanlike figures. There doesn't appear to be anything to do here.

BEHIND THE DOOR

The entrance to this room can be found through a clearing between trees, in the upper right portion of BLACK FOREST. Walking to the far right of the room shows closed, white doors and a figure behind it that vaguely resembles MARI. Interacting with the door will produce a knocking sound effect. Walking a certain distance away from the door will cause the sound of a door creaking open to play, and OMORI to become extremely slow. Returning to the door will show that it is now open, although nothing else can be interacted with. Exiting the room through either openings will bring the player back to the BLACK FOREST. Attempting to re-enter the room will bring up a text box that says "You are afraid." and you will be unable to enter the room again.

FOREST CLEARING

This room can be found by walking through another clearing between trees in the top left of BLACK FOREST. In the back of the clearing is a tree with a noose tied to it, and SUNNY's DAD repeatedly trying to chop it down. This is the same room that can be found by entering the hole in the ground that appears when the player acquires the final KEY required to complete HANGMAN. If the player chooses to walk past this room to the left before entering it, BASIL and OMORI can be see walking out of the room. They will both disappear if the player gets too close to them.

ENDLESS MINECART

Walking through the waterfall near the FOREST CLEARING room will bring you here. In this room is a minecart that constantly rides a loop of track, running over any LIL BASILs in its path. Between the tracks are a number of FACELESS and other figures. Interacting with the pond at the bottom of the room will prompt one of eleven quotes. A different quote can be triggered by leaving and re-entering the room.

QUOTES

ENDLESS MINECART POND

"You see a boy dropping something shiny into a chest."

"You see a man desperately hacking down a tree in the backyard."

"You see a boy flipping over his bedsheets."

"You see a boy sitting in a dark room. The boy lies and lies, over and over again."

"You see a boy scratching his knuckles."

"You see a boy looking out his window."

"You see a boy locking a door."

"You see a boy staring at his fingers. He whimpers in pain."

"You see a man shutting his car door and driving away."

"You see a boy crying in the corner of his room."

"You see two boys and their dog playing outside."

BOXES

"You look into the box, but there is nothing inside."

"You scream into the box, but no one hears you."

"You hear a voice mumbling from inside the box. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident."

DEER HEAD

"Do you still recognize your home?"

GALLERY

OTHER

  • Red Hands can occasionally be found in BLACK FOREST. Attempting to get close to them will cause them to flee from the player and disappear.
  • A lone white egret orchid can be found in the upper right corner of the map.
  • There is a small body of water with a waterfall behind that allows the player to swim on land upon choosing to swim in it, however this has no known additional effect.
  • A skinless snake that has been cut and neatly placed in a straight line can be found near the center of the map.