https://omori.wiki/api.php?action=feedcontributions&user=Pyro&feedformat=atomOMORI Wiki - User contributions [en]2024-03-28T14:40:07ZUser contributionsMediaWiki 1.37.1https://omori.wiki/index.php?title=Mari&diff=13607Mari2024-03-17T13:19:37Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Character infobox<br />
|image=DW Face Mari 0.png<br />
|size=150px<br />
|gender=female<br />
|age=15<br />
|birthday=March 1<br />
|location=[[Vast_Forest#Forest_Playground|Forest Playground]]<br />
|role=Major supporting character<br />
}}<br />
<br />
'''Mari''' is a major supporting character in ''[[OMORI (game)|OMORI]]''. She is the older sister of [[Sunny]] and her presence serves as one of the major driving forces behind the game's story. <br />
<br />
==Profile==<br />
===Appearance===<br />
Mari is a girl with long, straight hair and bangs. In [[Headspace]], she has purple hair and eyes. She wears what looks like a variation of a Japanese [https://en.wikipedia.org/wiki/Japanese_school_uniform <i>seifuku</i>].<br />
<br />
In the [[Faraway Town|real world]], Mari had black hair, black eyes, and wore a purple jacket or sweater over a white dress. She wore purple shoes.<br />
<br />
As a spirit, Mari looks slightly older than her appearance in Headspace. Similar to [[Omori]], she is completely black and white, and her eyes are sometimes depicted as white. She wears a long, white dress.<br />
<br />
===Personality===<br />
She's often spoken of as being kind and gentle and plays a sisterly role in the friend group with Sunny, [[Hero]], [[Kel]], [[Aubrey]], and [[Basil]]. <br />
<br />
Her first appearance shows she has a mischievous side, poking fun at Kel and Aubrey's mannerisms and afterward teasing Hero. Later in the game, it is also revealed she would pull pranks on Hero especially, such as putting bugs in his school desk. It is implied that she and Hero were in a relationship<br />
<br />
It is also shown that she was a perfectionist, spending hours at a time practicing the same piano piece over and over again.<br />
<br />
==Story==<br />
===Background===<br />
{{Spoiler|section}}<br />
Mari was born on March 1st<ref>[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Mari's birthday is on March 1st.]</ref> to unnamed parents more than 16 years before the main game. At some point, her parents had her little brother, Sunny. The two grew up in [[Faraway Town]] next to [[Kel's house|Kel and Hero's family]]. She used to play softball before suffering from a permanent knee injury.<br />
<br />
Mari and Hero were a couple prior to her death, this is shown in Basil's photo album. Prior to the events of the game, Mari would spend a lot of time practicing the piano and taking college prep classes. Because of this, she would spend less time with her younger brother, Sunny. In an attempt to spend more time with his sister, Sunny picked up the violin again and the both of them would practice together often for an upcoming recital.<br />
<br />
On the day of the recital, Mari and Sunny had an argument due to Mari's perfectionism, which resulted in him accidentally pushing her down the stairs, killing her. Initially in denial, Sunny and Basil carried her to bed, believing she was unconscious. <br />
<br />
Basil, after realizing she was dead, came up with the plan to frame her death as a suicide. Stepping back into the house, both of them looked back at her corpse to see one of her eyes looking directly at them, traumatizing the children and haunting them in the form of [[Something]].<br />
<br />
Though Sunny and Basil knew the truth, everyone else was under the impression that Mari had committed suicide and blamed themselves for her death. As a result, their previously tight-knit friend group fell apart.<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
MARI SPRITE.png| Mari (Headspace).<br />
Maridwwalk.gif| Mari walking (Headspace).<br />
Spr_dwmaribreak.gif| Mari picnic animation (Headspace).<br />
Spr dwmarihug omori.gif| Mari hugging [[Omori]] (Headspace).<br />
Spr dwherohug mari.gif| [[Hero]] hugging Mari (Headspace).<br />
Spr_spiritmari.png| Mari (Spirit).<br />
Spr_spiritmaripier.gif| Mari hair moving (Spirit). <br />
Spr spmariwalk.gif| Mari walking (Spirit).<br />
Spr spiritmari piano.gif| Mari playing the piano after [[Blackspace]] in the Sunny route.<br />
Spr_somethingunused.gif| Unused sprite of Mari (Spirit) turning into [[Something]].<br />
Spr_spiritmari_pianounused.gif| Unused version of Mari (Spirit) playing the piano.<br />
Spr meatmari.png| Mari in [[Faceless Area]] and [[Reef Area]].<br />
Spr_meatmariwalk.gif| Mari's walking animation in [[Faceless Area]] and [[Reef Area]].<br />
Spr mariMTH.png| Memory: Treehouse.<br />
Spr mariMBC.png| Memory: Beach.<br />
Spr_mariMSL_aubrey.gif| Memory: Secret lake.<br />
Spr_mariMSL.png| Memory: Secret lake (Unused).<br />
Spr mariMBB.png| Memory: [[Basil]]'s birthday.<br />
Spr mariMSB.png| Memory: [[Sunny]]'s birthday.<br />
</gallery><br />
<br />
===Faces===<br />
====Headspace====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW_Face_Mari_0.png<br />
DW_Face_Mari_1.png<br />
DW_Face_Mari_2.png<br />
DW_Face_Mari_3.png<br />
DW_Face_Mari_4.png<br />
DW_Face_Mari_5.png<br />
DW_Face_Mari_6.png<br />
DW_Face_Mari_7.png<br />
</gallery><br />
<br />
====Black Space====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW Mari (Faceless).png<br />
Somethingportrait.png<br />
HellMari Portrait.png<br />
</gallery><br />
<br />
====Spirit====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Mari Spirit.png<br />
Mari Spirit 1.png<br />
SPIRIT MARI 03.png<br />
Mari Spirit 4.png<br />
Mari Spirit 5.png<br />
Mari Spirit 6.png<br />
Mari Spirit 7.png<br />
Mari Spirit 8.png<br />
Mari Spirit 9.png<br />
</gallery><br />
<br />
===Photo Album===<br />
====Headspace====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 02.png| "Omori and Kel gave up and ran off, but Aubrey and I got the hang of it really fast!" <br />
DW ALBUM 09.png| "We're having a picnic today! Mari wanted to take a picture of everyone. Say cheese!" <br />
DW ALBUM 10.png| "After eating, everyone fell asleep, except Hero and Mari. I'm getting kind of sleepy myself." <br />
DW ALBUM 12.png| "All of our feet in a circle! can you guess whose feet are whose?"<br />
DW ALBUM 14.png| "Everyone helped me water my plants today! I tend to ramble on for too long when I start talking about plants, so I'm glad my friends listened to me!"<br />
DW ALBUM 16.png| "A spider suddenly fell from a tree and surprised everyone! HERO is too AFRAID to look." <br />
DW ALBUM 17.png| "Oh, boy! Oh, boy! We were able to score five tickets to "SWEETHEART'S QUEST FOR HEARTS"! I sure hope nothing unexpected happens..." <br />
DW ALBUM 19.png| "We stopped by the MUSTARD SUB for some grub! COMBO MEALS for everyone!!" <br />
</gallery><br />
<br />
====Real World====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png| (2/18 - MY BIRTHDAY): It's my 12th birthday today! I thought my friends forgot, but they all surprised me with a strawberry cake. I feel so lucky... This year is looking to be a good year! <br />
FA ALBUM 03.png| (2/18 MY BIRTHDAY): Another group photo. This was a little after I opened all my presents! Mari bought me this photo album, and everyone else bought me film for my camera. I'll try my best to use it all. <br />
FA ALBUM 06.png| (2/18 - MY BIRTHDAY): Mari and Hero fell asleep on the couch. They look so cozy together... Hehe... I hope they don't mind the photo. Mari's dad might be kind of mad if he saw it... <br />
FA ALBUM 07.png| (3/9): Hero and Mari washing the dishes from breakfast. We're staying over at Mari and Sunny's this weekend. It's getting warmer lately so we're about to go to the park. Kel says there's a secret lake area behind some bushes, so we're all going to check it out! <br />
FA ALBUM 13.png| (3/31): It's already the last day of March! We're having a picnic with Mari at our secret lake spot. Mari wanted to take pictures of everyone! Say cheese! <br />
FA ALBUM 14.png| (3/31): After eating all the food, everyone fell asleep, except me, Hero, and Mari. Something unfortunate happened when I was taking the photo. Ahem... Thanks a lot, Hector. I'll have to cover it up with tape later. <br />
FA ALBUM 15.png| (4/9): I caught Mari carrying Sunny on the way home from school today. He must have fallen asleep on the bus. I thought it was so cute, so I got my camera out as quick as I could to snap this once-in-a-lifetime photo! Sigh... Sometimes I wish I had a sibling. <br />
FA ALBUM 17.png| (4/21): Sunny and Kel gave up on making flower crowns and ran off, but Aubrey and I got the hang of it really fast! Everyone thinks a flower crown really suits me. Maybe just a flower is okay. <br />
FA ALBUM 23.png| (5/25): Mari bought everyone popsicles, one of every flavor! Sunny got lemon, Hero got root beer, Kel got orange, Aubrey got watermelon, and Mari got grape! Mine was banana... It tasted okay. <br />
FA ALBUM 24.png| (5/25): All of our shoes in a circle! Can you guess whose shoes are whose?<br />
FA ALBUM 28.png| (6/22): Mari says she wants to get a summer tan! I'm scared to fall asleep in the sun, since I get sunburned really easily. Hmm... I'm not sure what Kel is doing here, but he's probably having a good time. <br />
FA ALBUM 29.png| (6/22): Hero sleeping on Mari. He's all tired out from swimming. Well... It seems like Mari won't be able to get her summer tan after all. <br />
FA ALBUM 30.png| (6/22): We're about to head home, but I managed to catch one last photo with Mari and Hero! They look so happy. A match made in heaven! <br />
FA ALBUM 36.png| (8/4): Mari says this beetle is a giant stag. It suddenly fell from a tree and surprised everyone! Hero is too grossed out to look.<br />
FA ALBUM 37.png| (8/14): Ta-da! All summer, we've been working on a treehouse in Sunny's backyard and today it's finally finished! Hero and his dad did most of the heavy work, but Aubrey and I made paper plants to put in the window still! <br />
FA ALBUM 39.png| (8/16): All of us hanging out in our brand new treehouse! Looks like Sunny is finally reading the book I showed him! I want to spend every day in here, but it's a shame that summer vacation is almost over. I hope we get to use this treehouse more next summer! <br />
FA ALBUM 40.png| (8/18): We went to Hobbeez to read the latest edition of Capt. Spaceboy! Everyone's so into it right now! I'm sure it's all anyone is going to be talking about once school starts. <br />
FA ALBUM 41.png| (9/6): I'm playing cards with Kel, Hero, and Aubrey. They're so easy to read. They can't hide anything on their faces! Mari baked everyone cookies from scratch. They were chocolate chip and super delicious, like always! <br />
FA ALBUM 42.png| (9/6): Looks like I have the winning hand, hehe... But nobody knows that yet... <br />
FA ALBUM 45.png| (9/9): Sunny giving Mari a big hug! Mari doesn't come home until late now because she's taking extra classes to prepare for college. Me and Sunny have been hanging out a lot, but I'm sure he still misses her a lot. <br />
FA ALBUM 46.png| (9/22): Mari practicing her part for a big recital next month. We're all going to go watch! It's going to be Mari and Sunny's first performance together, but I know they'll do just fine! We will all be showing our support from the audience! <br />
FA ALBUM 47.png| (9/22): Mari getting a little camera shy, because she's made a small mistake. Don't worry, Mari! Just keep going! No one will even notice! <br />
FA ALBUM 48.png| (9/22): After some begging, Sunny came to join Mari for recital practice... Hehe... They're still working out some stuff, but they already sound so amazing! I know they're going to be great. Go, Mari! Go, Sunny! You can do it! <br />
</gallery><br />
<br />
===Picture===<br />
<gallery widths="150" columns="4" captionalign="center" captionsize="small" bordercolor="transparent" position="center" hideaddbutton="true"><br />
Omori Origin Group.png<br />
DW Group Hug.png<br />
Memory_violin3.gif<br />
ChildMariandBabySunny.gif<br />
MariSunnySnuggle.png<br />
SunnyMariChildren.gif<br />
HeroMariSunnyKel.png<br />
ComfortingAubrey.png<br />
MEMORY3.png<br />
EveryonePiano.png<br />
MEMORY4.PNG<br />
EveryoneKitchen.png<br />
SunsetPicnic.png<br />
MarisavingSunny.gif<br />
Maricrying.png<br />
MarihuggingSunnyrelief.png<br />
MariandSunnyrecital1.gif<br />
MariandSunnyrecital2.png<br />
MariFinalRecital.png<br />
SunnyWindow.png<br />
Marisfuneral.png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery widths="150" columns="4" captionalign="center" captionsize="small" bordercolor="transparent" position="center" hideaddbutton="true"><br />
Frames_omoritrailer.jpg| "Framed drawings from the omori trailer". [@OMORI_GAME Apr 23, 2014]<br />
Story202019.jpg| "Story/mood boards? Took a while figuring out what i really wanted the story to be about (2014)" [@OMORI_GAME Apr 20, 2019].<br />
Draft omoricast.png| "Very first pixel drafts of the omori cast. A lot of these characters dont exist anymore, but maybe i can still find somewhere to put them... (2014)" [@OMORI_GAME Apr 25, 2019].<br />
Picscan_2018.jpg| "Picnic scans. Looks like everyone is having a good time. (2018)" [@OMORI_GAME Jun 13, 2019].<br />
Good Times Sketch (2019).png| "Good times. (2019)" [@OMORI_GAME Sep 21, 2019].<br />
Marisunny.png| [@OMORI_GAME Jan 9, 2021].<br />
Omori Doodles.png| [@_omocat Jan 10, 2021].<br />
OMORI 1 MONTH ARTWORK.png| [@OMORI_GAME Jan 25, 2021].<br />
Omori Birthdays.png| "Birthdays." [@OMORI_GAME Feb 19, 2021].<br />
Happy Birthday Mari.gif| "Happy birthday, Mari!" [@OMORI_GAME Mar 1, 2021].<br />
Omori Main Faraway Cast (Merch Teaser).png| "The OMORI collection is available now!" [@_omocat Mar 27, 2021].<br />
Picnicchibi.png| "New art for the walkthrough/artbook" [@OMORI_GAME Apr 14, 2021]. <br />
Omori Headspace Main.png| [@OMORI_GAME May 5, 2021]. <br />
Aapifound1.jpg| "we're hosting an OMORI: STOP AAPI HATE!..." [@OMORI_GAME May 7, 2021].<br />
Aubreycomic1.png| "Happy birthday to you... (CAUTION: this comic contains spoilers for OMORI)" [@OMORI_GAME May 23, 2021] Part_1.<br />
Aubreycomic3.png| [@OMORI_GAME May 23, 2021] Part_3.<br />
Aubreycomic4.png| [@OMORI_GAME May 23, 2021] Part_4.<br />
Aapifound3.jpg| "The OMORI: STOP AAPI HATE! fundraiser stream featuring @boenyeah..." [@OMORI_GAME Jun 4, 2021].<br />
Aapifound4.jpg| "it has already been 6 months since OMORI's release! wow..." [@OMORI_GAME Jun 25, 2021].<br />
Happybdsunny21.gif| [[Sunny]]'s birthday. "Happy birthday!" [@OMORI_GAME Jul 20, 2021].<br />
Omori_stickers.jpg| "in celebration of a very special birthday, please enjoy these free digital stickers! you can download them from the OMORI website’s updates page!" [@OMORI_GAME Jul 20, 2021].<br />
Omoribdcomic1.png| "Happy birthday (CAUTION: this comic contains spoilers for OMORI)." [@OMORI_GAME Jul 21, 2021]<br />
DWMacaron.jpg| "OMORI macaron preorders open tomorrow 7/24 at 7pm PST and will be available for pick-up on 7/31 starting at 10am PST!" [@OMORI_GAME Jul 23, 2021].<br />
DWMacaron2.jpg| "OMORI macaron preorders open tomorrow 7/24 at 7pm PST and will be available for pick-up on 7/31 starting at 10am PST!" [@OMORI_GAME Jul 23, 2021].<br />
Omoriokitchen1.png| "preorders for the OMORI menu items are now live on the @OkamotoKitchen website! orders will open and close periodically to accommodate the pick-up time slots." [@OMORI_GAME Aug 11, 2021].<br />
Marinurse.png| "@OMORI_GAME doodles from drawing prompts the team and i did together during production." [@_omocat Aug 13, 2021].<br />
Shirtdraft.png| "First drafts and finals for the @OMORI_GAME collection." [@_omocat Aug 13, 2021].<br />
Devthreat.jpg| "My battle programmer keeps sending me these and it is vaguely threatening." [@_omocat Sep 14, 2021].<br />
Unused photo1.jpg| "Unused photo concepts (2016)." [@OMORI_GAME Sep 18, 2021]. Part_1<br />
Unused photo2.jpg| [@OMORI_GAME Sep 18, 2021]. Part_2<br />
Unused photo3.jpg| [@OMORI_GAME Sep 18, 2021]. Part_3<br />
Unused photo4.jpg| [@OMORI_GAME Sep 18, 2021]. Part_4<br />
Mari_monica.jpg| "one more day... ♪, every day... ♫ ♪" [@OMORI_GAME Sep 23, 2021]<br />
Dwbeast.png| "Oh? Whats this?" [@_omocat Sep 30, 2021].<br />
Dwbeast smugmari.png| [@_omocat Sep 30, 2021].<br />
Halloween2021.jpg| "Happy halloween!" [@OMORI_GAME Oct 31, 2021].<br />
Mari_morning.png| "Another morning comes." [@_omocat Nov 19, 2021].<br />
Thanksgiving.jpg| "Happy thanksgiving!" [@_omocat Nov 25, 2021]<br />
Herobday22_2.jpg| "Happy birthday, [[Hero]]!" [@_omocat Nov 25, 2021]. Part_3<br />
Maribday22.jpg| "Happy birthday!" [@OMORI_GAME Mar 1, 2022].<br />
Koreanchinese_release.jpg| "OMORI is now available in Korean and Simplified Chinese on Steam!" [@OMORI_GAME Mar 18, 2022].<br />
Omoriguidesketch.jpg| "We are creating over 110 new drawings for the OMORI walkthrough, depicting different scenes from OMORI throughout the book!" [@OMORI_GAME Nov 1, 2021].<br />
Gallery_twitter1.jpg| "So excited to announce the @omori_game x @gallerynucleus art exhibition..." [@_omocat May 28, 2022].<br />
Theyetee_dwgang.jpg| "We are honored to be a part of this year’s @GamesDoneQuick!..." [@OMORI_GAME Jun 26, 2022].<br />
MARI_HANAMAKI_OMOCAT_SKETCH.png<br />
Omori Chibi Stickers.png<br />
DW Group merch.jpg| Boss rush and plushies (Merch Teaser) [Oct 15, 2022]<br />
100kSold.jpg| 1 million copies sold. [Dec 31, 2022]<br />
Marihug something.jpg| Mari hugging [[Something]] plush. [Nov 12, 2022]<br />
Maribd 2023.jpg| [[Hero]]'s birthday. [Jan 1, 2023]<br />
Maribday23.jpg| Mari's birthday. [Mar 1, 2023]<br />
DWMari figure.jpg| Mari's vinyl figure [Jun 27, 2023]<br />
</gallery><br />
<br />
==Trivia==<br />
* Mari's birthday, '''Mar'''ch '''1'''st, spells out her name.<br />
* Mari had a black cat named [[Mewo]].<br />
* Mari took flower arrangement classes with her mother, occasionally bringing Sunny along.<ref>Sunny: MOM's flower arrangement.<br>Mom and Mari have been taking classes recently.<br>Sometimes they drag me along.</ref><br />
* Mari has trouble falling asleep, so she reads before bed.<ref>Sunny: A table lamp. MARI has trouble sleeping, so she reads books before bed. I often turn this light off for her after she falls asleep.</ref><br />
* Mari and Sunny traded beds when she realized he had trouble falling asleep.<ref>Sunny: A very, very comfortable bed...<br>It used to be Mari's, but she switched with me when she noticed I had trouble sleeping.</ref><br />
* Mari and Hero are the same age.<ref>Mari talks about putting bugs in Hero's desk at school. This implies they are classmates.</ref><br />
* Sunny would sleep in Mari's bed with her when he had nightmares.<ref>Sunny: Mari's bed... Mine too when I had nightmares.</ref><br />
* The name of the "White egret orchid", the flower associated with Mari throughout the game, is "[https://en.wikipedia.org/wiki/Pecteilis_radiata Pecteilis radiata]". It does not actually symbolize "my thoughts will follow you into your dreams" like in game, rather symbolizing happiness and love, as well as elegance and beauty. On the same topic, the [https://en.wikipedia.org/wiki/Lily_of_the_valley Lily of the valley], the plant Basil associate to Mari<ref>Basil: These flowers are called Lily of the valley. It's said that they're able to ward off evil spirits and help people see a brighter future...<br>I guess that's why they remind me of Mari!<br>I can always count on her to help me stay positive!<br />
</ref>, is poisonous, and can cause abdominal pain, nausea, vomiting, and irregular heartbeats if any part of it is ingested.<br />
* Omocat states that Mari, similar to Hero, seems perfect on the outside but is hiding a lot in the inside. Which could be why they could make such a good match.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1692</ref><br />
:* In Head Space, her perfectionist tendencies are hidden. Omocat describes themselves as a perfectionist too.<br />
:* Like Mari, Omocat used to take piano lessons and have recitals.<br />
:* Early on, Mari was one of Sunny's friends. This was changed to "make the story more impactful"<br />
:* Mari's personality reflects those who take care of Omocat, like older sisters.<br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Battle_system&diff=13321Battle system2024-03-02T21:14:37Z<p>Pyro: escape ratio is static throughout the fight</p>
<hr />
<div>The '''battle system''' in [[OMORI (game)|''OMORI'']] is similar to combat in the traditional turn-based JRPGs the game takes inspiration from, with additional mechanics that change the flow of combat, such as emotions and follow-ups.<br />
<br />
== Stats ==<br />
Most stats in the game mirror typical RPG stats, save for some small differences, as seen below:<br />
* {{HP}} '''Heart''': Heart is the amount of "HP" party members and enemies have. If fully depleted, the character becomes "Toast" and will be unable to fight.<br />
* {{MP}} '''Juice''': Juice is the amount of "MP" party members and enemies have. Most Skills costs Juice to use, and party members are unable to use Skills that require more Juice than what they currently have. Enemies do not use Juice for Skills, and instead use it for damage reduction when they are inflicted with Sadness.<br />
* '''Attack''': Attack decides the amount of damage most attacks do, with a few exceptions.<br />
* '''Defense''': Defense works as predicted, decreasing damage taken by attacks. Note that there are Skills that can bypass defense.<br />
* '''Speed''': Speed works like an "agility" value, affecting the turn order and the chance to run from a battle. During speed ties, the party leader will move first, followed by the order of Omori - Aubrey - Kel - Hero, then finally, the foes.<br />
* '''Luck''': Luck controls the critical hit rate. Each Luck point equals +1% critical hit rate. Luck does not increase when leveling up.<br />
* '''Hit rate''': Hit rate determines whether an attack hits or misses. The default hit rate for all party members is 0%, with most weapons granting +100% hit rate. This can be changed with status effects.<br />
<br />
== Equipment ==<br />
=== Weapons ===<br />
[[Weapons]] are the characters' main method of attacking, granting the hit rate needed so the characters can hit something. The player is only able to change the weapon of the dream world cast, except Omori. Each character uses different types of weapons, as seen below:<br />
*'''Omori''' uses knives to attack, while '''Sunny''' uses the [[Steak Knife]], his own [[Hands|hands]] or the [[Violin]].<br />
*'''Aubrey''', while in [[Headspace]], uses a variety of blunt-force weapons, such as hammers, bats, and pillows. In the [[Faraway Town|real world]], she wields her [[Nail Bat]].<br />
*'''Kel''', while in Headspace, uses various types of balls as weapons. In the real world, he uses his [[Basketball (real world)|Basketball]].<br />
*'''Hero''', while in Headspace, uses cooking and serving utensils, like pans and spatulas. In the real world, he uses his [[Fist|fist]].<br />
*'''Basil''' uses [[Garden Shears (headspace)|Garden Shears]] to attack.<br />
<br />
=== Charms ===<br />
[[Charms]] are equipable items shared between all characters, each character can carry one charm, which will grant a variety of different effects, like increasing stats, granting emotions or immunity to it, changing battle rewards, etc.<br />
<br />
== Battle actions ==<br />
During the battle, there is a set of actions the player can take at the beginning of the turn, these are:<br />
=== Attack ===<br />
The default attack option, shared with all party members, doing an attack allows the use of follow-ups when pressing the movement keys in direction of a living party member.<br>The basic attack always has the same formula of doing double the character's attack minus the target's defense. All basic attacks have the default 20% damage variation and can hit right in the heart, basic attacks from real-world party members can't hit right in the heart.<br />
=== Skills ===<br />
Each character has access to a variety of skills that they can use, however only four skills can be equipped at the same time, including the ability to guard attacks. Below is an abstract for each character's skills, a more complete list can be seen at the character page. Keep in mind that every skill that applies emotions and buffs can be applied again to increase the tier. Like attack, all skills, with very few exceptions, have the default 20% damage variation and can hit right in the heart, skills which this does not apply will have it written on the list below. Unless specified, all enemy skills cost 0 {{MP}}.<br />
==== Dream world ====<br />
===== [[Omori]] =====<br />
{{Skill infobox<br />
| image = OmoriNeutral.png<br />
| name1 = Sad Poem<br />
| desc1 = Inflicts sadness on a friend or foe. Costs 5 {{MP}}.<br />
| source1 = Default<br />
| name2 = Guard<br />
| desc2 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source2 = Default<br />
| name3 = Stab<br />
| desc3 = Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. Its always hit right in the heart. Costs 13 {{MP}}.<br />
| source3 = Level 3<br />
| name4 = Bread Slice<br />
| desc4 = Deals 2.5 x ATK - DEF. If it's a killing blow, gain [[bread]]. Costs 10 {{MP}}.<br />
| source4 = Level 5<br />
| name5 = Mock<br />
| desc5 = Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.<br />
| source5 = Level 7<br />
| name6 = Hack Away<br />
| desc6 = Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 {{MP}}.<br />
| source6 = Level 10<br />
| name7 = Observe<br />
| desc7 = At the end of the turn, applies either a "single-target" or a "multi-target" state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective [[Enemies|enemy]] pages. No {{MP}} cost.<br />
| source7 = [[Shawn]]<br />
| name8 = Lucky Slice<br />
| desc8 = Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 {{MP}}.<br />
| source8 = Level 12<br />
| name9 = Trick<br />
| desc9 = Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 {{MP}}.<br />
| source9 = Level 15<br />
| name10 = Painful Truth<br />
| desc10 = Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 {{MP}}.<br />
| source10 = Level 19<br />
| name11 = Shun<br />
| desc11 = Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.<br />
| source11 = Level 20<br />
| name12 = Stare<br />
| desc12 = Reduces the target's speed, attack, and defense by one tier. Costs 45 {{MP}}.<br />
| source12 = Level 25<br />
| name13 = Exploit<br />
| desc13 = Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 {{MP}}.<br />
| source13 = Level 30<br />
| name14 = Final Strike<br />
| desc14 = If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 {{MP}}.<br />
| source14 = Level 35<br />
| name15 = Red Hands<br />
| desc15 = Deals 3 x ATK - DEF four times to a target. Costs 75 {{MP}}.<br />
| source15 = Hikikomori Route<br />
| name16 = Vertigo<br />
| desc16 = Deals 3 x ATK -DEF(steam JP,KR version)<ref name=vertigo>Probably a configuration error. The skill's description describes it as a speed based attack.</ref> or 3 x AGI - DEF(all other versions) to all enemies, and decreases their attack by 3 tiers. Costs 45 {{MP}}.<br />
| source16 = Defeating [[Heights]] in the Hikikomori Route<br />
| name17 = Cripple<br />
| desc17 = Deals 3.5 x ATK - DEF to all enemies and decreases their speed by 3 tiers. Costs 45 {{MP}}.<br />
| source17 = Defeating [[Spiders]] in the Hikikomori Route<br />
| name18 = Suffocate<br />
| desc18 = Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 {{MP}}.<br />
| source18 = Defeating [[Drowning]] in the Hikikomori Route<br />
}}<br />
<br />
===== [[Aubrey]] =====<br />
{{Skill infobox<br />
| image = DWAUBREYNEUTRAL.png<br />
| name1 = Pep Talk<br />
| desc1 = Turn a friend or foe happy. Costs 5 {{MP}}.<br />
| source1 = Default<br />
| name2 = Guard<br />
| desc2 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source2 = Default<br />
| name3 = Counter<br />
| desc3 = Taunts all enemies. If hit by a single target skill, retaliates with a normal attack. Costs 5 {{MP}}.<br />
| source3 = Level 6<br />
| name4 = Twirl<br />
| desc4 = Deals 2 x ATK + LCK - DEF to a target and makes Aubrey Happy. Costs 10 {{MP}}.<br />
| source4 = Level 10<br />
| name5 = Team Spirit<br />
| desc5 = Makes Aubrey and her target Happy. Costs 10 {{MP}}.<br />
| source5 = Level 11<br />
| name6 = Power Hit<br />
| desc6 = Deals 2 x ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.<br />
| source6 = Level 14<br />
| name7 = Mood Wrecker<br />
| desc7 = Deals 3 x ATK - DEF if the target is any tier of Happy. Does 2.25 x ATK - DEF otherwise. Costs 10 {{MP}}.<br />
| source7 = Level 17<br />
| name8 = Wind-up Throw<br />
| desc8 = Deals 3 x ATK - DEF if one enemy remains, 2.5 x ATK - DEF if two enemies remain, and otherwise deal 2 x ATK - DEF. Costs 20 {{MP}}.<br />
| source8 = Level 20<br />
| name9 = Mash<br />
| desc9 = Deals 2.5 x ATK - DEF. If it's a killing blow, restore 100% of Aubrey's Juice. Costs 15 {{MP}}.<br />
| source9 = Level 23<br />
| name10 = Beatdown<br />
| desc10 = Deals 2 x ATK - DEF to a single target three times. Costs 30 {{MP}}.<br />
| source10 = Level 27<br />
| name11 = Last Resort<br />
| desc11 = Deals 4 x Aubrey's Current HP to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.<br />
| source11 = Level 30<br />
| name12 = Headbutt<br />
| desc12 = Deals 3 x ATK - DEF if Aubrey is any tier of Angry. Otherwise does 2.5 x ATK - DEF. Damages Aubrey up to 20% of her heart. Costs 5 {{MP}}.<br />
| source12 = [[Berly]]<br />
}}<br />
<br />
===== [[Kel]] =====<br />
{{Skill infobox<br />
| image = DWKELNEUTRAL.png<br />
| name1 = Annoy<br />
| desc1 = Turns a friend or foe Angry. Costs 5 {{MP}}.<br />
| source1 = Default<br />
| name2 = Guard<br />
| desc2 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source2 = Default<br />
| name3 = Rebound<br />
| desc3 = Deals 2.5 x ATK - DEF to all enemies. Costs 15 {{MP}}.<br />
| source3 = Level 4<br />
| name4 = Run 'n Gun<br />
| desc4 = Deals 1.5 x AGI - DEF to a single target. Costs 15 {{MP}}.<br />
| source4 = Level 9<br />
| name5 = Curveball<br />
| desc5 = If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 {{MP}}.<br />
| source5 = Level 10<br />
| name6 = Ricochet<br />
| desc6 = Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 {{MP}}.<br />
| source6 = Level 16<br />
| name7 = Megaphone<br />
| desc7 = Makes all party members angry. Costs 45 {{MP}}.<br />
| source7 = Level 20<br />
| name8 = Can't Catch Me<br />
| desc8 = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.<br />
| source8 = Level 21<br />
| name9 = Rally<br />
| desc9 = Restore 4 energy to the party and 30% Juice to each party member (even if they are dead)<ref>The skill was directly coded to give other party members juice without checking for if they are dead or not</ref> besides himself, also turns himself Happy. Costs 50 {{MP}}.<br />
| source9 = Level 26<br />
| name10 = Comeback<br />
| desc10 = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.<br />
| source10 = Level 29<br />
| name11 = Tickle<br />
| desc11 = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.<br />
| source11 = Level 30<br />
| name12 = Flex<br />
| desc12 = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging hit by 2.5 times. State removed only when a successful hit was performed. Costs 10 {{MP}}.<br />
| source12 = [[Pluto]]<br />
| name13 = Juice Me<br />
| desc13 = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex state and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.<br />
| source13 = [[Coconut]]<br />
| name14 = Snowball<br />
| desc14 = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.<br />
| source14 = [[Snowball]]<br />
}}<br />
<br />
===== [[Hero]] =====<br />
{{Skill infobox<br />
| image = DWHeroNeutral.png<br />
| name1 = Cook<br />
| desc1 = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Can be used outside of battle. Costs 10 {{MP}}.<br />
| source1 = Default<br />
| name2 = Guard<br />
| desc2 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source2 = Default<br />
| name3 = Massage<br />
| desc3 = Removes a friend or foe's emotion. Costs 5 {{MP}}.<br />
| source3 = Level 2<br />
| name4 = Charm<br />
| desc4 = Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.<br />
| source4 = Level 8<br />
| name5 = Smile<br />
| desc5 = Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.<br />
| source5 = Level 10<br />
| name6 = Fast Food<br />
| desc6 = Act's first, healing a friend for 40% of their heart. Costs 15 {{MP}}.<br />
| source6 = Level 13<br />
| name7 = Homemade Jam<br />
| desc7 = Brings back a friend with 70% heart. Costs 40 {{MP}}.<br />
| source7 = Level 16<br />
| name8 = Captivate<br />
| desc8 = Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.<br />
| source8 = Level 20<br />
| name9 = Enchant<br />
| desc9 = A single target taunt that turns the target happy. Costs 15 {{MP}}.<br />
| source9 = Level 22<br />
| name10 = Share Food<br />
| desc10 = Heals 50% heart of Hero and his target. Costs 15 {{MP}}.<br />
| source10 = Level 24<br />
| name11 = Mesmerize<br />
| desc11 = A multi-target taunts that also apply the guard state to Hero, decreasing damage taken by 50%. Costs 30 {{MP}}.<br />
| source11 = Level 28<br />
| name12 = Dazzle<br />
| desc12 = Acts first, makes all foes happier, and decreases their attack by one tier. (firstly targets the first foe in the troop, then apply its states to the rest of the troop)<ref>The check of what state of happy and attack debuff to give depending on the target's states is set to check for the first foe's and not independently checking and applying the states to each foe. - i.e. if the first foe in the troop is already happy, the skill will fail to make all other foes happy, since most foes resist ecstatic.</ref> Costs 35 {{MP}}.<br />
| source12 = Level 30<br />
| name13 = Snack Time<br />
| desc13 = Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.<br />
| source13 = [[Baking Pan]]<br />
| name14 = Tea Time<br />
| desc14 = Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.<br />
| source14 = [[Teapot]]<br />
| name15 = Spicy Food<br />
| desc15 = Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.<br />
| source15 = [[Man on Fire]]<br />
| name16 = Refresh<br />
| desc16 = Heals 50% of a friend's juice. Costs 40 {{MP}}.<br />
| source16 = [[Blender]]<br />
| name17 = Tenderize<br />
| desc17 = Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.<br />
| source17 = [[Tenderizer]]<br />
| name18 = Gator Aid<br />
| desc18 = First increases the tagged party member's defense by one tier, then afflicts that party member's defense buff to the rest of the party.<ref>The check of what tier of defense buff to give depending on the target's buff tier is set to check for the first member of the party instead of independently checking and applying the states to each party member</ref> Costs 15 {{MP}}.<br />
| source18 = [[Gator Guy]] (Artist)<br />
}}<br />
<br />
===== [[Basil]] =====<br />
{{Skill infobox<br />
| image = BasilNeutral.png<br />
| name1 = Cheer<br />
| desc1 = Heals Omori and Basil for 20% of their juice and increases one of their stats by 3 tiers based on their emotions. Costs 80 {{MP}}.<br />
| source1 = Default<br />
| name2 = Herbal Remedy<br />
| desc2 = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Also restores 1 energy. Costs 35 {{MP}}.<br />
| source2 = Default<br />
| name3 = Photograph<br />
| desc3 = Taunts all enemies and reduces their hit rate by 25% for the turn. Costs 50 {{MP}}.<br />
| source3 = Default<br />
| name4 = Body Slam<br />
| desc4 = Deals 2 * ATK + (current energy * Basil's level) - DEF to an enemy. Costs 40 {{MP}}.<br />
| source4 = Default<br />
| name5 = Tulip<br />
| desc5 = Deals [Omori's ATK + Omori's DEF + Omori's AGI + (Omori's LCK * 5)] - DEF to all enemies. Costs 50 {{MP}}.<br />
| source5 = [[Tulip Hairstick]]<br />
| name6 = Gladiolus<br />
| desc6 = Deals ATK * 4 to a target with 10% variance. Always hits right in the heart. Costs 40 {{MP}}.<br />
| source6 = [[Gladiolus Hairband]]<br />
| name7 = Cactus<br />
| desc7 = Deals Basil's DEF + Basil's current HP - DEF to a target with 10% variance. Costs 40 {{MP}}.<br />
| source7 = [[Cactus Hairclip]]<br />
| name8 = Rose<br />
| desc8 = Acts first, healing Omori and Basil for 40% of their heart and reducing all foes' attack by 1 tier (firstly targets the first foe in the troop, then apply its attack debuff to the rest of the troop). Healing is not affected by emotions. Costs 50 {{MP}}.<br />
| source8 = [[Rose Hairclip]]<br />
| name9 = Flower Crown<br />
| desc9 = Deals 2.5 x ATK - DEF four times to a target and has a different animation when used against Mari. Costs 75 {{MP}}.<br />
| source9 = [[Flower Crown]]<br />
}}<br />
<br />
==== Real world ====<br />
===== Sunny =====<br />
{{Skill infobox<br />
| image = Sunny Neutral.png<br />
| name1 = Guard<br />
| desc1 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source1 = Default<br />
| name2 = Calm Down<br />
| desc2 = Acts first, remove emotions and heals 50% {{HP}}. No {{MP}} cost.<br />
| source2 = Encountering [[Something in the Dark]]<br />
| name3 = Focus<br />
| desc3 = Acts first, Multiply damage done on the next attack by 2.5 times No {{MP}} cost.<br />
| source3 = Encountering [[Something in the Walls]]<br />
| name4 = Persist<br />
| desc4 = Acts first, heals 20 {{HP}}, user's heart will not drop below 0 till the end of the turn. No {{MP}} cost.<br />
| source4 = Encountering [[Something in the Water]]<br />
| name5 = Overcome<br />
| desc5 = Gather all your courage. No {{MP}} cost.<br />
| source5 = Encountering [[Something]]<br />
| name6 = Allegro<br />
| desc6 = [0.15 * b.mhp + a.atk - b.def], 3 times. Costs 19 {{MP}}.<br />
| source6 = Encountering [[Omori (enemy)|Omori]]<br />
| name7 = Encore<br />
| desc7 = Your {{MP}} will not fall for 3 turns. No {{MP}} cost.<br />
| source7 = Encountering Omori<br />
| name8 = Cherish<br />
| desc8 = Heal all {{HP}} and {{MP}}, then increase speed, attack and defense by one tier. No {{MP}} cost.<br />
| source8 = Encountering Omori<br />
}}<br />
<br />
===== Aubrey =====<br />
{{Skill infobox<br />
| image = RWAUBREYNEUTRAL.png<br />
| name1 = Guard<br />
| desc1 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source1 = Default<br />
| name2 = Homerun<br />
| desc2 = [4 * a.atk - b.def], with 10% chance of instantly defeating the enemy. Damages Aubrey up to 20% of her heart. Costs 25 {{MP}}.<br />
| source2 = Default<br />
}}<br />
<br />
===== Kel =====<br />
{{Skill infobox<br />
| image = RWKELNEUTRAL.png<br />
| name1 = Guard<br />
| desc1 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source1 = Default<br />
| name2 = Encourage<br />
| desc2 = Increase Sunny's attack by three tiers. No {{MP}} Cost.<br />
| source2 = Default<br />
}}<br />
<br />
===== Hero =====<br />
{{Skill infobox<br />
| image = RWHeroNeutral.png<br />
| name1 = Guard<br />
| desc1 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source1 = Default<br />
| name2 = First aid<br />
| desc2 = Heals target for 25% {{HP}}. Costs 10 {{MP}}.<br />
| source2 = Default<br />
}}<br />
<br />
=== Snacks ===<br />
[[Snacks]] can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are toasted or apply some buffs.<br />
<br />
=== Toys ===<br />
[[Toys]] are one-use items, typically causing a debuff or emotion. They can be used on enemies, and sometimes on party members.<br />
=== Run away ===<br />
As the name suggests, this action is for running away from combat. the chance to escape is based on this formula: <br />
[0.65 * $gameParty.agility() / $gameTroop.agility()], in other words, the speed value of all the party members combined, multiplied by 0.65, divided by the speed of the enemy troop. Whenever a failed attempt's made, an additional 10% chance is added.<br><br />
Something important to note is that this value is static. One can not speed their team up or slow their enemies down to increase the odds of escape.<br />
== Battle mechanics ==<br />
=== Energy ===<br />
Energy is a resource gained whenever one of the party members is hit by any attack, the party starts with 3 energy with a maximum of 10 energy, consuming 3 energy when using follow-ups and 10 energy for using the ultimate "release energy" follow-up.<br />
<br />
=== Follow-ups ===<br />
As stated before, follow-ups can be used after an attack's made and each party member has a different set of follow-ups, it changes as the player advances throughout the game, ranging from level one to three:<br />
<br />
==== Omori ====<br />
{{Follow-up infobox<br />
| image1 = Bubble_attack_twice.png<br />
| desc1 = Omori walks forward, readying his blade to strike the enemy again.<br />
| tierone1 = [2 * a.atk - b.def].<br />
| tiertwo1 = [(2 * a.atk + a.luck) - b.def].<br />
| tierthree1 = [(2 * a.atk + a.luck) - b.def], twice.<br />
| image2 = Bubble_trip.png<br />
| desc2 = Omori walks forward and trips the target.<br />
| tierone2 = [a.atk + a.luck - b.def], decrease speed by one tier.<br />
| tiertwo2 = [a.atk + a.luck - b.def], decrease speed by two tiers, also turning the target sad.<br />
| tierthree2 = [a.atk + a.luck - b.def], decrease speed by three tiers, also turning the target sad.<br />
| image3 = Bubble_release_energy.png<br />
| desc3 = Omori and his friends launch their ultimate attack, which needs the entire party alive.<br />
| tierone3 = [300], unable to hit right in the heart, also increase everyone's stats by 25%.<br />
| tiertwo3 = [600], unable to hit right in the heart, also increase everyone's stats by 25%.<br />
| tierthree3 = [1000], unable to hit right in the heart, also increase everyone's stats by 25%.<br />
}}<br />
<br />
==== Aubrey ====<br />
{{Follow-up infobox<br />
| image1 = Bubble_look_Omori.png<br />
| desc1 = Aubrey looks at Omori to grab his attention...<br />
| tierone1 = [(2 * a.atk + a.luck) - b.def].<br />
| tiertwo1 = [(3 * a.atk + a.luck) - b.def].<br />
| tierthree1 = [3 * a.atk + a.luck].<br />
| image2 = Bubble_look_Kel.png<br />
| desc2 = Aubrey looks at Kel, who eggs her back.<br />
| tierone2 = Turn Aubrey angry.<br />
| tiertwo2 = Turn Aubrey and Kel Angry and increase Aubrey's<ref name=look>Aubrey and Kel’s interaction only buffs Aubrey’s attack, despite the animation and text suggesting both of them are buffed.</ref> attack by one tier.<br />
| tierthree2 = Turn Aubrey and Kel Enraged, and increase Aubrey's<ref name=look /> attack by three tiers.<br />
| image3 = Bubble_look_Hero.png<br />
| desc3 = Aubrey looks at Hero, who tells her to focus and cheer up!<br />
| tierone3 = Turn Aubrey happy and increase her defense by one tier.<br />
| tiertwo3 = Heals 25% {{HP}}, turn Aubrey happy, and increases her defense by two tiers.<ref name=lookhero>If Aubrey's defense has already been buffed by one tier, her defense is increased by one tier instead of two.</ref><br />
| tierthree3 = Heals 75% {{HP}} and 50 {{MP}}, turns Aubrey ecstatic and increase her defense by three tiers.<br />
}}<br />
<br />
==== Kel ====<br />
{{Follow-up infobox<br />
| image1 = Bubble_pass_Omori.png<br />
| desc1 = Kel passes his ball for Omori to catch...<br />
| tierone1 = [1] damage to Omori... also turns him sad.<br />
| tiertwo1 = [(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy.<br />
| tierthree1 = [(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic, but cannot turn him manic.<ref name=ecstatic>Due to a coding oversight, a happy Omori will only become ecstatic and an ecstatic Omori will stay ecstatic.</ref><br />
| image2 = Bubble_pass_Aubrey.png<br />
| desc2 = Kel passes his ball to Aubrey and she knock it out of the park!<br />
| tierone2 = [Aubrey.atk + kel.atk - b.def].<br />
| tiertwo2 = [(2 * Aubrey.atk) + kel.atk - b.def].<br />
| tierthree2 = [(2 * Aubrey.atk) + (2 * kel.atk) - b.def].<br />
| image3 = Bubble_pass_Hero.png<br />
| desc3 = Kel passes his ball to Hero to dunk on the foes!<br />
| tierone3 = [Aubrey.atk<ref name=pass>The damage calculation for Kel's pass to Hero has an oversight, it uses Aubrey's attack stat again instead of Hero's.</ref> + kel.atk) - b.def], to all enemies.<br />
| tiertwo3 = [Aubrey.atk<ref name=pass /> + (1.5 * kel.atk) - b.def], to all enemies.<br />
| tierthree3 = [(1.5 * Aubrey.atk)<ref name=pass /> + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier.<br />
}}<br />
<br />
==== Hero ====<br />
{{Follow-up infobox<br />
| image1 = Bubble_call_Omori.png<br />
| desc1 = Hero signal Omori to do an attack!<br />
| tierone1 = Heals Omori by 15% {{HP}} and forces him to do a normal attack.<br />
| tiertwo1 = Heals Omori by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack.<br />
| tierthree1 = [Heals Omori by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack.<br />
| image2 = Bubble_call_Aubrey.png<br />
| desc2 = Hero encourages Aubrey to do an attack!<br />
| tierone2 = Heals Aubrey by 15% {{HP}} and forces her to do a normal attack.<br />
| tiertwo2 = Heals Aubrey by 25% {{HP}} and 10% {{MP}} and forces her to do a normal attack.<br />
| tierthree2 = Heals Aubrey by 40% {{HP}} and 20% {{MP}} and forces her to do a normal attack.<br />
| image3 = Bubble_call_Kel.png<br />
| desc3 = Hero psyches up Kel!<br />
| tierone3 = Heals Kel by 15% {{HP}} and forces him to do a normal attack. Removes Sadness from Kel<ref name=call>The code to remove sadness during the attack is most likely legacy code leftover from testing.</ref><br />
| tiertwo3 = Heals Kel by 25% {{HP}} and 10% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel<ref name=call /><br />
| tierthree3 = Heals Kel by 40% {{HP}} and 20% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel<ref name=call /><br />
}}<br />
<br />
==== Basil ====<br />
{{Basil Follow-up infobox<br />
| image1 = Bubble_vent.png<br />
| desc1 = Omori and Basil vent their anger by attacking an enemy.<br />
| tierone1 = Increases the tagged party member's tier of anger, then adds that tier to everyone, then deals [(1.5 * Omori.atk) + (1.5 * Basil.atk) - b.def] to a target with 10% variance.<br />
| image2 = Bubble_mull.png<br />
| desc2 = Omori and Basil mull over sad thoughts.<br />
| tierone2 = Increases the tagged party member's tier of sadness, then adds that tier to everyone. Heals 25% of everyone's juice with 20% variance, effectively healing anywhere between 20-30% of their juice.<br />
| image3 = Bubble_comfort.png<br />
| desc3 = Omori and Basil comfort each other.<br />
| tierone3 = Increases the tagged party member's tier of happiness, then adds that tier to everyone. Heals 25% of everyone's heart with 20% variance, effectively healing anywhere between 20-30% of their heart.<br />
}}<br />
<br />
=== Buffs & debuffs ===<br />
Buffs and debuffs work similar to what is expected in other JRPG, the conventional buffs/debuffs, speed, attack, and defense stack up to three times and last for six turn, or till the end of battle or till the user becomes toast on console versions. Non-conventional buffs and debuffs, like [[Sno-Cone]] and the release energy buff, do not stack and last till the end of the battle or till the user becomes toast. To keep track of all that, the game makes use of several states, one for each tier of the buffs, when a state already applied is applied again, it removes the current tier and gives another advanced tier, for example, using "Gator aid" will give everyone a "defense up 1", buffing again will remove "defense up 1" and apply "defense up 2", and so on, if a buff or debuff is already at max tier it will instead do nothing and '''not refresh its duration'''.<br>Lastly, keep in mind that both the debuff and the buff can exist '''at the same time''', so, for example, a character can have both the defense up buff of any tier and a defense down debuff of any tier.<br />
<br />
Below is a list of all major buffs and debuffs.<br />
''There are more buffs, which are used exclusively by enemies, like increasing hit rate and such, these are covered when needed on their articles.''<br />
<br />
==== Buffs ====<br />
{{Buff infobox<br />
| type = BUFF<br />
| name1 = Attack up<br />
| tierone1 = Increase attack by 10%.<br />
| tiertwo1 = Increase attack by 25%.<br />
| tierthree1 = Increase attack by 50%.<br />
| name2 = Defense up<br />
| tierone2 = Increase defense by 15%.<br />
| tiertwo2 = Increase defense by 30%.<br />
| tierthree2 = Increase defense by 50%.<br />
| name3 = Speed up<br />
| tierone3 = Increase Speed by 50%.<br />
| tiertwo3 = Increase Speed by 100%.<br />
| tierthree3 = Increase Speed by 400%, or 200% on console versions.<br />
| name4 = Sno-cone<br />
| tierone4 = Increase speed, attack, luck, and defense by 20%.<br />
| tiertwo4 = <center>---</center><br />
| tierthree4 = <center>---</center><br />
| name5 = Release energy<br />
| tierone5 = Increase speed, attack, luck, and defense by 25%.<ref>Release energy also increases experience gained by 50% and doubles the clams won in the battle, but since all buffs are removed before calculating rewards, it does not have this effect in practice.</ref><br />
| tiertwo5 = <center>---</center><br />
| tierthree5 = <center>---</center><br />
| name6 = Basil Release energy<br />
| tierone6 = Increase speed, attack, and defense by 25% and increases luck by 50%. User also regenerates 10% heart and 5% juice at the end of each turn.<br />
| tiertwo6 = <center>Increase speed, attack, and defense by 50% and increases luck by 80% in addition to tier 1's regen. Reverts to tier 1 after 4 turns.</center><br />
| tierthree6 = <center>---</center><br />
}}<br />
<br />
==== Debuffs ====<br />
{{Buff infobox<br />
| type = DEBUFF<br />
| name1 = Attack down<br />
| tierone1 = Decrease attack by 10%.<br />
| tiertwo1 = Decrease attack by 20%.<br />
| tierthree1 = Decrease attack by 30%.<br />
| name2 = Defense down<br />
| tierone2 = Decrease defense by 25%.<br />
| tiertwo2 = Decrease defense by 50%.<br />
| tierthree2 = Decrease defense by 75%.<br />
| name3 = Speed down<br />
| tierone3 = Decrease Speed by 20%.<br />
| tiertwo3 = Decrease Speed by 50%.<br />
| tierthree3 = Decrease Speed by 75%.<br />
}}<br />
<br />
=== Emotions ===<br />
[[File:Emotion_chart.png|480px|thumb|Hero's emotion guide.]]<br />
Emotions are a type of state that gives the character some buffs and debuffs, they also give an "element" to their attack that makes it stronger or weaker to other emotional states, with three tiers for each emotion. It follows the following rules:<br />
*Normal enemies and most bosses can only have tier 1 emotion.<br />
*Party characters can only have up to tier 2 emotion, and can only have the first tier of afraid.<br />
*Only Omori and some bosses can have tier 3 emotions. Omori is also immune to afraid.<br />
*Sunny can only be afraid, stressed out, angry and sad, other real-world friends follow the same rules as their dream world counterparts.<br />
While under the effect of emotions, the character does more damage to one emotion and takes less damage from another, following the pattern that can be seen in Hero's [[Emotion chart]] at the side, which is:<br />
*Angry is strong against sad.<br />
*Sad is strong against happy.<br />
*Happy is strong against angry. <br />
<br />
The emotion resistance and weakness values are as follows:<br />
* Emotion Resistance: Takes 20% / 35% / 50% less damage from the weaker emotion.<br />
* Emotion Weakness: Deals 50% / 100% / 150% more damage to the weaker emotion.<br />
<b> This value varies depending only on the defender's emotion tier. </b> So, for example, if the attacker is ecstatic and the defender is angry, the attack will only deal 50% more damage, while if the attacker is angry but the defender is ecstatic, the attack will deal 35% less damage. <br />
<br />
==== Emotion tiers ====<br />
===== Happy =====<br />
{{Emotion infobox<br />
| name1 = HAPPY<br />
| image1 = OmoriHappy.png<br />
| effect1 = Increase luck by 100%, increase speed by 25%, decrease hit rate by 10%. <br />
| name2 = ECSTATIC<br />
| image2 = OmoriEcstatic.png<br />
| effect2 = Increase luck by 200%, increase speed by 50%, decrease hit rate by 20%. <br />
| name3 = MANIC<br />
| image3 = OmoriManic.png<br />
| effect3 = Increase luck by 300%, increase speed by 100%, decrease hit rate by 30%.<br />
}}<br />
<br />
===== Angry =====<br />
{{Emotion infobox<br />
| name1 = ANGRY<br />
| image1 = OmoriAngry.png<br />
| effect1 = Increase attack by 30%, decrease defense by 50%.<br />
| name2 = ENRAGED<br />
| image2 = OmoriEnraged.png<br />
| effect2 = Increase attack by 50%, decrease defense by 70%.<br />
| name3 = FURIOUS<br />
| image3 = OMORIFurious.png<br />
| effect3 = Increase attack by 100%, decrease defense by 85%.<br />
}}<br />
<br />
===== Sad =====<br />
{{Emotion infobox<br />
| name1 = SAD<br />
| image1 = OmoriSad.png<br />
| effect1 = Increase defense by 25%, decrease speed by 20%, 30% of the {{HP}} damage taken is done to {{MP}} instead.<br />
| name2 = DEPRESSED<br />
| image2 = OmoriDepressed.png<br />
| effect2 = Increase defense by 35%, decrease speed by 35%, 50% of the {{HP}} damage taken is done to {{MP}} instead.<br />
| name3 = MISERABLE<br />
| image3 = OmoriMiserable.png<br />
| effect3 = Increase defense by 50%, decrease speed by 50%, 100% of the {{HP}} damage taken is done to {{MP}} instead.<br />
}}<br />
<br />
===== Afraid =====<br />
{{Emotion infobox<br />
| name1 = AFRAID<br />
| image1 = SunnyStressed.png<br />
| effect1 = Increase damage taken from all emotions by 50%, including afraid, does not apply emotional damage like other emotions, blocks the use of skills (except guard) and follow-ups.<br />
| name2 = STRESSED OUT<br />
| image2 = SunnyStressedRed.png<br />
| effect2 = Blocks the use of skills (except guard), does not apply emotional damage like other emotions, increase attack by 20%, decrease defense by 10%.<br />
}}<br />
<br />
==== Boss specific emotions ====<br />
Bosses that have advanced tiers of emotion, these being [[Sweetheart]], captain [[Space Ex-Boyfriend]] and the [[Unbread Twins]], use different emotion trees compared to the player once they become emotion locked, it follows slightly different rules, as seen below:<br />
<br />
===== Sweetheart =====<br />
{{Emotion infobox<br />
| name1 = HAPPY<br />
| image1 = Sweetheart (happy).gif{{!}}125px<br />
| effect1 = Increase luck by 100%, increase speed by 25%, decrease hit rate by 10%. <br />
| name2 = ECSTATIC<br />
| image2 = Sweetheart (ecstatic).gif{{!}}125px<br />
| effect2 = Increase luck by 200%, increase speed by 50%, decrease hit rate by 20%, emotion resistance/weakness remains the same as happy.<br />
| name3 = MANIC<br />
| image3 = Sweetheart (manic).gif{{!}}125px<br />
| effect3 = Increase luck by 300%, increase speed by 100%, decrease hit rate by 30%, emotion resistance/weakness remains the same as happy.<br />
}}<br />
<br />
===== Space Ex-Boyfriend =====<br />
{{Emotion infobox<br />
| name1 = ANGRY<br />
| image1 = Space Ex-Boyfriend (Angry).gif{{!}}125px<br />
| effect1 = Increase attack by 20%, decrease defense by 10%.<br />
| name2 = ENRAGED<br />
| image2 = Space Ex-Boyfriend (Enraged).gif{{!}}125px<br />
| effect2 = Increase attack by 50%, decrease defense by 50%, emotion resistance/weakness remains the same as angry.<br />
| name3 = FURIOUS<br />
| image3 = Space Ex-Boyfriend (Furious).gif{{!}}125px<br />
| effect3 = Increase attack by 100%, decrease defense by 70%, emotion resistance/weakness remains the same as angry.<br />
}}<br />
<br />
===== Unbread Twins =====<br />
{{Emotion infobox<br />
| name1 = SAD<br />
| image1 = Unbread Twins (sad).gif{{!}}125px<br />
| effect1 = Increase defense by 25%, decrease speed by 20%, 30% of all damage taken is done to {{MP}} instead.<br />
| name2 = DEPRESSED<br />
| image2 = Unbread Twins (depressed).gif{{!}}125px<br />
| effect2 = Increase defense by 35%, decrease speed by 35%, 50% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.<br />
| name3 = MISERABLE<br />
| image3 = Unbread Twins (miserable).gif{{!}}125px<br />
| effect3 = Increase defense by 50%, decrease speed by 50%, 100% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.<br />
}}<br />
<br />
=== Plot Armor ===<br />
[[File:OmoriSuccumb.png|thumb|left|After triggering Plot Armor.]]<br />
[[File:OmoriEyesClosed.png|thumb|When taking an actual killing blow.]]<br />
Plot Armor is the internal name of the mechanism that prevents Omori from taking mortal damage once per battle. When triggered, Omori's color scheme will temporarily invert, and the game will announce that Omori "did not succumb." Once triggered, plot armor's invulnerability will not be removed until the end of the turn: Even if Omori sustains more damage after not succumbing, he will stay at one {{HP}}. After the next turn begins, however, any attack that reduces Omori's {{HP}} to zero will kill him normally, resulting in a Game Over.<br />
<br />
Prior to patch 1.0.8, the game used to check heart value at the end of the turn to determine if Omori should or should not disable his plot armor. This meant that, if Omori's plot armor was triggered, '''and''' he ended the turn with more than 5% {{HP}} (possible by either having a healing item used on him before the end of the turn, or reducing his max {{HP}} through accessories to the point where he effectively always has more than 5% of his {{HP}}), he would retain his plot armor hit, and would be able to survive another killing blow. It was possible to keep the immortal state indefinitely, as long as Omori never ended a turn with less than 5% {{HP}}.<br />
{{clear}}<br />
<br />
== Stat Calculation ==<br />
Simply put, the buffs and debuffs affecting a stat all interact multiplicatively.<br />
<br />
* <b> Final Stat = base stat * (emotion effect) * (in-battle buff) * (in-battle debuff) * (release energy bonus) * (sno-cone bonus). </b><br />
<br />
The calculated stat is then rounded to the nearest whole number and will not exceed 999. <br />
<br />
The bonus from release energy and sno-cone are only applicable to players.<br />
<br />
== Damage Calculation ==<br />
In calculating damage, keep in mind that the game uses the calculated stats that has been rounded to the nearest whole number. The calculated damage formula is then multiplied by damage multipliers, if any.<br />
<br />
* <b> Final Damage = {[(damage formula) * (emotion multiplier) * (critical multiplier) * (damage variance)] + additional critical damage} * (flex multiplier). </b><br />
<br />
Critical damage has a multiplier of 1.5 and an additional damage of +2 which is added after all multipliers have been calculated except for flex.<br />
<br />
As mentioned earlier, the majority of attacks have a randomness factor of 20%, this means it will have its final damage deal anywhere between 80% and 120% of its calculated value (a damage variance of 0.8 to 1.2). Some attacks have no randomness factor (such as Release Energy), while some others have a different randomness factor (such as 30% for Ricochet).<br />
<br />
== Trivia ==<br />
* When introducing the party to a Sad Lost Sprout Mole, Hero will incorrectly claim that Sad enemies "won't do as much damage as normal." While Sad enemies generally are more likely to waste their turn, Sad does not affect Attack power whatsoever.<br />
* From version 1.0.7 and onward, most of Hero's heart-healing skills are affected by emotion: Hero will heal characters weak to his current emotion more, and he will likewise heal characters strong against his current emotion less. The only exceptions are Tea Time, Share Food, and Fast Food, which are unaffected by emotional advantages. This is likely an oversight.<br />
* Hero's cook skill is the only healing skill that has any variance to the % of max HP healed. This is also likely an oversight.<br />
* Omori and Hero's sprites while Angry only have two frames of animation, as opposed to three. This also applies to Omori's 'injured' graphic as it is based off of his Angry sprite. This is likely an oversight.<br />
* An unused emotion called "panic" exist within the files, but it does nothing other than sealing the use of skills, theoretically, it would be the second tier of afraid, with stressed out being the third.<br />
<br />
[[Category:Mechanics]]</div>Pyrohttps://omori.wiki/index.php?title=Snaley_(enemy)&diff=12967Snaley (enemy)2023-08-12T10:33:07Z<p>Pyro: </p>
<hr />
<div>{{hatnote|This article is about Snaley as an enemy. For the character, see: [[Snaley]].}}<br />
<br />
'''Snaley''' is a recurring character that can be found several times throughout [[Headspace]], but can be fought as an [[Enemies|enemy]] on the following order in the [[Deep Well]]:<br />
*At the construction site.<br />
*At the broken bridge (where we see [[Sweetheart]] using her umbrella to float).<br />
*At the end of the highway.<br />
== Battle ==<br />
He has different stats and behavior according to the encounter, however, none will give either exp or clams, but will always drop a [[Coffee|coffee]]<ref>The battle is supposed to be aborted before rewards, but there were reports of him being able to be defeated, which results in receiving the coffee from his reward table</ref>.<br />
=== Construction site ===<br />
Here, he has 1000 {{HP}} heart, 500 {{MP}} juice, 30 attack, 10 defense, 30 speed and 10 luck. He will follow a set behaviour:<br />
<br />
{| style="background-color: #ffffff; border: 2px solid #000000;<br />
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion<br />
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour<br />
|-<br />
| <br />
[[File:Snaley (Neutral).gif|90x120px|frameless|center|Neutral Snaley]]<br />
[[File:Snaley Happy.gif|90x120px|frameless|center|Happy Snaley]]<br />
[[File:Snaley (Sad).gif|90x120px|frameless|center|Sad Snaley]]<br />
[[File:Snaley Angry.gif|90x120px|frameless|center|Angry Snaley]]<br />
|For the '''first two turns''', he will do a normal attack. {{Observe}}<br />
<br />
For the '''next two turns''', he will do nothing.<br />
<br />
After this, he will always do a normal attack.<br />
|}<br />
Additionally, he will turn sad by the end of the '''second turn'''. He will also miss more often, as he has a 10% less hit rate than all enemies by default.<br />
=== Broken bridge ===<br />
Here, he has 1500 {{HP}} heart, 750 {{MP}} juice, 35 attack, 25 defense, 35 speed and 10 luck. He will follow a set behaviour:<br />
<br />
{| style="background-color: #ffffff; border: 2px solid #000000;<br />
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion<br />
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour<br />
|-<br />
| <br />
[[File:Snaley (Neutral).gif|90x120px|frameless|center|Neutral Snaley]]<br />
[[File:Snaley Happy.gif|90x120px|frameless|center|Happy Snaley]]<br />
[[File:Snaley (Sad).gif|90x120px|frameless|center|Sad Snaley]]<br />
[[File:Snaley Angry.gif|90x120px|frameless|center|Angry Snaley]]<br />
|On the '''first turn''' he will do a beatdown to a party member, dealing attack damage three times. {{Observe}}<br />
<br />
On the '''second turn''', he will do an attack with a follow-up on a random target.<br />
<br />
After this, he will always do a normal attack.<br />
<br />
35% chance of doing a normal attack.<br />
<br />
35% chance of doing an attack with a follow-up on a random target.<br />
<br />
25% chance of doing a beatdown to a party member, dealing attack damage three times. {{Observe}}<br />
<br />
Otherwise, he will do nothing.<br />
|}<br />
Additionally, he will turn happy by the end of the '''second turn'''.<br />
=== End of the highway ===<br />
Here, he has 2000 {{HP}} heart, 1000 {{MP}} juice, 40 attack, 30 defense, 40 speed and 15 luck. He will follow a set behaviour:<br />
<br />
{| style="background-color: #ffffff; border: 2px solid #000000;<br />
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion<br />
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour<br />
|-<br />
| <br />
[[File:Snaley (Neutral).gif|90x120px|frameless|center|Neutral Snaley]]<br />
[[File:Snaley Happy.gif|90x120px|frameless|center|Happy Snaley]]<br />
[[File:Snaley (Sad).gif|90x120px|frameless|center|Sad Snaley]]<br />
[[File:Snaley Angry.gif|90x120px|frameless|center|Angry Snaley]]<br />
|On the '''first turn''' he will use a megaphone, turning the entire party angry. <br />
<br />
35% chance of doing a normal attack. {{Observe}}<br />
<br />
35% chance of doing an attack with a follow-up on a random target.<br />
<br />
Otherwise, he will do nothing.<br />
|}<br />
Additionally, he will turn happy on the end of the '''first turn''', later on, he will release energy once he reaches 30% {{HP}}, hurting 50% of target's maximum {{HP}} to all party members and healing himself by 1 {{HP}}. He will also never miss, as he has a 200% hit rate by default.<br />
<br />
== Formulas ==<br />
''Skills that can be used when observe is used against the target are marked with {{Observe}} on his behavior table, normally this would also be here, whatever it was removed to avoid confusion, as it acts differently between battles.''<br />
<br />
'''Snaley attack''': [2 * a.atk - b.def], with a 10% damage variation.<br />
<br />
'''Snaley attack''' (follow up): [2 * a.atk - b.def], with a 10% damage variation. Force the use of "snaley follow up" to a random target, usualy the same.<br />
<br />
'''Snaley follow up''': [2.5 * a.atk - b.def], with a 10% damage variation.<br />
<br />
'''Beatdown''': [2 * a.atk - b.def], three times to the same target.<br />
<br />
'''Snaley megaphone''': Turns all the party members angry, this is a very slow skill that will often hit last.<br />
<br />
'''Snaley release energy''': [.5 * b.mhp] (50% target's maximum {{HP}}) to all party members, which ignores any emotional advantage/disadvantage and never hits right in the heart.<br />
<br />
== Battle Quotes ==<br />
=== Action quotes ===<br />
* Snaley attacks [target]!<br />
* Snaley attacks again!<br />
* Snaley falls over.<br />
* Snaley furiously attacks!<br />
* Snaley uses an airhorn!<br />
=== First encounter ===<br />
==== Start of battle ====<br />
* Snaley: ''Wow! My first battle! Here I come!''<br />
==== During battle ====<br />
*End of the first turn:<br />
* Snaley: ''Battles are harder than they look... I gotta try harder!''<br />
*End of the second turn:<br />
* Snaley: ''Sigh... I don't know if I'm cut out for this...''<br />
==== When defeated ====<br />
* Snaley: ''Okay, please stop! That's enough!''<br />
=== Second encounter ===<br />
==== Start of battle ====<br />
* Snaley: ''I taught myself some skills since our last battle! You'd better watch out!''<br />
==== During battle ====<br />
*End of the first turn:<br />
* Snaley: ''Wasn't that cool!? I'm awesome!''<br />
*End of the second turn:<br />
* Snaley: ''I can do follow-up skills too Watch this!''<br />
* Snaley: ''How was that!? One of these days, I'll be as strong as you!''<br />
==== When defeated ====<br />
* Snaley: ''Okay, please stop! That's enough!''<br />
=== Third encounter ===<br />
==== Start of battle ====<br />
* Snaley: ''I'd bet I'm almost as strong as you now! You'd better take this seriously!''<br />
==== During battle ====<br />
*End of the first turn:<br />
* Snaley: ''Heh! You aren't the only ones who can use emotions!''<br />
*30% {{HP}}:<br />
* Snaley: ''And now it's time for my ultimate attack!<br />
=== Unused ===<br />
Snaley uses an exclusive text file for his battle and event texts, turning all of the following texts from the battle text folder unused:<br />
* Snaley: ''My first fight! Here I come!''<br />
* Snaley: ''Wow fighting is hard. Let me try again!''<br />
* Snaley: ''I don't know if I'm cut out for this...''<br />
* Snaley: ''Okay that's enough. Thank you for the lesson.''<br />
* Snaley: ''I've been learning some new skills since last time! You guys better watch out!''<br />
* Snaley: ''Wasn't that cool!''<br />
* Snaley: ''I also learned how to do follow-up skills! Here let me show you!''<br />
* Snaley: ''How was that! I am almost as strong as you guys now!''<br />
* Snaley: ''I am excited to show you how much I've grown! Please don't hold back!''<br />
* Snaley: ''You guys aren't the only ones who can use emotions!''<br />
* Snaley: ''You really are strong but now it's time for me to use my ultimate attack!''<br />
== Gallery ==<br />
<gallery><br />
Snaley_Enemy_(Neutral).png<br />
Snaley Enemy Happy.png<br />
Snaley_Enemy_(Sad).png<br />
Snaley_Enemy_Angry.png<br />
Snaley_(Hurt).png<br />
Snaley_Enemy_(Defeated).png<br />
</gallery><br />
<br />
== Trivia ==<br />
* During his last encounter, he will use [[Rabbit?]]'s normal attack instead, which is almost the same, but with a different battle text and normal damage variation of 20%.<br />
* He shares [[Marsha|Marsha's]] "do nothing" skill text. He also shares action texts with [[Omori]] both for his attack and "attack again" tag.<br />
* Snaley is one of, if not the only enemy that can feel all tier 3 emotions, including afraid, while under any of these states, he will behave as if he was neutral and with all the effects of the emotion. This may have been unintended.<br />
* Snaley is among the few ordinary Headspace enemies that does not have a [[Foe Facts!]] entry.<br />
<br />
== Footnotes ==<br />
[[Category: Enemies]]</div>Pyrohttps://omori.wiki/index.php?title=Gator_Guy_(enemy)&diff=12966Gator Guy (enemy)2023-07-20T12:28:52Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{hatnote|This article is about Gator Guy as an enemy. For the character, see: [[Gator Guy]].}}<br />
<br />
'''Gator Guy''' is an [[Enemies|enemy]] that can be found at several locations around [[Headspace]], being fought in the [[Last Resort]], it will also be summoned by [[Mr. Jawsum (enemy)|Mr. Jawsum]] to back him up, they can only be fought before saving [[Hero]], after it, it will have some dialogues when interacted with instead. <br />
<br />
It will only chase the player when it "sees" the party, and then will relentlessly chase them, but without going up or down the stairs.<br />
<br />
== Battle ==<br />
There exist three or four variants that can be fought in the game:<br />
=== Last Resort ===<br />
In this case, it has 500 {{HP}} heart, 150 {{MP}} juice, 30 attack, 13 defense, 20 speed and 10 luck. Like most enemies, It will behave as stated below:<br />
<br />
{{Battle infobox<br />
| imagetitle = EMOTION<br />
| title1 = BEHAVIORS<br />
| title2 = REWARDS<br />
| image1 = Gator Guy (neutral).gif<br />
| descriptionone1 = 65% chance to do a normal attack {{observe}}<br><br>25% chance to do nothing.<br><br>Otherwise, he will rought the party up.<br />
| descriptiontwo1 = 600 exp<br>400 {{Clams}}<br />
| image2 = Gator Guy (happy).gif<br />
| descriptionone2 = 60% chance to do a normal attack {{observe}}<br><br>30% chance to do nothing.<br><br>Otherwise, he will rought the party up.<br />
| descriptiontwo2 = 600 exp<br>600 {{Clams}}<br />
| image3 = Gator Guy (sad).gif<br />
| descriptionone3 = 35% chance to do a normal attack {{observe}}<br><br>50% chance to do nothing.<br><br>Otherwise, he will rought the party up.<br />
| descriptiontwo3 = 450 exp<br>300 {{Clams}}<br />
| image4 = Gator Guy (angry).gif<br />
| descriptionone4 = 45% chance to do a normal attack {{observe}}<br><br>15% chance to do nothing.<br><br>Otherwise, he will rought the party up.<br />
| descriptiontwo4 = 900 exp<br>400 {{Clams}}<br />
}}<br />
<br />
==== Casino ====<br />
When fought inside the casino (and [[Kel]] is not toast), Kel will occasionally play the slots, with a 50% chance of winning or losing up to 200 clams. They will also have several dialogues about either Kel or [[Aubrey]]. <br />
==== Construction area ====<br />
When fought in the construction area, the party won't be able to run away, and once returning to the area after defeating them, they will have unique dialogues instead of battle.<br />
=== Mr. Jawsum boss fight ===<br />
Mr. Jawsum will constantly summon one Gator Guy, up to two at the same time, that will take all damage done to him. For both the first encounter and the fight during [[Boss Rush]], its behavior will be the same, with only different stats:<br />
*First encounter: 300 {{HP}} heart, 150 {{MP}} juice, 40 attack, 10 defense, 30 speed and 10 luck.<br />
*Boss Rush: 2200 {{HP}} heart, 85 {{MP}} juice, 100 attack, 60 defense, 70 speed and 10 luck.<br />
<br />
{{Battle infobox<br />
| imagetitle = EMOTION<br />
| title1 = BEHAVIORS<br />
| title2 = REWARDS<br />
| image1 = Gator Guy (neutral).gif<br />
| descriptionone1 = 35% chance to do a normal attack.<br><br>25% chance to do nothing.<br><br>Otherwise, he will rought the party up.<br />
| descriptiontwo1 = 0 exp<br>0 {{Clams}}<br />
| image2 = Gator Guy (happy).gif<br />
| descriptionone2 = 30% chance to do a normal attack.<br><br>30% chance to do nothing.<br><br>Otherwise, he will rought the party up.<br />
| descriptiontwo2 = 0 exp<br>0 {{Clams}}<br />
| image3 = Gator Guy (sad).gif<br />
| descriptionone3 = 25% chance to do a normal attack.<br><br>40% chance to do nothing.<br><br>Otherwise, he will rought the party up.<br />
| descriptiontwo3 = 0 exp<br>0 {{Clams}}<br />
| image4 = Gator Guy (angry).gif<br />
| descriptionone4 = 45% chance to do a normal attack.<br><br>25% chance to do nothing.<br><br>Otherwise, he will rought the party up.<br />
| descriptiontwo4 = 0 exp<br>0 {{Clams}}<br />
}}<br />
Additionally, it will '''ignore the effects of {{Observe}} during this battle'''.<br />
<br />
<br />
=== Bossman Hero fight ===<br />
Please note that this variant is exclusive to the console and gamepass edition of ''Omori''.<br><br />
This type of gator guy will ignore the effects of observe.<br><br />
6000 {{HP}} heart, 3000 {{MP}} juice, 80 attack, 65 defense, 70 speed (80 if sad or angry), and 10 luck.<br />
<br />
{{Battle infobox<br />
| imagetitle = EMOTION<br />
| title1 = BEHAVIORS<br />
| title2 = REWARDS<br />
| image1 = Gator Guy (neutral).gif<br />
| descriptionone1 = 30% chance to do a normal attack.<br><br>30% chance to do nothing.<br><br>Otherwise, he will rought the party up.<br />
| descriptiontwo1 = 0 exp<br>0 {{Clams}}<br />
| image2 = Gator Guy (happy).gif<br />
| descriptionone2 = 30% chance to do a normal attack.<br><br>30% chance to do nothing.<br><br>Otherwise, he will rought the party up.<br />
| descriptiontwo2 = 0 exp<br>0 {{Clams}}<br />
| image3 = Gator Guy (sad).gif<br />
| descriptionone3 = 25% chance to do a normal attack.<br><br>40% chance to do nothing.<br><br>Otherwise, he will rought the party up.<br />
| descriptiontwo3 = 0 exp<br>0 {{Clams}}<br />
| image4 = Gator Guy (angry).gif<br />
| descriptionone4 = 45% chance to do a normal attack.<br><br>25% chance to do nothing.<br><br>Otherwise, he will rought the party up.<br />
| descriptiontwo4 = 0 exp<br>0 {{Clams}}<br />
}}<br />
<br />
== Formulas ==<br />
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''<br />
<br />
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}<br />
<br />
'''Rough up''': [1.5 * a.atk - b.def], this attack will never hit right in the heart.<br />
== Battle Quotes ==<br />
=== Action quotes ===<br />
* Gator Guy karate chomps [target]!<br />
* Gator Guy cracks his knuckles.<br />
* Gator Guy gets rough.<br />
=== Last Resort ===<br />
*With Kel in the party:<br />
* Gator Guy: ''Who said you could leave your post? Get back to work!''<br />
* Gator Guy: ''Alright pal... You're not making it past me this time.''<br />
* Gator Guy: ''This is as far as you go! Mr. Jawsum is not gonna be happy to see you again.''<br />
* Gator Guy: ''You little troublemaker... What are you up to now?''<br />
* Gator Guy: ''What are you doing in here!? You're in breach of contract!''<br />
* Gator Guy: ''Abandoning your post again? You're in real trouble now, keh heh...''<br />
* Gator Guy: ''Aren't you tired of getting thrown out, kid!?<br />
*With Kel and Aubrey in the party:<br />
* Gator Guy: ''There's three of you now!? Wait 'til the boss gets a load of this!''<br />
* Gator Guy: ''There's two of you now!? Wait 'til the boss gets a load of this!''<br />
<br />
=== Unused ===<br />
* Gator Guy roughs up [target]!<ref>An variation for the "rough up" skill action text.</ref><br />
* Gator Guy calls for backup!<ref>Would be used for the "backup" skill that only exists on the text files, it seems it would be a "call for a friend" type of skill.</ref><br />
* Gator Guy: ''You know the drill, boys. Eighty-six 'em.''<ref>Battle text exclusive to the double Gator Guy encounter.</ref><br />
* Gator Guy: ''Hey, kid! Fork over [variable] clams and we'll let you off easy this time.''<ref name="bribe">Used on the interaction bribe interaction found on the double Gator Guy encounter, the first refers to the bribe text, the second if the player accepts the offer, the third if they decline it, and the latter if there are not enough clams.</ref><br />
* Gator Guy: ''Nice doin' business with ya.''<ref name="bribe" /ref><br />
* Gator Guy: ''Tsk, tsk... What a shame!''<ref name="bribe" /ref><br />
* Gator Guy: ''Tsk, tsk... Sorry, bud. You ain't got enough!''<ref name="bribe" /ref><br />
== Gallery ==<br />
<gallery><br />
Gator_Guy_(neutral).png<br />
Gator_Guy_(happy).png<br />
Gator_Guy_(sad).png<br />
Gator_Guy_(angry).png<br />
Gator_Guy_(damaged).png<br />
Gator_Guy_(dying).png<br />
</gallery><br />
== Trivia ==<br />
*They are referred to as "Mafia Alligator" in some files.<br />
*There are unique interactions when encountering more than one Gator Guy inside the casino, they would have a 1/9 chance of asking for a bribe between 25 and 125 clams, with two outcomes:<br />
:*If the party accepts it: They would grab the clams and run away from combat, ending the battle.<br />
:*If the player declines or don't have enough clams: They would have become enraged.<br />
However, since it's impossible to encounter more than one in the Casino area, such interaction is impossible to occur.<br />
<br />
* Originally, in the Bossman Hero fight both Gator Guys were supposed to be able to accept contracts. It is unknown why this was cut.<br />
* On the console ports of the game, their skill "Rough Up" can hit in the heart.<br />
<br />
== References ==<br />
[[Category:Enemies]]</div>Pyrohttps://omori.wiki/index.php?title=Neighbour%27s_room&diff=12933Neighbour's room2023-07-03T15:25:04Z<p>Pyro: page already exists.</p>
<hr />
<div>#REDIRECT [[Neighbor's Room]]</div>Pyrohttps://omori.wiki/index.php?title=Pluto_(enemy)&diff=12924Pluto (enemy)2023-06-13T21:21:59Z<p>Pyro: </p>
<hr />
<div>{{Enemy infobox<br />
| image = Pluto (neutral).gif<br />
| size = 150px<br />
| heart = 300<br />
| juice = 150<br />
| attack = 12<br />
| defense = 10<br />
| speed = 4<br />
| luck = 10<br />
| drops = <br />
}}<br />
<br />
{{hatnote|This article is about the optional boss Pluto. For the character, see: [[Pluto]]. For the other Pluto encounter, see: [[Pluto (Expanded)]].}}<br />
<br />
'''Pluto''', known as "???" at this point of the game, is an optional [[Enemies|enemy]] that can be fought in [[Otherworld#Otherworld Campsite|Otherworld Campsite]], the player will only be able to fight him at this state before defeating the [[Download Window]], as he will disappear after it.<br>he will always be fought alongside his [[Left Arm]] and [[Right Arm]].<br />
<br />
== Battle ==<br />
Like most enemies, he will behave differently according to his [[Battle system|emotion]]:<br />
<br />
{{Battle infobox<br />
| imagetitle = EMOTION<br />
| title1 = BEHAVIORS<br />
| title2 = REWARDS<br />
| image1 = Pluto (neutral).gif<br />
| descriptionone1 = 40% chance of doing nothing<br><br> 60% chance of doing a headbutt, doing high damage to a party member {{Observe}}<br><br> Else, he will brag, turning himself happy<br />
| descriptiontwo1 = 251 exp<br><br> 125 {{Clams}} clams<br />
| image2 = Pluto (happy).gif<br />
| descriptionone2 = 30% chance of doing nothing<br><br> Else, he will do a headbutt, doing high damage to a party member {{Observe}}<br />
| descriptiontwo2 = 250 exp<br><br> 188 {{Clams}} clams<br />
| image3 = Pluto (sad).gif<br />
| descriptionone3 = 80% chance of doing nothing<br><br> 30% chance of doing a headbutt, doing high damage to a party member {{Observe}}<br><br> Else, he will brag, turning himself happy<br />
| descriptiontwo3 = 188 exp<br><br> 94 {{Clams}} clams<br />
| image4 = Pluto (angry).gif<br />
| descriptionone4 = 30% chance of doing nothing<br><br> 80% chance of doing a headbutt, doing high damage to a party member {{Observe}}<br><br> Else, he will brag, turning himself happy<br />
| descriptiontwo4 = 375 exp<br><br> 125 {{Clams}} clams<br />
}}<br />
<br />
Additionally, he will "expand" once he reaches 50% {{HP}}, increasing his stats.<br />
<br />
== Formulas ==<br />
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''<br />
<br />
'''Headbutt''': [3 * a.atk - b.def]. {{Observe}}<br />
<br />
'''Expand''': Applies a tier 2 buff to its attack and defence while applying a tier 2 debuff on its speed, <b>this will not stack with existing buffs/debuffs</b>, as such this skill wont allow it to reach tier 3 buffs/debuffs.<ref>Happens as it was coded to add these states directly without checking what state to add based on the state it already has like usual</ref><br />
<br />
'''Brag''': Turn the user happy.<br />
== Battle quotes ==<br />
=== Actions ===<br />
* ??? bolts forward and slams [target]!<br />
* ??? strikes a pose!<br />
* ??? brags about his muscles!<br />
* ??? expands!<br />
=== During battle ===<br />
*50% {{HP}}:<br />
* ???: ''GWAH AHAHAH AHAHA!!!''<br />
* ???: ''What a splendid show of force!''<br />
=== When defeating the player ===<br />
* ???: ''Hmph... You kids fought well... but you lack training.''<br />
=== Unused ===<br />
* ??? pumps himself up!<ref>Would be used for his "expand" skill.</ref><br />
* ???: ''WOEWO EWEOWEOWEOW!!!''<ref>Would be used before a "strong attack".</ref><br />
* ???: ''Hmph... You kids fought well.''<ref name="defeat">He would say this when being defeated.</ref><br />
* ???: ''But... Huff... huff... I won't go down so easily...''<ref name="defeat" /><br />
<br />
== Gallery==<br />
<gallery><br />
Pluto (neutral).png<br />
Pluto (happy).png<br />
Pluto (sad).png<br />
Pluto (angry).png<br />
Pluto (damaged).png<br />
Pluto (dying).png<br />
</gallery><br />
<br />
== Trivia ==<br />
*Defeating him will unlock the "GWAHAHAHA" [[Achievements|achievement]].<br />
*You don't need to defeat his arms to win the battle. On a similar note, being defeated will not trigger a game over screen.<br />
* Pluto is the only enemy that has more than one "entity" in his [[Foe Facts!]] entry.<br />
* Pluto is the only enemy that has a different name depending on your progress in the story.<br />
:* Pluto originally had different bestiary text too. Trying to trigger this nowadays leads to the bestiary text overflowing, as the game tries to display both.<br />
<br />
Turns out... He's a pretty<br />
swell guy.<br />
- OMORI<br />
<br />
Love him!<br />
- KEL<br />
<br />
[[Category:Enemies]]</div>Pyrohttps://omori.wiki/index.php?title=Basil&diff=12923Basil2023-06-13T20:25:50Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Spoiler}}<br />
<br />
{{Character infobox<br />
|image=DW Basil face 01.png<br />
|size=150px<br />
|gender=male<br />
|age=Headspace - 12<br>Real World - 16<br />
|birthday=February 18<br />
|location=[[Vast_Forest#Forest_Playground|Forest Playground]]<br />
|role=Tritagonist<br />
}}<br />
<br />
''This article is about Basil as a character. For the enemy, see [[Basil (enemy)]].''<br />
<br />
'''Basil''' is a major supporting character in ''[[OMORI (game)|OMORI]]''. He serves as one of the driving forces throughout the game as the party spends most of the game looking for him after his sudden disappearance.<br />
<br />
==Profile==<br />
===Appearance===<br />
In Headspace, Basil is a medium height boy with pale skin, teal eyes, teal chin-length hair, wearing a purple, blue, and pink flower crown. He wears denim overalls with a large pocket on the chest and a white t-shirt under. He doesn't wear any shoes. <br />
<br />
In the real world, he has blond-greenish hair that he has a single pink flower tucked into. he wears a grey knitted tank-top over a white t-shirt, beige shorts, and black shoes, the same clothes that [[Sunny]] wears.<br />
<br />
===Personality===<br />
Basil is shy and socially anxious but cares deeply about his friends. He enjoys taking pictures, caring for plants, art, and reading. It is said in the game that "He will never throw away anything, no matter how worthless it is." <br />
<br />
====Headspace====<br />
Basil's headspace counterpart is rather cheery, yet shy and humble. He is quick to forgive, as can be seen by his encounter with [[Boss]] after hide-and-seek, and he is very empathetic. He is friendly, and his shyness seems to stem from having low self-esteem and putting others' needs above his own. <br />
<br />
He is incredibly sentimental, keeping memorabilia of his friends and happy memories through photos, and planting flowers that remind him of his friends, taking great care to plant flowers that he associates with his friends. His empathy stretches to his plants as well, showing a lot of worry when they're in danger of being hurt, and talking to them as he would his friends. It is noted that he avoids conflict. He doesn't learn to fight, even after his friends nag him to.<br />
<br />
====Real World====<br />
Compared to the headspace Basil, the real-world version of him is more anxious and sensitive. He is a target for bullying, typically by [[Aubrey]] and [[The Hooligans]], but during the events of the game, if the player takes the Normal Route, usually [[Kel]] and Sunny defend him from harassment. The increased anxiety he shows is most likely due to his guilt over [[Mari]]'s death.<br />
<br />
==Background==<br />
Basil was born on February 18th to unnamed parents. He lived with his grandmother since he was a toddler because his parents were "too busy." As a child, he was friends with Sunny, [[Hero]], Aubrey, Mari, and Kel. He enjoyed taking photos and kept a [[Photo Album|photo album]].<br />
<br />
After Sunny accidentally pushes Mari down the stairs, Basil suggests framing the accident as a suicide. They hang her body from a tree in Sunny's garden. After looking back into the garden, the sight of the corpse's eye traumatizes them.<br />
<br />
==Story==<br />
===Normal Route===<br />
<br />
====Day 1====<br />
<br />
====Day 2====<br />
<br />
====Day 3====<br />
<br />
===Hikikomori Route===<br />
Basil is not seen at all in the real world in the Hikikomori route due to Sunny never leaving his house. However, one of the Hikikomori endings has been theorized to imply that Basil committed suicide, as when Sunny leaves the house with his mother, the sound of sirens can be heard.<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery><br />
Boss (neutral).png|Basil as seen in the Boss sprite.<br />
BASILMEMORY.PNG|Aubrey introducing Basil to her friends.<br />
MEMORY3.png|Basil is introduced to the group by Aubrey.<br />
EveryonePiano.png|Everyone watching Sunny and Mari playing the piano.<br />
MEMORY4.PNG|Sunny and his friends watch the starry sky.<br />
EveryoneKitchen.png|The group in the kitchen.<br />
SunsetPicnic.png|The group having a picnic at sunset.<br />
Omori Origin Group.png|Omori's friends together.<br />
DW Group Hug.png|Basil and his friends having a group hug together.<br />
Cutscene_intro_sitted.gif|Basil and Sunny looking at many photos of their memories.<br />
Cutscene_intro_standing.gif|Basil and Sunny standing together.<br />
BasilChruch.png|Basil in the church (entered via Black Space)<br />
BasilCrying3.gif|Basil crying over his ongoing guilt on Mari's death.<br />
Basil something 1.png|Basil looking at a photo.<br />
Basil something 2.png|There's something behind Basil.<br />
Cutscene_bad_ending.gif|Basil committing suicide in the Neutral Ending.<br />
Basilbig2.png<br />
Basil walk.gif<br />
BASIL.png<br />
RealBasilWalk.gif<br />
</gallery><br />
<br />
===Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW_Basil_face_00.png<br />
DW_Basil_face_01.png<br />
DW_Basil_face_02.png<br />
DW_Basil_face_03.png<br />
DW_Basil_face_04.png<br />
DW_Basil_face_05.png<br />
DW_Basil_face_06.png<br />
DW_Basil_face_07.png<br />
DW_Basil_face_09.png<br />
DW_Basil_face_10.png<br />
DW_Basil_face_11.png<br />
</gallery><br />
<br />
=====Black Space=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW Basil (Faceless).png<br />
DW Basil (Something).png<br />
STRANGER.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RW_Basil_face_12.png<br />
RW_Basil_face_16.png<br />
RW_Basil_face_17.png<br />
RW_Basil_face_18.png<br />
RW_Basil_face_19.png<br />
RW_Basil_face_20.png<br />
RW_Basil_face_21.png<br />
RW_Basil_face_22.png<br />
RW_Basil_face_23.png<br />
RW_Basil_face_24.png<br />
RW_Basil_face_25.png<br />
RW_Basil_face_26.png<br />
RW_Basil_face_27.png<br />
RW_Basil_face_28.png<br />
RW_Basil_face_29.png<br />
RW_Basil_face_30.png<br />
RW_Basil_face_31.png<br />
RW_Basil_face_32.png<br />
RW_Basil_face_33.png<br />
RW_Basil_face_34.png<br />
RW_Basil_face_35.png<br />
RW_Basil_face_36.png<br />
RW_Basil_face_37.png<br />
RW_Basil_face_38.png<br />
RW_Basil_face_39.png<br />
RW_Basil_face_40.png<br />
RW_Basil_face_41.png<br />
RW_Basil_face_42.png<br />
RW_Basil_face_43.png<br />
</gallery><br />
<br />
===Photo Album===<br />
=====Headspace=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 02.png<br />
DW ALBUM 07.png<br />
DW ALBUM 09.png<br />
DW ALBUM 12.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png<br />
FA ALBUM 03.png<br />
FA ALBUM 11.png<br />
FA ALBUM 12.png<br />
FA ALBUM 13.png<br />
FA ALBUM 17.png<br />
FA ALBUM 44.png<br />
</gallery><br />
<br />
===Boss===<br />
<gallery spacing="small" position="center" widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Basil Something (Boss).png<br />
Basil Something (Boss) Hurt.png<br />
File:Stranger (Boss).png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Omori Doodles.png<br />
OMORI GROUPARTWORKCOLOR.png<br />
OMORI GROUPARTWORKCOLOR2.png<br />
OMORI 1 MONTH ARTWORK.png<br />
OMORI_Fight_Sketch.png<br />
BasilAndAubrey.jpg<br />
OmoriPoster.png<br />
Art_Basil_pokemons.png<br />
OmoriBasilSketch.png<br />
Faraway Town Citizens Concept.png<br />
BasilDoodle.jpg<br />
OMOCAT OMORI BASIL.png<br />
Trailer_Basil.png<br />
OMOCAT BASILSKETCH.png<br />
Omori Birthdays.png<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Chibi Stickers.png<br />
Omori Headspace Main.png<br />
BasilBday23.jpg<br />
OmoBDay23.png<br />
</gallery><br />
<br />
== Trivia ==<br />
* At one point in development, Basil's grandmother had a gun. Omocat tried to justify it by turning her into a hunter, but ultimately it was cut for "being too silly".<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1638</ref><br />
:* Most of this can still be experienced in the 2019 build, where Basil commits suicide by gun, rather than his scissors.<ref>https://docs.google.com/document/d/1yhTRKsQLgkKLZqAscm-_AoiMQZAky_M6FlPtrttSvbg/edit#heading=h.5x3duksu2a7o</ref><br />
* Omocat reveals that Basil has changed the most since his inception.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=2024</ref><br />
:* At first he was a sweet and well put-together, like Mari. Later he became an very angsty boy named Rowan, who resembled Aubrey. In the end, Basil took from both iteration's personalities and became his own interesting character.<br />
* Basil was supposed to be playable at the end of the [[Routes|neutral route]]. This was cut due to time constraints but later reintroduced as console content.<ref>https://twitter.com/drawfest_pixiv/status/1668566208382394368?cxt=HHwWgIDT7YiI-KcuAAAA</ref><br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Basil&diff=12922Basil2023-06-13T20:23:43Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Spoiler}}<br />
<br />
{{Character infobox<br />
|image=DW Basil face 01.png<br />
|size=150px<br />
|gender=male<br />
|age=Headspace - 12<br>Real World - 16<br />
|birthday=February 18<br />
|location=[[Vast_Forest#Forest_Playground|Forest Playground]]<br />
|role=Tritagonist<br />
}}<br />
<br />
''This article is about Basil as a character. For the enemy, see [[Basil (enemy)]].''<br />
<br />
'''Basil''' is a major supporting character in ''[[OMORI (game)|OMORI]]''. He serves as one of the driving forces throughout the game as the party spends most of the game looking for him after his sudden disappearance.<br />
<br />
==Profile==<br />
===Appearance===<br />
In Headspace, Basil is a medium height boy with pale skin, teal eyes, teal chin-length hair, wearing a purple, blue, and pink flower crown. He wears denim overalls with a large pocket on the chest and a white t-shirt under. He doesn't wear any shoes. <br />
<br />
In the real world, he has blond-greenish hair that he has a single pink flower tucked into. he wears a grey knitted tank-top over a white t-shirt, beige shorts, and black shoes, the same clothes that [[Sunny]] wears.<br />
<br />
===Personality===<br />
Basil is shy and socially anxious but cares deeply about his friends. He enjoys taking pictures, caring for plants, art, and reading. It is said in the game that "He will never throw away anything, no matter how worthless it is." <br />
<br />
====Headspace====<br />
Basil's headspace counterpart is rather cheery, yet shy and humble. He is quick to forgive, as can be seen by his encounter with [[Boss]] after hide-and-seek, and he is very empathetic. He is friendly, and his shyness seems to stem from having low self-esteem and putting others' needs above his own. <br />
<br />
He is incredibly sentimental, keeping memorabilia of his friends and happy memories through photos, and planting flowers that remind him of his friends, taking great care to plant flowers that he associates with his friends. His empathy stretches to his plants as well, showing a lot of worry when they're in danger of being hurt, and talking to them as he would his friends. It is noted that he avoids conflict. He doesn't learn to fight, even after his friends nag him to.<br />
<br />
====Real World====<br />
Compared to the headspace Basil, the real-world version of him is more anxious and sensitive. He is a target for bullying, typically by [[Aubrey]] and [[The Hooligans]], but during the events of the game, if the player takes the Normal Route, usually [[Kel]] and Sunny defend him from harassment. The increased anxiety he shows is most likely due to his guilt over [[Mari]]'s death.<br />
<br />
==Background==<br />
Basil was born on February 18th to unnamed parents. He lived with his grandmother since he was a toddler because his parents were "too busy." As a child, he was friends with Sunny, [[Hero]], Aubrey, Mari, and Kel. He enjoyed taking photos and kept a [[Photo Album|photo album]].<br />
<br />
After Sunny accidentally pushes Mari down the stairs, Basil suggests framing the accident as a suicide. They hang her body from a tree in Sunny's garden. After looking back into the garden, the sight of the corpse's eye traumatizes them.<br />
<br />
==Story==<br />
===Normal Route===<br />
<br />
====Day 1====<br />
<br />
====Day 2====<br />
<br />
====Day 3====<br />
<br />
===Hikikomori Route===<br />
Basil is not seen at all in the real world in the Hikikomori route due to Sunny never leaving his house. However, one of the Hikikomori endings has been theorized to imply that Basil committed suicide, as when Sunny leaves the house with his mother, the sound of sirens can be heard.<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery><br />
Boss (neutral).png|Basil as seen in the Boss sprite.<br />
BASILMEMORY.PNG|Aubrey introducing Basil to her friends.<br />
MEMORY3.png|Basil is introduced to the group by Aubrey.<br />
EveryonePiano.png|Everyone watching Sunny and Mari playing the piano.<br />
MEMORY4.PNG|Sunny and his friends watch the starry sky.<br />
EveryoneKitchen.png|The group in the kitchen.<br />
SunsetPicnic.png|The group having a picnic at sunset.<br />
Omori Origin Group.png|Omori's friends together.<br />
DW Group Hug.png|Basil and his friends having a group hug together.<br />
Cutscene_intro_sitted.gif|Basil and Sunny looking at many photos of their memories.<br />
Cutscene_intro_standing.gif|Basil and Sunny standing together.<br />
BasilChruch.png|Basil in the church (entered via Black Space)<br />
BasilCrying3.gif|Basil crying over his ongoing guilt on Mari's death.<br />
Basil something 1.png|Basil looking at a photo.<br />
Basil something 2.png|There's something behind Basil.<br />
Cutscene_bad_ending.gif|Basil committing suicide in the Neutral Ending.<br />
Basilbig2.png<br />
Basil walk.gif<br />
BASIL.png<br />
RealBasilWalk.gif<br />
</gallery><br />
<br />
===Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW_Basil_face_00.png<br />
DW_Basil_face_01.png<br />
DW_Basil_face_02.png<br />
DW_Basil_face_03.png<br />
DW_Basil_face_04.png<br />
DW_Basil_face_05.png<br />
DW_Basil_face_06.png<br />
DW_Basil_face_07.png<br />
DW_Basil_face_09.png<br />
DW_Basil_face_10.png<br />
DW_Basil_face_11.png<br />
</gallery><br />
<br />
=====Black Space=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW Basil (Faceless).png<br />
DW Basil (Something).png<br />
STRANGER.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RW_Basil_face_12.png<br />
RW_Basil_face_16.png<br />
RW_Basil_face_17.png<br />
RW_Basil_face_18.png<br />
RW_Basil_face_19.png<br />
RW_Basil_face_20.png<br />
RW_Basil_face_21.png<br />
RW_Basil_face_22.png<br />
RW_Basil_face_23.png<br />
RW_Basil_face_24.png<br />
RW_Basil_face_25.png<br />
RW_Basil_face_26.png<br />
RW_Basil_face_27.png<br />
RW_Basil_face_28.png<br />
RW_Basil_face_29.png<br />
RW_Basil_face_30.png<br />
RW_Basil_face_31.png<br />
RW_Basil_face_32.png<br />
RW_Basil_face_33.png<br />
RW_Basil_face_34.png<br />
RW_Basil_face_35.png<br />
RW_Basil_face_36.png<br />
RW_Basil_face_37.png<br />
RW_Basil_face_38.png<br />
RW_Basil_face_39.png<br />
RW_Basil_face_40.png<br />
RW_Basil_face_41.png<br />
RW_Basil_face_42.png<br />
RW_Basil_face_43.png<br />
</gallery><br />
<br />
===Photo Album===<br />
=====Headspace=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 02.png<br />
DW ALBUM 07.png<br />
DW ALBUM 09.png<br />
DW ALBUM 12.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png<br />
FA ALBUM 03.png<br />
FA ALBUM 11.png<br />
FA ALBUM 12.png<br />
FA ALBUM 13.png<br />
FA ALBUM 17.png<br />
FA ALBUM 44.png<br />
</gallery><br />
<br />
===Boss===<br />
<gallery spacing="small" position="center" widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Basil Something (Boss).png<br />
Basil Something (Boss) Hurt.png<br />
File:Stranger (Boss).png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Omori Doodles.png<br />
OMORI GROUPARTWORKCOLOR.png<br />
OMORI GROUPARTWORKCOLOR2.png<br />
OMORI 1 MONTH ARTWORK.png<br />
OMORI_Fight_Sketch.png<br />
BasilAndAubrey.jpg<br />
OmoriPoster.png<br />
Art_Basil_pokemons.png<br />
OmoriBasilSketch.png<br />
Faraway Town Citizens Concept.png<br />
BasilDoodle.jpg<br />
OMOCAT OMORI BASIL.png<br />
Trailer_Basil.png<br />
OMOCAT BASILSKETCH.png<br />
Omori Birthdays.png<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Chibi Stickers.png<br />
Omori Headspace Main.png<br />
BasilBday23.jpg<br />
OmoBDay23.png<br />
</gallery><br />
<br />
== Trivia ==<br />
* At one point in development, Basil's grandmother had a gun. Omocat tried to justify it by turning her into a hunter, but ultimately it was cut for "being too silly".<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1638</ref><br />
:* Most of this can still be experienced in the 2019 build, where Basil commits suicide by gun, rather than his scissors.<ref>https://docs.google.com/document/d/1yhTRKsQLgkKLZqAscm-_AoiMQZAky_M6FlPtrttSvbg/edit#heading=h.5x3duksu2a7o</ref><br />
* Omocat reveals that Basil has changed the most since his inception.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=2024</ref><br />
:* At first he was a sweet and well put-together, like Mari. Later he became an very angsty boy named Rowan, who resembled Aubrey. In the end, Basil took from both iteration's personalities and became his own interesting character.<br />
* Basil was supposed to be playable at the end of the [[Routes|neutral route]]. This was cut due to time constraints.<ref>https://twitter.com/drawfest_pixiv/status/1668566208382394368?cxt=HHwWgIDT7YiI-KcuAAAA</ref><br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Basil&diff=12921Basil2023-06-13T20:22:35Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Spoiler}}<br />
<br />
{{Character infobox<br />
|image=DW Basil face 01.png<br />
|size=150px<br />
|gender=male<br />
|age=Headspace - 12<br>Real World - 16<br />
|birthday=February 18<br />
|location=[[Vast_Forest#Forest_Playground|Forest Playground]]<br />
|role=Tritagonist<br />
}}<br />
<br />
''This article is about Basil as a character. For the enemy, see [[Basil (enemy)]].''<br />
<br />
'''Basil''' is a major supporting character in ''[[OMORI (game)|OMORI]]''. He serves as one of the driving forces throughout the game as the party spends most of the game looking for him after his sudden disappearance.<br />
<br />
==Profile==<br />
===Appearance===<br />
In Headspace, Basil is a medium height boy with pale skin, teal eyes, teal chin-length hair, wearing a purple, blue, and pink flower crown. He wears denim overalls with a large pocket on the chest and a white t-shirt under. He doesn't wear any shoes. <br />
<br />
In the real world, he has blond-greenish hair that he has a single pink flower tucked into. he wears a grey knitted tank-top over a white t-shirt, beige shorts, and black shoes, the same clothes that [[Sunny]] wears.<br />
<br />
===Personality===<br />
Basil is shy and socially anxious but cares deeply about his friends. He enjoys taking pictures, caring for plants, art, and reading. It is said in the game that "He will never throw away anything, no matter how worthless it is." <br />
<br />
====Headspace====<br />
Basil's headspace counterpart is rather cheery, yet shy and humble. He is quick to forgive, as can be seen by his encounter with [[Boss]] after hide-and-seek, and he is very empathetic. He is friendly, and his shyness seems to stem from having low self-esteem and putting others' needs above his own. <br />
<br />
He is incredibly sentimental, keeping memorabilia of his friends and happy memories through photos, and planting flowers that remind him of his friends, taking great care to plant flowers that he associates with his friends. His empathy stretches to his plants as well, showing a lot of worry when they're in danger of being hurt, and talking to them as he would his friends. It is noted that he avoids conflict. He doesn't learn to fight, even after his friends nag him to.<br />
<br />
====Real World====<br />
Compared to the headspace Basil, the real-world version of him is more anxious and sensitive. He is a target for bullying, typically by [[Aubrey]] and [[The Hooligans]], but during the events of the game, if the player takes the Normal Route, usually [[Kel]] and Sunny defend him from harassment. The increased anxiety he shows is most likely due to his guilt over [[Mari]]'s death.<br />
<br />
==Background==<br />
Basil was born on February 18th to unnamed parents. He lived with his grandmother since he was a toddler because his parents were "too busy." As a child, he was friends with Sunny, [[Hero]], Aubrey, Mari, and Kel. He enjoyed taking photos and kept a [[Photo Album|photo album]].<br />
<br />
After Sunny accidentally pushes Mari down the stairs, Basil suggests framing the accident as a suicide. They hang her body from a tree in Sunny's garden. After looking back into the garden, the sight of the corpse's eye traumatizes them.<br />
<br />
==Story==<br />
===Normal Route===<br />
<br />
====Day 1====<br />
<br />
====Day 2====<br />
<br />
====Day 3====<br />
<br />
===Hikikomori Route===<br />
Basil is not seen at all in the real world in the Hikikomori route due to Sunny never leaving his house. However, one of the Hikikomori endings has been theorized to imply that Basil committed suicide, as when Sunny leaves the house with his mother, the sound of sirens can be heard.<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery><br />
Boss (neutral).png|Basil as seen in the Boss sprite.<br />
BASILMEMORY.PNG|Aubrey introducing Basil to her friends.<br />
MEMORY3.png|Basil is introduced to the group by Aubrey.<br />
EveryonePiano.png|Everyone watching Sunny and Mari playing the piano.<br />
MEMORY4.PNG|Sunny and his friends watch the starry sky.<br />
EveryoneKitchen.png|The group in the kitchen.<br />
SunsetPicnic.png|The group having a picnic at sunset.<br />
Omori Origin Group.png|Omori's friends together.<br />
DW Group Hug.png|Basil and his friends having a group hug together.<br />
Cutscene_intro_sitted.gif|Basil and Sunny looking at many photos of their memories.<br />
Cutscene_intro_standing.gif|Basil and Sunny standing together.<br />
BasilChruch.png|Basil in the church (entered via Black Space)<br />
BasilCrying3.gif|Basil crying over his ongoing guilt on Mari's death.<br />
Basil something 1.png|Basil looking at a photo.<br />
Basil something 2.png|There's something behind Basil.<br />
Cutscene_bad_ending.gif|Basil committing suicide in the Neutral Ending.<br />
Basilbig2.png<br />
Basil walk.gif<br />
BASIL.png<br />
RealBasilWalk.gif<br />
</gallery><br />
<br />
===Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW_Basil_face_00.png<br />
DW_Basil_face_01.png<br />
DW_Basil_face_02.png<br />
DW_Basil_face_03.png<br />
DW_Basil_face_04.png<br />
DW_Basil_face_05.png<br />
DW_Basil_face_06.png<br />
DW_Basil_face_07.png<br />
DW_Basil_face_09.png<br />
DW_Basil_face_10.png<br />
DW_Basil_face_11.png<br />
</gallery><br />
<br />
=====Black Space=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW Basil (Faceless).png<br />
DW Basil (Something).png<br />
STRANGER.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RW_Basil_face_12.png<br />
RW_Basil_face_16.png<br />
RW_Basil_face_17.png<br />
RW_Basil_face_18.png<br />
RW_Basil_face_19.png<br />
RW_Basil_face_20.png<br />
RW_Basil_face_21.png<br />
RW_Basil_face_22.png<br />
RW_Basil_face_23.png<br />
RW_Basil_face_24.png<br />
RW_Basil_face_25.png<br />
RW_Basil_face_26.png<br />
RW_Basil_face_27.png<br />
RW_Basil_face_28.png<br />
RW_Basil_face_29.png<br />
RW_Basil_face_30.png<br />
RW_Basil_face_31.png<br />
RW_Basil_face_32.png<br />
RW_Basil_face_33.png<br />
RW_Basil_face_34.png<br />
RW_Basil_face_35.png<br />
RW_Basil_face_36.png<br />
RW_Basil_face_37.png<br />
RW_Basil_face_38.png<br />
RW_Basil_face_39.png<br />
RW_Basil_face_40.png<br />
RW_Basil_face_41.png<br />
RW_Basil_face_42.png<br />
RW_Basil_face_43.png<br />
</gallery><br />
<br />
===Photo Album===<br />
=====Headspace=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 02.png<br />
DW ALBUM 07.png<br />
DW ALBUM 09.png<br />
DW ALBUM 12.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png<br />
FA ALBUM 03.png<br />
FA ALBUM 11.png<br />
FA ALBUM 12.png<br />
FA ALBUM 13.png<br />
FA ALBUM 17.png<br />
FA ALBUM 44.png<br />
</gallery><br />
<br />
===Boss===<br />
<gallery spacing="small" position="center" widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Basil Something (Boss).png<br />
Basil Something (Boss) Hurt.png<br />
File:Stranger (Boss).png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Omori Doodles.png<br />
OMORI GROUPARTWORKCOLOR.png<br />
OMORI GROUPARTWORKCOLOR2.png<br />
OMORI 1 MONTH ARTWORK.png<br />
OMORI_Fight_Sketch.png<br />
BasilAndAubrey.jpg<br />
OmoriPoster.png<br />
Art_Basil_pokemons.png<br />
OmoriBasilSketch.png<br />
Faraway Town Citizens Concept.png<br />
BasilDoodle.jpg<br />
OMOCAT OMORI BASIL.png<br />
Trailer_Basil.png<br />
OMOCAT BASILSKETCH.png<br />
Omori Birthdays.png<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Chibi Stickers.png<br />
Omori Headspace Main.png<br />
BasilBday23.jpg<br />
OmoBDay23.png<br />
</gallery><br />
<br />
== Trivia ==<br />
* At one point in development, Basil's grandmother had a gun. Omocat tried to justify it by turning her into a hunter, but ultimately it was cut for "being too silly".<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1638</ref><br />
:* Most of this can still be experienced in the 2019 build, where Basil commits suicide by gun, rather than his scissors.<ref>https://docs.google.com/document/d/1yhTRKsQLgkKLZqAscm-_AoiMQZAky_M6FlPtrttSvbg/edit#heading=h.5x3duksu2a7o</ref><br />
* Omocat reveals that Basil has changed the most since his inception.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=2024</ref><br />
:* At first he was a sweet and well put-together, like Mari. Later he became an very angsty boy named Rowan, who resembled Aubrey. In the end, Basil took from both iteration's personalities and became his own interesting character.<br />
* Basil was supposed to be playable at the end of the neutral route. This was cut due to time constraints.<ref>https://twitter.com/drawfest_pixiv/status/1668566208382394368?cxt=HHwWgIDT7YiI-KcuAAAA</ref><br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Sweetheart_(enemy)&diff=12920Sweetheart (enemy)2023-06-10T08:23:56Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{hatnote|This article is about Sweetheart as an enemy. For the character, see: [[Sweetheart]].}}<br />
<br />
'''Sweetheart''' is a boss [[Enemies|enemy]] fought at the end of day two, opening the way to the [[Lost Library]] afterward, she appears several times throughout the story after it and drives a big part of the [[Headspace|Dreamworld]] plot from the prologue to the very end inside [[Humphrey]] by being the direct or indirect cause of many of the problems [[Omori]] and his friends need to solve, she also has a soft spot for [[Hero]], as stated in her [[Foe Facts!]].<br />
<br />
She can be fought twice, once during the story and later on the [[Boss Rush]].<br />
== Battle ==<br />
Like stated before, she can be fought twice, whatever the only difference is her stats and rewards, which are as stated:<br />
*First encounter: 3300 {{HP}} heart, 1650 {{MP}} juice, 30 attack, 25 defense, 40 speed and 10 luck (rewards with 5800 exp and 1376 {{Clams}} clams).<br />
*Boss Rush: 7600 {{HP}} heart, 3800 {{MP}} juice, 90 attack, 70 defense, 130 speed and 20 luck (does not give rewards).<br />
Like most enemies, she will act differently according to her [[Battle system|emotion]]:<br />
<br />
{{Battle infobox<br />
| imagetitle = EMOTION<br />
| title1 = BEHAVIORS<br />
| image1 = Sweetheart_(neutral).gif<br />
| descriptionone1 = 40% chance of doing a normal attack. {{Observe}}<br><br> 30% chance of telling a sharp insult, dealing damage, and turning all the party members angry.<br><br> 35% chance to swing her mace, dealing high damage to all party members. {{Observe}}<br><br> Else, she will brag, turning herself happy. <br />
| image2 = Sweetheart_(happy).gif<br />
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}<br><br> 45% chance of telling a sharp insult, dealing damage, and turning all the party members angry.<br><br> Else, she will swing her mace, dealing high damage to all party members. {{Observe}}<br />
| image3 = Sweetheart_(sad).gif<br />
| descriptionone3 = 35% chance of doing a normal attack. {{Observe}}<br><br> 20% chance of telling a sharp insult, dealing damage, and turning all the party members angry.<br><br> 30% chance to swing her mace, dealing high damage to all party members. {{Observe}}<br><br> Else, she will brag, turning herself happy.<br />
| image4 = Sweetheart_(angry).gif<br />
| descriptionone4 = 50% chance of doing a normal attack. {{Observe}}<br><br> 30% chance of telling a sharp insult, dealing damage, and turning all the party members angry.<br><br> 70% chance to swing her mace, dealing high damage to all party members. {{Observe}}<br><br> Else, she will brag, turning herself happy.<br />
| image5 = Sweetheart_(ecstatic).gif<br />
| descriptionone5 = 45% chance of doing a normal attack. {{Observe}}<br><br> 45% chance of telling a sharp insult, dealing damage, and turning all the party members angry.<br><br> Else, she will swing her mace, dealing high damage to all party members. {{Observe}}<br />
| image6 = Sweetheart_(manic).gif<br />
| descriptionone6 = 45% chance of doing a normal attack. {{Observe}}<br><br> 45% chance of telling a sharp insult, dealing damage, and turning all the party members angry.<br><br> Else, she will swing her mace, dealing high damage to all party members. {{Observe}}<br />
}}<br />
<br />
Additionally, she will lock her emotions three times during the fight:<br />
*At 80% {{HP}} she will become '''happy'''.<br />
*At 50% {{HP}} she will become '''ecstatic'''.<br />
*At 30% {{HP}} she will become '''manic'''.<br />
Sweetheart also has a 90% hit rate instead of 95% like other enemies, and on the first encounter, her base luck goes up to 30 when ecstatic and manic.<br />
== Formulas ==<br />
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''<br />
<br />
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}<br />
<br />
'''Sharp insult''': [a.atk] to all party members, it will never hit right in the heart and its variation is only 10%, it will also turn the party angry.<br />
<br />
'''Swing mace''': [2.5 * a.atk - b.def], affects all the party. {{Observe}}<br />
<br />
'''Brag''': Turn the user happy.<br />
<br />
== Battle Quotes ==<br />
=== Action quotes ===<br />
* Sweetheart slaps [target].<br />
* Sweetheart insults everyone!<br />
* Sweetheart orders a servant to bring her a snack.<br />
* Sweetheart swings her mace!<br />
* Sweetheart boasts about one of her many, many talents!<br />
<br />
=== Reacting to player actions ===<br />
*If Hero uses "charm", "smile", "captivate" or "mesmerize" skills:<br />
* Sweetheart: ''OH HERO! MY HERO!!''<br />
* Sweetheart: ''YOUR SMILE CHARMS MY HEART!''<br />
* Sweetheart: ''I WILL MAKE IT MINE!!''<br />
*Someone eats a [[Donut|donut]]:<br />
* Sweetheart: ''How dare you eat a donut in my presence!''<br />
<br />
=== During battle ===<br />
*Transition to happy locked:<br />
* Sweetheart: ''It's pointless, you fools! You cannot dampen my positive energy!''<br />
*65% {{HP}}:<br />
* Sweetheart: ''You dare raise your fists at me!?'' <br />
* Sweetheart: ''Fools! You should be grovelling on your knees!'' <br />
*Transition to ecstatic:<br />
* Sweetheart: ''Oho! My beauty and grace is boundless and everlasting...''<br />
* Sweetheart: ''It's a shame that you won't be able to enjoy it for much longer!''<br />
*Transition to manic:<br />
* Sweetheart: ''I see you are still standing.''<br />
* Sweetheart: ''Cockroaches are resilient, I suppose!'' <br />
* Sweetheart: ''OHOHOH OHOHOHO!''<br />
<br />
=== When defeated ===<br />
* Sweetheart: ''No... Is this... What they call defeat?''<br />
* Sweetheart: ''I cannot accept this... I will not accept this!''<br />
* Sweetheart: ''You're all nothing but a bunch of lowly peasants!<br />
<br />
=== When defeating the player ===<br />
* Sweetheart: ''OHOHOH OHOHOHO!''<br />
* Sweetheart: ''This was child's play! You're all nothing but a bunch of lowly peasants!''<br />
* Sweetheart: ''To the dungeon with you!''<br />
<br />
=== Unused ===<br />
* Sweetheart swings her mace with fervor!<ref>Her "swing mace" skill has this variation of action text.</ref><br />
* Sweetheart orders a servant to bring her a snack!<ref>For what seems to be an unexisting self healing skill.</ref><br />
<br />
== Gallery ==<br />
<gallery><br />
Sweetheart_(Neutral).png<br />
Sweetheart_(Happy).png<br />
Sweetheart_(Sad).png<br />
Sweetheart_(Angry).png<br />
Sweetheart_(Ecstatic).png<br />
Sweetheart_(Manic).png<br />
Sweetheart_(Injured).png<br />
Sweetheart_(Defeated).png<br />
</gallery><br />
<br />
== Trivia ==<br />
*Her unique ecstatic and manic states follow slightly different rules compared to [[Omori|Omori's]] emotions, this can be seen better on the battle system page.<br />
*When Hero uses any charm type skill, in addition to the dialogue shown above, Hero will also be healed 100 heart.<br />
<br />
* Omocat revealed that Sweetheart was once an optional boss, but became mandatory since her boss theme was "too good"<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=2362</ref><br />
<br />
== References ==<br />
<br />
[[Category: Enemies]]</div>Pyrohttps://omori.wiki/index.php?title=Basil&diff=12919Basil2023-06-10T08:18:49Z<p>Pyro: </p>
<hr />
<div>{{Spoiler}}<br />
<br />
{{Character infobox<br />
|image=DW Basil face 01.png<br />
|size=150px<br />
|gender=male<br />
|age=Headspace - 12<br>Real World - 16<br />
|birthday=February 18<br />
|location=[[Vast_Forest#Forest_Playground|Forest Playground]]<br />
|role=Tritagonist<br />
}}<br />
<br />
''This article is about Basil as a character. For the enemy, see [[Basil (enemy)]].''<br />
<br />
'''Basil''' is a major supporting character in ''[[OMORI (game)|OMORI]]''. He serves as one of the driving forces throughout the game as the party spends most of the game looking for him after his sudden disappearance.<br />
<br />
==Profile==<br />
===Appearance===<br />
In Headspace, Basil is a medium height boy with pale skin, teal eyes, teal chin-length hair, wearing a purple, blue, and pink flower crown. He wears denim overalls with a large pocket on the chest and a white t-shirt under. He doesn't wear any shoes. <br />
<br />
In the real world, he has blond-greenish hair that he has a single pink flower tucked into. he wears a grey knitted tank-top over a white t-shirt, beige shorts, and black shoes, the same clothes that [[Sunny]] wears.<br />
<br />
===Personality===<br />
Basil is shy and socially anxious but cares deeply about his friends. He enjoys taking pictures, caring for plants, art, and reading. It is said in the game that "He will never throw away anything, no matter how worthless it is." <br />
<br />
====Headspace====<br />
Basil's headspace counterpart is rather cheery, yet shy and humble. He is quick to forgive, as can be seen by his encounter with [[Boss]] after hide-and-seek, and he is very empathetic. He is friendly, and his shyness seems to stem from having low self-esteem and putting others' needs above his own. <br />
<br />
He is incredibly sentimental, keeping memorabilia of his friends and happy memories through photos, and planting flowers that remind him of his friends, taking great care to plant flowers that he associates with his friends. His empathy stretches to his plants as well, showing a lot of worry when they're in danger of being hurt, and talking to them as he would his friends. It is noted that he avoids conflict. He doesn't learn to fight, even after his friends nag him to.<br />
<br />
====Real World====<br />
Compared to the headspace Basil, the real-world version of him is more anxious and sensitive. He is a target for bullying, typically by [[Aubrey]] and [[The Hooligans]], but during the events of the game, if the player takes the Normal Route, usually [[Kel]] and Sunny defend him from harassment. The increased anxiety he shows is most likely due to his guilt over [[Mari]]'s death.<br />
<br />
==Background==<br />
Basil was born on February 18th to unnamed parents. He lived with his grandmother since he was a toddler because his parents were "too busy." As a child, he was friends with Sunny, [[Hero]], Aubrey, Mari, and Kel. He enjoyed taking photos and kept a [[Photo Album|photo album]].<br />
<br />
After Sunny accidentally pushes Mari down the stairs, Basil suggests framing the accident as a suicide. They hang her body from a tree in Sunny's garden. After looking back into the garden, the sight of the corpse's eye traumatizes them.<br />
<br />
==Story==<br />
===Normal Route===<br />
<br />
====Day 1====<br />
<br />
====Day 2====<br />
<br />
====Day 3====<br />
<br />
===Hikikomori Route===<br />
Basil is not seen at all in the real world in the Hikikomori route due to Sunny never leaving his house. However, one of the Hikikomori endings has been theorized to imply that Basil committed suicide, as when Sunny leaves the house with his mother, the sound of sirens can be heard.<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery><br />
Boss (neutral).png|Basil as seen in the Boss sprite.<br />
BASILMEMORY.PNG|Aubrey introducing Basil to her friends.<br />
MEMORY3.png|Basil is introduced to the group by Aubrey.<br />
EveryonePiano.png|Everyone watching Sunny and Mari playing the piano.<br />
MEMORY4.PNG|Sunny and his friends watch the starry sky.<br />
EveryoneKitchen.png|The group in the kitchen.<br />
SunsetPicnic.png|The group having a picnic at sunset.<br />
Omori Origin Group.png|Omori's friends together.<br />
DW Group Hug.png|Basil and his friends having a group hug together.<br />
Cutscene_intro_sitted.gif|Basil and Sunny looking at many photos of their memories.<br />
Cutscene_intro_standing.gif|Basil and Sunny standing together.<br />
BasilChruch.png|Basil in the church (entered via Black Space)<br />
BasilCrying3.gif|Basil crying over his ongoing guilt on Mari's death.<br />
Basil something 1.png|Basil looking at a photo.<br />
Basil something 2.png|There's something behind Basil.<br />
Cutscene_bad_ending.gif|Basil committing suicide in the Neutral Ending.<br />
Basilbig2.png<br />
Basil walk.gif<br />
BASIL.png<br />
RealBasilWalk.gif<br />
</gallery><br />
<br />
===Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW_Basil_face_00.png<br />
DW_Basil_face_01.png<br />
DW_Basil_face_02.png<br />
DW_Basil_face_03.png<br />
DW_Basil_face_04.png<br />
DW_Basil_face_05.png<br />
DW_Basil_face_06.png<br />
DW_Basil_face_07.png<br />
DW_Basil_face_09.png<br />
DW_Basil_face_10.png<br />
DW_Basil_face_11.png<br />
</gallery><br />
<br />
=====Black Space=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW Basil (Faceless).png<br />
DW Basil (Something).png<br />
STRANGER.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RW_Basil_face_12.png<br />
RW_Basil_face_16.png<br />
RW_Basil_face_17.png<br />
RW_Basil_face_18.png<br />
RW_Basil_face_19.png<br />
RW_Basil_face_20.png<br />
RW_Basil_face_21.png<br />
RW_Basil_face_22.png<br />
RW_Basil_face_23.png<br />
RW_Basil_face_24.png<br />
RW_Basil_face_25.png<br />
RW_Basil_face_26.png<br />
RW_Basil_face_27.png<br />
RW_Basil_face_28.png<br />
RW_Basil_face_29.png<br />
RW_Basil_face_30.png<br />
RW_Basil_face_31.png<br />
RW_Basil_face_32.png<br />
RW_Basil_face_33.png<br />
RW_Basil_face_34.png<br />
RW_Basil_face_35.png<br />
RW_Basil_face_36.png<br />
RW_Basil_face_37.png<br />
RW_Basil_face_38.png<br />
RW_Basil_face_39.png<br />
RW_Basil_face_40.png<br />
RW_Basil_face_41.png<br />
RW_Basil_face_42.png<br />
RW_Basil_face_43.png<br />
</gallery><br />
<br />
===Photo Album===<br />
=====Headspace=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 02.png<br />
DW ALBUM 07.png<br />
DW ALBUM 09.png<br />
DW ALBUM 12.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png<br />
FA ALBUM 03.png<br />
FA ALBUM 11.png<br />
FA ALBUM 12.png<br />
FA ALBUM 13.png<br />
FA ALBUM 17.png<br />
FA ALBUM 44.png<br />
</gallery><br />
<br />
===Boss===<br />
<gallery spacing="small" position="center" widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Basil Something (Boss).png<br />
Basil Something (Boss) Hurt.png<br />
File:Stranger (Boss).png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Omori Doodles.png<br />
OMORI GROUPARTWORKCOLOR.png<br />
OMORI GROUPARTWORKCOLOR2.png<br />
OMORI 1 MONTH ARTWORK.png<br />
OMORI_Fight_Sketch.png<br />
BasilAndAubrey.jpg<br />
OmoriPoster.png<br />
Art_Basil_pokemons.png<br />
OmoriBasilSketch.png<br />
Faraway Town Citizens Concept.png<br />
BasilDoodle.jpg<br />
OMOCAT OMORI BASIL.png<br />
Trailer_Basil.png<br />
OMOCAT BASILSKETCH.png<br />
Omori Birthdays.png<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Chibi Stickers.png<br />
Omori Headspace Main.png<br />
BasilBday23.jpg<br />
OmoBDay23.png<br />
</gallery><br />
<br />
== Trivia ==<br />
* At one point, Basil's grandmother had a gun. Omocat tried to justify it by turning her into a hunter, but ultimately it was cut for "being too silly".<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1638</ref><br />
:* Most of this can still be experienced in the 2019 build, where Basil commits suicide by gun, rather than his scissors.<ref>https://docs.google.com/document/d/1yhTRKsQLgkKLZqAscm-_AoiMQZAky_M6FlPtrttSvbg/edit#heading=h.5x3duksu2a7o</ref><br />
* Omocat reveals that Basil has changed the most since his inception.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=2024</ref><br />
:* At first he was a sweet and well put-together, like Mari. Later he became an very angsty boy named Rowan, who resembled Aubrey. In the end, Basil took from both iteration's personalities and became his own interesting character.<br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Mari&diff=12918Mari2023-06-10T08:14:28Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Character infobox<br />
|image=DW Face Mari 0.png<br />
|size=150px<br />
|gender=female<br />
|age=15<br />
|birthday=March 1<br />
|location=[[Vast_Forest#Forest_Playground|Forest Playground]]<br />
|role=Major supporting character<br />
}}<br />
<br />
'''Mari''' is a major supporting character in ''[[OMORI (game)|OMORI]]''. She is the older sister of [[Sunny]] and her presence serves as one of the major driving forces behind the game's story. <br />
<br />
==Profile==<br />
===Appearance===<br />
Mari is a girl with long, straight hair and bangs. In [[Headspace]], she has purple hair and eyes. She wears what looks like a variation of a Japanese [https://en.wikipedia.org/wiki/Japanese_school_uniform <i>seifuku</i>].<br />
<br />
In the [[Faraway Town|real world]], Mari had black hair, black eyes, and wore a purple jacket or sweater over a white dress. She wore purple shoes.<br />
<br />
As a spirit, Mari looks slightly older than her appearance in Headspace. Similar to [[Omori]], she is completely black and white, and her eyes are sometimes depicted as white. She wears a long, white dress.<br />
<br />
===Personality===<br />
She's often spoken of as being kind and gentle and plays a sisterly role in the friend group with Sunny, [[Hero]], [[Kel]], [[Aubrey]], and [[Basil]]. <br />
<br />
Her first appearance shows she has a mischievous side, poking fun at Kel and Aubrey's mannerisms and afterward teasing Hero. Later in the game, it is also revealed she would pull pranks on Hero especially, such as putting bugs in his school desk. It is implied that she and Hero were in a relationship<br />
<br />
It is also shown that she was a perfectionist, spending hours at a time practicing the same piano piece over and over again.<br />
<br />
==Story==<br />
===Background===<br />
{{Spoiler|section}}<br />
Mari was born on March 1st<ref>[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Mari's birthday is on March 1st.]</ref> to unnamed parents more than 16 years before the main game. At some point, her parents had her little brother, Sunny. The two grew up in [[Faraway Town]] next to [[Kel's house|Kel and Hero's family]]. She used to play softball before suffering from a permanent knee injury.<br />
<br />
Mari and Hero were a couple prior to her death, this is shown in Basil's photo album. Prior to the events of the game, Mari would spend a lot of time practicing the piano and taking college prep classes. Because of this, she would spend less time with her younger brother, Sunny. In an attempt to spend more time with his sister, Sunny picked up the violin again and the both of them would practice together often for an upcoming recital.<br />
<br />
On the day of the recital, Mari and Sunny had an argument due to Mari's perfectionism, which resulted in him accidentally pushing her down the stairs, killing her. Initially in denial, Sunny and Basil carried her to bed, believing she was unconscious. <br />
<br />
Basil, after realizing she was dead, came up with the plan to frame her death as a suicide. Stepping back into the house, both of them looked back at her corpse to see one of her eyes looking directly at them, traumatizing the children and haunting them in the form of [[Something]].<br />
<br />
Though Sunny and Basil knew the truth, everyone else was under the impression that Mari had committed suicide and blamed themselves for her death. As a result, their previously tight-knit friend group fell apart.<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Omori Origin Group.png<br />
DW Group Hug.png<br />
ChildMariandBabySunny.gif<br />
MariSunnySnuggle.png<br />
SunnyMariChildren.gif<br />
HeroMariSunnyKel.png<br />
ComfortingAubrey.png<br />
MEMORY3.png<br />
EveryonePiano.png<br />
MEMORY4.PNG<br />
EveryoneKitchen.png<br />
SunsetPicnic.png<br />
MarisavingSunny.gif<br />
Maricrying.png<br />
MarihuggingSunnyrelief.png<br />
MariandSunnyrecital1.gif<br />
MariandSunnyrecital2.png<br />
MariFinalRecital.png<br />
SunnyWindow.png<br />
Marisfuneral.png<br />
Maridwwalk.gif<br />
MARI SPRITE.png<br />
</gallery><br />
<br />
===Faces===<br />
====Headspace====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW_Face_Mari_0.png<br />
DW_Face_Mari_1.png<br />
DW_Face_Mari_2.png<br />
DW_Face_Mari_3.png<br />
DW_Face_Mari_4.png<br />
DW_Face_Mari_5.png<br />
DW_Face_Mari_6.png<br />
DW_Face_Mari_7.png<br />
</gallery><br />
<br />
====Black Space====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW Mari (Faceless).png<br />
Somethingportrait.png<br />
HellMari Portrait.png<br />
</gallery><br />
<br />
====Spirit====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Mari Spirit.png<br />
Mari Spirit 1.png<br />
SPIRIT MARI 03.png<br />
Mari Spirit 4.png<br />
Mari Spirit 5.png<br />
Mari Spirit 6.png<br />
Mari Spirit 7.png<br />
Mari Spirit 8.png<br />
Mari Spirit 9.png<br />
</gallery><br />
<br />
===Photo Album===<br />
====Headspace====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 02.png<br />
DW ALBUM 09.png<br />
DW ALBUM 10.png<br />
DW ALBUM 12.png<br />
</gallery><br />
<br />
====Real World====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png<br />
FA ALBUM 03.png<br />
FA ALBUM 06.png<br />
FA ALBUM 07.png<br />
FA ALBUM 13.png<br />
FA ALBUM 14.png<br />
FA ALBUM 15.png<br />
FA ALBUM 17.png<br />
FA ALBUM 23.png<br />
FA ALBUM 24.png<br />
FA ALBUM 28.png<br />
FA ALBUM 29.png<br />
FA ALBUM 30.png<br />
FA ALBUM 36.png<br />
FA ALBUM 39.png<br />
FA ALBUM 40.png<br />
FA ALBUM 41.png<br />
FA ALBUM 42.png<br />
FA ALBUM 45.png<br />
FA ALBUM 46.png<br />
FA ALBUM 47.png<br />
FA ALBUM 48.png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery widths="150" columns="4" captionalign="center" captionsize="small" bordercolor="transparent" position="center" hideaddbutton="true"><br />
Marisunny.png<br />
Good Times Sketch (2019).png<br />
Omori Doodles.png<br />
MARI_HANAMAKI_OMOCAT_SKETCH.png<br />
OMORI 1 MONTH ARTWORK.png<br />
Omori Birthdays.png<br />
Happy Birthday Mari.gif<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Chibi Stickers.png<br />
Omori Headspace Main.png<br />
Maribday23.jpg<br />
</gallery><br />
<br />
==Trivia==<br />
* Mari's birthday, '''Mar'''ch '''1'''st, spells out her name.<br />
* Mari had a black cat named [[Mewo]].<br />
* Mari took flower arrangement classes with her mother, occasionally bringing Sunny along.<ref>Sunny: MOM's flower arrangement.<br>Mom and Mari have been taking classes recently.<br>Sometimes they drag me along.</ref><br />
* Mari has trouble falling asleep, so she reads before bed.<ref>Sunny: A table lamp. MARI has trouble sleeping, so she reads books before bed. I often turn this light off for her after she falls asleep.</ref><br />
* Mari and Sunny traded beds when she realized he had trouble falling asleep.<ref>Sunny: A very, very comfortable bed...<br>It used to be Mari's, but she switched with me when she noticed I had trouble sleeping.</ref><br />
* Mari and Hero are the same age.<ref>Mari talks about putting bugs in Hero's desk at school. This implies they are classmates.</ref><br />
* Sunny would sleep in Mari's bed with her when he had nightmares.<ref>Sunny: Mari's bed... Mine too when I had nightmares.</ref><br />
* The name of the "White egret orchid", the flower associated with Mari throughout the game, is "[https://en.wikipedia.org/wiki/Pecteilis_radiata Pecteilis radiata]". It does not actually symbolize "my thoughts will follow you into your dreams" like in game, rather symbolizing happiness and love, as well as elegance and beauty. On the same topic, the [https://en.wikipedia.org/wiki/Lily_of_the_valley Lily of the valley], the plant Basil associate to Mari<ref>Basil: These flowers are called Lily of the valley. It's said that they're able to ward off evil spirits and help people see a brighter future...<br>I guess that's why they remind me of Mari!<br>I can always count on her to help me stay positive!<br />
</ref>, is poisonous, and can cause abdominal pain, nausea, vomiting, and irregular heartbeats if any part of it is ingested.<br />
* Omocat states that Mari, similar to Hero, seems perfect on the outside but is hiding a lot in the inside. Which could be why they could make such a good match.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1692</ref><br />
:* In Head Space, her perfectionist tendencies are hidden. Omocat describes themselves as a perfectionist too.<br />
:* Like Mari, Omocat used to take piano lessons and have recitals.<br />
:* Early one, Mari was one of Sunny's friends. This was changed to "make the story more impactful"<br />
:* Mari's personality reflects those who take care of Omocat like older sisters.<br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Mari&diff=12917Mari2023-06-10T08:13:45Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Character infobox<br />
|image=DW Face Mari 0.png<br />
|size=150px<br />
|gender=female<br />
|age=15<br />
|birthday=March 1<br />
|location=[[Vast_Forest#Forest_Playground|Forest Playground]]<br />
|role=Major supporting character<br />
}}<br />
<br />
'''Mari''' is a major supporting character in ''[[OMORI (game)|OMORI]]''. She is the older sister of [[Sunny]] and her presence serves as one of the major driving forces behind the game's story. <br />
<br />
==Profile==<br />
===Appearance===<br />
Mari is a girl with long, straight hair and bangs. In [[Headspace]], she has purple hair and eyes. She wears what looks like a variation of a Japanese [https://en.wikipedia.org/wiki/Japanese_school_uniform <i>seifuku</i>].<br />
<br />
In the [[Faraway Town|real world]], Mari had black hair, black eyes, and wore a purple jacket or sweater over a white dress. She wore purple shoes.<br />
<br />
As a spirit, Mari looks slightly older than her appearance in Headspace. Similar to [[Omori]], she is completely black and white, and her eyes are sometimes depicted as white. She wears a long, white dress.<br />
<br />
===Personality===<br />
She's often spoken of as being kind and gentle and plays a sisterly role in the friend group with Sunny, [[Hero]], [[Kel]], [[Aubrey]], and [[Basil]]. <br />
<br />
Her first appearance shows she has a mischievous side, poking fun at Kel and Aubrey's mannerisms and afterward teasing Hero. Later in the game, it is also revealed she would pull pranks on Hero especially, such as putting bugs in his school desk. It is implied that she and Hero were in a relationship<br />
<br />
It is also shown that she was a perfectionist, spending hours at a time practicing the same piano piece over and over again.<br />
<br />
==Story==<br />
===Background===<br />
{{Spoiler|section}}<br />
Mari was born on March 1st<ref>[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Mari's birthday is on March 1st.]</ref> to unnamed parents more than 16 years before the main game. At some point, her parents had her little brother, Sunny. The two grew up in [[Faraway Town]] next to [[Kel's house|Kel and Hero's family]]. She used to play softball before suffering from a permanent knee injury.<br />
<br />
Mari and Hero were a couple prior to her death, this is shown in Basil's photo album. Prior to the events of the game, Mari would spend a lot of time practicing the piano and taking college prep classes. Because of this, she would spend less time with her younger brother, Sunny. In an attempt to spend more time with his sister, Sunny picked up the violin again and the both of them would practice together often for an upcoming recital.<br />
<br />
On the day of the recital, Mari and Sunny had an argument due to Mari's perfectionism, which resulted in him accidentally pushing her down the stairs, killing her. Initially in denial, Sunny and Basil carried her to bed, believing she was unconscious. <br />
<br />
Basil, after realizing she was dead, came up with the plan to frame her death as a suicide. Stepping back into the house, both of them looked back at her corpse to see one of her eyes looking directly at them, traumatizing the children and haunting them in the form of [[Something]].<br />
<br />
Though Sunny and Basil knew the truth, everyone else was under the impression that Mari had committed suicide and blamed themselves for her death. As a result, their previously tight-knit friend group fell apart.<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Omori Origin Group.png<br />
DW Group Hug.png<br />
ChildMariandBabySunny.gif<br />
MariSunnySnuggle.png<br />
SunnyMariChildren.gif<br />
HeroMariSunnyKel.png<br />
ComfortingAubrey.png<br />
MEMORY3.png<br />
EveryonePiano.png<br />
MEMORY4.PNG<br />
EveryoneKitchen.png<br />
SunsetPicnic.png<br />
MarisavingSunny.gif<br />
Maricrying.png<br />
MarihuggingSunnyrelief.png<br />
MariandSunnyrecital1.gif<br />
MariandSunnyrecital2.png<br />
MariFinalRecital.png<br />
SunnyWindow.png<br />
Marisfuneral.png<br />
Maridwwalk.gif<br />
MARI SPRITE.png<br />
</gallery><br />
<br />
===Faces===<br />
====Headspace====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW_Face_Mari_0.png<br />
DW_Face_Mari_1.png<br />
DW_Face_Mari_2.png<br />
DW_Face_Mari_3.png<br />
DW_Face_Mari_4.png<br />
DW_Face_Mari_5.png<br />
DW_Face_Mari_6.png<br />
DW_Face_Mari_7.png<br />
</gallery><br />
<br />
====Black Space====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW Mari (Faceless).png<br />
Somethingportrait.png<br />
HellMari Portrait.png<br />
</gallery><br />
<br />
====Spirit====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Mari Spirit.png<br />
Mari Spirit 1.png<br />
SPIRIT MARI 03.png<br />
Mari Spirit 4.png<br />
Mari Spirit 5.png<br />
Mari Spirit 6.png<br />
Mari Spirit 7.png<br />
Mari Spirit 8.png<br />
Mari Spirit 9.png<br />
</gallery><br />
<br />
===Photo Album===<br />
====Headspace====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 02.png<br />
DW ALBUM 09.png<br />
DW ALBUM 10.png<br />
DW ALBUM 12.png<br />
</gallery><br />
<br />
====Real World====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png<br />
FA ALBUM 03.png<br />
FA ALBUM 06.png<br />
FA ALBUM 07.png<br />
FA ALBUM 13.png<br />
FA ALBUM 14.png<br />
FA ALBUM 15.png<br />
FA ALBUM 17.png<br />
FA ALBUM 23.png<br />
FA ALBUM 24.png<br />
FA ALBUM 28.png<br />
FA ALBUM 29.png<br />
FA ALBUM 30.png<br />
FA ALBUM 36.png<br />
FA ALBUM 39.png<br />
FA ALBUM 40.png<br />
FA ALBUM 41.png<br />
FA ALBUM 42.png<br />
FA ALBUM 45.png<br />
FA ALBUM 46.png<br />
FA ALBUM 47.png<br />
FA ALBUM 48.png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery widths="150" columns="4" captionalign="center" captionsize="small" bordercolor="transparent" position="center" hideaddbutton="true"><br />
Marisunny.png<br />
Good Times Sketch (2019).png<br />
Omori Doodles.png<br />
MARI_HANAMAKI_OMOCAT_SKETCH.png<br />
OMORI 1 MONTH ARTWORK.png<br />
Omori Birthdays.png<br />
Happy Birthday Mari.gif<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Chibi Stickers.png<br />
Omori Headspace Main.png<br />
Maribday23.jpg<br />
</gallery><br />
<br />
==Trivia==<br />
* Mari's birthday, '''Mar'''ch '''1'''st, spells out her name.<br />
* Mari had a black cat named [[Mewo]].<br />
* Mari took flower arrangement classes with her mother, occasionally bringing Sunny along.<ref>Sunny: MOM's flower arrangement.<br>Mom and Mari have been taking classes recently.<br>Sometimes they drag me along.</ref><br />
* Mari has trouble falling asleep, so she reads before bed.<ref>Sunny: A table lamp. MARI has trouble sleeping, so she reads books before bed. I often turn this light off for her after she falls asleep.</ref><br />
* Mari and Sunny traded beds when she realized he had trouble falling asleep.<ref>Sunny: A very, very comfortable bed...<br>It used to be Mari's, but she switched with me when she noticed I had trouble sleeping.</ref><br />
* Mari and Hero are the same age.<ref>Mari talks about putting bugs in Hero's desk at school. This implies they are classmates.</ref><br />
* Sunny would sleep in Mari's bed with her when he had nightmares.<ref>Sunny: Mari's bed... Mine too when I had nightmares.</ref><br />
* The name of the "White egret orchid", the flower associated with Mari throughout the game, is "[https://en.wikipedia.org/wiki/Pecteilis_radiata Pecteilis radiata]". It does not actually symbolize "my thoughts will follow you into your dreams" like in game, rather symbolizing happiness and love, as well as elegance and beauty. On the same topic, the [https://en.wikipedia.org/wiki/Lily_of_the_valley Lily of the valley], the plant Basil associate to Mari<ref>Basil: These flowers are called Lily of the valley. It's said that they're able to ward off evil spirits and help people see a brighter future...<br>I guess that's why they remind me of Mari!<br>I can always count on her to help me stay positive!<br />
</ref>, is poisonous, and can cause abdominal pain, nausea, vomiting, and irregular heartbeats if any part of it is ingested.<br />
* Omocat states that Mari, similar to Hero, seems perfect on the outside but is hiding a lot in the inside. Which could be why they could make such a good match.<ref>https://www.youtube.com/watch?v=1956</ref><br />
:* In Head Space, her perfectionist tendencies are hidden. Omocat describes themselves as a perfectionist too.<br />
:* Like Mari, Omocat used to take piano lessons and have recitals.<br />
:* Early one, Mari was one of Sunny's friends. This was changed to "make the story more impactful"<br />
:* Mari's personality reflects those who take care of Omocat like older sisters.<br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Hero&diff=12916Hero2023-06-10T08:09:11Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{See also|Bossman Hero}}<br />
{{Character infobox<br />
|image=DWHeroNeutral.png<br />
|size=150px<br />
|sprites=[[File:Dream Hero Walk.gif]][[File:RealHeroWalk.gif]]<br />
|gender=Male<br />
|age=15 (Headspace)<br>Approx. 19 (Real world)<br />
|birthday=January 1st<br />
|location=[[Neighbor's Room]]<br />
|role=Playable character<br />
}}<br />
{{quote|''"It might be easier to ignore your problems, but it's okay to cry about them too. There's more good times to come. Life gets better... and you can be the one to make that happen."''|Hero}}<br />
<br />
'''Hero''' is one of the three main deuteragonists in ''[[OMORI (game)|OMORI]]'' who make up [[Omori]]'s party.<br />
<br />
When [[Tagging|Tagged]], Hero can use his charm to convince others to assist the party, or attain discounts and free items.<br />
<br />
==Profile==<br />
===Appearance===<br />
Hero is the oldest and tallest of the party. According to [[Sprout Mole Mike]], he is 5'7" in Headspace.<br />
<br />
In Headspace, Hero wears a set of blue-striped pajamas. His hair is unkempt and messy from sleep. Like [[Kel]] and [[Aubrey]], he is barefoot, and his hairs and eyes are the same bluish-purple tint as theirs.<br />
<br />
In the real world, Hero has neatly styled brown hair and black eyes. He wears a navy v-neck sweater, grey pants, and white shoes.<br />
<br />
===Personality===<br />
Hero is the peacemaker of the group, who tries to restrain his friends whenever they get too worked up. He is described as having a mild personality and being passionate about baking, cooking, and cleaning.<ref>Sprout Mole Mike: His passions include baking, cooking and cleaning... And if that doesn't sound like the perfect man, check out his killer smile and mild personality!</ref>He is also noted to be an extremely hard and talented worker. Kel describes him as being "naturally good at everything,"<ref>Kel: He's naturally good at everything but he still works really hard, so I'm proud of him!</ref> and he becomes the [[Last Resort]]'s best employee less than a day after his employment via contract. [[Mr. Jawsum]] explicitly cites this as a reason for why he refuses to let Hero resign without a fight, and the Last Resort notably completely flops within a day of his absence, as seen during the [[Routes|Omori route]].<ref>Mr. Jawsum: His very presence increases my work output by 700%! I'd be a fool to let go of a worker like him.</ref><br />
<br />
Hero is extremely charismatic, and his charisma allows him to convince others to go along with his requests, get discounts from the [[Mailbox (Character)|Mailbox]] (who cites him as his "best customer") and befriend animals, like [[Ems]]. However, he is a pushover, and often has difficulty telling others "no," such as when Aubrey successfully talks him into attending [[Sweetheart]]'s Quest for Hearts, and his initial reluctance to turn down Sweetheart's marriage proposal until his friends motivate him.<br />
<br />
He also has crippling arachnophobia; in Headspace, encountering enemies that are even vaguely spider-like will cause him to begin the battle Afraid, while in the real world, his fear seems to have gotten even worse to the point where he completely shuts down when he catches even a glimpse of a spider in his room.<br />
<br />
In the real world, he is significantly more reserved than his depiction in Headspace, which Kel notes is due to Mari's death, and theorizes that he still blames himself for her apparent suicide.<br />
<br />
Towards the end of the game, if Sunny examines him as he sleeps at Basil's house, he will describe him as "wise, capable, loving" and as someone "that will always make himself available to help you, even to a fault."<br />
<br />
===Background===<br />
Hero was born on January 1st<ref>[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Hero's birthday is on January 1st.]</ref> to an [[Kel's dad|unnamed father]] and [[Kel's mom|mother]] approximately 19 years before the start of the game.<ref>In Headspace, he states that he is fifteen years old in the Omori route when Mr. Jawsum hands him ownership of the Last Resort, and it has been four years since Mari's death at the time of the game's events.</ref> Three years later, his younger brother Kel was born. Hero obtained the nickname "Hero" because of his love for [[Hero Sandwich|hero sandwiches]].<ref>Kel: You know... I don't know if I ever told you this, but that's why my brother's nickname is Hero... You'd think it's because of some really cool reason like he saved a puppy when he was a kid or something... but no... He just really likes sandwiches!</ref> <br />
<br />
At some point, Hero became friends with his next-door neighbors [[Mari]] and [[Sunny]], then later [[Aubrey]] and [[Basil]]. They, along with Kel, would spend much of their time together. It is implied that Hero and Mari were either dating or simply had mutual feelings for each other, as depicted through many of their interactions both in Headspace and in memories in reality.<br />
<br />
When Mari died, Hero became severely depressed and secluded himself from his friends, family, school, and hobbies for about a year, becoming an hikikomori not unlike Sunny. At one point, Kel tried to help Hero out of his depressive episode, but this resulted in Hero taking out his grief and anger on Kel.<ref>Kel: One night... I went over to him while he was all huddled in his blankets and started saying stuff. Stuff like how we all miss him and how we want him to get better... How everyone is really worried... How Mari wouldn't want to see him like this... [...] But Hero... Hero got angry. He suddenly got up and started screaming and yelling at me about a bunch of stuff. Some of it was pretty hurtful, too... but I think I blocked out a lot of it. </ref> His parents immediately rushed to comfort him, ignoring Kel who was also in tears. Noticing this, Hero immediately embraced Kel and apologized. It is after this instance that Hero's depression began to subside, although according to Kel, he is still somewhat closed off.<br />
<br />
He once considered becoming a chef partly due to Mari's (and potentially Sunny's) encouragement. However, after her death, he decided to follow his parents' wishes to become a doctor.<br />
<br />
==Story==<br />
{{Spoiler}}<br />
===Normal Route===<br />
====Day 1====<br />
Hero is not physically seen on the first day, as he is at college and preparing to return to Faraway for the summer. Nonetheless, he indirectly kicks off the events that take up much of the plot in the real world: Kel invites Sunny to help him pick out a gift to celebrate his return from college, which directly leads them into encountering Aubrey and Basil, an encounter that prompts much of the conflict in the real world.<br />
<br />
====Day 2====<br />
Hero is not seen until the evening, although a part of Kel's errands involves picking up a order for a [["Pizza" Order|hero sandwich]] for him from Gino's Pizza.<br />
<br />
{{quote|''"Hmm... It looks like Basil's breathing is steady... but we need to get him somewhere warm, quickly."''|Hero's first words, immediately after saving Sunny and Basil}}<br />
When Aubrey accidentally pushes Basil into the lake at their old hideout spot in a fit of rage, Sunny jumps in to save him, although he begins drowning. Hero makes his real-world debut by diving into the lake, saving both Sunny and Basil's lives (although Sunny hallucinates the event as Mari saving him). After the trio carry the waterlogged and unconscious Basil back to his house, Hero properly greets Sunny and Kel, and is surprised at Aubrey's outburst of violence towards Basil, suggesting it to be a misunderstanding.<br />
<br />
The trio eventually return to Kel's house, although their mother is upset over their tardiness to dinner. While eating in the living room, they look through Basil's [[Photo Album]], where Hero notices that all photographs of Mari have been removed from the album. Reminiscing over the memories, Hero gets the idea of spending the night at Sunny's house, which Kel escalates into a sleepover, remembering that Sunny hates sleeping alone.<br />
<br />
Later that night, after Omori finishes his exploration of [[Black Space]], Sunny awakes to music coming from the piano room. When he comes to investigate, Hero arrives, also having heard it, before confiding in Sunny about Mari's death. He admits that he still misses her every day, and that he doesn't understand why she "chose to leave us the way she did," before prompting Sunny to return to bed, stating that he will join him shortly. If Sunny reenters the piano room, he will see Hero sobbing over the piano, still grieving Mari.<br />
<br />
====Day 3====<br />
Hero awakes Sunny early, having cooked him and Kel breakfast and having finished all of Sunny's chores for him as a parting gift of sorts. When [[Kim]] knocks on the door, angry at Kel for "doing something" to Aubrey to make her completely unresponsive and demanding his help, Kel initially brushes her off. Hero is the one who suggests attempting to reach out to her, reasoning that, while Aubrey has changed, he still cares about her, and she likely still cares about them too, deep down.<br />
<br />
Meeting up with the Hooligans at Aubrey's house, he finds the door unlocked and enters with Sunny and Kel. They find the place to be in complete disrepair, with Aubrey's mother completely nonresponsive. Heading upstairs to the attic, the friends confront Aubrey, who is initially outraged at their intrusion, screaming at them to get out. After hearing both sides of the conflict, Hero identifies the tension as a "normal Kel and Aubrey fight," and asks them to make-up, before confronting Aubrey about the stolen Photo Album pictures. While he chides Aubrey for the thievery, he nonetheless forgives her for it and helps the group place the photos back, completing the album with the exception of one photo.<br />
<br />
Afterwards, the reunited friends attempt to visit Basil's house; when he turns out to be at the hospital, visiting his grandma, Hero suggests heading to the treehouse they had built in Sunny's backyard years prior. When they leave the treehouse, Aubrey breaks down into tears as she admits to her misplaced anger at everyone "moving on" from Mari's death, and her theft of Basil's Photo Album after his alleged vandalism of it. Hero is the one to comfort her, noting that she was the one who restored the photos to pristine condition, and prompts his friends into a group hug, before they return to Basil's house under Aubrey's urging. When they arrive, and discover Basil to be completely unresponsive, Hero suggests a sleepover, both to celebrate Sunny's last day in Faraway and so they'd be there for Basil. Spending the evening hanging out together watching television, the friends eventually fall asleep.<br />
<br />
===Abandon Ending===<br />
After remembering the truth, if Sunny chooses to go back to sleep instead of confronting and "saving" Basil, Basil will succeed in killing himself, leaving the entire friend group in despair. Hero, in tears, will beg Sunny not to look at Basil's body and instruct him to go home, saying that they'll "take care" of the situation. He also, unconvincingly, adds that they'll "be okay. I think..."<br />
<br />
Notably, the first time he is spoken to, the line "We'll be okay. I think..." is written in the game's alternate, messy font typically associated with [[Something]]. If he is spoken to again, the line will be rendered in the game's normal font.<br />
<br />
===Good Ending===<br />
The friend's sleepover is interrupted after they hear [[Basil_(enemy)|Sunny's disastrous attempt to "save" Basil]], ending in Basil grievously injuring Sunny's eye with gardening shears. The three friends presumably call an ambulance for the badly injured boys, going by the sirens heard after Sunny blacks out.<br />
<br />
If Sunny refuses to give up when he falls to [[Omori_(enemy)|Omori]]'s assault, he will wake up in the [[Hospital]] and will seek out Basil. Hero will be found in Basil's hospital room along with Kel and Aubrey, checking on him. Sunny proceeds to tell him - and the rest of his friends - the truth behind Mari's death and alleged suicide.<br />
<br />
==Skills==<br />
Skills have a basic 20% variation in damage (With the exception of those with a fixed amount and release Energy).<br><br />
DEF refers to Enemy's DEF unless stated otherwise.<br />
{{Skill infobox<br />
| image = DWHeroNeutral.png<br />
| name1 = Cook<br />
| desc1 = Heals a friend for 75% of their heart. Can be used outside of battle. Costs 10 {{MP}}.<br />
| source1 = Default<br />
| name2 = Guard<br />
| desc2 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source2 = Default<br />
| name3 = Massage<br />
| desc3 = Removes a friend or foe's emotion. Costs 5 {{MP}}.<br />
| source3 = Level 2<br />
| name4 = Charm<br />
| desc4 = Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.<br />
| source4 = Level 8<br />
| name5 = Smile<br />
| desc5 = Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.<br />
| source5 = Level 10<br />
| name6 = Fast Food<br />
| desc6 = Act's first, healing a friend for 40% of their heart. Costs 15 {{MP}}.<br />
| source6 = Level 13<br />
| name7 = Homemade Jam<br />
| desc7 = Brings back a friend with 70% heart. Costs 40 {{MP}}.<br />
| source7 = Level 16<br />
| name8 = Captivate<br />
| desc8 = Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.<br />
| source8 = Level 20<br />
| name9 = Enchant<br />
| desc9 = A single target taunt that turns the target happy. Costs 15 {{MP}}.<br />
| source9 = Level 22<br />
| name10 = Share Food<br />
| desc10 = Heals 50% heart of Hero and his target. Costs 15 {{MP}}.<br />
| source10 = Level 24<br />
| name11 = Mesmerize<br />
| desc11 = A multi-target taunts that also apply the guard state to Hero, decreasing damage taken by 50%. Costs 30 {{MP}}.<br />
| source11 = Level 28<br />
| name12 = Dazzle<br />
| desc12 = Turns all foes happy and decreases their attack by one tier. Costs 35 {{MP}}.<br />
| source12 = Level 30<br />
| name13 = Snack Time<br />
| desc13 = Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.<br />
| source13 = [[Baking Pan]]<br />
| name14 = Tea Time<br />
| desc14 = Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.<br />
| source14 = [[Teapot]]<br />
| name15 = Spicy Food<br />
| desc15 = Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.<br />
| source15 = [[Man on Fire]]<br />
| name16 = Refresh<br />
| desc16 = Heals 50% of a friend's juice. Costs 40 {{MP}}.<br />
| source16 = [[Blender]]<br />
| name17 = Tenderize<br />
| desc17 = Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.<br />
| source17 = [[Tenderizer]]<br />
| name18 = Gator Aid<br />
| desc18 = Increase all the party members' defense by one tier. Costs 15 {{MP}}.<br />
| source18 = [[Gator Guy]] (Artist)<br />
}}<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Omori Origin Group.png<br />
DW Group Hug.png<br />
MIRROR PLAYGROUND.png<br />
Release energy.png<br />
HeroMariSunnyKel.png<br />
ComfortingAubrey.png<br />
MEMORY3.png<br />
EveryonePiano.png<br />
MEMORY4.PNG<br />
EveryoneKitchen.png<br />
SunsetPicnic.png<br />
Hero introl.png<br />
Group_hug_fw.png<br />
Hero_Sleeping.png<br />
KEL'S FAMILY PHOTO.png<br />
Dream Hero Walk.gif<br />
DW Hero Sprite (Idle).png<br />
RealHeroWalk.gif<br />
HERO.png<br />
</gallery><br />
<br />
===Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW_Hero_face_36.png<br />
DW_Hero_face_37.png<br />
DW_Hero_face_38.png<br />
DW_Hero_face_39.png<br />
DW_Hero_face_40.png<br />
DW_Hero_face_41.png<br />
DW_Hero_face_42.png<br />
DW_Hero_face_43.png<br />
DW_Hero_face_44.png<br />
DW_Hero_face_45.png<br />
DW_Hero_face_46.png<br />
DW_Hero_face_47.png<br />
DW_Hero_face_48.png<br />
DW_Hero_face_49.png<br />
DW_Hero_face_50.png<br />
DW Hero (Faceless).png<br />
DWHero16.png<br />
DWHERO17.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RW_Hero_face_28.png<br />
RW_Hero_face_29.png<br />
RW_Hero_face_30.png<br />
RW_Hero_face_31.png<br />
RW_Hero_face_32.png<br />
RW_Hero_face_33.png<br />
RW_Hero_face_34.png<br />
RW_Hero_face_35.png<br />
RW_Hero_face_36.png<br />
RW_Hero_face_37.png<br />
RW_Hero_face_38.png<br />
RW_Hero_face_39.png<br />
RW_Hero_face_40.png<br />
RW_Hero_face_41.png<br />
RW_Hero_face_42.png<br />
RW_Hero_face_C08.png<br />
RW_Hero_face_C09.png<br />
RW_Hero_face_C10.png<br />
RW_Hero_face_C11.png<br />
</gallery><br />
<br />
===Battle Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DWHeroNeutral.png|Neutral<br />
DWHeroScared.png|Afraid<br />
DWHeroToast.png|Toast<br />
DWHeroHappy.png|Happy<br />
DWHeroEcstatic.png|Ecstatic<br />
DWHeroSad.png|Sad<br />
DWHeroDepressed.png|Depressed<br />
DWHeroAngry.png|Angry<br />
DWHeroEnraged.png|Enraged<br />
DWHeroInjured.png|Injured<br />
DWHeroVictory.png|Victory<br />
HERO_SMILE.png|When using Smile<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RWHeroNeutral.png|Neutral<br />
RWHeroScared.png|Afraid (Unused)<br />
RWHeroDefeated.png|Defeated<br />
RWHeroHappy.png|Happy<br />
RWHeroEcstatic.png|Ecstatic (Unused)<br />
RWHeroSad.png|Sad (Unused)<br />
RWHeroDepressed.png|Depressed (Unused)<br />
RWHeroAngry.png|Angry (Unused)<br />
RWHeroEnraged.png|Enraged (Unused)<br />
RWHeroInjured.png|Injured<br />
RWHeroVictory.png|Victory<br />
</gallery><br />
<br />
===Tags===<br />
=====Headspace=====<br />
<gallery widths="165" spacing="small" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW TAG HERO AUBREY.png<br />
DW TAG HERO KEL.png<br />
DW TAG HERO OMORI.png<br />
DW TAG AUBREY HERO.png<br />
DW TAG KEL HERO.png<br />
DW TAG OMORI HERO.png<br />
DW_Hero_tag_masked.png<br />
DW_Hero_tag_normal.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="165" spacing="small" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA TAG HERO AUBREY.png<br />
FA TAG HERO KEL.png<br />
FA TAG HERO SUNNY.png<br />
FA TAG AUBREY HERO.png<br />
FA TAG KEL HERO.png<br />
FA TAG SUNNY HERO.png<br />
FA_hero_charm.png<br />
</gallery><br />
<br />
===Photo Album===<br />
=====Headspace=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 03.png<br />
DW ALBUM 05.png<br />
DW ALBUM 08.png<br />
DW ALBUM 09.png<br />
DW ALBUM 10.png<br />
DW ALBUM 12.png<br />
DW ALBUM 13.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 03.png<br />
FA ALBUM 06.png<br />
FA ALBUM 07.png<br />
FA ALBUM 08.png<br />
FA ALBUM 09.png<br />
FA ALBUM 10.png<br />
FA ALBUM 13.png<br />
FA ALBUM 14.png<br />
FA ALBUM 18.png<br />
FA ALBUM 24.png<br />
FA ALBUM 29.png<br />
FA ALBUM 30.png<br />
FA ALBUM 36.png<br />
FA ALBUM 37.png<br />
FA ALBUM 39.png<br />
FA ALBUM 41.png<br />
FA ALBUM 42.png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
OMORI_FRIENDS2.gif<br />
OMORI_GROUPARTWORKCOLOR.png<br />
OMORI_GROUPARTWORKCOLOR2.png<br />
OMORI_FRIENDS.gif<br />
OMOCAT OMORI AU ARTWORK.png<br />
OMORI_Fight_Sketch.png<br />
OMORI GROUPSKETCH2.png<br />
Faraway Town Citizens Concept.png<br />
Good Times Sketch (2019).png<br />
OMORI DW Group Concept.png<br />
OMORI GROUPREALWORLDSKETCH.png<br />
Omori Countdown (24 Days Left).png<br />
Happy New Year (2021) Sketch.png<br />
Omori Doodles.png<br />
OMORI 1 MONTH ARTWORK.png<br />
Omori Birthdays.png<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Release Energy (Merch).png<br />
Omori Chibi Stickers.png<br />
Omori First Award.png<br />
Omori Headspace Main.png<br />
</gallery><br />
<br />
==Trivia==<br />
* Kel notes that Hero's name is actually a nickname. His real name is never mentioned in-game, although the game files occasionally refer to him as Henry.<br />
* Hero will refuse to visit Mari's grave on Two Days Left, stopping Sunny from entering the cemetery and admitting that he's "not ready" for it yet.<br />
* Hero's status as the Last Resort's best employee allows him to enter the toll roads of Deep Well much more cheaply than all other characters, who the Gator Guys attempt to scam.<br />
* Hero's charm does not work on shopkeepers other than the Mailbox. For instance, Smuggler [[Jash]] in the Dungeon will not offer discounts if Hero is leading.<br />
* Hero's favorite foods are chocolate chip cookies and hero sandwiches.<ref>Kel: Look Hero, we got your favorites... some chocolate chip cookies and a big ol' hero sandwich!</ref><br />
* From version 1.0.7 on, almost all of Hero's healing skills are affected by emotional advantages: He will heal characters who are weak to his current emotion more, and will heal characters who are strong to his current emotion less. The only exception is Tea Time, which is not affected by emotions. It is unclear if this intended behavior, or a glitch.<br />
* Omocat reveals that if they had to relate Hero to anyone in their life, it had to be their brother. They describe him as smart, responsible and always at the top of the class.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1903</ref><br />
:* He's also deathly afraid of spiders. <br />
:* Like Hero, he also diligently pursues a medical degree, despite being passionate in other interests<br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Aubrey&diff=12915Aubrey2023-06-10T08:06:29Z<p>Pyro: </p>
<hr />
<div>{{hatnote|This article is about the playable character Aubrey. For the enemy, see: [[Aubrey (enemy)]].}}<br />
{{Spoiler}}<br />
{{Character infobox<br />
|image=DWAUBREYNEUTRAL.png<br />
|size=150px<br />
|gender=Female<br />
|age=Headspace - 12<br>Real World - 16<br />
|birthday=May 23<br />
|location=[[Neighbor's Room]]<br />
|role=Deuteragonist<br />
}}<br />
'''Aubrey''' is one of the three main deuteragonists in ''[[OMORI (game)|OMORI]]'' that join [[Omori|Omori's]] party. When Aubrey is [[Tagging|tagged]], she can smash obstacles with a bat.<br />
<br />
==Profile==<br />
{{HP}} *****<br />
{{MP}} **<br />
Attack *****<br />
Defense **<br />
Speed **<br />
Luck **<br />
<br />
Birthday: May 23rd<br />
Likes: [[Mr. Plantegg]], Watermelon, Crayons, Bunnies<br><br />
Dislikes: Mean people, bitter melon, immature pranks, [[Kel]]<br />
<br />
"The sweet and strong-willed Aubrey stands up for her friends in battle and is their constant source of morale. She carries Mr. Plantegg, her plushie friend and weapon of choice, wherever she goes."<br />
===Appearance===<br />
In [[Headspace]], Aubrey wears a light-green dress and has a pink bow in her hair. She does not wear socks or shoes and her hair and eyes are purple.<br />
<br />
In the real world, Aubrey's appearance is significantly different, looking almost nothing like her dream self. She has dyed her hair pink, and now wears a varsity jacket over a crop-top along with a jean skirt. Her eyes are a piercing cyan, and she also wears a green headband that vaguely resemble bunny ears, as opposed to a ribbon. She is almost always seen carrying her [[Nail Bat]], a baseball bat with nails hammered into it.<br />
<br />
Going by both the [[Photo Album]] and [[Memory Lane]], her natural hair and eye color are both a dark brown, implying that her eye-color in modern day is due to contact lenses.<br />
<br />
===Personality===<br />
In Headspace, Aubrey is very cheerful and is always happy to see Omori, with her dialogue and interactions with him heavily implying that she has a one-sided crush on him. She becomes sad and worried quite easily and is the most anxious of the five characters when [[Basil]] goes missing. She has a tense relationship with Kel, arguing with him almost constantly, usually requiring mediation from [[Hero]] or [[Mari]] to resolve.<br />
<br />
In the real world, she has changed significantly since Mari's death. She is cold and hostile to her old friends at the beginning of the game, due to her believing they abandoned her when she needed them most. She is short-tempered and violent, having frequent outbursts. Alongside [[The Hooligans]], which she leads, she bullies Basil, going as far as to steal Basil's [[Photo Album|photo album]]. However, this is due to the fact that she believes Basil scribbled out the photos. She also goes to church every week in an attempt to find peace after Mari's death. As the game progresses, she eventually reveals why she stole Basil's photo album and manages to reconcile with [[Sunny]], Kel, and Hero, as well as Basil himself.<br />
<br />
===Background===<br />
Aubrey was born on May 23rd<ref>[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Aubrey's birthday is on May 23rd.]</ref> to her unnamed [[Aubrey's mom|mother]] and father on the same year as Sunny, Kel, and Basil. She lived with her parents at their [[Aubrey's house|house]], though it is suggested that they may have lived in squalor. At some point, she became friends with Mari, Sunny, Hero, Kel, and Basil. As children, they often played together.<br />
<br />
Mari's death, Hero's departure for college, as well as her dad leaving her family caused her to feel angry and isolated. She became upset that her friends had all stopped talking to each other, believing them to have abandoned her. At one point, she is so desperate to reconnect with them that she begs Basil to let her study at his house after school. He reluctantly agrees, but is notably distant and refuses to speak with her. While he is in the bathroom, she looks at his photo album only to find that they had been scribbled out with black marker. Furious, she takes the album and cleans the photos, becoming alienated from Basil and tormenting him.<br />
<br />
She then became the leader of the local delinquents, The Hooligans, and spends a majority of her time with them at the beginning of the game.<br />
<br />
==Story==<br />
===Normal Route===<br />
====Day 1====<br />
Sunny and Kel see Basil begging [[Kim]] to tell Aubrey to give him back his photo album at [[Faraway Park]]. Kim refuses to help Basil, and Kel confronts her, telling her to leave Basil alone. This causes a commotion at which point Aubrey shows up with her new group of friends: The Hooligans. <br />
<br />
Kel tries to reason with Aubrey but she insists on fighting both him and Sunny. Regardless of whether or not Sunny uses the knife during the battle, Aubrey will notice it and become upset, leaving the park with The Hooligans.<br />
<br />
Sunny and Kel later find her at the [[Church|church]]. Kel pushes her to return the photo album, and says that Mari would be sad to see that they have all stopped being friends. She retaliates, stating that Mari is dead and that after her death they abandoned her. She says that the reason she goes to church every week is that she is still trying to find peace after Mari's death. She becomes angry when Kel mentions that Basil told them she stole the photo album, stating that she is keeping it safe. Kel refuses to believe this, but still apologizes for not being there after Mari's death. Aubrey refuses his apology, and a fight ensues. During the fight, many of the church patrons gossip about Aubrey, implying that she is out of control due to her father leaving her family. <br />
<br />
After the fight, Aubrey leaves, and Kel and Sunny see her throwing away the Photo Album. They retrieve it from the trash, but find that some of the photos are missing.<br />
<br />
====Day 2====<br />
She and the Hooligans are seen bullying Basil in the secret hangout behind the park. A fight ensues, and The Hooligans leave, leaving Kel, Sunny, Basil, and Aubrey alone. Aubrey is overwhelmed with emotion and angrily questions why they keep coming back into her life. Kel berates her for bullying Basil, and she retaliates by pushing Basil into the lake. After Hero saves Basil, she is regretful of her actions, but the party does not forgive her, not understanding why she is so angry with Basil. She is left alone by the lake.<br />
<br />
====Day 3====<br />
Aubrey's best friend Kim knocks on Sunny's door and asks him to go check on her because she won't leave her house. All of the hooligans are outside her house and are worried about her. The party enters her house to discover trash scattered everywhere and her mother unresponsive and fixated in front of the TV. They go into her room, angering her, but Hero is able to calm her down. They have a heart-to-heart talk and she makes up with everyone, apologizing to them. They find the missing photos, all of which are pictures of Mari, and she says she took them because it was all she had left of Mari. They put them back in the photo album and she joins the party. <br />
<br />
The party reminisces at some spots in town, and then they go visit their old treehouse. She leaves her pink pinwheel in the stump of the tree where Mari was found dead and starts being open with everyone about her feelings. <br />
<br />
Then they go to [[Basil's house]] and, even though he won't open his door, she apologizes sincerely to him. They all sleep in the living room, with her taking the couch.<br />
<br />
==== Day 4 ====<br />
In the Good Ending, she is seen standing beside Basil's hospital bed alongside everyone.<br />
<br />
===Hikikomori Route===<br />
Aubrey cannot be seen at all in the real world during the Hikikomori Route, since Sunny never leaves his house. In Headspace, her character remains the same as in the Normal Route, with some additional dialogue added in the stages of Headspace only unlockable through completing the Headspace Reset.<br />
<br />
==Skills==<br />
Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).<br><br />
DEF refers to Enemy's DEF unless stated otherwise.<br />
{{Skill infobox<br />
| image = DWAUBREYNEUTRAL.png<br />
| name1 = Pep Talk<br />
| desc1 = Turn a friend or foe happy. Costs 5 {{MP}}.<br />
| source1 = Default<br />
| name2 = Guard<br />
| desc2 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source2 = Default<br />
| name3 = Counter<br />
| desc3 = Taunts all enemies. If hit by a single target skill, retaliates with a normal attack. Costs 5 {{MP}}.<br />
| source3 = Level 6<br />
| name4 = Twirl<br />
| desc4 = Deals 2 x ATK + LCK - DEF to a target and makes Aubrey Happy. Costs 10 {{MP}}.<br />
| source4 = Level 10<br />
| name5 = Team Spirit<br />
| desc5 = Makes Aubrey and her target Happy. Costs 10 {{MP}}.<br />
| source5 = Level 11<br />
| name6 = Power Hit<br />
| desc6 = Deals 2 x ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.<br />
| source6 = Level 14<br />
| name7 = Mood Wrecker<br />
| desc7 = Deals 3 x ATK - DEF if the target is any tier of Happy. Does 2.25 x ATK - DEF otherwise. Costs 10 {{MP}}.<br />
| source7 = Level 17<br />
| name8 = Wind-up Throw<br />
| desc8 = Deals 3 x ATK - DEF if one enemy remains, 2.5 x ATK - DEF if two enemies remain, and otherwise deal 2 x ATK - DEF. Costs 20 {{MP}}.<br />
| source8 = Level 20<br />
| name9 = Mash<br />
| desc9 = Deals 2.5 x ATK - DEF. If it's a killing blow, restore 100% of Aubrey's Juice. Costs 15 {{MP}}.<br />
| source9 = Level 23<br />
| name10 = Beatdown<br />
| desc10 = Deals 2 x ATK - DEF to a single target three times. Costs 30 {{MP}}.<br />
| source10 = Level 27<br />
| name11 = Last Resort<br />
| desc11 = Deals 4 x Aubrey's Current HP to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.<br />
| source11 = Level 30<br />
| name12 = Headbutt<br />
| desc12 = Deals 3 x ATK - DEF if Aubrey is any tier of Angry. Otherwise does 2.5 x ATK - DEF. Damages Aubrey up to 20% of her heart. Costs 5 {{MP}}.<br />
| source12 = [[Berly]]<br />
}}<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Omori Origin Group.png<br />
DW Group Hug.png<br />
MIRROR PLAYGROUND.png<br />
Release energy.png<br />
ComfortingAubrey.png<br />
BASILMEMORY.PNG<br />
MEMORY3.png<br />
EveryonePiano.png<br />
MEMORY4.PNG<br />
EveryoneKitchen.png<br />
SwingsetAubreySunny.png<br />
SunsetPicnic.png<br />
Aubrey intro.png<br />
Group hug fw.png<br />
Aubrey Sleeping.png<br />
KIMAUBREY.png<br />
FAAubreyWalk.gif<br />
FA Sprite Aubrey Idle.png<br />
Aubreywalk.gif<br />
DW Aubrey Sprite (Idle).png<br />
</gallery><br />
<br />
===Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW_Aubrey_face_00.png<br />
DW_Aubrey_face_01.png<br />
DW_Aubrey_face_02.png<br />
DW_Aubrey_face_03.png<br />
DW_Aubrey_face_04.png<br />
DW_Aubrey_face_05.png<br />
DW_Aubrey_face_06.png<br />
DW_Aubrey_face_07.png<br />
DW_Aubrey_face_08.png<br />
DW_Aubrey_face_09.png<br />
DW_Aubrey_face_10.png<br />
DW_Aubrey_face_11.png<br />
DW_Aubrey_face_12.png<br />
DW_Aubrey_face_13.png<br />
DW_Aubrey_face_14.png<br />
DW Aubrey (Faceless).png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RW_Aubrey_face_00.png<br />
RW_Aubrey_face_01.png<br />
RW_Aubrey_face_02.png<br />
RW_Aubrey_face_03.png<br />
RW_Aubrey_face_04.png<br />
RW_Aubrey_face_05.png<br />
RW_Aubrey_face_06.png<br />
RW_Aubrey_face_07.png<br />
RW_Aubrey_face_09.png<br />
RW_Aubrey_face_10.png<br />
RW_Aubrey_face_11.png<br />
RW_Aubrey_face_26.png<br />
RW_Aubrey_face_27.png<br />
RW_Aubrey_face_43.png<br />
RW_Aubrey_face_C22.png<br />
RW_Aubrey_face_C23.png<br />
RW_Aubrey_face_C27.png<br />
</gallery><br />
<br />
===Battle Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DWAUBREYNEUTRAL.png|Neutral<br />
DWAUBREYTOAST.png|Toast<br />
DWAUBREYHAPPY.png|Happy<br />
DWAUBREYECSTATIC.png|Ecstatic<br />
DWAUBREYSAD.png|Sad<br />
DWAUBREYDEPRESSED.png|Depressed<br />
DWAUBREYANGRY.png|Angry<br />
DWAUBREYENRAGED.png|Enraged<br />
DWAUBREYINJURED.png|Injured<br />
DWAUBREYAFRAID.png|Afraid<br />
DWAUBREYCELEBRATION.png|Victory<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RWAUBREYNEUTRAL.png|Neutral<br />
RWAUBREYDEFEATED.png|Defeated<br />
RWAUBREYHAPPY.png|Happy (Unused)<br />
RWAUBREYECSTATIC.png|Ecstatic (Unused)<br />
RWAUBREYSAD.png|Sad (Unused)<br />
RWAUBREYDEPRESSED.png|Depressed (Unused)<br />
RWAUBREYANGRY.png|Angry (Unused)<br />
RWAUBREYENRAGED.png|Enraged (Unused)<br />
RWAUBREYINJURED.png|Injured<br />
RWAUBREYAFRAID.png|Afraid (Unused)<br />
RWAUBREYVICTORY.png|Victory<br />
</gallery><br />
<br />
===Tags===<br />
=====Headspace=====<br />
<gallery widths="165" spacing="small" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW TAG HERO AUBREY.png<br />
DW TAG KEL AUBREY.png<br />
DW TAG OMORI AUBREY.png<br />
DW TAG AUBREY HERO.png<br />
DW TAG AUBREY KEL.png<br />
DW TAG AUBREY OMORI.png<br />
DW_Aubrey_tag_normal.png<br />
DW_Aubrey_tag_masked.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="165" spacing="small" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA TAG HERO AUBREY.png<br />
FA TAG KEL AUBREY.png<br />
FA TAG SUNNY AUBREY.png<br />
FA TAG AUBREY HERO.png<br />
FA TAG AUBREY KEL.png<br />
FA TAG AUBREY SUNNY.png<br />
FA_Aubrey_tag.png<br />
</gallery><br />
<br />
===Photo Album===<br />
=====Headspace=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 02.png<br />
DW ALBUM 04.png<br />
DW ALBUM 05.png<br />
DW ALBUM 09.png<br />
DW ALBUM 10.png<br />
DW ALBUM 12.png<br />
DW ALBUM 13.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png<br />
FA ALBUM 03.png<br />
FA ALBUM 12.png<br />
FA ALBUM 13.png<br />
FA ALBUM 14.png<br />
FA ALBUM 17.png<br />
FA ALBUM 19.png<br />
FA ALBUM 20.png<br />
FA ALBUM 23.png<br />
FA ALBUM 25.png<br />
FA ALBUM 29.png<br />
FA ALBUM 37.png<br />
FA ALBUM 39.png<br />
FA ALBUM 40.png<br />
FA ALBUM 43.png<br />
FA ALBUM 44.png<br />
</gallery><br />
<br />
===Boss===<br />
<gallery spacing="small" position="center" widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Aubrey Enemy (Neutral).png<br />
Aubrey Enemy (Angry).png<br />
Aubrey Enemy (Happy).png<br />
Aubrey Enemy (Sad).png<br />
Aubrey Enemy (Injured).png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
AUBREY HERO ARTWORK2.gif<br />
OMOCAT OMORI AUBREY.png<br />
OMORI GROUPARTWORKCOLOR.png<br />
OMORI GROUPARTWORKCOLOR2.png<br />
OMORI_Fight_Sketch.png<br />
OMORI GROUPSKETCH2.png<br />
OMOCAT OMORI AU ARTWORK.png<br />
OMOCAT AUBREY DOODLE2.png<br />
OMOCAT AUBREY DOODLE.png<br />
OMORI FRIENDS2.gif<br />
OMORI POSTER 2.png<br />
BasilAndAubrey.jpg<br />
OMORI SKETCH AUBREYANDCO.png<br />
OMORI FRIENDS.gif<br />
Faraway Town Citizens Concept.png<br />
OMOCAT AUBREY DOODLE 3.png<br />
Good Times Sketch (2019).png<br />
Omori Countdown (24 Days Left).png<br />
Happy New Year (2021) Sketch.png<br />
Omori Doodles.png<br />
OMORI 1 MONTH ARTWORK.png<br />
Omori Birthdays.png<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Release Energy (Merch).png<br />
Omori Chibi Stickers.png<br />
Aubrey Sketch Omocat.png<br />
Omori First Award.png<br />
Omori Headspace Main.png<br />
</gallery><br />
<br />
==Trivia==<br />
*When in the real-world party, Aubrey cannot legitimately feel any emotion, as no enemy in the [[Recycultist HQ]] can change the party's emotion, and no items in reality can change her emotion. Despite this, she has portraits for almost every emotion (minus the tier 3 ones).<br />
*Aubrey's birthday, May 23rd, falls on the [[143]]rd day of the year.<br />
* Omocat states that Aubrey mirrors their personal expriences, especially their transition from childhood to young adulthood.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1771</ref><br />
:* Her real world appearance were directly inspired by Omocat's own in college, where they had long, dyed hair, wore bomber jackets and headbands <br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Kel&diff=12914Kel2023-06-10T08:06:05Z<p>Pyro: dumbass me made a new trivia section</p>
<hr />
<div>{{Character infobox|image=DWKELNEUTRAL.png|size=150px|sprites=[[File:KelWalkDW.gif]][[File:KelWalkFA.gif]]|gender=male|age=Headspace - 12 (Approx)<br>Real World - 16 (Approx)|birthday=November 11|location=[[Neighbor's Room]]|role=Deuteragonist}}'''Kel''' is one of the main three deuteragonists that join [[Omori]]'s party in ''[[OMORI (game)|OMORI]]''. When [[Tagging|tagging]] Kel as the leader, he gains the ability to throw his ball from certain platforms to hit objects otherwise inaccessible to the party.<br />
<br />
== Profile ==<br />
{{HP}} **<br />
{{MP}} *****<br />
Attack ***<br />
Defense **<br />
Speed *****<br />
Luck ****<br />
<br />
Birthday: November 11th<br><br />
Likes: Sports, milk, photobombing, [[Hector]], digging in the trash<br><br />
Dislikes: Pickles, cooties, thinking too hard <br />
<br />
"Though he's got an impulsive and competitive streak, Kel is an ever loyal companion. You can count on his athletic talent and his dexterity with a ball to knock down foes. He holds his pet rock Hector dearly."<br />
===Appearance===<br />
In [[Headspace]], Kel wears a colorful tank top covered in multicolored squares. Like the other Headspace party members, he does not wear socks or shoes and his hair and eyes are purple.<br />
<br />
In the real world, Kel appears to be older and taller than his younger Headspace counterpart. He has brown hair and olive skin. He also wears an orange basketball shirt with white lines.<br />
<br />
== Personality ==<br />
Kel is very competitive by nature and loves to show off, as well as annoy his friends, especially [[Aubrey]], who he constantly bickers with. Despite this, he deeply cares for his friends and repeatedly demonstrates undying loyalty towards them. He is shown to have an extremely strong sense of justice both in Headspace and in reality, jumping at the chance to confront Sweetheart and chase her throughout [[Deeper Well]] and [[Humphrey_(location)|Humphrey]], and outright battling with Aubrey and the Hooligans multiple times in reality in an attempt to get the Photo Album back, and later to stop their bullying of Basil.<br />
<br />
In the real world, he is slightly more reserved than his Headspace self, although still extremely outspoken and outright impulsive. He admits to having distanced himself from his friends while they were grieving Mari's death out of a fear of misunderstanding and making things worse.<ref>Kel: At that time, I didn't really understand what was happening... I was afraid that I'd somehow make things worse... so I just decided to stay out of all of it.</ref> This fear appears to have stimmed from an incident that occurred a year or so after Mari's death, where his attempt to rouse Hero from his depressive state instead resulted in the latter screaming at him, taking out his grief and anger and reducing both of them to tears.<ref>Kel: One night... I went over to him while he was all huddled in his blankets and started saying stuff. Stuff like how we all miss him and how we want him to get better... How everyone is really worried... How Mari wouldn't want to see him like this... [...] But Hero... Hero got angry. He suddenly got up and started screaming and yelling at me about a bunch of stuff. Some of it was pretty hurtful, too... but I think I blocked out a lot of it.</ref><br />
<br />
Towards the end of the game, if Sunny examines him as he sleeps at Basil's house, he will describe him as "a bit careless at times," but with "a good heart," and as someone who "just wants everyone around him to be happy."<br />
<br />
===Background===<br />
Kel was born on November 11th<ref>[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Kel's birthday is on November 11th.]</ref> to his unnamed parents. He has an older brother named [[Hero]] and a younger sister named [[Sally]]. <br />
<br />
Since they were children, Kel and his family lived directly besides [[Sunny]]'s House. He, Sunny, [[Mari]], Hero, Aubrey, and [[Basil]] were close friends and spent much of their time together. After the death of Mari, the group drifted apart and his brother left for college.<br />
<br />
==Story==<br />
===Normal Route===<br />
====Day 1====<br />
Kel is the one who knocks on the door at the start of the day. Sunny can either open the door for him, starting the [[Routes|Sunny route]], or alternatively, completely ignore him, starting the Omori route. If Sunny opens the door for him, he initially expresses shock that he actually answered, and admits that he doesn't "really have a game plan here." Quickly recovering, he suggests that Sunny help him pick out a gift for his brother Hero, who is set to return to Faraway Town from college the next day, suggesting that they start at Hobbeez.<br />
<br />
Once Sunny picks out and purchases said gift, Kel suggests that they visit Faraway Park to play. However, as soon as they arrive, they witness the local delinquent group, the Hooligans, bullying Basil, led by Aubrey. Outraged, Kel attempts to get the Hooligans to stop, and winds up goading Aubrey into a fight, as she attempts to get them to leave her alone.<br />
<br />
After she is either slashed with Sunny's [[Steak Knife]] or intimidated by it, she and the Hooligans leave. Kel initially expresses gratitude at Sunny's knife preventing the situation from escalating, before confiscating it from him and chiding him for carrying a dangerous weapon around. The duo decides to walk Basil back home, but once they arrive, Basil suddenly begs them not to leave, before asking them for a favor: Aubrey has stolen his Photo Album and refuses to give it back. Kel immediately agrees to help him recover it and directs Sunny to Faraway Park to begin their search.<br />
<br />
After the duo battle their way through most of the Hooligans, they ultimately learn that Aubrey is likely at the church sermon going on that day. While Kel initially suggests waiting for the sermon to end before confronting her, Sunny ignores him and enters the church. Sneaking to the pew behind Aubrey, Kel confronts her over the theft and demands that she give the album back. She refuses, claiming that she's keeping the album safe, and bitterly admitting to feeling abandoned by her "old friends" after Mari's death. Kel attempts to apologize for not being there for her when she needed them, an apology she rejects. As she attempts to leave, Kel accidentally escalates the situation by loudly calling her a thief in the middle of the sermon, interrupting it and drawing attention to Aubrey. As the church goers begin to gossip about her recent behavior and bullying of Basil, Aubrey furiously tells him off for his escalation and refusal to see her side of the story, before attacking him and Sunny.<br />
<br />
Regardless of whether or not she defeats the two, she runs out of the church in tears after the battle. Kel expresses remorse over his impulsive actions, and they simply decide to leave. As they walk away, they pass Aubrey's house, and notice her throwing something away. Digging through the garbage, Kel discovers that she had thrown away the Photo Album, and after recovering it, they head to Basil's house to return it. [[Polly]] invites them in for dinner, and Basil thanks them for retrieving it, agreeing to go through the album with them. As they review the photos, Kel notices that a significant number of the pictures seem to be missing. He comes to the conclusion that Aubrey probably has them and suggests to Sunny that they recover them later. Polly shortly after requests Kel's help with dinner, leaving Sunny and Basil alone.<br />
<br />
As the three boys eat dinner, Kel lets slip that Sunny will move in three days, prompting Basil to flee to the restroom, to Kel's confusion. After dinner is finished and night falls, Kel walks Sunny back home, apologizing for the trouble they got into today, before suggesting that they hang out again tomorrow.<br />
<br />
====Day 2====<br />
Kel once again knocks on Sunny's door. Sunny can either again open it to continue the Sunny route or ignore it and go back to bed to initiate a Mixed route, an Omori route with minor differences.<br />
<br />
If Sunny answers the door, Kel will greet him, and confirms that Hero will arrive around dinner that day, leaving most of the day free. Kel suggests they use this time to run his errands, dragging Sunny along as they pick up a bakery order and a [["Pizza" Order|Hero sandwich]]. Returning home, Kel avoids being scolded by his mother for taking hours to finish his errands by using Sunny as a distraction, before showing him his room.<br />
<br />
After he shows it off, his mother calls them downstairs, saying that "some girl" wants to see Kel. Said girl is Polly, who is looking for Basil and assumed he'd be with them. When she realizes that he isn't, she grows concerned and asks them to keep an eye out for him. Kel, having "a bad feeling" about leaving Basil alone when the Hooligans are active, begs his mother to let him and Sunny look for him, something she reluctantly agrees to.<br />
<br />
The duo head to Faraway Park to begin their search, checking around the spot they last saw him before they're suddenly interrupted when they hear him shouting for help from their old hangout spot. Rushing to him, they find that the Hooligans have taken over the spot. While Kel immediately assumes they were attacking him, [[Kim]] instead claims that they were simply trying to get Basil to leave before he suddenly panicked and started screaming, an explanation he refuses to believe. The Hooligans attack Kel and Sunny shortly after to "defend their turf."<br />
<br />
Regardless of the outcome of the battle, Kel refuses to leave and tells Aubrey that he knows she still cares for her old friends, noting that, despite making new friends, Aubrey still chooses to hang out at their old hangout spot. When the rest of the Hooligan disperse from the area, leaving an emotionally conflicted Aubrey alone, Kel repeats his demand to leave Basil alone, reminding her of how they all used to be friends. When Aubrey shoves Basil into the lake by accident in a fit of rage shortly afterward, Kel immediately rushes to Aubrey's side, shouting at her to keep her occupied as Sunny [[Something in the Water|conquers his thalassophobia]] in an effort to save Basil's life.<br />
<br />
Hero arrives shortly after this event, and he dives into the lake, saving both Basil and Sunny. They agree to return the unconscious, but okay Basil to his house. When Aubrey attempts to interject, Kel coldly blows her off, saying she's caused enough trouble. After Hero helps Polly put Basil to bed, he properly greets Kel and Sunny, and learns from Kel that Aubrey has changed significantly, saying that she has "become all messed up," began bullying Basil, and was the one who shoved him into the lake, much to Hero's disbelief, who assumes that there's been a misunderstanding. Nonetheless, he reassures Hero that what happened with Aubrey and Basil wasn't his fault, before suggesting they return home for dinner. <br />
<br />
Once they heat up their food, Kel mentions to Hero that Sunny now has Basil's photo album and suggests that they look through it again. Once finished, Kel reiterates that most of the photos seem to be missing, noting that Aubrey likely still has them. Hero further realizes there are no photos of Mari in the album, implying that Aubrey specifically stole the photographs with her in them. As they further reminiscence over memories, Hero suggests that they visit Sunny's house one last time, an idea Kel agrees with.<br />
<br />
After a quick detour to Fix-It, they arrive at Sunny's house that night, where Kel and Hero suggest they have a sleep-over, remembering that Sunny hates sleeping alone.<br />
<br />
Kel quickly passes out after setting up a makeshift tent out of blankets, leaving Sunny and Hero alone before he too goes to bed.<br />
<br />
====Day 3====<br />
On Day 3, Kel and Hero wake up before Sunny and do all of his chores for him. The three eat breakfast, and Kel answers a knock at the door, furious to see that it is [[Kim]], one of the Hooligans. Kim states that she is worried because Aubrey won't leave her house, so the three head into [[Aubrey's House]] to see what is wrong. They go to Aubrey's room, where Kel and Aubrey argue until Hero intervenes. The two apologize to each other, and Aubrey adds the missing photos of Mari back into the Photo Album. Aubrey joins the party and the group heads to Basil's house, where Polly tells them he is visiting his grandmother at the hospital. The group visits their old treehouse and reminiscence the happier days of their childhood. Later that evening, they eventually return to Basil's house, only to find out that Basil has locked himself in his room. They decide to have a sleepover, planning to talk to him in the morning.<br />
<br />
==Skills==<br />
Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).<br><br />
DEF refers to Enemy's DEF unless stated otherwise.<br />
{{Skill infobox<br />
| image = DWKELNEUTRAL.png<br />
| name1 = Annoy<br />
| desc1 = Turns a friend or foe Angry. Costs 5 {{MP}}.<br />
| source1 = Default<br />
| name2 = Guard<br />
| desc2 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source2 = Default<br />
| name3 = Rebound<br />
| desc3 = Deals 2.5 x ATK - DEF to all enemies. Costs 15 {{MP}}.<br />
| source3 = Level 4<br />
| name4 = Run 'n Gun<br />
| desc4 = Deals 1.5 x AGI - DEF to a single target. Costs 15 {{MP}}.<br />
| source4 = Level 9<br />
| name5 = Curveball<br />
| desc5 = If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 {{MP}}.<br />
| source5 = Level 10<br />
| name6 = Ricochet<br />
| desc6 = Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 {{MP}}.<br />
| source6 = Level 16<br />
| name7 = Megaphone<br />
| desc7 = Makes all party members angry. Costs 45 {{MP}}.<br />
| source7 = Level 20<br />
| name8 = Can't Catch Me<br />
| desc8 = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.<br />
| source8 = Level 21<br />
| name9 = Rally<br />
| desc9 = Restore 4 energy to the party and 30% Juice to each party member besides himself, also turns himself Happy. Costs 50 {{MP}}.<br />
| source9 = Level 26<br />
| name10 = Comeback<br />
| desc10 = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.<br />
| source10 = Level 29<br />
| name11 = Tickle<br />
| desc11 = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.<br />
| source11 = Level 30<br />
| name12 = Flex<br />
| desc12 = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging attack by 2.5 times. Costs 10 {{MP}}.<br />
| source12 = [[Pluto]]<br />
| name13 = Juice Me<br />
| desc13 = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex affect and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.<br />
| source13 = [[Coconut]]<br />
| name14 = Snowball<br />
| desc14 = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.<br />
| source14 = [[Snowball]]<br />
}}<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery widths="120"><br />
Omori Origin Group.png<br />
DW Group Hug.png<br />
MIRROR_PLAYGROUND.png<br />
Release_energy.png<br />
HeroMariSunnyKel.png<br />
ComfortingAubrey.png<br />
MEMORY3.png<br />
EveryonePiano.png<br />
MEMORY4.PNG<br />
EveryoneKitchen.png<br />
SunsetPicnic.png<br />
Kel intro small.png|An older Kel greets Sunny.<br />
Group_hug_fw.png|Kel, Hero, and Sunny comfort Aubrey.<br />
Kel_Sleeping.png|Kel sleeping at Basil's house.<br />
KEL'S FAMILY PHOTO.png|Kel's family photo.<br />
KelWalkDW.gif<br />
DW Kel Sprite (Idle).png<br />
KelWalkFA.gif<br />
KEL.png<br />
Kel Was Kelsey.gif|Development gif with Kel's old name. <br />
</gallery><br />
<br />
===Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DWKEL1.png<br />
DWKEL2.png<br />
DWKEL3.png<br />
DWKEL4.png<br />
DWKEL5.png<br />
DWKEL6.png<br />
DWKEL7.png<br />
DWKEL8.png<br />
DWKEL9.png<br />
DWKEL10.png<br />
DWKEL11.png<br />
DWKEL12.png<br />
DWKEL13.png<br />
DWKEL14.png<br />
DWKEL15.png<br />
DWKEL16.png<br />
DWKEL17.png<br />
DWKEL18.png<br />
DWKEL19.png<br />
DW Kel (Faceless).png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RWKel1.png<br />
RWKel2.png<br />
RWKel3.png<br />
RWKel4.png<br />
RWKel5.png<br />
RWKel6.png<br />
RWKel7.png<br />
RWKel8.png<br />
RWKel9.png<br />
RWKel10.png<br />
RWKel11.png<br />
RWKel12.png<br />
RWKel13.png<br />
RWKel14.png<br />
RW Young Kel.png<br />
RW Young Kel 2.png<br />
RW Young Kel 3.png<br />
Dark KEL One.png<br />
Dark KEL Two.png<br />
Dark KEL Three.png<br />
Dark KEL Four.png<br />
Dark KEL Five.png<br />
Dark KEL Six.png<br />
Dark KEL Seven.png<br />
Dark KEL Eight.png<br />
RW KEL Cry.png<br />
RWKelDark15.png<br />
</gallery><br />
<br />
===Battle Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DWKELNEUTRAL.png|Neutral<br />
DWKELAFRAID.png|Afraid<br />
DWKELTOAST.png|Toast<br />
DWKELHAPPY.png|Happy<br />
DWKELECSTATIC.png|Ecstatic<br />
DWKELSAD.png|Sad<br />
DWKELDEPRESSED.png|Depressed<br />
DWKELANGRY.png|Angry<br />
DWKELENRAGED.png|Enraged<br />
DWKELINJURED.png|Injured<br />
DWKELVICTORY.png|Victory<br />
DWKelComeback.png|When using Comeback<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery spacing="small" position="center" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RWKELNEUTRAL.png|Neutral<br />
RWKELAFRAID.png|Afraid (Unused)<br />
RWKELDEFEATED.png|Defeated<br />
RWKELHAPPY.png|Happy<br />
RWKELECSTATIC.png|Ecstatic (Unused)<br />
RWKELSAD.png|Sad<br />
RWKELDEPRESSED.png|Depressed (Unused)<br />
RWKELANGRY.png|Angry<br />
RWKELENRAGED.png|Enraged (Unused)<br />
RWKELINJURED.png|Injured<br />
RWKELVICTORY.png|Victory<br />
</gallery><br />
<br />
===Tags===<br />
=====Headspace=====<br />
<gallery widths="165" spacing="small" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW TAG AUBREY KEL.png<br />
DW TAG HERO KEL.png<br />
DW TAG OMORI KEL.png<br />
DW TAG KEL AUBREY.png<br />
DW TAG KEL HERO.png<br />
DW TAG KEL OMORI.png<br />
Dw_Kel_tag_normal.png<br />
DW_Kel_tag_masked.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="165" spacing="small" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA TAG AUBREY KEL.png<br />
FA TAG HERO KEL.png<br />
FA TAG SUNNY KEL.png<br />
FA TAG KEL AUBREY.png<br />
FA TAG KEL HERO.png<br />
FA TAG KEL SUNNY.png<br />
FA_Kel_tag.png<br />
</gallery><br />
<br />
===Photo Album===<br />
=====Headspace=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 01.png<br />
DW ALBUM 05.png<br />
DW ALBUM 06.png<br />
DW ALBUM 08.png<br />
DW ALBUM 09.png<br />
DW ALBUM 10.png<br />
DW ALBUM 11.png<br />
DW ALBUM 12.png<br />
DW ALBUM 13.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png<br />
FA ALBUM 03.png<br />
FA ALBUM 04.png<br />
FA ALBUM 06.png<br />
FA ALBUM 08.png<br />
FA ALBUM 09.png<br />
FA ALBUM 10.png<br />
FA ALBUM 12.png<br />
FA ALBUM 13.png<br />
FA ALBUM 14.png<br />
FA ALBUM 16.png<br />
FA ALBUM 19.png<br />
FA ALBUM 20.png<br />
FA ALBUM 21.png<br />
FA ALBUM 22.png<br />
FA ALBUM 24.png<br />
FA ALBUM 26.png<br />
FA ALBUM 28.png<br />
FA ALBUM 29.png<br />
FA ALBUM 34.png<br />
FA ALBUM 35.png<br />
FA ALBUM 37.png<br />
FA ALBUM 38.png<br />
FA ALBUM 39.png<br />
FA ALBUM 40.png<br />
FA ALBUM 41.png<br />
FA ALBUM 42.png<br />
FA ALBUM 44.png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
OMORI FRIENDS.gif<br />
KEL OMORISKETCH.png<br />
OMORI GROUPARTWORKCOLOR.png<br />
OMORI GROUPARTWORKCOLOR2.png<br />
OMORI_Fight_Sketch.png<br />
OMOCAT SKETCH OMORIKELS.png<br />
OMORI GROUPSKETCH2.png<br />
OMORI FRIENDS2.gif<br />
OMORI DW Group Concept.png<br />
OMORI GROUPREALWORLDSKETCH.png<br />
OMOCAT SKETCH OMORIANDKELS.png<br />
Faraway Town Citizens Concept.png<br />
Kelconcept.png<br />
Good Times Sketch (2019).png<br />
OMOCAT OMORI AU ARTWORK.png<br />
Omori Countdown (24 Days Left).png<br />
Happy New Year (2021) Sketch.png<br />
Omori Doodles.png<br />
OMORI 1 MONTH ARTWORK.png<br />
Climbwithme.png<br />
Omori Birthdays.png<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Release Energy (Merch).png<br />
Omori Chibi Stickers.png<br />
Omori First Award.png<br />
Omori Headspace Main.png<br />
</gallery><br />
<br />
== Trivia ==<br />
* It's entirely possible that Kel's name was going to be different during production, as evidenced by an old development GIF<ref>[https://rpgmaker.net/games/6228/images/46204/ Kel's name is Kelsey in this old development gif.]</ref> where his name is Kelsey.<br />
* In the real world, Kel is the only character capable of legitimately feeling Happy, Sad, and Angry.<br />
:* He will become Happy if he is given [[Orange Joe (real world)|Orange Joe]] in battle.<br />
:* Several enemies, such as [[Kim (enemy)|Kim]], are capable of making him Sad.<br />
:* He will be locked to Angry throughout the entire battle against Aubrey at the Church, and will not change emotion even if fed Orange Joe.<br />
<br />
* Omocat reveals that Kel wasn't based on their own emotions, but rather on Sunny's personality.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1830</ref><br />
:* Since Sunny is quiet and passive, he needs an energetic person to push the story along.<br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Kel&diff=12913Kel2023-06-10T08:05:03Z<p>Pyro: </p>
<hr />
<div>{{Character infobox|image=DWKELNEUTRAL.png|size=150px|sprites=[[File:KelWalkDW.gif]][[File:KelWalkFA.gif]]|gender=male|age=Headspace - 12 (Approx)<br>Real World - 16 (Approx)|birthday=November 11|location=[[Neighbor's Room]]|role=Deuteragonist}}'''Kel''' is one of the main three deuteragonists that join [[Omori]]'s party in ''[[OMORI (game)|OMORI]]''. When [[Tagging|tagging]] Kel as the leader, he gains the ability to throw his ball from certain platforms to hit objects otherwise inaccessible to the party.<br />
<br />
== Profile ==<br />
{{HP}} **<br />
{{MP}} *****<br />
Attack ***<br />
Defense **<br />
Speed *****<br />
Luck ****<br />
<br />
Birthday: November 11th<br><br />
Likes: Sports, milk, photobombing, [[Hector]], digging in the trash<br><br />
Dislikes: Pickles, cooties, thinking too hard <br />
<br />
"Though he's got an impulsive and competitive streak, Kel is an ever loyal companion. You can count on his athletic talent and his dexterity with a ball to knock down foes. He holds his pet rock Hector dearly."<br />
===Appearance===<br />
In [[Headspace]], Kel wears a colorful tank top covered in multicolored squares. Like the other Headspace party members, he does not wear socks or shoes and his hair and eyes are purple.<br />
<br />
In the real world, Kel appears to be older and taller than his younger Headspace counterpart. He has brown hair and olive skin. He also wears an orange basketball shirt with white lines.<br />
<br />
== Personality ==<br />
Kel is very competitive by nature and loves to show off, as well as annoy his friends, especially [[Aubrey]], who he constantly bickers with. Despite this, he deeply cares for his friends and repeatedly demonstrates undying loyalty towards them. He is shown to have an extremely strong sense of justice both in Headspace and in reality, jumping at the chance to confront Sweetheart and chase her throughout [[Deeper Well]] and [[Humphrey_(location)|Humphrey]], and outright battling with Aubrey and the Hooligans multiple times in reality in an attempt to get the Photo Album back, and later to stop their bullying of Basil.<br />
<br />
In the real world, he is slightly more reserved than his Headspace self, although still extremely outspoken and outright impulsive. He admits to having distanced himself from his friends while they were grieving Mari's death out of a fear of misunderstanding and making things worse.<ref>Kel: At that time, I didn't really understand what was happening... I was afraid that I'd somehow make things worse... so I just decided to stay out of all of it.</ref> This fear appears to have stimmed from an incident that occurred a year or so after Mari's death, where his attempt to rouse Hero from his depressive state instead resulted in the latter screaming at him, taking out his grief and anger and reducing both of them to tears.<ref>Kel: One night... I went over to him while he was all huddled in his blankets and started saying stuff. Stuff like how we all miss him and how we want him to get better... How everyone is really worried... How Mari wouldn't want to see him like this... [...] But Hero... Hero got angry. He suddenly got up and started screaming and yelling at me about a bunch of stuff. Some of it was pretty hurtful, too... but I think I blocked out a lot of it.</ref><br />
<br />
Towards the end of the game, if Sunny examines him as he sleeps at Basil's house, he will describe him as "a bit careless at times," but with "a good heart," and as someone who "just wants everyone around him to be happy."<br />
<br />
===Background===<br />
Kel was born on November 11th<ref>[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Kel's birthday is on November 11th.]</ref> to his unnamed parents. He has an older brother named [[Hero]] and a younger sister named [[Sally]]. <br />
<br />
Since they were children, Kel and his family lived directly besides [[Sunny]]'s House. He, Sunny, [[Mari]], Hero, Aubrey, and [[Basil]] were close friends and spent much of their time together. After the death of Mari, the group drifted apart and his brother left for college.<br />
<br />
==Story==<br />
===Normal Route===<br />
====Day 1====<br />
Kel is the one who knocks on the door at the start of the day. Sunny can either open the door for him, starting the [[Routes|Sunny route]], or alternatively, completely ignore him, starting the Omori route. If Sunny opens the door for him, he initially expresses shock that he actually answered, and admits that he doesn't "really have a game plan here." Quickly recovering, he suggests that Sunny help him pick out a gift for his brother Hero, who is set to return to Faraway Town from college the next day, suggesting that they start at Hobbeez.<br />
<br />
Once Sunny picks out and purchases said gift, Kel suggests that they visit Faraway Park to play. However, as soon as they arrive, they witness the local delinquent group, the Hooligans, bullying Basil, led by Aubrey. Outraged, Kel attempts to get the Hooligans to stop, and winds up goading Aubrey into a fight, as she attempts to get them to leave her alone.<br />
<br />
After she is either slashed with Sunny's [[Steak Knife]] or intimidated by it, she and the Hooligans leave. Kel initially expresses gratitude at Sunny's knife preventing the situation from escalating, before confiscating it from him and chiding him for carrying a dangerous weapon around. The duo decides to walk Basil back home, but once they arrive, Basil suddenly begs them not to leave, before asking them for a favor: Aubrey has stolen his Photo Album and refuses to give it back. Kel immediately agrees to help him recover it and directs Sunny to Faraway Park to begin their search.<br />
<br />
After the duo battle their way through most of the Hooligans, they ultimately learn that Aubrey is likely at the church sermon going on that day. While Kel initially suggests waiting for the sermon to end before confronting her, Sunny ignores him and enters the church. Sneaking to the pew behind Aubrey, Kel confronts her over the theft and demands that she give the album back. She refuses, claiming that she's keeping the album safe, and bitterly admitting to feeling abandoned by her "old friends" after Mari's death. Kel attempts to apologize for not being there for her when she needed them, an apology she rejects. As she attempts to leave, Kel accidentally escalates the situation by loudly calling her a thief in the middle of the sermon, interrupting it and drawing attention to Aubrey. As the church goers begin to gossip about her recent behavior and bullying of Basil, Aubrey furiously tells him off for his escalation and refusal to see her side of the story, before attacking him and Sunny.<br />
<br />
Regardless of whether or not she defeats the two, she runs out of the church in tears after the battle. Kel expresses remorse over his impulsive actions, and they simply decide to leave. As they walk away, they pass Aubrey's house, and notice her throwing something away. Digging through the garbage, Kel discovers that she had thrown away the Photo Album, and after recovering it, they head to Basil's house to return it. [[Polly]] invites them in for dinner, and Basil thanks them for retrieving it, agreeing to go through the album with them. As they review the photos, Kel notices that a significant number of the pictures seem to be missing. He comes to the conclusion that Aubrey probably has them and suggests to Sunny that they recover them later. Polly shortly after requests Kel's help with dinner, leaving Sunny and Basil alone.<br />
<br />
As the three boys eat dinner, Kel lets slip that Sunny will move in three days, prompting Basil to flee to the restroom, to Kel's confusion. After dinner is finished and night falls, Kel walks Sunny back home, apologizing for the trouble they got into today, before suggesting that they hang out again tomorrow.<br />
<br />
====Day 2====<br />
Kel once again knocks on Sunny's door. Sunny can either again open it to continue the Sunny route or ignore it and go back to bed to initiate a Mixed route, an Omori route with minor differences.<br />
<br />
If Sunny answers the door, Kel will greet him, and confirms that Hero will arrive around dinner that day, leaving most of the day free. Kel suggests they use this time to run his errands, dragging Sunny along as they pick up a bakery order and a [["Pizza" Order|Hero sandwich]]. Returning home, Kel avoids being scolded by his mother for taking hours to finish his errands by using Sunny as a distraction, before showing him his room.<br />
<br />
After he shows it off, his mother calls them downstairs, saying that "some girl" wants to see Kel. Said girl is Polly, who is looking for Basil and assumed he'd be with them. When she realizes that he isn't, she grows concerned and asks them to keep an eye out for him. Kel, having "a bad feeling" about leaving Basil alone when the Hooligans are active, begs his mother to let him and Sunny look for him, something she reluctantly agrees to.<br />
<br />
The duo head to Faraway Park to begin their search, checking around the spot they last saw him before they're suddenly interrupted when they hear him shouting for help from their old hangout spot. Rushing to him, they find that the Hooligans have taken over the spot. While Kel immediately assumes they were attacking him, [[Kim]] instead claims that they were simply trying to get Basil to leave before he suddenly panicked and started screaming, an explanation he refuses to believe. The Hooligans attack Kel and Sunny shortly after to "defend their turf."<br />
<br />
Regardless of the outcome of the battle, Kel refuses to leave and tells Aubrey that he knows she still cares for her old friends, noting that, despite making new friends, Aubrey still chooses to hang out at their old hangout spot. When the rest of the Hooligan disperse from the area, leaving an emotionally conflicted Aubrey alone, Kel repeats his demand to leave Basil alone, reminding her of how they all used to be friends. When Aubrey shoves Basil into the lake by accident in a fit of rage shortly afterward, Kel immediately rushes to Aubrey's side, shouting at her to keep her occupied as Sunny [[Something in the Water|conquers his thalassophobia]] in an effort to save Basil's life.<br />
<br />
Hero arrives shortly after this event, and he dives into the lake, saving both Basil and Sunny. They agree to return the unconscious, but okay Basil to his house. When Aubrey attempts to interject, Kel coldly blows her off, saying she's caused enough trouble. After Hero helps Polly put Basil to bed, he properly greets Kel and Sunny, and learns from Kel that Aubrey has changed significantly, saying that she has "become all messed up," began bullying Basil, and was the one who shoved him into the lake, much to Hero's disbelief, who assumes that there's been a misunderstanding. Nonetheless, he reassures Hero that what happened with Aubrey and Basil wasn't his fault, before suggesting they return home for dinner. <br />
<br />
Once they heat up their food, Kel mentions to Hero that Sunny now has Basil's photo album and suggests that they look through it again. Once finished, Kel reiterates that most of the photos seem to be missing, noting that Aubrey likely still has them. Hero further realizes there are no photos of Mari in the album, implying that Aubrey specifically stole the photographs with her in them. As they further reminiscence over memories, Hero suggests that they visit Sunny's house one last time, an idea Kel agrees with.<br />
<br />
After a quick detour to Fix-It, they arrive at Sunny's house that night, where Kel and Hero suggest they have a sleep-over, remembering that Sunny hates sleeping alone.<br />
<br />
Kel quickly passes out after setting up a makeshift tent out of blankets, leaving Sunny and Hero alone before he too goes to bed.<br />
<br />
====Day 3====<br />
On Day 3, Kel and Hero wake up before Sunny and do all of his chores for him. The three eat breakfast, and Kel answers a knock at the door, furious to see that it is [[Kim]], one of the Hooligans. Kim states that she is worried because Aubrey won't leave her house, so the three head into [[Aubrey's House]] to see what is wrong. They go to Aubrey's room, where Kel and Aubrey argue until Hero intervenes. The two apologize to each other, and Aubrey adds the missing photos of Mari back into the Photo Album. Aubrey joins the party and the group heads to Basil's house, where Polly tells them he is visiting his grandmother at the hospital. The group visits their old treehouse and reminiscence the happier days of their childhood. Later that evening, they eventually return to Basil's house, only to find out that Basil has locked himself in his room. They decide to have a sleepover, planning to talk to him in the morning.<br />
<br />
==Skills==<br />
Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).<br><br />
DEF refers to Enemy's DEF unless stated otherwise.<br />
{{Skill infobox<br />
| image = DWKELNEUTRAL.png<br />
| name1 = Annoy<br />
| desc1 = Turns a friend or foe Angry. Costs 5 {{MP}}.<br />
| source1 = Default<br />
| name2 = Guard<br />
| desc2 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source2 = Default<br />
| name3 = Rebound<br />
| desc3 = Deals 2.5 x ATK - DEF to all enemies. Costs 15 {{MP}}.<br />
| source3 = Level 4<br />
| name4 = Run 'n Gun<br />
| desc4 = Deals 1.5 x AGI - DEF to a single target. Costs 15 {{MP}}.<br />
| source4 = Level 9<br />
| name5 = Curveball<br />
| desc5 = If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 {{MP}}.<br />
| source5 = Level 10<br />
| name6 = Ricochet<br />
| desc6 = Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 {{MP}}.<br />
| source6 = Level 16<br />
| name7 = Megaphone<br />
| desc7 = Makes all party members angry. Costs 45 {{MP}}.<br />
| source7 = Level 20<br />
| name8 = Can't Catch Me<br />
| desc8 = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.<br />
| source8 = Level 21<br />
| name9 = Rally<br />
| desc9 = Restore 4 energy to the party and 30% Juice to each party member besides himself, also turns himself Happy. Costs 50 {{MP}}.<br />
| source9 = Level 26<br />
| name10 = Comeback<br />
| desc10 = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.<br />
| source10 = Level 29<br />
| name11 = Tickle<br />
| desc11 = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.<br />
| source11 = Level 30<br />
| name12 = Flex<br />
| desc12 = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging attack by 2.5 times. Costs 10 {{MP}}.<br />
| source12 = [[Pluto]]<br />
| name13 = Juice Me<br />
| desc13 = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex affect and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.<br />
| source13 = [[Coconut]]<br />
| name14 = Snowball<br />
| desc14 = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.<br />
| source14 = [[Snowball]]<br />
}}<br />
<br />
== Trivia == <br />
* Omocat reveals that Kel wasn't based on their own emotions, but rather on Sunny's personality.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1830</ref><br />
:* Since Sunny is quiet and passive, he needs an energetic person to push the story along.<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery widths="120"><br />
Omori Origin Group.png<br />
DW Group Hug.png<br />
MIRROR_PLAYGROUND.png<br />
Release_energy.png<br />
HeroMariSunnyKel.png<br />
ComfortingAubrey.png<br />
MEMORY3.png<br />
EveryonePiano.png<br />
MEMORY4.PNG<br />
EveryoneKitchen.png<br />
SunsetPicnic.png<br />
Kel intro small.png|An older Kel greets Sunny.<br />
Group_hug_fw.png|Kel, Hero, and Sunny comfort Aubrey.<br />
Kel_Sleeping.png|Kel sleeping at Basil's house.<br />
KEL'S FAMILY PHOTO.png|Kel's family photo.<br />
KelWalkDW.gif<br />
DW Kel Sprite (Idle).png<br />
KelWalkFA.gif<br />
KEL.png<br />
Kel Was Kelsey.gif|Development gif with Kel's old name. <br />
</gallery><br />
<br />
===Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DWKEL1.png<br />
DWKEL2.png<br />
DWKEL3.png<br />
DWKEL4.png<br />
DWKEL5.png<br />
DWKEL6.png<br />
DWKEL7.png<br />
DWKEL8.png<br />
DWKEL9.png<br />
DWKEL10.png<br />
DWKEL11.png<br />
DWKEL12.png<br />
DWKEL13.png<br />
DWKEL14.png<br />
DWKEL15.png<br />
DWKEL16.png<br />
DWKEL17.png<br />
DWKEL18.png<br />
DWKEL19.png<br />
DW Kel (Faceless).png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RWKel1.png<br />
RWKel2.png<br />
RWKel3.png<br />
RWKel4.png<br />
RWKel5.png<br />
RWKel6.png<br />
RWKel7.png<br />
RWKel8.png<br />
RWKel9.png<br />
RWKel10.png<br />
RWKel11.png<br />
RWKel12.png<br />
RWKel13.png<br />
RWKel14.png<br />
RW Young Kel.png<br />
RW Young Kel 2.png<br />
RW Young Kel 3.png<br />
Dark KEL One.png<br />
Dark KEL Two.png<br />
Dark KEL Three.png<br />
Dark KEL Four.png<br />
Dark KEL Five.png<br />
Dark KEL Six.png<br />
Dark KEL Seven.png<br />
Dark KEL Eight.png<br />
RW KEL Cry.png<br />
RWKelDark15.png<br />
</gallery><br />
<br />
===Battle Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DWKELNEUTRAL.png|Neutral<br />
DWKELAFRAID.png|Afraid<br />
DWKELTOAST.png|Toast<br />
DWKELHAPPY.png|Happy<br />
DWKELECSTATIC.png|Ecstatic<br />
DWKELSAD.png|Sad<br />
DWKELDEPRESSED.png|Depressed<br />
DWKELANGRY.png|Angry<br />
DWKELENRAGED.png|Enraged<br />
DWKELINJURED.png|Injured<br />
DWKELVICTORY.png|Victory<br />
DWKelComeback.png|When using Comeback<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery spacing="small" position="center" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RWKELNEUTRAL.png|Neutral<br />
RWKELAFRAID.png|Afraid (Unused)<br />
RWKELDEFEATED.png|Defeated<br />
RWKELHAPPY.png|Happy<br />
RWKELECSTATIC.png|Ecstatic (Unused)<br />
RWKELSAD.png|Sad<br />
RWKELDEPRESSED.png|Depressed (Unused)<br />
RWKELANGRY.png|Angry<br />
RWKELENRAGED.png|Enraged (Unused)<br />
RWKELINJURED.png|Injured<br />
RWKELVICTORY.png|Victory<br />
</gallery><br />
<br />
===Tags===<br />
=====Headspace=====<br />
<gallery widths="165" spacing="small" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW TAG AUBREY KEL.png<br />
DW TAG HERO KEL.png<br />
DW TAG OMORI KEL.png<br />
DW TAG KEL AUBREY.png<br />
DW TAG KEL HERO.png<br />
DW TAG KEL OMORI.png<br />
Dw_Kel_tag_normal.png<br />
DW_Kel_tag_masked.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="165" spacing="small" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA TAG AUBREY KEL.png<br />
FA TAG HERO KEL.png<br />
FA TAG SUNNY KEL.png<br />
FA TAG KEL AUBREY.png<br />
FA TAG KEL HERO.png<br />
FA TAG KEL SUNNY.png<br />
FA_Kel_tag.png<br />
</gallery><br />
<br />
===Photo Album===<br />
=====Headspace=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 01.png<br />
DW ALBUM 05.png<br />
DW ALBUM 06.png<br />
DW ALBUM 08.png<br />
DW ALBUM 09.png<br />
DW ALBUM 10.png<br />
DW ALBUM 11.png<br />
DW ALBUM 12.png<br />
DW ALBUM 13.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png<br />
FA ALBUM 03.png<br />
FA ALBUM 04.png<br />
FA ALBUM 06.png<br />
FA ALBUM 08.png<br />
FA ALBUM 09.png<br />
FA ALBUM 10.png<br />
FA ALBUM 12.png<br />
FA ALBUM 13.png<br />
FA ALBUM 14.png<br />
FA ALBUM 16.png<br />
FA ALBUM 19.png<br />
FA ALBUM 20.png<br />
FA ALBUM 21.png<br />
FA ALBUM 22.png<br />
FA ALBUM 24.png<br />
FA ALBUM 26.png<br />
FA ALBUM 28.png<br />
FA ALBUM 29.png<br />
FA ALBUM 34.png<br />
FA ALBUM 35.png<br />
FA ALBUM 37.png<br />
FA ALBUM 38.png<br />
FA ALBUM 39.png<br />
FA ALBUM 40.png<br />
FA ALBUM 41.png<br />
FA ALBUM 42.png<br />
FA ALBUM 44.png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
OMORI FRIENDS.gif<br />
KEL OMORISKETCH.png<br />
OMORI GROUPARTWORKCOLOR.png<br />
OMORI GROUPARTWORKCOLOR2.png<br />
OMORI_Fight_Sketch.png<br />
OMOCAT SKETCH OMORIKELS.png<br />
OMORI GROUPSKETCH2.png<br />
OMORI FRIENDS2.gif<br />
OMORI DW Group Concept.png<br />
OMORI GROUPREALWORLDSKETCH.png<br />
OMOCAT SKETCH OMORIANDKELS.png<br />
Faraway Town Citizens Concept.png<br />
Kelconcept.png<br />
Good Times Sketch (2019).png<br />
OMOCAT OMORI AU ARTWORK.png<br />
Omori Countdown (24 Days Left).png<br />
Happy New Year (2021) Sketch.png<br />
Omori Doodles.png<br />
OMORI 1 MONTH ARTWORK.png<br />
Climbwithme.png<br />
Omori Birthdays.png<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Release Energy (Merch).png<br />
Omori Chibi Stickers.png<br />
Omori First Award.png<br />
Omori Headspace Main.png<br />
</gallery><br />
<br />
== Trivia ==<br />
* It's entirely possible that Kel's name was going to be different during production, as evidenced by an old development GIF<ref>[https://rpgmaker.net/games/6228/images/46204/ Kel's name is Kelsey in this old development gif.]</ref> where his name is Kelsey.<br />
* In the real world, Kel is the only character capable of legitimately feeling Happy, Sad, and Angry.<br />
:* He will become Happy if he is given [[Orange Joe (real world)|Orange Joe]] in battle.<br />
:* Several enemies, such as [[Kim (enemy)|Kim]], are capable of making him Sad.<br />
:* He will be locked to Angry throughout the entire battle against Aubrey at the Church, and will not change emotion even if fed Orange Joe.<br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Aubrey&diff=12912Aubrey2023-06-10T08:00:40Z<p>Pyro: </p>
<hr />
<div>{{hatnote|This article is about the playable character Aubrey. For the enemy, see: [[Aubrey (enemy)]].}}<br />
{{Spoiler}}<br />
{{Character infobox<br />
|image=DWAUBREYNEUTRAL.png<br />
|size=150px<br />
|gender=Female<br />
|age=Headspace - 12<br>Real World - 16<br />
|birthday=May 23<br />
|location=[[Neighbor's Room]]<br />
|role=Deuteragonist<br />
}}<br />
'''Aubrey''' is one of the three main deuteragonists in ''[[OMORI (game)|OMORI]]'' that join [[Omori|Omori's]] party. When Aubrey is [[Tagging|tagged]], she can smash obstacles with a bat.<br />
<br />
==Profile==<br />
{{HP}} *****<br />
{{MP}} **<br />
Attack *****<br />
Defense **<br />
Speed **<br />
Luck **<br />
<br />
Birthday: May 23rd<br />
Likes: [[Mr. Plantegg]], Watermelon, Crayons, Bunnies<br><br />
Dislikes: Mean people, bitter melon, immature pranks, [[Kel]]<br />
<br />
"The sweet and strong-willed Aubrey stands up for her friends in battle and is their constant source of morale. She carries Mr. Plantegg, her plushie friend and weapon of choice, wherever she goes."<br />
===Appearance===<br />
In [[Headspace]], Aubrey wears a light-green dress and has a pink bow in her hair. She does not wear socks or shoes and her hair and eyes are purple.<br />
<br />
In the real world, Aubrey's appearance is significantly different, looking almost nothing like her dream self. She has dyed her hair pink, and now wears a varsity jacket over a crop-top along with a jean skirt. Her eyes are a piercing cyan, and she also wears a green headband that vaguely resemble bunny ears, as opposed to a ribbon. She is almost always seen carrying her [[Nail Bat]], a baseball bat with nails hammered into it.<br />
<br />
Going by both the [[Photo Album]] and [[Memory Lane]], her natural hair and eye color are both a dark brown, implying that her eye-color in modern day is due to contact lenses.<br />
<br />
===Personality===<br />
In Headspace, Aubrey is very cheerful and is always happy to see Omori, with her dialogue and interactions with him heavily implying that she has a one-sided crush on him. She becomes sad and worried quite easily and is the most anxious of the five characters when [[Basil]] goes missing. She has a tense relationship with Kel, arguing with him almost constantly, usually requiring mediation from [[Hero]] or [[Mari]] to resolve.<br />
<br />
In the real world, she has changed significantly since Mari's death. She is cold and hostile to her old friends at the beginning of the game, due to her believing they abandoned her when she needed them most. She is short-tempered and violent, having frequent outbursts. Alongside [[The Hooligans]], which she leads, she bullies Basil, going as far as to steal Basil's [[Photo Album|photo album]]. However, this is due to the fact that she believes Basil scribbled out the photos. She also goes to church every week in an attempt to find peace after Mari's death. As the game progresses, she eventually reveals why she stole Basil's photo album and manages to reconcile with [[Sunny]], Kel, and Hero, as well as Basil himself.<br />
<br />
===Background===<br />
Aubrey was born on May 23rd<ref>[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Aubrey's birthday is on May 23rd.]</ref> to her unnamed [[Aubrey's mom|mother]] and father on the same year as Sunny, Kel, and Basil. She lived with her parents at their [[Aubrey's house|house]], though it is suggested that they may have lived in squalor. At some point, she became friends with Mari, Sunny, Hero, Kel, and Basil. As children, they often played together.<br />
<br />
Mari's death, Hero's departure for college, as well as her dad leaving her family caused her to feel angry and isolated. She became upset that her friends had all stopped talking to each other, believing them to have abandoned her. At one point, she is so desperate to reconnect with them that she begs Basil to let her study at his house after school. He reluctantly agrees, but is notably distant and refuses to speak with her. While he is in the bathroom, she looks at his photo album only to find that they had been scribbled out with black marker. Furious, she takes the album and cleans the photos, becoming alienated from Basil and tormenting him.<br />
<br />
She then became the leader of the local delinquents, The Hooligans, and spends a majority of her time with them at the beginning of the game.<br />
<br />
==Story==<br />
===Normal Route===<br />
====Day 1====<br />
Sunny and Kel see Basil begging [[Kim]] to tell Aubrey to give him back his photo album at [[Faraway Park]]. Kim refuses to help Basil, and Kel confronts her, telling her to leave Basil alone. This causes a commotion at which point Aubrey shows up with her new group of friends: The Hooligans. <br />
<br />
Kel tries to reason with Aubrey but she insists on fighting both him and Sunny. Regardless of whether or not Sunny uses the knife during the battle, Aubrey will notice it and become upset, leaving the park with The Hooligans.<br />
<br />
Sunny and Kel later find her at the [[Church|church]]. Kel pushes her to return the photo album, and says that Mari would be sad to see that they have all stopped being friends. She retaliates, stating that Mari is dead and that after her death they abandoned her. She says that the reason she goes to church every week is that she is still trying to find peace after Mari's death. She becomes angry when Kel mentions that Basil told them she stole the photo album, stating that she is keeping it safe. Kel refuses to believe this, but still apologizes for not being there after Mari's death. Aubrey refuses his apology, and a fight ensues. During the fight, many of the church patrons gossip about Aubrey, implying that she is out of control due to her father leaving her family. <br />
<br />
After the fight, Aubrey leaves, and Kel and Sunny see her throwing away the Photo Album. They retrieve it from the trash, but find that some of the photos are missing.<br />
<br />
====Day 2====<br />
She and the Hooligans are seen bullying Basil in the secret hangout behind the park. A fight ensues, and The Hooligans leave, leaving Kel, Sunny, Basil, and Aubrey alone. Aubrey is overwhelmed with emotion and angrily questions why they keep coming back into her life. Kel berates her for bullying Basil, and she retaliates by pushing Basil into the lake. After Hero saves Basil, she is regretful of her actions, but the party does not forgive her, not understanding why she is so angry with Basil. She is left alone by the lake.<br />
<br />
====Day 3====<br />
Aubrey's best friend Kim knocks on Sunny's door and asks him to go check on her because she won't leave her house. All of the hooligans are outside her house and are worried about her. The party enters her house to discover trash scattered everywhere and her mother unresponsive and fixated in front of the TV. They go into her room, angering her, but Hero is able to calm her down. They have a heart-to-heart talk and she makes up with everyone, apologizing to them. They find the missing photos, all of which are pictures of Mari, and she says she took them because it was all she had left of Mari. They put them back in the photo album and she joins the party. <br />
<br />
The party reminisces at some spots in town, and then they go visit their old treehouse. She leaves her pink pinwheel in the stump of the tree where Mari was found dead and starts being open with everyone about her feelings. <br />
<br />
Then they go to [[Basil's house]] and, even though he won't open his door, she apologizes sincerely to him. They all sleep in the living room, with her taking the couch.<br />
<br />
==== Day 4 ====<br />
In the Good Ending, she is seen standing beside Basil's hospital bed alongside everyone.<br />
<br />
===Hikikomori Route===<br />
Aubrey cannot be seen at all in the real world during the Hikikomori Route, since Sunny never leaves his house. In Headspace, her character remains the same as in the Normal Route, with some additional dialogue added in the stages of Headspace only unlockable through completing the Headspace Reset.<br />
<br />
==Skills==<br />
Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).<br><br />
DEF refers to Enemy's DEF unless stated otherwise.<br />
{{Skill infobox<br />
| image = DWAUBREYNEUTRAL.png<br />
| name1 = Pep Talk<br />
| desc1 = Turn a friend or foe happy. Costs 5 {{MP}}.<br />
| source1 = Default<br />
| name2 = Guard<br />
| desc2 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source2 = Default<br />
| name3 = Counter<br />
| desc3 = Taunts all enemies. If hit by a single target skill, retaliates with a normal attack. Costs 5 {{MP}}.<br />
| source3 = Level 6<br />
| name4 = Twirl<br />
| desc4 = Deals 2 x ATK + LCK - DEF to a target and makes Aubrey Happy. Costs 10 {{MP}}.<br />
| source4 = Level 10<br />
| name5 = Team Spirit<br />
| desc5 = Makes Aubrey and her target Happy. Costs 10 {{MP}}.<br />
| source5 = Level 11<br />
| name6 = Power Hit<br />
| desc6 = Deals 2 x ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.<br />
| source6 = Level 14<br />
| name7 = Mood Wrecker<br />
| desc7 = Deals 3 x ATK - DEF if the target is any tier of Happy. Does 2.25 x ATK - DEF otherwise. Costs 10 {{MP}}.<br />
| source7 = Level 17<br />
| name8 = Wind-up Throw<br />
| desc8 = Deals 3 x ATK - DEF if one enemy remains, 2.5 x ATK - DEF if two enemies remain, and otherwise deal 2 x ATK - DEF. Costs 20 {{MP}}.<br />
| source8 = Level 20<br />
| name9 = Mash<br />
| desc9 = Deals 2.5 x ATK - DEF. If it's a killing blow, restore 100% of Aubrey's Juice. Costs 15 {{MP}}.<br />
| source9 = Level 23<br />
| name10 = Beatdown<br />
| desc10 = Deals 2 x ATK - DEF to a single target three times. Costs 30 {{MP}}.<br />
| source10 = Level 27<br />
| name11 = Last Resort<br />
| desc11 = Deals 4 x Aubrey's Current HP to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.<br />
| source11 = Level 30<br />
| name12 = Headbutt<br />
| desc12 = Deals 3 x ATK - DEF if Aubrey is any tier of Angry. Otherwise does 2.5 x ATK - DEF. Damages Aubrey up to 20% of her heart. Costs 5 {{MP}}.<br />
| source12 = [[Berly]]<br />
}}<br />
<br />
== Trivia ==<br />
* Omocat states that Aubrey mirrors their personal expriences, especially their transition from childhood to young adulthood.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1771</ref><br />
:* Her real world appearance were directly inspired by Omocat's own in college, where they had long, dyed hair, wore bomber jackets and headbands <br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Omori Origin Group.png<br />
DW Group Hug.png<br />
MIRROR PLAYGROUND.png<br />
Release energy.png<br />
ComfortingAubrey.png<br />
BASILMEMORY.PNG<br />
MEMORY3.png<br />
EveryonePiano.png<br />
MEMORY4.PNG<br />
EveryoneKitchen.png<br />
SwingsetAubreySunny.png<br />
SunsetPicnic.png<br />
Aubrey intro.png<br />
Group hug fw.png<br />
Aubrey Sleeping.png<br />
KIMAUBREY.png<br />
FAAubreyWalk.gif<br />
FA Sprite Aubrey Idle.png<br />
Aubreywalk.gif<br />
DW Aubrey Sprite (Idle).png<br />
</gallery><br />
<br />
===Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW_Aubrey_face_00.png<br />
DW_Aubrey_face_01.png<br />
DW_Aubrey_face_02.png<br />
DW_Aubrey_face_03.png<br />
DW_Aubrey_face_04.png<br />
DW_Aubrey_face_05.png<br />
DW_Aubrey_face_06.png<br />
DW_Aubrey_face_07.png<br />
DW_Aubrey_face_08.png<br />
DW_Aubrey_face_09.png<br />
DW_Aubrey_face_10.png<br />
DW_Aubrey_face_11.png<br />
DW_Aubrey_face_12.png<br />
DW_Aubrey_face_13.png<br />
DW_Aubrey_face_14.png<br />
DW Aubrey (Faceless).png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RW_Aubrey_face_00.png<br />
RW_Aubrey_face_01.png<br />
RW_Aubrey_face_02.png<br />
RW_Aubrey_face_03.png<br />
RW_Aubrey_face_04.png<br />
RW_Aubrey_face_05.png<br />
RW_Aubrey_face_06.png<br />
RW_Aubrey_face_07.png<br />
RW_Aubrey_face_09.png<br />
RW_Aubrey_face_10.png<br />
RW_Aubrey_face_11.png<br />
RW_Aubrey_face_26.png<br />
RW_Aubrey_face_27.png<br />
RW_Aubrey_face_43.png<br />
RW_Aubrey_face_C22.png<br />
RW_Aubrey_face_C23.png<br />
RW_Aubrey_face_C27.png<br />
</gallery><br />
<br />
===Battle Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DWAUBREYNEUTRAL.png|Neutral<br />
DWAUBREYTOAST.png|Toast<br />
DWAUBREYHAPPY.png|Happy<br />
DWAUBREYECSTATIC.png|Ecstatic<br />
DWAUBREYSAD.png|Sad<br />
DWAUBREYDEPRESSED.png|Depressed<br />
DWAUBREYANGRY.png|Angry<br />
DWAUBREYENRAGED.png|Enraged<br />
DWAUBREYINJURED.png|Injured<br />
DWAUBREYAFRAID.png|Afraid<br />
DWAUBREYCELEBRATION.png|Victory<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RWAUBREYNEUTRAL.png|Neutral<br />
RWAUBREYDEFEATED.png|Defeated<br />
RWAUBREYHAPPY.png|Happy (Unused)<br />
RWAUBREYECSTATIC.png|Ecstatic (Unused)<br />
RWAUBREYSAD.png|Sad (Unused)<br />
RWAUBREYDEPRESSED.png|Depressed (Unused)<br />
RWAUBREYANGRY.png|Angry (Unused)<br />
RWAUBREYENRAGED.png|Enraged (Unused)<br />
RWAUBREYINJURED.png|Injured<br />
RWAUBREYAFRAID.png|Afraid (Unused)<br />
RWAUBREYVICTORY.png|Victory<br />
</gallery><br />
<br />
===Tags===<br />
=====Headspace=====<br />
<gallery widths="165" spacing="small" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW TAG HERO AUBREY.png<br />
DW TAG KEL AUBREY.png<br />
DW TAG OMORI AUBREY.png<br />
DW TAG AUBREY HERO.png<br />
DW TAG AUBREY KEL.png<br />
DW TAG AUBREY OMORI.png<br />
DW_Aubrey_tag_normal.png<br />
DW_Aubrey_tag_masked.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="165" spacing="small" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA TAG HERO AUBREY.png<br />
FA TAG KEL AUBREY.png<br />
FA TAG SUNNY AUBREY.png<br />
FA TAG AUBREY HERO.png<br />
FA TAG AUBREY KEL.png<br />
FA TAG AUBREY SUNNY.png<br />
FA_Aubrey_tag.png<br />
</gallery><br />
<br />
===Photo Album===<br />
=====Headspace=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 02.png<br />
DW ALBUM 04.png<br />
DW ALBUM 05.png<br />
DW ALBUM 09.png<br />
DW ALBUM 10.png<br />
DW ALBUM 12.png<br />
DW ALBUM 13.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png<br />
FA ALBUM 03.png<br />
FA ALBUM 12.png<br />
FA ALBUM 13.png<br />
FA ALBUM 14.png<br />
FA ALBUM 17.png<br />
FA ALBUM 19.png<br />
FA ALBUM 20.png<br />
FA ALBUM 23.png<br />
FA ALBUM 25.png<br />
FA ALBUM 29.png<br />
FA ALBUM 37.png<br />
FA ALBUM 39.png<br />
FA ALBUM 40.png<br />
FA ALBUM 43.png<br />
FA ALBUM 44.png<br />
</gallery><br />
<br />
===Boss===<br />
<gallery spacing="small" position="center" widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Aubrey Enemy (Neutral).png<br />
Aubrey Enemy (Angry).png<br />
Aubrey Enemy (Happy).png<br />
Aubrey Enemy (Sad).png<br />
Aubrey Enemy (Injured).png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
AUBREY HERO ARTWORK2.gif<br />
OMOCAT OMORI AUBREY.png<br />
OMORI GROUPARTWORKCOLOR.png<br />
OMORI GROUPARTWORKCOLOR2.png<br />
OMORI_Fight_Sketch.png<br />
OMORI GROUPSKETCH2.png<br />
OMOCAT OMORI AU ARTWORK.png<br />
OMOCAT AUBREY DOODLE2.png<br />
OMOCAT AUBREY DOODLE.png<br />
OMORI FRIENDS2.gif<br />
OMORI POSTER 2.png<br />
BasilAndAubrey.jpg<br />
OMORI SKETCH AUBREYANDCO.png<br />
OMORI FRIENDS.gif<br />
Faraway Town Citizens Concept.png<br />
OMOCAT AUBREY DOODLE 3.png<br />
Good Times Sketch (2019).png<br />
Omori Countdown (24 Days Left).png<br />
Happy New Year (2021) Sketch.png<br />
Omori Doodles.png<br />
OMORI 1 MONTH ARTWORK.png<br />
Omori Birthdays.png<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Release Energy (Merch).png<br />
Omori Chibi Stickers.png<br />
Aubrey Sketch Omocat.png<br />
Omori First Award.png<br />
Omori Headspace Main.png<br />
</gallery><br />
<br />
==Trivia==<br />
*When in the real-world party, Aubrey cannot legitimately feel any emotion, as no enemy in the [[Recycultist HQ]] can change the party's emotion, and no items in reality can change her emotion. Despite this, she has portraits for almost every emotion (minus the tier 3 ones).<br />
*Aubrey's birthday, May 23rd, falls on the [[143]]rd day of the year.<br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Sunny&diff=12911Sunny2023-06-10T07:57:06Z<p>Pyro: </p>
<hr />
<div>{{Spoiler}}<br />
{{See also|Omori}}<br />
{{Character infobox<br />
|image=Sunny_Neutral.png<br />
|size=150px<br />
|gender=Male<br />
|birthday=July 20<br />
|age=16<br />
|location=[[Sunny%27s House]]<br />
|role=Main Protagonist<br />
}}<br />
<br />
'''Sunny''' is default name of the player character and silent main protagonist in ''[[OMORI (game)|OMORI]]''. Sunny is controlled during all real-world segments of the game.<br />
==Profile==<br />
===Appearance===<br />
Sunny wears a white-collared shirt with a blue vest over it. He wears beige shorts, white socks, and black shoes.<br />
<br />
===Personality===<br />
Sunny has been described as an extremely shy, but kind boy. Multiple characters, most notably [[Basil]] and [[Aubrey]], describe him as a "really good listener" and as someone who "always had time" for his friends, but also as someone who dislikes "taking the lead."<br />
<br />
By the time ''OMORI'' begins proper, Sunny is borderline neurotic, and almost completely detached from reality, as shown through incidents such as regularly hallucinating aspects of Headspace even in reality, repeatedly having to be reminded by [[Kel]] about things as simple as not walking into the street,<ref>Kel: You shouldn't walk in the street, Sunny! That's dangerous!</ref> and showing no reservations over carrying [[Steak Knife|a potentially lethal weapon]] around and even attacking with it, to Kel's shock.<ref>Kel: You shouldn't be carrying things around like this, Sunny... That's dangerous!</ref><br />
<br />
Closely examining his behavior in both the real world and as [[Omori]] in [[Headspace]] paints a broader image of his personality. Sunny appears to have anger issues; he has a very short temper (something as small as a fly buzzing near his ear is enough to anger him), and this anger tends to express itself through dramatic, sometimes violent outbursts. This anger critically leads to an incident where, frustrated over his lack of progress with violin practice, he threw his violin down the stairs in a fit of rage, smashing it, followed shortly after by fatally shoving Mari away from him during a heated argument, something the Truth photo album describes as him "losing all sense".<ref>Photo of a Murder: You lose all sense and push her down the staircase.</ref> Notably, in battle, his Angry portrait depicts an intense amount of emotion, more than every other character's, even Omori's. Sunny appears to additionally suffer from anxiety, and had learnt to Calm Down, Focus, and Persist in order to help him cope with his anxiety and phobias, although he has forgotten these by the time of the game's events and needs to be reminded.<br />
<br />
Sunny appears to be somewhat judgmental and snarky: Omori's skills such as Mock, Exploit, and Shun encourage him to take advantage of other's emotions, and Omori's commentary in [[Foe Facts!]] often contains snide jokes and commentary towards the many enemies he faces. Sunny appears to have a rather sharp sense of humor, going by the many quips he makes, both as Omori in Headspace and in reality.<br />
<br />
He also demonstrates remarkably high intelligence: Despite having dropped out of school when he was twelve years old<ref>Aubrey: In the few months after Mari died...<br />
everything changed so fast. Sunny and Basil became more closed off... [...] After Sunny stopped coming to school...</ref> and technically lacking most formal education, he appears to have functional knowledge of advanced concepts such as calculating standard deviation of statistics and can successfully tutor two children in two different subjects that he likely hadn't been properly taught.<br />
<br />
He is additionally shown to be very helpful, being able to work for multiple people and shops throughout [[Faraway Town]], and optionally helping others with their errands and requests with little to no payment, showing no objections. However, it's suggested that this may instead be related to his extremely low self-esteem: [[Omori (enemy)|Omori]] comments on this during the final battle, suggesting that he feels himself to be "useless... less than useless [...] sick," and as someone who doesn't "deserve to live."<br />
<br />
==Background==<br />
Sunny was born to unnamed parents on July 20th, being approximately 16 years old during the events of the game. He had an older sister named [[Mari]] and presumably has lived in Faraway Town since his childhood.<br />
<br />
In his youth, Sunny used to play the violin, but stopped at some point. Noticing how much time Sunny spent listening to Mari practice on her piano, Sunny's friends ultimately saved up to purchase him a new violin, allowing him to reattend his lessons and spend more time with Mari. While he initially enjoyed the lessons, he found himself growing increasingly frustrated over his sister's perfectionism, his lack of progress in practicing, and his lessons interfering in the time he spent with his friends. He frequently played with his neighbors [[Kel]], [[Hero]], [[Aubrey]], and Basil, the latter of which was described as being his best friend. Basil's photo album shows the group being extremely close knit: They went to school together, they celebrated each other's birthdays, and they even coordinated to build a treehouse in Sunny's backyard.<br />
<br />
Sunny's frustrations about violin practice and his sister's perfectionism reach a boiling point the night before a duet recital they had planned: Under pressure from his sister and in pain from constantly practicing, coupled with his general insecurities about "not being good enough", he ultimately hurls his violin down the flight of stairs in a fit of rage, breaking it. A furious Mari confronted him and began yelling at him, although Sunny was disorientated enough that he "couldn't understand" the argument.<ref>Photo of an Argument - Mari was yelling at you. You couldn't understand what she was saying. She didn't understand you at all... She didn't understand that you just weren't good enough. The only thing you hold onto was your anger. This pain... was it her fault?</ref> Sunny attempts to leave by going down the stairs, but Mari physically blocks his path, saying they "aren't done talking," prompting Sunny to attempt to push her out of the way. This push knocks her backwards, and she tumbles down the staircase, instantly killing her. In complete disbelief over his actions and in denial about Mari's death, Sunny attempts to drag her upstairs and tuck her into bed, justifying her lack of response as her "needing rest," before breaking down completely once the truth dawns upon him. The unused Truth album text suggests that this is the exact moment [[White Space]] was created, as a way of disassociating from the reality of his actions.<ref>Photo of Hopelessness - Everything appears dark. The shadows slither around you. You don't understand what is happening... Your head starts to feel fuzzy... You sink into a crevice in your mind... an empty white room.</ref><br />
<br />
At some point, Basil enters their house and is mortified to discover Sunny sobbing over Mari's corpse. Refusing to believe that his best friend could kill his own sister, even by accident, Basil justifies it by saying "[[Something]] behind [Sunny]" did it and is attempting to frame him for Mari's death. He suggests to Sunny that they protect him by staging Mari's death as a suicide to shield him from the consequences, assuring him that "everything will be okay."<ref>Photo of Support - Your shoulders feel heavy. A familiar voice whispers something unspeakable. Your eyes widen. It tells you to follow its lead. It says... it's the only way out... It says... that everything will be okay.</ref><br />
<br />
Sunny heavily disassociates through the process, barely registering anything after dragging Mari's body outside up until Basil ties a noose and hangs her corpse on the tree in Sunny's backyard, at which point he suddenly is hit with the realization that "all of this is real." As they return inside, Basil suddenly stops and looks back at Mari's corpse in horror. Sunny turns and sees one of Mari's eyes staring back at them, traumatizing the two boys and creating the form of Something.<ref>Photo of Something - Suddenly, Basil stops. You look up at his eyes... but this time, they’re wide awake, staring at Something. You turn your eyes toward it as well, though you wish you didn’t. An eye meets yours. Your heart sinks into your stomach. You shouldn’t have looked back... You just... shouldn’t... have looked...</ref><br />
<br />
Sunny afterwards completely disconnected from the outside world, becoming a hikikomori. He eventually stopped going to school, and began spending most of his time sleeping, escaping into his dreams, where nothing had happened, Mari was still alive, and he still regularly hung out with his friends. This eventually escalated into his complete refusal to leave his house for the next four years.<br />
<br />
==Story==<br />
The beginning of the game takes place four years after Mari's death and over the course of three days, after which Sunny will be moving to a new town. Through the player's choices, the game has multiple endings and two specific routes that can be taken.<br />
<br />
====Night 1====<br />
Night 1 occurs regardless of what route the player chooses. Following Basil's disappearance in Headspace, Omori stabs himself in [[White Space]], which, in reality, causes Sunny to wake up in the middle of the night, hungry. While attempting to get food from the kitchen, he has to conquer his fear of heights to go down the stairs; which is where he remembers how to use the skill Calm Down. Sunny then heats up the steak his [[Sunny's mom|mother]] left him and eats it. However, his stomach "doesn't agree" with the meal, and he heads to the bathroom to vomit into the toilet. Afterward, the sound of knocking prompts Sunny to check the front door, where Mari can be heard asking Sunny to let her in. Sunny is given a choice to either answer the door, or leave it closed. He is briefly scared by [[Hellmari]] should he open it. After choosing either option, the night ends with Sunny going back to bed and re-entering White Space.<br />
<br />
===True Route===<br />
The true route allows for the Good or Bad endings to be reached, but the neutral endings can also occur depending on the player's choices. <br />
<br />
====Day 1====<br />
Sunny wakes up in the morning to someone knocking on the front door. When he opens the door, Kel is on the other side. Going outside then gives Sunny the opportunity to see his old friends and overall be more active within his waking life. The day goes on as Sunny and Kel learn that Basil's [[Photo Album]] was stolen by Aubrey. They confront her, where she reveals that she felt betrayed by all of them after Mari's death and believes she is keeping the photo album safe. After this, Sunny and Kel see her throw away the photo album and are able to retrieve it. They take it back to Basil and eat dinner at [[Basil's House]]. Basil's behavior becomes increasingly strange, leading to him running to the bathroom. When Sunny checks on him, he is terrified and mentions also being able to see [[Something]]. The player is then forced to make Sunny leave, despite Basil's pleas for him to stay. Sunny goes home and fights Something, overcoming his fear of spiders and learning the skill Focus.<br />
<br />
====Day 2====<br />
<br />
====Day 3====<br />
<br />
===Hikikomori Route===<br />
The days in the Hikikomori route are considerably shorter, as they only consist of Sunny doing his chores and then facing the [[Something]] that corresponds with a fear blocking out sections of Headspace. This route prevents the completion of the Good or Bad endings, and only allows for the Neutral endings.<br />
<br />
====Day 1====<br />
During the first day, Sunny must choose not to answer the door in order to start the Hikikomori route. From there he will sweep the house, afterward taking a nap and waking up at night. He will come across Something again, this time taking the form of a mutated spider. Fighting Something allows Sunny to gain the skill Focus, and gets rid of his fear of spiders.<br />
<br />
====Day 2====<br />
On Day 2, Sunny is tasked with doing the dishes. Afterward, he takes a bath and slowly sinks down. Upon resurfacing, his house will be completely flooded. Following Mari's ghost down the stairs prompts him to fight Something, this time looking like underwater plants/tentacles. This fight allows Sunny to learn Persist.<br />
<br />
====Day 3====<br />
On the last day, Sunny will be stalked by Something throughout his house no matter where he goes. The last chore involves sorting through Sunny's old belongings, placing them into different boxes. From there, the player can choose either to go back to [[Headspace]] or have Sunny sleep until Moving Day. Either way, after he falls asleep, his body is taken over by Omori. Following this, he will see himself as Omori should he check his bathroom mirror.<br />
<br />
On Moving Day, there are two possible endings that can be achieved. If Sunny goes to sleep, he will wake up and leave the house, ending with the credits rolling and the sound of sirens, implying that Basil, without Sunny's intervention, has killed himself. Alternatively, Sunny can instead choose to stab himself by opening the menu and selecting Stab, prompting him to commit suicide.<br />
<br />
==Skills==<br />
{{Skill infobox<br />
| image = Sunny_Neutral.png<br />
| name1 = Guard<br />
| desc1 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source1 = Default<br />
| name2 = Calm down<br />
| desc2 = Acts first, removing all emotions and recovering Heart equal to half of Sunny's max Heart. No {{MP}} Cost.<br />
| source2 = Encountering [[Something in the Dark]]<br />
| name3 = Focus<br />
| desc3 = Next attack deals more damage. No {{MP}} Cost.<br />
| source3 = Encountering [[Something in the Walls]]<br />
| name4 = Persist<br />
| desc4 = Heart cannot reach 0. No {{MP}} Cost.<br />
| source4 = Encountering [[Something in the Water]]<br />
| name5 = Overcome<br />
| desc5 = Gather all your courage. No {{MP}} Cost.<br />
| source5 = Encountering [[Something]]<br />
| name6 = Allegro<br />
| desc6 = Attack 3 times. Costs {{MP}} 19 Juice.<br />
| source6 = Encountering [[Omori]]<br />
| name7 = Encore<br />
| desc7 = Your {{MP}} Juice will not fall for 3 turns. Costs {{MP}} 0 Juice.<br />
| source7 = Encountering [[Omori]]<br />
| name8 = Cherish<br />
| desc8 = Heal your wounds and come back stronger. Costs {{MP}} 0 Juice.<br />
| source8 = Encountering [[Omori]]<br />
}}<br />
<br />
== Trivia ==<br />
* Omocat reveals that Sunny's mannerisms and awkwardness are based on their own from high school, meanwhile his hair and clothing from a friend from elementary. <ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1712</ref><br />
:* The clothing Sunny, Mari and Basil wear was the uniform Omocat wore in school from elementary to high school.<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery widths="120" captionsize="small" bordercolor="transparent" position="center" hideaddbutton="true"><br />
Omori wakeup day.gif | Sunny waking up during the day.<br />
Omori wakeup night.gif| Sunny waking up during the night.<br />
Fa_mirror_alone_1.png | Sunny starting at a mirror (day).<br />
Mirror_Alone_Fw.png | Sunny staring at a mirror (night).<br />
Mirror_basil_dinner.gif | Sunny checking the mirror during his first visit to Basil's house, seeing Something behind him.<br />
Omori_Piano_1.gif | Sunny playing Mari's piano.<br />
OMORI_playing_piano.gif | Sunny visions himself playing Mari's piano.<br />
Group_hug_fw.png | Hero, Kel, and Sunny comfort Aubrey.<br />
Brand_new_violin.gif | Flashback of Sunny getting a new violin from his friends.<br />
Sunny_refuses_to_give_up.png | Sunny refusing to give up against Omori during their final battle.<br />
ChildMariandBabySunny.gif|Child Mari and Baby Sunny.<br />
SunnyMariChildren.gif|Sunny and Mari as children.<br />
HeroMariSunnyKel.png|Sunny and Mari become friends with Kel and Hero.<br />
ComfortingAubrey.png|The group comforting Aubrey.<br />
EveryonePiano.png|Everyone watching Sunny and Mari playing the piano.<br />
MEMORY4.PNG|Sunny and his friends watch the starry sky.<br />
EveryoneKitchen.png|The group in the kitchen.<br />
SwingsetAubreySunny.png|Sunny and Aubrey sitting on the swingset.<br />
SunsetPicnic.png|The group having a picnic at sunset.<br />
MarisavingSunny.gif | Sunny remembers a flashback of Mari saving him.<br />
MariandSunnyrecital2.png | Sunny and Mari perform their final duet together.<br />
SunnyFinalRecital.png|Sunny looks at Mari one last time.<br />
Sunny_Cries.gif | Sunny awakens in the hospital crying after his fight with Omori.<br />
Hospital_mirror.png | Sunny looking at a mirror in the hospital.<br />
The_truth_2.png | Sunny greets his friends upon recovering.<br />
The_truth.png | Sunny prepares to tell his friends the truth behind Mari's death.<br />
Sunny_Smile.png | Sunny finally overcomes his guilt over Mari's death.<br />
Sunny_Good_Ending_Title_Screen.png |Sunny from the title screen.<br />
Sunny Sprite (Idle).png<br />
Sunny Sprite Run.png<br />
</gallery><br />
<br />
===Faces===<br />
<gallery widths="150" columns="4" captionalign="center" captionsize="small" bordercolor="transparent" position="center" hideaddbutton="true"><br />
Sunny_Neutral (Battle).png<br />
Sunny_Calm_(Battle).png<br />
Sunny_Sad_(Battle).png<br />
Sunny_Angry_(Battle).png<br />
Sunny_Scared_(Battle).png<br />
Sunny_Stressed_(Battle).png<br />
Sunny_Eye_Injured_(Battle).png<br />
Sunny (Unused).png|Unused, appears to have been meant for dialogue<br />
</gallery><br />
<br />
===Battle faces===<br />
<gallery widths="105" columns="5" captionalign="center" captionsize="small" bordercolor="transparent" position="center" hideaddbutton="true"><br />
Sunny Neutral.png|Neutral<br />
SunnyNeutral2.png|Neutral, eyes closed. Also used when defeated.<br />
SunnyInjured.png|Injured<br />
SunnySad.png|Sad<br />
SunnyAngry.png|Angry<br />
SunnyStressed.png|Afraid<br />
SunnyStressedRed.png|Stressed Out<br />
SunnyEyeStabbed.png|Stabbed<br />
Sunny_Afraid_Alt.gif|Afraid, console exclusive to [[Boss Rush]]<br />
</gallery><br />
<br />
===Tags===<br />
<gallery widths="165" spacing="small" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA TAG AUBREY SUNNY.png<br />
FA TAG HERO SUNNY.png<br />
FA TAG KEL SUNNY.png<br />
FA TAG SUNNY AUBREY.png<br />
FA TAG SUNNY HERO.png<br />
FA TAG SUNNY KEL.png<br />
FA_Sunny_tag.png<br />
</gallery><br />
<br />
===Photo Album===<br />
<gallery widths="140" captionsize="small" bordercolor="transparent" position="center" hideaddbutton="true"><br />
FA ALBUM 01.png<br />
FA ALBUM 02.png<br />
FA ALBUM 05.png<br />
FA ALBUM 11.png<br />
FA ALBUM 12.png<br />
FA ALBUM 13.png<br />
FA ALBUM 14.png<br />
FA ALBUM 15.png<br />
FA ALBUM 16.png<br />
FA ALBUM 20.png<br />
FA ALBUM 23.png<br />
FA ALBUM 24.png<br />
FA ALBUM 26.png<br />
FA ALBUM 27.png<br />
FA ALBUM 31.png<br />
FA ALBUM 32.png<br />
FA ALBUM 33.png<br />
FA ALBUM 34.png<br />
FA ALBUM 37.png<br />
FA ALBUM 39.png<br />
FA ALBUM 44.png<br />
FA ALBUM 45.png<br />
FA ALBUM 48.png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery mode=packed><br />
OMORI GROUPARTWORKCOLOR.png<br />
OMORI GROUPARTWORKCOLOR2.png<br />
OMORI GROUPREALWORLDSKETCH.png<br />
OMORI GROUPSKETCH2.png<br />
OMOCAT OMORI AUBREY.png<br />
Sunny 2013 Sketch Omocat.png<br />
OMORI_Fight_Sketch.png<br />
OMOCAT OMORI AU ARTWORK.png<br />
Good Times Sketch (2019).png<br />
OMORI CONCEPT OMORIGENDERS.png<br />
Faraway Town Citizens Concept.png<br />
OMORI GLITCH.png<br />
KEL_OMORISKETCH.png<br />
OMORI SKETCH HOLDHIMSELF.png<br />
OMORI_HANDS_BLACK.png<br />
Omori & Sunny Concepts.png<br />
Sunny Job Outfits Concept.png<br />
OMOCAT OMORI BASIL.png<br />
OMOCAT SKETCH OMORIANDKELS.png<br />
OMOCAT SKETCH OMORIKELS.png<br />
Omori Countdown (4 Days Left).png<br />
Marisunny.png<br />
Omori Doodles.png<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
sunny22bday.jpg|'''[https://twitter.com/OMORI_GAME/status/1549650314923577345 source]'''<br />
JustLike.jpg|'''[https://twitter.com/its_omocat/status/1569011241615790080 source]'''<br />
</gallery><br />
==Trivia==<br />
*Sunny is the only character to have two different Neutral battle portraits. His eyes will be open during normal battles, while his eyes will be closed during the hallucinatory battles against [[Something in the Dark]], [[Something in the Walls]], [[Something in the Water]], [[Something (enemy)|Something]], and Omori.<br />
**The same portrait is also used if he falls unconscious.<br />
*In battle, Sunny cannot become Happy under any circumstances; even if cheats are used to alter the party's emotions, he is completely immune to becoming Happy. He is the only character in both reality and Headspace where this is the case.<br />
**In fact, Sunny's sprite sheet does not even have portrait frames for him being Happy.<br />
**Uniquely, he also cannot become Depressed or Enraged, whereas all other party members in reality can with cheats.<br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Basil&diff=12910Basil2023-06-10T07:50:53Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Spoiler}}<br />
<br />
{{Character infobox<br />
|image=DW Basil face 01.png<br />
|size=150px<br />
|gender=male<br />
|age=Headspace - 12<br>Real World - 16<br />
|birthday=February 18<br />
|location=[[Vast_Forest#Forest_Playground|Forest Playground]]<br />
|role=Tritagonist<br />
}}<br />
<br />
''This article is about Basil as a character. For the enemy, see [[Basil (enemy)]].''<br />
<br />
'''Basil''' is a major supporting character in ''[[OMORI (game)|OMORI]]''. He serves as one of the driving forces throughout the game as the party spends most of the game looking for him after his sudden disappearance.<br />
<br />
==Profile==<br />
===Appearance===<br />
In Headspace, Basil is a medium height boy with pale skin, teal eyes, teal chin-length hair, wearing a purple, blue, and pink flower crown. He wears denim overalls with a large pocket on the chest and a white t-shirt under. He doesn't wear any shoes. <br />
<br />
In the real world, he has blond-greenish hair that he has a single pink flower tucked into. he wears a grey knitted tank-top over a white t-shirt, beige shorts, and black shoes, the same clothes that [[Sunny]] wears.<br />
<br />
===Personality===<br />
Basil is shy and socially anxious but cares deeply about his friends. He enjoys taking pictures, caring for plants, art, and reading. It is said in the game that "He will never throw away anything, no matter how worthless it is." <br />
<br />
====Headspace====<br />
Basil's headspace counterpart is rather cheery, yet shy and humble. He is quick to forgive, as can be seen by his encounter with [[Boss]] after hide-and-seek, and he is very empathetic. He is friendly, and his shyness seems to stem from having low self-esteem and putting others' needs above his own. <br />
<br />
He is incredibly sentimental, keeping memorabilia of his friends and happy memories through photos, and planting flowers that remind him of his friends, taking great care to plant flowers that he associates with his friends. His empathy stretches to his plants as well, showing a lot of worry when they're in danger of being hurt, and talking to them as he would his friends. It is noted that he avoids conflict. He doesn't learn to fight, even after his friends nag him to.<br />
<br />
====Real World====<br />
Compared to the headspace Basil, the real-world version of him is more anxious and sensitive. He is a target for bullying, typically by [[Aubrey]] and [[The Hooligans]], but during the events of the game, if the player takes the Normal Route, usually [[Kel]] and Sunny defend him from harassment. The increased anxiety he shows is most likely due to his guilt over [[Mari]]'s death.<br />
<br />
==Background==<br />
Basil was born on February 18th to unnamed parents. He lived with his grandmother since he was a toddler because his parents were "too busy." As a child, he was friends with Sunny, [[Hero]], Aubrey, Mari, and Kel. He enjoyed taking photos and kept a [[Photo Album|photo album]].<br />
<br />
After Sunny accidentally pushes Mari down the stairs, Basil suggests framing the accident as a suicide. They hang her body from a tree in Sunny's garden. After looking back into the garden, the sight of the corpse's eye traumatizes them.<br />
<br />
==Story==<br />
===Normal Route===<br />
<br />
====Day 1====<br />
<br />
====Day 2====<br />
<br />
====Day 3====<br />
<br />
===Hikikomori Route===<br />
Basil is not seen at all in the real world in the Hikikomori route due to Sunny never leaving his house. However, one of the Hikikomori endings has been theorized to imply that Basil committed suicide, as when Sunny leaves the house with his mother, the sound of sirens can be heard.<br />
<br />
== Trivia ==<br />
* At one point, Basil's grandmother had a gun. Omocat tried to justify it by turning her into a hunter, but ultimately it was cut for "being too silly".<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1638</ref><br />
:* Most of this can still be experienced in the 2019 build, where Basil commits suicide by gun, rather than his scissors.<ref>https://docs.google.com/document/d/1yhTRKsQLgkKLZqAscm-_AoiMQZAky_M6FlPtrttSvbg/edit#heading=h.5x3duksu2a7o</ref><br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery><br />
Boss (neutral).png|Basil as seen in the Boss sprite.<br />
BASILMEMORY.PNG|Aubrey introducing Basil to her friends.<br />
MEMORY3.png|Basil is introduced to the group by Aubrey.<br />
EveryonePiano.png|Everyone watching Sunny and Mari playing the piano.<br />
MEMORY4.PNG|Sunny and his friends watch the starry sky.<br />
EveryoneKitchen.png|The group in the kitchen.<br />
SunsetPicnic.png|The group having a picnic at sunset.<br />
Omori Origin Group.png|Omori's friends together.<br />
DW Group Hug.png|Basil and his friends having a group hug together.<br />
Cutscene_intro_sitted.gif|Basil and Sunny looking at many photos of their memories.<br />
Cutscene_intro_standing.gif|Basil and Sunny standing together.<br />
BasilChruch.png|Basil in the church (entered via Black Space)<br />
BasilCrying3.gif|Basil crying over his ongoing guilt on Mari's death.<br />
Basil something 1.png|Basil looking at a photo.<br />
Basil something 2.png|There's something behind Basil.<br />
Cutscene_bad_ending.gif|Basil committing suicide in the Neutral Ending.<br />
Basilbig2.png<br />
Basil walk.gif<br />
BASIL.png<br />
RealBasilWalk.gif<br />
</gallery><br />
<br />
===Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW_Basil_face_00.png<br />
DW_Basil_face_01.png<br />
DW_Basil_face_02.png<br />
DW_Basil_face_03.png<br />
DW_Basil_face_04.png<br />
DW_Basil_face_05.png<br />
DW_Basil_face_06.png<br />
DW_Basil_face_07.png<br />
DW_Basil_face_09.png<br />
DW_Basil_face_10.png<br />
DW_Basil_face_11.png<br />
</gallery><br />
<br />
=====Black Space=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW Basil (Faceless).png<br />
DW Basil (Something).png<br />
STRANGER.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RW_Basil_face_12.png<br />
RW_Basil_face_16.png<br />
RW_Basil_face_17.png<br />
RW_Basil_face_18.png<br />
RW_Basil_face_19.png<br />
RW_Basil_face_20.png<br />
RW_Basil_face_21.png<br />
RW_Basil_face_22.png<br />
RW_Basil_face_23.png<br />
RW_Basil_face_24.png<br />
RW_Basil_face_25.png<br />
RW_Basil_face_26.png<br />
RW_Basil_face_27.png<br />
RW_Basil_face_28.png<br />
RW_Basil_face_29.png<br />
RW_Basil_face_30.png<br />
RW_Basil_face_31.png<br />
RW_Basil_face_32.png<br />
RW_Basil_face_33.png<br />
RW_Basil_face_34.png<br />
RW_Basil_face_35.png<br />
RW_Basil_face_36.png<br />
RW_Basil_face_37.png<br />
RW_Basil_face_38.png<br />
RW_Basil_face_39.png<br />
RW_Basil_face_40.png<br />
RW_Basil_face_41.png<br />
RW_Basil_face_42.png<br />
RW_Basil_face_43.png<br />
</gallery><br />
<br />
===Photo Album===<br />
=====Headspace=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 02.png<br />
DW ALBUM 07.png<br />
DW ALBUM 09.png<br />
DW ALBUM 12.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png<br />
FA ALBUM 03.png<br />
FA ALBUM 11.png<br />
FA ALBUM 12.png<br />
FA ALBUM 13.png<br />
FA ALBUM 17.png<br />
FA ALBUM 44.png<br />
</gallery><br />
<br />
===Boss===<br />
<gallery spacing="small" position="center" widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Basil Something (Boss).png<br />
Basil Something (Boss) Hurt.png<br />
File:Stranger (Boss).png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Omori Doodles.png<br />
OMORI GROUPARTWORKCOLOR.png<br />
OMORI GROUPARTWORKCOLOR2.png<br />
OMORI 1 MONTH ARTWORK.png<br />
OMORI_Fight_Sketch.png<br />
BasilAndAubrey.jpg<br />
OmoriPoster.png<br />
Art_Basil_pokemons.png<br />
OmoriBasilSketch.png<br />
Faraway Town Citizens Concept.png<br />
BasilDoodle.jpg<br />
OMOCAT OMORI BASIL.png<br />
Trailer_Basil.png<br />
OMOCAT BASILSKETCH.png<br />
Omori Birthdays.png<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Chibi Stickers.png<br />
Omori Headspace Main.png<br />
BasilBday23.jpg<br />
OmoBDay23.png<br />
</gallery><br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Basil&diff=12909Basil2023-06-10T07:50:27Z<p>Pyro: </p>
<hr />
<div>{{Spoiler}}<br />
<br />
{{Character infobox<br />
|image=DW Basil face 01.png<br />
|size=150px<br />
|gender=male<br />
|age=Headspace - 12<br>Real World - 16<br />
|birthday=February 18<br />
|location=[[Vast_Forest#Forest_Playground|Forest Playground]]<br />
|role=Tritagonist<br />
}}<br />
<br />
''This article is about Basil as a character. For the enemy, see [[Basil (enemy)]].''<br />
<br />
'''Basil''' is a major supporting character in ''[[OMORI (game)|OMORI]]''. He serves as one of the driving forces throughout the game as the party spends most of the game looking for him after his sudden disappearance.<br />
<br />
==Profile==<br />
===Appearance===<br />
In Headspace, Basil is a medium height boy with pale skin, teal eyes, teal chin-length hair, wearing a purple, blue, and pink flower crown. He wears denim overalls with a large pocket on the chest and a white t-shirt under. He doesn't wear any shoes. <br />
<br />
In the real world, he has blond-greenish hair that he has a single pink flower tucked into. he wears a grey knitted tank-top over a white t-shirt, beige shorts, and black shoes, the same clothes that [[Sunny]] wears.<br />
<br />
===Personality===<br />
Basil is shy and socially anxious but cares deeply about his friends. He enjoys taking pictures, caring for plants, art, and reading. It is said in the game that "He will never throw away anything, no matter how worthless it is." <br />
<br />
====Headspace====<br />
Basil's headspace counterpart is rather cheery, yet shy and humble. He is quick to forgive, as can be seen by his encounter with [[Boss]] after hide-and-seek, and he is very empathetic. He is friendly, and his shyness seems to stem from having low self-esteem and putting others' needs above his own. <br />
<br />
He is incredibly sentimental, keeping memorabilia of his friends and happy memories through photos, and planting flowers that remind him of his friends, taking great care to plant flowers that he associates with his friends. His empathy stretches to his plants as well, showing a lot of worry when they're in danger of being hurt, and talking to them as he would his friends. It is noted that he avoids conflict. He doesn't learn to fight, even after his friends nag him to.<br />
<br />
====Real World====<br />
Compared to the headspace Basil, the real-world version of him is more anxious and sensitive. He is a target for bullying, typically by [[Aubrey]] and [[The Hooligans]], but during the events of the game, if the player takes the Normal Route, usually [[Kel]] and Sunny defend him from harassment. The increased anxiety he shows is most likely due to his guilt over [[Mari]]'s death.<br />
<br />
==Background==<br />
Basil was born on February 18th to unnamed parents. He lived with his grandmother since he was a toddler because his parents were "too busy." As a child, he was friends with Sunny, [[Hero]], Aubrey, Mari, and Kel. He enjoyed taking photos and kept a [[Photo Album|photo album]].<br />
<br />
After Sunny accidentally pushes Mari down the stairs, Basil suggests framing the accident as a suicide. They hang her body from a tree in Sunny's garden. After looking back into the garden, the sight of the corpse's eye traumatizes them.<br />
<br />
==Story==<br />
===Normal Route===<br />
<br />
====Day 1====<br />
<br />
====Day 2====<br />
<br />
====Day 3====<br />
<br />
===Hikikomori Route===<br />
Basil is not seen at all in the real world in the Hikikomori route due to Sunny never leaving his house. However, one of the Hikikomori endings has been theorized to imply that Basil committed suicide, as when Sunny leaves the house with his mother, the sound of sirens can be heard.<br />
<br />
== Trivia ==<br />
* At one point, Basil's grandmother had a gun. Omocat tried to justify it by turning her into a hunter, but ultimately it was cut for "being too silly".<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1638</ref><br />
:* Most of this can still be experienced in the 2019 build.<ref>https://docs.google.com/document/d/1yhTRKsQLgkKLZqAscm-_AoiMQZAky_M6FlPtrttSvbg/edit#heading=h.5x3duksu2a7o</ref><br />
<br />
<br />
==Gallery==<br />
===In-game===<br />
<gallery><br />
Boss (neutral).png|Basil as seen in the Boss sprite.<br />
BASILMEMORY.PNG|Aubrey introducing Basil to her friends.<br />
MEMORY3.png|Basil is introduced to the group by Aubrey.<br />
EveryonePiano.png|Everyone watching Sunny and Mari playing the piano.<br />
MEMORY4.PNG|Sunny and his friends watch the starry sky.<br />
EveryoneKitchen.png|The group in the kitchen.<br />
SunsetPicnic.png|The group having a picnic at sunset.<br />
Omori Origin Group.png|Omori's friends together.<br />
DW Group Hug.png|Basil and his friends having a group hug together.<br />
Cutscene_intro_sitted.gif|Basil and Sunny looking at many photos of their memories.<br />
Cutscene_intro_standing.gif|Basil and Sunny standing together.<br />
BasilChruch.png|Basil in the church (entered via Black Space)<br />
BasilCrying3.gif|Basil crying over his ongoing guilt on Mari's death.<br />
Basil something 1.png|Basil looking at a photo.<br />
Basil something 2.png|There's something behind Basil.<br />
Cutscene_bad_ending.gif|Basil committing suicide in the Neutral Ending.<br />
Basilbig2.png<br />
Basil walk.gif<br />
BASIL.png<br />
RealBasilWalk.gif<br />
</gallery><br />
<br />
===Faces===<br />
=====Headspace=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW_Basil_face_00.png<br />
DW_Basil_face_01.png<br />
DW_Basil_face_02.png<br />
DW_Basil_face_03.png<br />
DW_Basil_face_04.png<br />
DW_Basil_face_05.png<br />
DW_Basil_face_06.png<br />
DW_Basil_face_07.png<br />
DW_Basil_face_09.png<br />
DW_Basil_face_10.png<br />
DW_Basil_face_11.png<br />
</gallery><br />
<br />
=====Black Space=====<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW Basil (Faceless).png<br />
DW Basil (Something).png<br />
STRANGER.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
RW_Basil_face_12.png<br />
RW_Basil_face_16.png<br />
RW_Basil_face_17.png<br />
RW_Basil_face_18.png<br />
RW_Basil_face_19.png<br />
RW_Basil_face_20.png<br />
RW_Basil_face_21.png<br />
RW_Basil_face_22.png<br />
RW_Basil_face_23.png<br />
RW_Basil_face_24.png<br />
RW_Basil_face_25.png<br />
RW_Basil_face_26.png<br />
RW_Basil_face_27.png<br />
RW_Basil_face_28.png<br />
RW_Basil_face_29.png<br />
RW_Basil_face_30.png<br />
RW_Basil_face_31.png<br />
RW_Basil_face_32.png<br />
RW_Basil_face_33.png<br />
RW_Basil_face_34.png<br />
RW_Basil_face_35.png<br />
RW_Basil_face_36.png<br />
RW_Basil_face_37.png<br />
RW_Basil_face_38.png<br />
RW_Basil_face_39.png<br />
RW_Basil_face_40.png<br />
RW_Basil_face_41.png<br />
RW_Basil_face_42.png<br />
RW_Basil_face_43.png<br />
</gallery><br />
<br />
===Photo Album===<br />
=====Headspace=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW ALBUM 02.png<br />
DW ALBUM 07.png<br />
DW ALBUM 09.png<br />
DW ALBUM 12.png<br />
</gallery><br />
<br />
=====Real World=====<br />
<gallery widths="140" captionalign="center" bordersize="none" hideaddbutton="true"><br />
FA ALBUM 02.png<br />
FA ALBUM 03.png<br />
FA ALBUM 11.png<br />
FA ALBUM 12.png<br />
FA ALBUM 13.png<br />
FA ALBUM 17.png<br />
FA ALBUM 44.png<br />
</gallery><br />
<br />
===Boss===<br />
<gallery spacing="small" position="center" widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
Basil Something (Boss).png<br />
Basil Something (Boss) Hurt.png<br />
File:Stranger (Boss).png<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Omori Doodles.png<br />
OMORI GROUPARTWORKCOLOR.png<br />
OMORI GROUPARTWORKCOLOR2.png<br />
OMORI 1 MONTH ARTWORK.png<br />
OMORI_Fight_Sketch.png<br />
BasilAndAubrey.jpg<br />
OmoriPoster.png<br />
Art_Basil_pokemons.png<br />
OmoriBasilSketch.png<br />
Faraway Town Citizens Concept.png<br />
BasilDoodle.jpg<br />
OMOCAT OMORI BASIL.png<br />
Trailer_Basil.png<br />
OMOCAT BASILSKETCH.png<br />
Omori Birthdays.png<br />
Omori Main Faraway Cast (Merch Teaser).png<br />
Omori Chibi Stickers.png<br />
Omori Headspace Main.png<br />
BasilBday23.jpg<br />
OmoBDay23.png<br />
</gallery><br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Faraway_Town&diff=12908Faraway Town2023-06-10T07:41:08Z<p>Pyro: </p>
<hr />
<div>{{Spoiler|section}}<br />
'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in ''[[OMORI (Game)|OMORI]]''. The player explores Faraway while [[Sunny]] is awake.<br />
<br />
==Story==<br />
Faraway is the home town of Sunny and [[Mari]], where grew up together with [[Kel]], [[Hero]], [[Aubrey]] and [[Basil]]. <br><br />
Four years after Mari's untimely death, Hero has left for college and Sunny is moving away. Four days before moving away, Sunny meets with Kel for the first time in years to explore Faraway and to meet its various residents.<br />
<br />
<br />
== Locations ==<br />
The streets are listed from top left to lower left, top right and lower right.<br />
The houses from left to right.<br />
=== Sunny's Street ===<br />
* Sunny's house <br />
* Kel and Hero's house<br />
* Mikhael's house<br />
* All-American house<br />
<br />
<br />
=== Aubrey's Street ===<br />
* Church<br />
* Gruff Guy's house<br />
* Karen and Sean's house<br />
* Clumsy Guy's house <br />
* Aubrey's house <br />
<br />
<br />
=== Other Street ===<br />
* Principal's house<br />
* Kim's house<br />
* Thick Eyebrows' house <br />
* Charlene's house <br />
<br />
<br />
=== Basil's Street ===<br />
* Basil's house <br />
* Wrinkly Forehead's house <br />
* Fashionable Mom's house <br />
* Artist's house <br />
<br />
<br />
=== Faraway Park ===<br />
* Hangout Spot<br />
<br />
<br />
=== Town Center ===<br />
* Hobeez<br />
* Gino's Pizza<br />
* Othermart<br />
* Fix-it<br />
<br />
==[[:Category:Items|Items]]==<br />
<gallery widths="90" captionalign="center" navigation="true" bordersize="none" hideaddbutton="true"><br />
GARDEN SHEARS.png|[[Garden shears]]<br />
SEASHELL.png|[[Seashell]]<br />
COIN.png|[[Coin]]<br />
TRASH.png|[[Trash]]<br />
</gallery><br />
<br />
== Fountain ==<br />
''Throwing a coin into the fountain after the sleepover with Kel and Hero spawns a dollar bill depending on when it was done, here is a list:''<br />
<br />
''Three days left:''<br />
<br />
When thrown in the morning: None spawns.<br />
<br />
When thrown in the afternoon: A dollar bill spawns near Mikhael's house.<br />
<br />
''Two days left:''<br />
<br />
When thrown in the morning: a dollar bill spawns right near Kim's house.<br />
<br />
When thrown in the afternoon: a dollar bill spawns hidden on the parking lot of the town center (between the rightmost two cars).<br />
<br />
''One day left:''<br />
<br />
When thrown in the morning: a dollar bill near the entrance of the church.<br />
<br />
When thrown in the afternoon: a dollar bill spawns near Vance's house.<br />
<br />
== Trivia ==<br />
<br />
* Omocat revealed that Faraway Town is based on "suburban America, a nostalgic and charming world you would know in real life."<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1380</ref><br />
:* They further describe how being exposed to different types of households directly inspired a variety of different households in Faraway Town<br />
<br />
==Gallery==<br />
<gallery widths="140" captionalign="center" bordersize="medium" hideaddbutton=true><br />
<br />
</gallery><br />
<br />
<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Black_Space&diff=12907Black Space2023-06-10T07:37:33Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Spoiler}}<br />
{{Location infobox<br />
|image=Blackspace_Hub.jpg<br />
|size=250px<br />
|entrance=[[Basil's House]]<br>White Space (Omori route)<br />
|role=harbors the [[Sunny#Background|truth]]<br />
|route=Both<br />
|characters=<gallery widths="50" heights="50" mode="nolines"><br />
Stranger Basil Sprite.png|link=Stranger<br />
SOMETHING_SPRITE.png|link=Something<br />
</gallery><br />
}}<br />
<br />
{{quote|''"Welcome to Black Space."''}}<br />
<br />
'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in [[OMORI (game)|''OMORI'']]. The opposite of [[White Space]], it serves as the home of [[Sunny]]'s repressed traumas and memories.<br />
<br />
As White Space's parallel, it shares many similarities. As the name suggests, Black Space primarily consists of a large, looping black void, littered with doors that lead to various locations. Virtually the only thing of note outside of the doors is [[Omori]]'s blanket, which is empty except for his sketchbook, a box of tissues, and a picnic basket to save progress. A white wire with no lightbulb attached hovers just above his blanket, similar to the lightbulb in White Space. Various [[Stranger]]s wander the area, only visible by the lights of their eyes. Talking with them will prompt them to give insight into the nature of Headspace, [[Basil]]'s disappearance, and even Omori's existence and relationship with [[Sunny]].<br />
<br />
Black Space's general purpose changes depending on the [[Routes|game route.]] On both routes, Black Space serves as a linear series of rooms that contribute to the game's story. However, on the Omori route, Black Space can be revisited - in a changed form typically known as '''Black Space 2''' - after defeating stronger versions of Sunny's phobias in the [[Lost Library]] by checking Omori's laptop in White Space. This version can be freely explored, possessing many unusual sights and insight to the game's lore.<br />
<br />
==Story==<br />
Dialogue from multiple characters suggest that Black Space lies at the outer bounds of [[Headspace]] and is slowly trickling further inwards: [[Kite Kid]] describes Black Space as a "dark void" in the sky, and notes that he has been seeing it more often. Developer commentary in the files suggest that Headspace inhabitants who stay too long in Black Space transform into disfigured [[Something]]s.<ref>"Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time." - Developer commentary in `dreamworld_extras_blackspace.HERO`</ref><br />
<br />
Omori enters Black Space through a hole in [[Basil]]'s house once he solves [[Hangman]]. Throughout Black Space's many rooms, Omori is seemingly stalked by both [[Something]] and the [[Stranger]], the latter cryptically informing him of the game's backstory, and often wondering if any hope remains for him and Sunny.<br />
<br />
===Omori Route===<br />
The final day of the Omori Route allows for Omori to revisit Black Space after defeating the Lost Library phobias, albeit in an altered state. Most of the doors have vanished, leaving only five that link to large, new areas to freely explore. Omori's laptop will also appear on his blanket and can be used to return to White Space.<br />
<br />
==Black Space==<br />
Despite the illusion of choice granted by the twenty doors, Black Space is completely linear: The rooms will always be visited in this exact order regardless of which door is picked. Once the key in each area is found, Red Hands will take Omori back to Black Space, and the door he entered will vanish, preventing him from revisiting any of them.<br />
<br />
Only eight rooms need to be visited to progress the story. Once the Beach Area key is collected, Omori can enter the red door to head to the Church of Something, the final room of Black Space.<br />
<br />
<gallery><br />
Pain Area.png|[[Pain Area]]<br />
DiscoArea.png|[[Disco Area]]<br />
ScribbleArea.png|[[Scribble Area]]<br />
TownArea.png|[[Town Area]]<br />
BackyardArea.png|[[Backyard Area]]<br />
PunishmentArea.png|[[Punishment Area]]<br />
WatermelonArea.png|[[Watermelon Area]]<br />
BeachArea.png|[[Beach Area]]<br />
SpiderArea.png|[[Spider Area]]<br />
RainArea.png|[[Rain Area]]<br />
FacelessArea.png|[[Faceless Area]]<br />
TreehouseArea.png|[[Treehouse Area]]<br />
FishbowlArea.png|[[Fishbowl Area]]<br />
RaftArea.png|[[Raft Area]]<br />
MirrorArea.png|[[Mirror Area]]<br />
BedArea.png|[[Bed Area]]<br />
ReefArea.png|[[Reef Area]]<br />
NeighborArea.png|[[Neighbor Area]]<br />
ChurchOfSomethingArea.png|[[Church Of Something]]<br />
</gallery><br />
<br />
==Black Space 2==<br />
These five rooms and their sub-rooms can be freely explored. Omori can return to Black Space's hub whenever he is done exploring by opening the menu and stabbing himself.<br />
<br />
<gallery><br />
BlackForest.png|[[Lost Forest]]<br />
Docks.png|[[Water Walkway]]<br />
LoopingForest.png|[[Looping Forest]]<br />
Map267.png|[[Weathervane Area]]<br />
CloudWalkway.PNG|[[Cloud Walkway]]<br />
</gallery><br />
<br />
==Black Space Pockets==<br />
There are numerous hidden entrances to certain Black Space rooms throughout Headspace. Most are very well hidden, and some require rather specific conditions - like having a specific Charm equipped or simple chance - to be accessed. Most of these pockets are exclusive to the Omori route, but some can be accessed in the Sunny route as well, after [[Humphrey (enemy)|Humphrey]] is defeated.<br />
<br />
{| class="wikitable" <br />
|- style="text-align:Center;" style="vertical-align:middle;"<br />
| '''Area'''||'''Entry Conditions'''||'''Notes'''<br />
|- <br />
|[[Water Walkway]] || Accessible from the [[Backyard Area]] on either Route. <br> After Something begins following you, wait 143 seconds. <br> Proceed to the right edge of the area for a prompt to jump off. Locate an object in the void to enter the Water Walkway. || There is an unique sub-area and several sprites exclusive to the True Route that can be found in this area. <br />
|-<br />
|[[Weathervane Area]] || Accessible from the [[Raft Area]] on either Route. <br> After obtaining the key in this area, go back on the raft with Basil 3 more times. <br> Upon the 3rd trip, the raft will enter the Weathervane Area from the top of the ladder in the room. || The area can be visited without going through Black Space 2 on the Omori Route after defeating [[Abbi]] by going to the end of her room on the right. <br />
|-<br />
|[[Beach Area]] || Accessible from the Deep Well Entrance on the last day of Omori Route. <br> Interact with the seashell exactly 4 times, enter the well, and exit back up the ladder. <br> Omori will be teleported to the Beach Area. || NPCs that disappeared from the Deeper Well can be found in this area. Interacting with them will reveal they are all dead. <br> Tako can be found near a beach ball in this pocket. <br />
|-<br />
|[[Red_Maze#Faces_of_Omori|Faces of Omori]]|| Accessible from the Last Resort (2F) after defeating [[Humphrey (enemy)|Humphrey]].<br> Throw the faceless doll in the trash 3 separate times. Gaze into its hollowed eyes to be sent to the sub-area. || This area can be revisited at anytime by navigating through the Red Maze in Black Space 2. <br />
|-<br />
|[[Town Area]] || Accessible from the Endless Highway on the last day of the Omori Route. <br> There is a 10% chance upon entering the Endless Highway where a black car can be found. <br> Entering the car will send Omori to the Town Area. || Meido can found at the bottom of the map in this pocket. <br> This area can be revisited at anytime through entering another [[Looping_Forest#Heads_Looking_Up|sub-area]] from Looping Forest in Black Space 2. <br />
|-<br />
|[[Cloud Walkway]] || Accessible from the Dungeon in [[Sweetheart's Castle]] on the last day of the Omori Route. <br> Interact with the telescope in the upper-rightmost cell of the dungeon. <br> There is a 1 in 99 chance Omori will actually view the telescope and be sent to Cloud Walkway. || N/A<br />
|-<br />
|[[Treehouse Area]] || Accessible from the [[Last Resort]] on the last day of the Omori Route. <br> Interact with the right elevator in [[Mr. Jawsum|Mr. Jawsum's]] office to enter the Treehouse. || Uni/Empty Friend can be found inside the glitched treehouse in this pocket. <br />
|-<br />
|[[Looping Forest]] || Accessible from Sweetheart's Garden on the last day of the Omori Route. <br> Interact with the vines that give a view outside of Sweetheart's Castle. <br> There is a 10% chance Omori will be sent to Looping Forest instead. || Although the area appears to be enclosed off from the rest of the forest, the entire area can be explored through a hidden path on the right.<br />
|-<br />
|[[Lost_Forest#Behind_the_door|Behind the door]]|| Accessible from the secret Rare Bear enclosure in Sweetheart's Garden on the last day of the Omori Route. <br> Interact with a gap in the brick wall to be sent to the sub-area. || Be warned, the Rare Bears will respawn upon return! <br />
|-<br />
|[[Looping_Forest#Aubrey_School_Area|Aubrey School Area]] || Accessible from the [[Otherworld]] on either Route. <br> Requires the [[Universal remote]] to be equipped on Omori. <br> Interact with Tvgirl's house to be sent to the Aubrey School sub-area. || Area can only be visited once, if accessed through the Universal Remote method, it will not be available in the Looping Forest. <br><br />
Please note that this area is only accessible via the Universal Remote method after Humphrey has been defeated.<br />
|-<br />
|[[Pain Area]] || Accessible from the Junkyard on the last day of the Omori Route. <br> Requires the Universal Remote to be equipped on Omori. <br> Interact with the glitchy television in the room [[Download Window]] was fought in. || N/A<br />
|-<br />
|[[Static Void]]|| Accessible from the [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] in the Otherworld on the last day of the Hikikomori Route. <br> Requires the Universal Remote to be equipped on Omori. <br> Interact with the large television to be sent to the Static Void. || Please note that this can be only done while on the last day of the Omori Route.<br />
|-<br />
|[[Water Walkway]]|| Accessible by first entering Static Void (see entry above) and interacting with the hidden doors to the top of the map once the room darkens.<ref>https://www.youtube.com/watch?v=Sc5jrA8Inko</ref> || This was likely an oversight but is still possible on version 1.0.8. The game crashes upon leaving Red Room.<ref>This is known since leaving Red Room crashes the game and since older versions of the game (most notably the 2019 build) have this as a seemingly intentional feature</ref><br />
|-<br />
|}<br />
<br />
==Quotes==<br />
===Central Area===<br />
Stranger: "Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here."<br><br />
Stranger: "Without keys of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you."<br><br />
Stranger: "Has the flower boy lost his way? Here to save him again? How fortunate for him..."<br><br />
Stranger: "With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?"<br><br />
Stranger: "You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?"<br><br />
Stranger: "I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise."<br><br />
Stranger: "The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two."<br><br />
Stranger: "Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in."<br><br />
Stranger: "Something was taken from here a long time ago... Where did you hide it? Only you know where it is now."<br><br />
Stranger: "You may not be in control now... but do not lose hope, Dreamer. There are some who still believe in you."<br><br />
Stranger: "Please have mercy, Dreamer. The souls born here may never materialize, but their screams still echo through the ground."<br><br />
Stranger: "This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?"<br><br />
Stranger: "Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed."<br><br />
Stranger: "The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again."<br><br />
<br />
== Trivia ==<br />
* Black Space takes heavy inspiration from ''[https://yumenikki.fandom.com/wiki/Yume_Nikki| Yume Nikki]'', being an area heavily focused on the exploration of surreal, abstract rooms with no clear end-goal.<br />
* An examination of the beta versions of ''OMORI'' confirm that Black Space's room order was initially very different: Scribble Area was to be the first map, with Disco Area being the second, Pain Area being the third, the Punishment Area being the fourth, Backyard Area being the fifth, and the Church of Something area being the sixth. Every map where Basil dies would've followed this, with [[Red Space]] being the last area visited.<br />
* In the pixiv event "Drawfest-4", Omocat states that Black Space was meant to counteract the lucid dream nature of Head Space, by acting as one's subsconcious, rather than thoughts you can control. <ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1239</ref><br />
:* They further reveal that most of Black Space was conceptualised by them alone, rather than in their team. The first version of Black Space was one where you could wander around freely and get lost, but the pace was too slow for that point in the game. They changed Black Space to consist of "bite sized" rooms, that led them to worry less about game progression. <br />
:* At first, the room appeared in random order. Omocat describes this like "jumping through different pools of consciousness.", yet, it became clear that "the sequence required more emotional intention"<br />
:* The music tracks made for Black Space directly inspired its imagery. They were made first, so Omocat listened to them on repeat until scenarios and imagery came on mind.<br />
<br />
== References ==<br />
<references /><br />
<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Black_Space&diff=12906Black Space2023-06-10T07:37:16Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Spoiler}}<br />
{{Location infobox<br />
|image=Blackspace_Hub.jpg<br />
|size=250px<br />
|entrance=[[Basil's House]]<br>White Space (Omori route)<br />
|role=harbors the [[Sunny#Background|truth]]<br />
|route=Both<br />
|characters=<gallery widths="50" heights="50" mode="nolines"><br />
Stranger Basil Sprite.png|link=Stranger<br />
SOMETHING_SPRITE.png|link=Something<br />
</gallery><br />
}}<br />
<br />
{{quote|''"Welcome to Black Space."''}}<br />
<br />
'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in [[OMORI (game)|''OMORI'']]. The opposite of [[White Space]], it serves as the home of [[Sunny]]'s repressed traumas and memories.<br />
<br />
As White Space's parallel, it shares many similarities. As the name suggests, Black Space primarily consists of a large, looping black void, littered with doors that lead to various locations. Virtually the only thing of note outside of the doors is [[Omori]]'s blanket, which is empty except for his sketchbook, a box of tissues, and a picnic basket to save progress. A white wire with no lightbulb attached hovers just above his blanket, similar to the lightbulb in White Space. Various [[Stranger]]s wander the area, only visible by the lights of their eyes. Talking with them will prompt them to give insight into the nature of Headspace, [[Basil]]'s disappearance, and even Omori's existence and relationship with [[Sunny]].<br />
<br />
Black Space's general purpose changes depending on the [[Routes|game route.]] On both routes, Black Space serves as a linear series of rooms that contribute to the game's story. However, on the Omori route, Black Space can be revisited - in a changed form typically known as '''Black Space 2''' - after defeating stronger versions of Sunny's phobias in the [[Lost Library]] by checking Omori's laptop in White Space. This version can be freely explored, possessing many unusual sights and insight to the game's lore.<br />
<br />
==Story==<br />
Dialogue from multiple characters suggest that Black Space lies at the outer bounds of [[Headspace]] and is slowly trickling further inwards: [[Kite Kid]] describes Black Space as a "dark void" in the sky, and notes that he has been seeing it more often. Developer commentary in the files suggest that Headspace inhabitants who stay too long in Black Space transform into disfigured [[Something]]s.<ref>"Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time." - Developer commentary in `dreamworld_extras_blackspace.HERO`</ref><br />
<br />
Omori enters Black Space through a hole in [[Basil]]'s house once he solves [[Hangman]]. Throughout Black Space's many rooms, Omori is seemingly stalked by both [[Something]] and the [[Stranger]], the latter cryptically informing him of the game's backstory, and often wondering if any hope remains for him and Sunny.<br />
<br />
===Omori Route===<br />
The final day of the Omori Route allows for Omori to revisit Black Space after defeating the Lost Library phobias, albeit in an altered state. Most of the doors have vanished, leaving only five that link to large, new areas to freely explore. Omori's laptop will also appear on his blanket and can be used to return to White Space.<br />
<br />
==Black Space==<br />
Despite the illusion of choice granted by the twenty doors, Black Space is completely linear: The rooms will always be visited in this exact order regardless of which door is picked. Once the key in each area is found, Red Hands will take Omori back to Black Space, and the door he entered will vanish, preventing him from revisiting any of them.<br />
<br />
Only eight rooms need to be visited to progress the story. Once the Beach Area key is collected, Omori can enter the red door to head to the Church of Something, the final room of Black Space.<br />
<br />
<gallery><br />
Pain Area.png|[[Pain Area]]<br />
DiscoArea.png|[[Disco Area]]<br />
ScribbleArea.png|[[Scribble Area]]<br />
TownArea.png|[[Town Area]]<br />
BackyardArea.png|[[Backyard Area]]<br />
PunishmentArea.png|[[Punishment Area]]<br />
WatermelonArea.png|[[Watermelon Area]]<br />
BeachArea.png|[[Beach Area]]<br />
SpiderArea.png|[[Spider Area]]<br />
RainArea.png|[[Rain Area]]<br />
FacelessArea.png|[[Faceless Area]]<br />
TreehouseArea.png|[[Treehouse Area]]<br />
FishbowlArea.png|[[Fishbowl Area]]<br />
RaftArea.png|[[Raft Area]]<br />
MirrorArea.png|[[Mirror Area]]<br />
BedArea.png|[[Bed Area]]<br />
ReefArea.png|[[Reef Area]]<br />
NeighborArea.png|[[Neighbor Area]]<br />
ChurchOfSomethingArea.png|[[Church Of Something]]<br />
</gallery><br />
<br />
==Black Space 2==<br />
These five rooms and their sub-rooms can be freely explored. Omori can return to Black Space's hub whenever he is done exploring by opening the menu and stabbing himself.<br />
<br />
<gallery><br />
BlackForest.png|[[Lost Forest]]<br />
Docks.png|[[Water Walkway]]<br />
LoopingForest.png|[[Looping Forest]]<br />
Map267.png|[[Weathervane Area]]<br />
CloudWalkway.PNG|[[Cloud Walkway]]<br />
</gallery><br />
<br />
==Black Space Pockets==<br />
There are numerous hidden entrances to certain Black Space rooms throughout Headspace. Most are very well hidden, and some require rather specific conditions - like having a specific Charm equipped or simple chance - to be accessed. Most of these pockets are exclusive to the Omori route, but some can be accessed in the Sunny route as well, after [[Humphrey (enemy)|Humphrey]] is defeated.<br />
<br />
{| class="wikitable" <br />
|- style="text-align:Center;" style="vertical-align:middle;"<br />
| '''Area'''||'''Entry Conditions'''||'''Notes'''<br />
|- <br />
|[[Water Walkway]] || Accessible from the [[Backyard Area]] on either Route. <br> After Something begins following you, wait 143 seconds. <br> Proceed to the right edge of the area for a prompt to jump off. Locate an object in the void to enter the Water Walkway. || There is an unique sub-area and several sprites exclusive to the True Route that can be found in this area. <br />
|-<br />
|[[Weathervane Area]] || Accessible from the [[Raft Area]] on either Route. <br> After obtaining the key in this area, go back on the raft with Basil 3 more times. <br> Upon the 3rd trip, the raft will enter the Weathervane Area from the top of the ladder in the room. || The area can be visited without going through Black Space 2 on the Omori Route after defeating [[Abbi]] by going to the end of her room on the right. <br />
|-<br />
|[[Beach Area]] || Accessible from the Deep Well Entrance on the last day of Omori Route. <br> Interact with the seashell exactly 4 times, enter the well, and exit back up the ladder. <br> Omori will be teleported to the Beach Area. || NPCs that disappeared from the Deeper Well can be found in this area. Interacting with them will reveal they are all dead. <br> Tako can be found near a beach ball in this pocket. <br />
|-<br />
|[[Red_Maze#Faces_of_Omori|Faces of Omori]]|| Accessible from the Last Resort (2F) after defeating [[Humphrey (enemy)|Humphrey]].<br> Throw the faceless doll in the trash 3 separate times. Gaze into its hollowed eyes to be sent to the sub-area. || This area can be revisited at anytime by navigating through the Red Maze in Black Space 2. <br />
|-<br />
|[[Town Area]] || Accessible from the Endless Highway on the last day of the Omori Route. <br> There is a 10% chance upon entering the Endless Highway where a black car can be found. <br> Entering the car will send Omori to the Town Area. || Meido can found at the bottom of the map in this pocket. <br> This area can be revisited at anytime through entering another [[Looping_Forest#Heads_Looking_Up|sub-area]] from Looping Forest in Black Space 2. <br />
|-<br />
|[[Cloud Walkway]] || Accessible from the Dungeon in [[Sweetheart's Castle]] on the last day of the Omori Route. <br> Interact with the telescope in the upper-rightmost cell of the dungeon. <br> There is a 1 in 99 chance Omori will actually view the telescope and be sent to Cloud Walkway. || N/A<br />
|-<br />
|[[Treehouse Area]] || Accessible from the [[Last Resort]] on the last day of the Omori Route. <br> Interact with the right elevator in [[Mr. Jawsum|Mr. Jawsum's]] office to enter the Treehouse. || Uni/Empty Friend can be found inside the glitched treehouse in this pocket. <br />
|-<br />
|[[Looping Forest]] || Accessible from Sweetheart's Garden on the last day of the Omori Route. <br> Interact with the vines that give a view outside of Sweetheart's Castle. <br> There is a 10% chance Omori will be sent to Looping Forest instead. || Although the area appears to be enclosed off from the rest of the forest, the entire area can be explored through a hidden path on the right.<br />
|-<br />
|[[Lost_Forest#Behind_the_door|Behind the door]]|| Accessible from the secret Rare Bear enclosure in Sweetheart's Garden on the last day of the Omori Route. <br> Interact with a gap in the brick wall to be sent to the sub-area. || Be warned, the Rare Bears will respawn upon return! <br />
|-<br />
|[[Looping_Forest#Aubrey_School_Area|Aubrey School Area]] || Accessible from the [[Otherworld]] on either Route. <br> Requires the [[Universal remote]] to be equipped on Omori. <br> Interact with Tvgirl's house to be sent to the Aubrey School sub-area. || Area can only be visited once, if accessed through the Universal Remote method, it will not be available in the Looping Forest. <br><br />
Please note that this area is only accessible via the Universal Remote method after Humphrey has been defeated.<br />
|-<br />
|[[Pain Area]] || Accessible from the Junkyard on the last day of the Omori Route. <br> Requires the Universal Remote to be equipped on Omori. <br> Interact with the glitchy television in the room [[Download Window]] was fought in. || N/A<br />
|-<br />
|[[Static Void]]|| Accessible from the [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] in the Otherworld on the last day of the Hikikomori Route. <br> Requires the Universal Remote to be equipped on Omori. <br> Interact with the large television to be sent to the Static Void. || Please note that this can be only done while on the last day of the Omori Route.<br />
|-<br />
|[[Water Walkway]]|| Accessible by first entering Static Void (see entry above) and interacting with the hidden doors to the top of the map once the room darkens.<ref>https://www.youtube.com/watch?v=Sc5jrA8Inko</ref> || This was likely an oversight but is still possible on version 1.0.8. The game crashes upon leaving Red Room.<ref>This is known since leaving Red Room crashes the game and since older versions of the game (most notably the 2019 build) have this as a seemingly intentional feature</ref><br />
|-<br />
|}<br />
<br />
==Quotes==<br />
===Central Area===<br />
Stranger: "Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here."<br><br />
Stranger: "Without keys of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you."<br><br />
Stranger: "Has the flower boy lost his way? Here to save him again? How fortunate for him..."<br><br />
Stranger: "With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?"<br><br />
Stranger: "You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?"<br><br />
Stranger: "I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise."<br><br />
Stranger: "The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two."<br><br />
Stranger: "Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in."<br><br />
Stranger: "Something was taken from here a long time ago... Where did you hide it? Only you know where it is now."<br><br />
Stranger: "You may not be in control now... but do not lose hope, Dreamer. There are some who still believe in you."<br><br />
Stranger: "Please have mercy, Dreamer. The souls born here may never materialize, but their screams still echo through the ground."<br><br />
Stranger: "This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?"<br><br />
Stranger: "Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed."<br><br />
Stranger: "The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again."<br><br />
<br />
== Trivia ==<br />
* Black Space takes heavy inspiration from ''[https://yumenikki.fandom.com/wiki/Yume_Nikki| Yume Nikki]'', being an area heavily focused on the exploration of surreal, abstract rooms with no clear end-goal.<br />
* An examination of the beta versions of ''OMORI'' confirm that Black Space's room order was initially very different: Scribble Area was to be the first map, with Disco Area being the second, Pain Area being the third, the Punishment Area being the fourth, Backyard Area being the fifth, and the Church of Something area being the sixth. Every map where Basil dies would've followed this, with [[Red Space]] being the last area visited.<br />
* In the pixiv event "Drawfest-4", Omocat states that Black Space was meant to counteract the lucid dream nature of Head Space, by acting as one's subsconcious, rather than thoughts you can control<br />
:* They further reveal that most of Black Space was conceptualised by them alone, rather than in their team. The first version of Black Space was one where you could wander around freely and get lost, but the pace was too slow for that point in the game. They changed Black Space to consist of "bite sized" rooms, that led them to worry less about game progression. <br><ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1239</ref><br />
:* At first, the room appeared in random order. Omocat describes this like "jumping through different pools of consciousness.", yet, it became clear that "the sequence required more emotional intention"<br />
:* The music tracks made for Black Space directly inspired its imagery. They were made first, so Omocat listened to them on repeat until scenarios and imagery came on mind.<br />
<br />
== References ==<br />
<references /><br />
<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Faceless_Area&diff=12905Faceless Area2023-06-10T07:36:43Z<p>Pyro: </p>
<hr />
<div>[[File:FacelessArea.png|thumb|right|The Faceless Area]]<br />
The '''{{PAGENAME}}''', otherwise known as "Meat Room", is an optional area in [[Black Space]]. This area is the eleventh area Omori will visit.<br />
==Overview==<br />
This area features faceless clones of Omori's friends, internally called "mannequins," aimlessly wandering around. A purple, somewhat disorientating background can be seen through holes in the floor. Omori can attempt to speak to the mannequins, although this will only produce blank dialogue boxes and show their blank face in the character portrait. Notably, talking to Basil's clone twice will result in his textbox image changing to show his Something covering his face. Likewise, interacting with Mari twice will result in her portrait turning into [[Something]], and a third time will result in her portrait becoming [[Hellmari]].<br />
<br />
There is nothing else of particular interest here apart from the key. Upon grabbing it, [[Red Hands]] will spawn to bring Omori back to Black Space's hub.<br />
<br />
== Trivia ==<br />
* The tiles in the ground spell out "Kill me." This is almost impossible to notice in-game due to the transparent nature of the tiles and the disorientating background of the room.<br />
** Notably, this same sentence is spelled out using wall tiles in the [[Red Maze]].<br />
* The parallax background of the room appears to be made up of distorted photographs of various cuts of meat.<br />
** Further backing this up, the background is internally referred to as "bs_meat".<br />
* Omocat reveals that this room was inspired by a show "where a bunch of faceless aliens were trying to kidnap a woman."<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1363</ref><br />
<br />
<br />
==Gallery==<br />
<gallery><br />
Map509.png| The room's full layout.<br />
Bs_meat.png| The parallax background.<br />
</gallery><br />
<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Spider_Area&diff=12904Spider Area2023-06-10T07:35:05Z<p>Pyro: </p>
<hr />
<div>[[File:SpiderArea.png|thumb|right|The Spider Area]]<br />
The '''{{PAGENAME}}''', internally called "Spider Forest", is an optional room in [[Black Space]]. It is always the ninth room Omori will visit.<br />
==Overview==<br />
This area appears to be modeled after the [[Vast Forest]], although distorted and with a warped color scheme. As the name implies, there are many spiders and spiderwebs scattered throughout the area.<br />
<br />
Basil is located directly north of Omori as soon as he enters. After Omori frees him, he'll thank him and ask him to escort him out of the area. As they continue their exploration, Basil will begin talking about spiders, their uses to gardeners like himself, and their general fear of humans. As they walk, Basil will slowly get covered in more and more spiders, initially expressing happiness at their "greeting", until they begin attacking and eating him. Basil begs Omori for help, as he nervously backs off and watches them completely devour him.<br />
<br />
Near this point, there is notably a giant, dead spider. Examining it's nearby offspring will make Omori note that one of them has passed away "from sadness."<br />
<br />
Once Basil dies, footprints will appear leading to the key. Like in the other rooms, collecting the key will spawn red hands that will teleport you back to the Black Space hub.<br />
<br />
==Quotes==<br />
Basil: "Oh, thank goodness you're here, Omori. I thought I was gonna be stuck here forever."<br><br />
Basil: "Phew... That feels so much better."<br><br />
Basil: "I can't believe you came here to save me. I missed you so much!"<br><br />
Basil: "Now that you're here, I can finally go home. Lead the way, Omori!"<br><br />
Basil: "You know... I think spiders are really misunderstood... They might look kind of scary, but they never attack humans unless they feel threatened."<br><br />
Basil: "Not to mention they're also one of my biggest helpers when I'm gardening, since they eat a lot of the pests that can hurt my plants. It's all about the balance of nature!"<br><br />
Basil: "I remember a while back... You told me that a big spider fell on your shoulder just as you were about to dive into the lake at our secret hangout spot!"<br><br />
Basil: "I know that the spider must have looked so scary to you, but I promise that you probably looked a lot scarier to the spider! No offense, of course... Haha..."<br><br />
Basil: "There's so many spiders here all of a sudden...I can feel them crawling all over me. Maybe they're just saying hello?"<br><br />
Basil: "Hi, spiders! It's me, your friend Basil!"<br><br />
Basil: "Ack! They're biting me!"<br><br />
Basil: "Oh... I'm probably just scaring them."<br><br />
Basil: "There there, spiders. It's okay! I'm not here to hurt you!"<br><br />
Basil: "There's so many of them... I can't get them off!"<br><br />
Basil: "Ugh..."<br><br />
Basil: "Omori..."<br><br />
Basil: "Omori... Please... help... "<br />
<br />
== Trivia ==<br />
<br />
* Omocat reveals that the way Basil dies in this room is inspired by death scene the antagonist in "We're Back! A Dinosaur's Story" dies in. <ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1340</ref><br />
:* The original scene depicted the antagonist being covered by crows, by which Omocat interpreted it as him being eaten alive by the crows by their "child mind".<br />
<br />
==Gallery==<br />
<gallery><br />
Map459.png| This room's full layout.<br />
</gallery><br />
<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Last_Resort&diff=12903Last Resort2023-06-10T07:19:48Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Spoiler}}<br />
<br />
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]<br />
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.<br><br />
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].<br />
<br />
==Overview==<br />
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.<br />
<br />
==Story==<br />
===All routes===<br />
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (On the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].<br><br />
<br />
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.<br><br />
<br />
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].<br><br />
<br />
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.<br><br />
<br />
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].<br><br />
<br />
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.<br><br />
<br />
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.<br><br />
<br />
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.<br />
<br />
===Hikikomori route===<br />
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as "boss" or "bossman" by the resort's employees.<br />
<br />
==Notable areas==<br />
===Outside===<br />
The Last Resort itself is a large building in the shape of a pirate ship. On its "mast" flies a striped red and white flag, and the "ship" itself has several cracks and holes in it. One of these holes is the resort's entrance, which has a [[Cheers|mailbox]] next to it along with a boombox, while another looks like a mouth. In fact, the triangles affixed to the ship under the mast and above the mouth-shaped hole resemble the fin and eye of Mr. Jawsum.<br><br />
<br />
Leading up to the resort is a path populated with several [[Gooman|Goomans]] as well as [[watermelon|watermelons]] positioned behind barrels. The path also has a boombox in the front, which plays "Last Resort" when interacted with. After Omori, Aubrey, Kel, and Hero leave the resort, they are able to interact with the cardboard cutout: different dialogue triggers depending on who the leader of the party is. Additionally, [[Shady Mole]] will appear on the path if the [[Pessi's Thing]] quest has been completed.<br><br />
<br />
On the left side of the resort, Mari is sitting on her picnic blanket. Behind her is a Gator Guy, a [[Jokes|joke]], [[Renbi]], and a toilet (from which the party can return to the Last Resort while in the [[Deeper Well]]). A city skyline is also visible, and the area is filled with materials and equipment for construction. On the right side of the resort, there are several picnic tables with umbrellas in front of a pool that leads to the Ghost Party. Notably, [[Sharleen]] works in this area.<br />
<br />
===Lobby/Casino (1F)===<br />
Entering from the outside leads to a large, symmetrical casino area that serves as a lobby for the Last Resort. Immediately in front of the entrance is the resort's front desk, where [[Nose]] works: two Gator Guy NPCs stand around it, while two Gator Guy enemies stand closer to the entrance. On the left of the desk, [[Shawn]] and [[Ren]] run in place in front of a small alcove with two armchairs and a table. An identical alcove is on the desk's right, with [[Basket Case]] standing in front of it. On the far left and right of the front desk area, there are two identical smaller areas with tables and stools. Sitting in the left area is [[Amelia]] and in the right area is a Gooman and [[Lulu]].<br><br />
<br />
From those areas, stairs lead up into two longer stretches of the room holding six slot machines each. Between these two stretches, the main casino area takes up the majority of the room. Here, there are four minibars surrounded by two blackjack tables each, with a single roulette table in the center. In the slot machine area on the left, [[James]], [[Fiesta]], and [[Soy Sauce]] can be found. In the one on the right, [[Krispy]], [[Wollie]], and [[Pinkbeard]] as well as the [[Space Pirate Chief]] can be found. In each one, there is a single Gator Guy enemy. [[Tiffany Darling]], [[Dealer Jash]], and [[Pam]] are at the minibar area on the top left; [[Lucy]], [[Drew]], and [[Hoffy]] are on the bottom left, as well as the [[Hangman|N key]]; [[Rita]], [[Russell]], [[Spaghetti (character)|Spaghetti]], and a Gator Guy NPC are on the top right; and [[Silker]] is on the bottom right. Finally, surrounding the roulette table are [[Julia]], [[Brows]], [[Cinder]], and a Gooman.<br><br />
<br />
Behind the floor with the blackjack and roulette tables are two bathrooms, as well as two [[Vending Machines]] and an assortment of tables. The boys' bathroom is accessible with only Kel and Omori in the party and is needed to continue the story, while the girls' bathroom can be accessed with either Aubrey later on or Omori after taking the [[Mysterious Potion]]. Inside the boys' bathroom, there is a Gator Guy NPC, the P key, and some graffiti stating "Snaley was here." Inside the girls' bathroom, there are an assortment of flowers, a [[Pink Mirror]], a watermelon containing a [[Combo Meal]] and graffiti stating "You are beautiful!"<br><br />
<br />
Finally, the far wall of the lobby contains three small areas. The alcoves on the left and right can be accessed by stairways leading up from the main casino area, or by walking straight ahead from the slot machine areas. It is important to note that the short stretch in between the alcoves and the other areas contain one Gator Guy enemy each. The alcove on the left contains a hot dog cart and [[Hot Dog Guy]], a table with stools where [[Andrew]] and [[Brooke]] sit, [[Miggie]] next to two vending machines, and [[Shark Pickle]]. The alcove on the right contains a Gooman, a pool table, [[Bafino]], [[Cesar]], and a golden door leading to [[Club Sandwich]]. Between these two alcoves, and accessible from two stairways attached to the aforementioned short stretch of the area, is a platform containing two elevator doors and a shark tank. From these two elevators, the party can access the rest of the resort.<br />
<br />
===Basement (B1)===<br />
The basement is the lowest floor of the Last Resort. [[Burpmo]] can be found here in the area outside of the Gator Guys' break room, which the only door on the floor leads to. Once inside the break room, the party can encounter four Gator Guy NPCs. Other notable events and objects in the right half of the room include a watermelon containing a [[Punching Bag]], a vending machine, a microwave with a [[Fish Taco]] in it, and a portrait of the "Employee of the Month" (this month's seems to be Hero). There is also a pizza sitting on the big table in the center of the break room. (After completing Berly's Bottled Water objective, she can be found here.) In the other half of the room, the floor changes from wood to tile, and the room's layout takes the appearance of a locker room. Here, there is a single Gator Guy NPC, a [[Poetry Book]] sitting on a bench, a [[Rotten Milk]] in a trash can, a [[Bottled Water]] in the top left locker, and finally, a [[Fruit Juice?]] in the locker on the bottom right.<br />
<br />
===Second floor (2F)===<br />
The second floor of the Last Resort consists of a hallway with two elevator entrances and two rooms. Outside of the two rooms are [[Happy]], who is cleaning, [[Daisy]], who is painting a flower on the wall, and [[Jogen]], whom Omori can play rock-paper-scissors with. Inside the room on the left is a [[doll]] with an empty face. Throwing it out three times will alter its appearance to a "familiar doll", and interacting with it after defeating [[Humphrey (enemy)|Humphrey]] will warp Omori to [[RedMaze#Faces_of_Omori|Faces of Omori]]. Inside the room on the right, [[Bangs]] (whose job is to be a bed tester), a Cool Key Card, and a [[Big Rubber Band]] in the trash can.<br />
<br />
===Third floor (3F)===<br />
The resort's third floor has the same layout as the previous floor; outside of the rooms are [[Bun]] and [[Barbaracoa]]. The room on the left holds the [[Life Jam Guy]], as well as a trash can with a Big Rubber Band and a watermelon with a [[Clam Coin]]. The room on the right holds [[Lamb]] and [[Wolf]], another trash can with another Big Rubber Band, and a watermelon with a [[Fedora]].<br />
<br />
===Fourth floor (4F)===<br />
The fourth floor of the Last Resort once again has a similar layout to the previous floors, but there are construction materials scattered around the floor. There are also three Gator Guys wearing hard hats. Interacting with them will prompt dialogue about their mom (presumably Barbaracoa) visiting. The room to their left has a large ball pit and several rubber balls scattered around it; interacting with it with the full party causes a [[Break Time]] event. Next to the ball pit is a table holding a cigarette and glass of "fruit juice." The room to the right, on the other hand, is actually two separate areas. The first is an almost empty room populated by several wooden crates, one of which has a toilet on top with [[Ramen]] inside. In the middle of the room is [[Mustache Ghost]], and behind it is a hole in the wall. This hole leads to the Construction Area.<br />
<br />
===Construction area===<br />
The construction area is made up of several levels connected by ladders and steel beams. On the first level, directly in front of the entrance, there is a ladder and several barrels. Going up the ladder, Mari is waiting at her picnic, with [[Neb]] to her left and a sculptor Gator Guy surrounded by sculpting materials to her right. (On the Hikikomori Route, the Gator Guy can be commissioned to make seven sculptures for 300 Clams each; this grants an achievement when done for the first time.) To the right of the entrance, there is a scripted encounter with a Gator Guy, meaning that walking within range will automatically trigger a fight. This happens several more times after following the ladders up and down, with the party also being able to encounter [[Van]] and [[Crusher Blast]] within the area. Additionally, after reaching the very top of the construction area's levels, there is a ladder leading to a previously unreachable part of a pier in [[Vast Forest]] where the R key can be collected.<br />
<br />
===Fifth floor/Concierge (5F)===<br />
The fifth floor is located at the top of the resort and contains two major locations as well as an elevator connecting to Mr. Jawsum's office. (It can be reached once the Cool Key Card is obtained.) The first location is a hallway connecting the hotel elevator to the concierge entrance, which contains several portraits of Mr. Jawsum's ancestors labeled with their names and lifespans. Temporarily, Berly is obscuring the door with two Gator Guys, but she will disappear from the location once she receives Bottled Water. Once inside the door, the party enters a large room populated with multiple NPCs waiting to meet with Mr. Jawsum. At the end of this room is the concierge desk, where Aubrey works (later [[Mira]]); it is surrounded by various tables, chairs, and shelves and several phones cover its surface. To the left of the desk is the elevator up to Mr. Jawsum's office.<br />
<br />
===Mr. Jawsum's office===<br />
In the center of this polished, square-shaped office is a large rectangular desk, housing Mr. Jawsum behind it the first time the party enters the room. To its left and right are two elevators with porthole-shaped windows above them, and between them is a picture of the city skyline as well as a portrait of Mr. Jawsum himself above it. (The elevator on the left later becomes a Pluto-shaped hole in the wall leading to a small construction platform where the party can trigger an encounter with him, and the elevator on the right connects to [[Treehouse Area]] on the Hikikomori route.) The office also contains several other structures, including a pool table, two shelves, and two floor lamps. This office is where the [[Mr. Jawsum (enemy)]] fight takes place, as well as the fight against [[Pluto (Expanded)]]. It is also the location in which Hero rejoins the party, and is where the [[Feed Humphrey]] quest begins.<br />
<br />
==Characters==<br />
<gallery widths="90" captionalign="center" bordersize="medium" navigation="true" hideaddbutton=true><br />
Pinkbeard.png|[[Pinkbeard]]<br />
Hot Dog Guy.png|[[Hot Dog Guy]]<br />
Lamb.png|[[Lamb]]<br />
Wolf.png|[[Wolf]]<br />
Julia.png|[[Julia]]<br />
Lucy.png|[[Lucy]]<br />
Pam.png|[[Pam]]<br />
Rita.png|[[Rita]]<br />
Shark Pickle.png|[[Shark Pickle]]<br />
Gator Guy.png|[[Gator Guy]]<br />
Mari.png|[[Mari]]<br />
Mr Jawsum.png|[[Mr. Jawsum]]<br />
Pluto.png|[[Pluto]]<br />
Mira.png|[[Mira]]<br />
<br />
</gallery><br />
<br />
==Enemies==<br />
<gallery widths="90" captionalign="center" bordersize="medium" navigation="true" hideaddbutton=true><br />
Gator_Guy_(neutral).gif|[[Gator Guy (enemy)]]<br />
Mr_Jawsum_(neutral).gif|[[Mr. Jawsum (enemy)]]<br />
Pluto_Expanded_(normal).gif|[[Pluto (Expanded)]]<br />
</gallery><br />
<br />
==Quotes==<br />
<br />
==Trivia==<br />
*If not completed earlier in the game, Daisy's [[Daisy's Dilemma]] quest is still available to accept and complete at this point.<br />
*After completing this portion of the game, Hero receives the password to get into Club Sandwich, and the club's four locations are now accessible across the game.<br />
*Hero also receives a special key to make the elevator wait time notably faster, most likely a perk of his praiseworthy performance as an employee.<br />
*The Last Resort undergoes significant changes after Hero accepts ownership of the company: many NPCs leave, dialogue changes for most of those who stay, and the NPCs of Vast Forest return to their original places.<br />
*Once the party beats Mr. Jawsum and Pluto (Expanded), the Gator Guy enemies can no longer be fought.<br />
*Omocat revealed that the Last Resort and the Underwater Highway were inspired by their road trip to Las Vegas</div>Pyrohttps://omori.wiki/index.php?title=Vast_Forest&diff=12902Vast Forest2023-06-10T07:18:39Z<p>Pyro: /* Trivia */</p>
<hr />
<div>'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the first proper area of the game.<br />
[[File:VAST FOREST Logo.png|thumb|right| The Vast Forest]]<br />
<br />
<br />
==Overview==<br />
<br />
The Vast Forest can be first accessed via the tree stump in the middle of Headspace. It is the central point of Headspace. To the West of the Tree Stump is [[Pyrefly Forest]], to the north is [[Deep Well]], and in the east is [[Otherworld]]. To the South of the Stump is the [[Vast Forest#Forest Playground|Playground]] and more branching paths. <br><br />
The Vast Forest also has a subarea and an entry point to the [[Orange Oasis]].<br />
Many of Omori's friends can be found on the playground, including [[Mari]] and [[Basil]]. To the South of the playground there is a sign and another intersection.<br />
<br />
To the west of this sign is an area that further connects to the [[Vast Forest#Train Station|Train Station]] and a small cave containing the [[Wise Rock]]. Furthermore, several snacks and charms can be found here.<br><br />
[[Berly's Lost Ball|Berly's lost ball]] can also be found here. Walking further west will bring you to the foggy bridge, which connects the left and right side of the Vast Forest.<br />
<br />
To the east of the sign is an aera that further connects to a grotto containing the [[Shadow Dog]]. Directly above of the grotto is a ladder to the [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]]. Watermelons can be found here that contain snacks and charms.<br><br />
Going even further will lead to the foggy bridge, which connects the left and right side of the Vast Forest.<br />
<br />
Lastly, Basil's garden and house can be found south of the sign.<br />
<br />
==Story==<br />
Having made plans with Basil and Mari to meet them at the playground, Omori and his friends leave [[Neighbor's Room]] to visit the playground in the Vast Forest. Upon entering the playground, the group spot Mari and Basil and join them in their [[Picnic|picnic]]. <br><br />
After chatting a little and looking at Basil's [[Photo Album]], Basil invites Omori and friends to his house before being stopped by [[Berly]]<br><br />
<br />
Berly forces Omori and friends to play Hide and Seek with everyone. She makes everyone draw a straw to decide who gets to seek. Omori ends up seeker.<br><br />
Subsequently, everyone regroups and notices that Basil has still not been found. They hear a rustle nearby and decide to look around. Shortly after, [[Boss]], who was excluded from the hide and seek, makes his presence known with Basil in hand. Lastly, he challenges Omori and friends to a fight.<br><br />
Having beaten Boss, Omori and friend make their way to Basil's house.<br><br />
<br />
Upon nearing his house, Basil snaps a surprise picture of his friends. Aubrey and Kel then fight over who gets to see it first and end up pushing Basil, making him drop his Photo Album and fall. The pictures all fly out of the Photo Album because of the fall. <br><br />
After picking the photos up, the group enter Basil's house and insert the photos back into the photo album.<br><br />
<br />
Once the group was almost done, Basil finds a photo he doesn't recognise, fearfully exclaiming "Mari, she's-" before Omori is forcefully sent to [[White Space]].<br><br />
Thereafter, the Vast Forest becomes the starting point of the nights spent in the Dreamworld. The next major event appear at the start of the third night, where all of Omori's friends disappear, with Mari then guiding the player to the Deep Well.<br />
===Hikikomori Route===<br />
Since Sunny is getting further and further away from revealing the truth in this route, Mari does not show up to guide Omori in the third night, with Kel appearing instead. This causes the visit to [[North Lake]] being cut short tremendiously.<br><br />
After Omori saves Basil from [[Black Space]], Headspace is reset. This causes minor changes to the Vast Forest, with the biggest change being the presence of the hairband charms in Basil's house.<br />
<br />
== Notable areas ==<br />
=== Stump entrance ===<br />
The main entrance of Headspace, connecting it to the Neighbour's Room and White Space, this area serves as an intersection to Pyrefly Forest, Otherworld, the Playground and the Deep Well.<br><br />
<br />
In the first night, when Omori and friends first go through the stump, a [[WTF Value]] between 1 and 13 will be set that changes some of the events that can happen in the game, the higher more events will change, usually leading to more jumpscares. <br><br />
After dealing with [[Something in the Dark]], the [[Hangman#Keys|Blackletter "A"]] can be found blocking the entrance to the playground. <br><br />
In the second night, a group of [[Lost Sprout Mole|Lost Sprout Moles]] will attack the player and reward the party with four [[Show tickets|show tickets]].<br />
<gallery><br />
File:LocationA.PNG|The location of the Blackletter "A".<br />
</gallery><br />
<br />
=== Forest Playground ===<br />
The Forest Playground is the area where Omori and all his friends play hide and seek, it contains one of Mari's many picnic blankets, one of the flying mirrors scattered around Headspace, a sign that changes its content almost daily, a mailbox shop and many friends, as well as the location of the first enemy the party encounters, [[Boss]].<br />
<br />
While in here, Shawn and Ren are able to teach Omori the skill "observe" after the hide and seek, Daisy will offer the quest [[Daisy's Dilemma]] and reward the player with a [[Daisy (charm)]] after completing it. Berly and Van will also offer the [[Berly's Lost Ball]] quest, completing this quest will reward the player with the [[Butt certificate]] and teach Aubrey the skill "headbutt", after doing the quest and completing the tutorial, talking to Berly again while she is here will increase Aubrey's juice by 20.<br>Lastly, the shop located here sells [[Candy]], [[Apple juice]], Jacks and [[Present|Presents]].<br />
<br />
<gallery><br />
File:Map92.png|The entire Forest Playground map without any events.<br />
File:NoBossZone.png|The first sign, removed after Basil rips it off.<br />
File:PlutoWanted.png|The second sign, shows up after the tutorial.<br />
File:SweetheartsQuestForHearts.png|The third sign, shows up at the beginning of the second night.<br />
File:DinosDigSign.png|The last sign shown in game, exclusive to the hikikomori route.<br />
File:UnusedSign.png|An unused variant that was supposed to be used during the third night.<br />
</gallery><br />
<br />
=== Pinwheel Forest ===<br />
The Pinwheel Forest is a subarea in Vast Forest.<br />
It can be accessed with a ladder east of the sign right under the Playground.<br />
The Pinwheel Forest is a high up area, many clouds are visible and it's is visibly foggy.<br />
There are many big pinwheels sprinkeled with the trees. In the north, Mari has set up a picnic and [[Kite_Kid_(enemy)|Kite Kid]] can be fought, after being fought it's possible to play with the kite, Hero will have a plain normal kite, Aubrey a bunny like kite, Kel an odd kite and Omori a kite resembling the [[Big Yellow Cat]], at the side there is also another of the many flying mirrors around Headspace.<br />
There's also a [[Ghost_Party_(quest)|Hat Ghost]] and the Blackletter "C".<br><br />
Lastly, there is a watermelon stuck in one of the big pinwheel that falls if Kel throws a ball at it, it contains a [[Spaghetti|spaghetti]]. If Kite Kid is defeated after doing this, his dialogue will change when being defeated.<br />
*If the pinwheel is not fixed:<br />
:*Kite Kid: ''"Sigh... I knew it. We can't perform at our full potential without the perfect weather conditions."''<br />
:*Kite kid: ''"The wind feels weaker today... Maybe there's something wrong with one of the pinwheels."''<br />
*If the pinwheel is fixed:<br />
:*Kite Kid: ''"Maybe me and my kite should try to fly somewhere else..."''<br />
<gallery><br />
File:PinwheelForestMap.png|The entire Pinwheel Forest map without any events.<br />
File:LetterLocationC.PNG|Location of the Blackletter "C".<br />
File:Kid Kite Animated.png|Kite Kid's kite.<br />
File:Omori Kite Animated.png|Omori's kite as seen in game.<br />
File:Aubrey Kite Animated.png|Aubrey's kite as seen in game.<br />
File:Kel Kite Animated.png|Kel's kite as seen in game.<br />
File:Hero Kite Animated.png|Hero's kite as seen in game.<br />
</gallery><br />
<br />
=== Bridge & Pier ===<br />
The bridge is a foggy area that connects the two sides of the Vast Forest and the pier, when arriving here during the prologue, the party will tell that [[Basil]] certainly can't be found there, there is also the Blackletter "B" near the middle.<br><br />
There is not much in the pier, but if the player first arrive in this area before going to the Otherworld, it will show [[Basil|Stranger]] in an unreachable area, near the Blackletter "R", this area later can be accessed by an stair found in the [[Deep Well#Last Resort|Last Resort's]] construction site. If the party goes there during the epilogue, [[Cindi|Cindies]] and [[Salli|Sallies]] will be in the area.<br />
<gallery><br />
File:LocationB.PNG|Location of the Blackletter "B".<br />
File:LocationR.PNG|Location of the Blackletter "R".<br />
</gallery><br />
<br />
=== Path to Basil & The Old Shoe ===<br />
"Path to Basil" is the name of the map located below the playground, it contains a [[Pluto's Spaceline]] station, and several flower patches made by [[Basil]], with the tulip being dedicated to [[Sunny]]<ref>Basil:" ''And these... These are white tulips. Tulips aren't very flashy plants. They're not too big or small, not too elaborate or flamboyant"''.<br>Basil: ''"If I could put it in another way... I guess I would say that... they're comfortable. Simple, modest, and perfect. Just like Sunny''"</ref>, Cactus for [[Kel]]<ref>Basil: ''"Cacti are very sturdy and resilient plants by nature. They don't need much care and can survive even in seemingly impossible conditions."''<br>Basil: ''"I guess what I'm saying... is that even you could take care of a cactus, Kel..."''</ref>, Gladiolus for [[Aubrey]]<ref>Basil: ''"These are a type of flower called the gladiolus, also known as the "sword flower""''.<br>Basil: ''"As you might guess, they represent strength of character. Someone who is honest, with strong moral values... Someone who stands by their convictions..."''<br>Basil: ''"The gladiolus reminds me of Aubrey, because she's always true to herself."''</ref>, roses for [[Hero]]<ref>Basil: ''"Roses come in many different colors and have their own unique meanings."''<br>Basil: ''"Pink roses symbolize admiration... Orange roses symbolize passion... Yellow roses symbolize friendship... and the list goes on."''<br>Basil: ''"Hero doesn't remind me of any rose in particular. I think Hero is like all roses, because he's versatile and universally loved."''</ref> and lily of the valley for [[Mari]]<ref>Basil: ''"These flowers are called lily of the valley. It's said that they're able to ward off evil spirits and help people see a brighter future..."''<br>Basil: ''"I guess that's why they remind me of Mari. I can always count on her to help me stay positive."''</ref>.<br><br />
He describes his friends by relating them to flowers, with the sunflower<ref>Basil: ''"These are sunflowers. They're called that because they always face towards the sun."''<br>Basil: ''"That's how I want to be like... someone who always sees the bright side of things."''</ref> being how he wants to be.<br><br />
<br />
The Old Shoe is where Head Space Basil lives. After his disappearance, the shoe house and it's surroundings will start to decay, getting worse as the Hangman game progresses. <br><br />
After completing the Hangman game, the decay in Basil's house forms a hole that leads to [[Black Space]]. <br><br />
If Head Space gets reset in the Hikikomori Route, the shoe house and it's surroundings will go back to its pristine conditions, with some powerful [[Charms|charms]] to be found there.<br />
<gallery><br />
File:Tulip field.PNG|A Screenshot of the Tulip patch.<br />
File:Cactus field.PNG|A Screenshot of the Cacti patch.<br />
File:Gladiolus field.PNG|A Screenshot of the Gladiolus patch.<br />
File:Roses_field.PNG|A Screenshot of the Rose patch.<br />
File:Lily_of_the_valley_field.PNG|A Screenshot of the Lily patch.<br />
File:Sunflower_field.PNG|A Screenshot of the sunflower patch.<br />
SS Basil watermelons.jpg|Location of the four watermelon inside Basil's house, the gladiolus is the one in the left.<br />
</gallery><br />
<br />
=== Train Station ===<br />
The Train Station is an area located within the Vast Forest with various NPCs, specifically:<br />
*[[Leafie]], who will offer the quest [[Rabbit Killer]].<br />
*[[Mountain]], [[Goosey]] and [[Hot Diggity Dog]], when interacting as Hero, will gift the party with a [[4-leaf clover]], 100 clams, and a hot dog respectively.<br />
*[[Gibs]], the stationary musician, who will sing the party a song if they give him clams.<br />
*A [[Jash]] that sells [[Lemonade|lemonade]] after the prologue.<br />
*[[Mr. Outback]] can be found here before defeating [[Space Ex-Boyfriend]], as he will move to Orange Oasis after it.<br />
*A [[Sweetheart|Pink dressed lady]], appears only after defeating Space Ex-Boyfriend, but disappears after finishing the prologue.<br />
Most of the other minor characters will not be here after the prologue, as they will instead be found in Orange Oasis.<br />
There are also three watermelons containing [[Popcorn|popcorn]], [[Sparkler|sparkler]] and [[Plum juice|plum juice]]. <br><br />
<br />
After being gifted the [[Train pass|train pass]] from [[Captain Spaceboy]], the party will be able to catch the train.<br><br />
The first time the party goes to the train, they will be temporally stuck in an infinite loop, after running in one direction for a while, a [[Dorothi]] will block the way, and then quickly charge at the party. <br><br />
After the fight, the train will be filled with toasts, and after getting out, the party will find themselves in the [[Orange Oasis]].<br />
<br />
=== Vast Forest alcoves ===<br />
There are several alcoves hidden in the vast forest, which can contain items, characters or events.<br><br />
The already mentioned shadow dog grotto can be found on the east area, interacting with the dog have a chance of giving the player several items, including [[Can|cans]], [[Rubber band|rubber bands]], life jams, cherry soda, [[Hot dog|hot dog]] and sparklers, it will also unlock the Good Dog [[Achievements|achievement]].<br><br />
<br />
The Wise Rock can be found in the west area, near the screen transition, interacting with the it allows the player to spend clams in exchange of some not very useful tips, these can be seen better at its page.<br><br />
The shroom alcove can be found close to where Berly's ball found, after learning how to cut one open in [[Sweetheart's Castle]], it's possible to reach a higher area and interact with the pink flower in the middle, doing so will have an 80% chance of receiving nothing and 20% chance of receiving either a [[Mango smoothie|mango smoothie]], [[S.berry smoothie]], [[Berry smoothie|berry smoothie]] or a [[Melon smoothie|melon smoothie]], with higher chance for the latter. This can be done multiple times without penalty.<br> <br />
<br />
A hidden tree with a tire, at the first arrival, Something will be at the side of the tree and quickly disappear. <br><br />
After Humphrey is defeated, interacting with the tree will show a short image in the background and after a screen flash, the tire and Something will be gone. Reentering this room afterwards causes [[Nanci]] to spawn.<br />
<gallery><br />
File:Dog alcove.png<br />
File:Wise alcove.png<br />
File:Flower alcove.png<br />
File:Tree alcove.png<br />
</gallery><br />
== Flowers ==<br />
After Basil disappearance, the flowers will start to decay. Each day, after defeating one of the major [[Something|Somethings]], the rate which flowers decay increases until completing the [[Hangman]] puzzle, when all the flowers die. <br><br />
<br />
The amount and which flower decays is decided by a variable called "Watering Decay", with a sunflower decaying after defeating every major Something, and other flowers based on other more complex variables,<br />
with increased chances based on how far the game's progressed and how many times the player called a teleport event by changing maps. <br><br />
Lastly, the flowers will only decay when the party arrives on this map. <br><br />
<br />
It's possible to water the decayed flowers. This will refresh them and causes Omori and his friends to gain extra maximum hearts. This has a 25% chance of happening per watered flower. <br><br />
Different flowers give hearts to its associated party member, except Omori, who gains hearts from the tulip, sunflower and the lily of the valley.<br><br />
<br />
There is an ending that is associated with these flowers. The player must water the flower after defeating [[Mr. Jawsum (enemy)|Mr. Jawsum]] but before first entering [[Humphrey]].<br />
<br />
==Characters==<br />
<gallery widths="90" captionalign="center" bordersize="medium" navigation="true" hideaddbutton=true><br />
Big Bangs.png|[[Bangs]]<br />
Basilbig2.png|[[Basil]]<br />
Big Berly.png|[[Berly]]<br />
Big Boss.png|[[Boss]]<br />
Big Brows.png|[[Brows]]<br />
Big Bun.png|[[Bun]]<br />
Big Daisy.png|[[Daisy]]<br />
Big Happy.png|[[Happy]]<br />
MARI SPRITE.png|[[Mari]]<br />
Big Mikal.png|[[Mikal]]<br />
Big Neb.png|[[Neb]]<br />
Big Nose.png|[[Nose]]<br />
Big Ren.png|[[Ren]]<br />
Big Sharleen.png|[[Sharleen]]<br />
Big Shawn.png|[[Shawn]]<br />
Big Van.png|[[Van]]<br />
Big Gator Guy.png|[[Gator Guy]]<br />
Big Kite Kid.png|[[Kite Kid]]<br />
Big Sprout Mole.png|[[Sprout Mole]]<br />
Big wise rock.png|[[Wise Rock]]<br />
Big Shadow dog.png|[[Shadow Dog]]<br />
Big Bee.png|[[Speeling Bee]]<br />
Big Tater.png|[[Tater]]<br />
Big Dango.png|[[Dango]]<br />
Big Cowblin.png|[[Cowblin]]<br />
Hot diggity.png|[[Hot Diggity Dog]]<br />
Big Chow.png|[[Chow]]<br />
Big Andy.png|[[Andy]]<br />
Big Frank.png|[[Frank]]<br />
Big Mountain.png|[[Mountain]]<br />
Big Gasper.png|[[Gasper]]<br />
Big Guava.png|[[Guava]]<br />
Big Whatever.png|[[Whatever]]<br />
Big Goosey.png|[[Goosey]]<br />
Big Square.png|[[Square]]<br />
Big Mott.png|[[Mott]]<br />
Big Whizzy.png|[[Whizzy Whitney]]<br />
Big Obaa.png|[[Obaa]]<br />
Big Brooke.png|[[Brooke]]<br />
Big Canopy.png|[[Canopy]]<br />
Big Jerko.png|[[Jerko]]<br />
Big Citrus.png|[[Citrus]]<br />
Big Darnville.png|[[Darnville]]<br />
Big Gibs.png|[[Gibs]]<br />
Big Blookie.png|[[Blookie]]<br />
Big Mooncake.png|[[Mooncake]]<br />
Big Spot.png|[[Spot]]<br />
Big Fred.png|[[Fred]]<br />
Big Leafie.png|[[Leafy]]<br />
Lemon Jash.png|[[Lemon Jash]]<br />
Train Station Jash.png|[[Train Station Jash]]<br />
Big Pink Sh.png|[[Sweetheart|Pink dressed lady]]<br />
Big Mailbox.png|[[Mailbox (character)|Mailbox]]<br />
</gallery><br />
<br />
==Enemies==<br />
<gallery widths="90" captionalign="center" bordersize="medium" navigation="true" hideaddbutton=true><br />
Forest Bunny (neutral).gif|[[Forest Bunny]]<br />
Forest Bunny Question (neutral).gif|[[Forest Bunny?]]<br />
Lost Sprout Mole (neutral).gif|[[Lost Sprout Mole]]<br />
Big Strong Tree.png|[[Big Strong Tree]]<br />
Dust Bunny (neutral).gif|[[Dust Bunny]]<br />
Boss_(neutral).gif|[[Boss_(enemy)|Boss]]<br />
Ye Old Sprout (neutral).gif|[[Ye Old Sprout]]<br />
KITEKIDNORMAL.png|[[Kite Kid]]<br />
Kid's Kite (neutral).gif|[[Kid's Kite]]<br />
File:SOMETHINGCINDI.gif|[[Cindi]]<br />
File:Battle Salli.gif|[[Salli]]<br />
File:Battle Nanci.gif|[[Nanci]]<br />
File:SOMETHING DOROTHI.gif|[[Dorothi]]<br />
</gallery><br />
<br />
==Maps==<br />
{{map|name=Forest Playground|id=92|size=300px}}<br />
<br />
== Trivia ==<br />
*File wise, "Pinwheel Forest" is the name of the majority of Vast Forest, however in game only the elevated island is known as that.<br />
*The [https://en.wikipedia.org/wiki/Lily_of_the_valley Lily of the valley], the plant Basil associated to Mari, is poisonous, and can cause abdominal pain, nausea, vomiting, and irregular heartbeats if any part of it is ingested.<br />
*The Cacti flowers' decay chance is much lower than the other flowers, while other flowers have a 20% to about 86% chances of decaying, the cacti have a 1% to about 50% chance of decaying at maximum.<br />
*It's theorically possible to increase Omori and his friends' heart indefinitely, however, it's very time consuming, as the minimum amount of map transitions the player must take is 20 to have a small chance of decay.<br />
* Omocat states that the name "Vast Forest" is a pun on the name "Omori" in Japanese.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1117</ref><br />
<br />
== References ==<br />
<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Vast_Forest&diff=12901Vast Forest2023-06-10T07:18:25Z<p>Pyro: /* Trivia */</p>
<hr />
<div>'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the first proper area of the game.<br />
[[File:VAST FOREST Logo.png|thumb|right| The Vast Forest]]<br />
<br />
<br />
==Overview==<br />
<br />
The Vast Forest can be first accessed via the tree stump in the middle of Headspace. It is the central point of Headspace. To the West of the Tree Stump is [[Pyrefly Forest]], to the north is [[Deep Well]], and in the east is [[Otherworld]]. To the South of the Stump is the [[Vast Forest#Forest Playground|Playground]] and more branching paths. <br><br />
The Vast Forest also has a subarea and an entry point to the [[Orange Oasis]].<br />
Many of Omori's friends can be found on the playground, including [[Mari]] and [[Basil]]. To the South of the playground there is a sign and another intersection.<br />
<br />
To the west of this sign is an area that further connects to the [[Vast Forest#Train Station|Train Station]] and a small cave containing the [[Wise Rock]]. Furthermore, several snacks and charms can be found here.<br><br />
[[Berly's Lost Ball|Berly's lost ball]] can also be found here. Walking further west will bring you to the foggy bridge, which connects the left and right side of the Vast Forest.<br />
<br />
To the east of the sign is an aera that further connects to a grotto containing the [[Shadow Dog]]. Directly above of the grotto is a ladder to the [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]]. Watermelons can be found here that contain snacks and charms.<br><br />
Going even further will lead to the foggy bridge, which connects the left and right side of the Vast Forest.<br />
<br />
Lastly, Basil's garden and house can be found south of the sign.<br />
<br />
==Story==<br />
Having made plans with Basil and Mari to meet them at the playground, Omori and his friends leave [[Neighbor's Room]] to visit the playground in the Vast Forest. Upon entering the playground, the group spot Mari and Basil and join them in their [[Picnic|picnic]]. <br><br />
After chatting a little and looking at Basil's [[Photo Album]], Basil invites Omori and friends to his house before being stopped by [[Berly]]<br><br />
<br />
Berly forces Omori and friends to play Hide and Seek with everyone. She makes everyone draw a straw to decide who gets to seek. Omori ends up seeker.<br><br />
Subsequently, everyone regroups and notices that Basil has still not been found. They hear a rustle nearby and decide to look around. Shortly after, [[Boss]], who was excluded from the hide and seek, makes his presence known with Basil in hand. Lastly, he challenges Omori and friends to a fight.<br><br />
Having beaten Boss, Omori and friend make their way to Basil's house.<br><br />
<br />
Upon nearing his house, Basil snaps a surprise picture of his friends. Aubrey and Kel then fight over who gets to see it first and end up pushing Basil, making him drop his Photo Album and fall. The pictures all fly out of the Photo Album because of the fall. <br><br />
After picking the photos up, the group enter Basil's house and insert the photos back into the photo album.<br><br />
<br />
Once the group was almost done, Basil finds a photo he doesn't recognise, fearfully exclaiming "Mari, she's-" before Omori is forcefully sent to [[White Space]].<br><br />
Thereafter, the Vast Forest becomes the starting point of the nights spent in the Dreamworld. The next major event appear at the start of the third night, where all of Omori's friends disappear, with Mari then guiding the player to the Deep Well.<br />
===Hikikomori Route===<br />
Since Sunny is getting further and further away from revealing the truth in this route, Mari does not show up to guide Omori in the third night, with Kel appearing instead. This causes the visit to [[North Lake]] being cut short tremendiously.<br><br />
After Omori saves Basil from [[Black Space]], Headspace is reset. This causes minor changes to the Vast Forest, with the biggest change being the presence of the hairband charms in Basil's house.<br />
<br />
== Notable areas ==<br />
=== Stump entrance ===<br />
The main entrance of Headspace, connecting it to the Neighbour's Room and White Space, this area serves as an intersection to Pyrefly Forest, Otherworld, the Playground and the Deep Well.<br><br />
<br />
In the first night, when Omori and friends first go through the stump, a [[WTF Value]] between 1 and 13 will be set that changes some of the events that can happen in the game, the higher more events will change, usually leading to more jumpscares. <br><br />
After dealing with [[Something in the Dark]], the [[Hangman#Keys|Blackletter "A"]] can be found blocking the entrance to the playground. <br><br />
In the second night, a group of [[Lost Sprout Mole|Lost Sprout Moles]] will attack the player and reward the party with four [[Show tickets|show tickets]].<br />
<gallery><br />
File:LocationA.PNG|The location of the Blackletter "A".<br />
</gallery><br />
<br />
=== Forest Playground ===<br />
The Forest Playground is the area where Omori and all his friends play hide and seek, it contains one of Mari's many picnic blankets, one of the flying mirrors scattered around Headspace, a sign that changes its content almost daily, a mailbox shop and many friends, as well as the location of the first enemy the party encounters, [[Boss]].<br />
<br />
While in here, Shawn and Ren are able to teach Omori the skill "observe" after the hide and seek, Daisy will offer the quest [[Daisy's Dilemma]] and reward the player with a [[Daisy (charm)]] after completing it. Berly and Van will also offer the [[Berly's Lost Ball]] quest, completing this quest will reward the player with the [[Butt certificate]] and teach Aubrey the skill "headbutt", after doing the quest and completing the tutorial, talking to Berly again while she is here will increase Aubrey's juice by 20.<br>Lastly, the shop located here sells [[Candy]], [[Apple juice]], Jacks and [[Present|Presents]].<br />
<br />
<gallery><br />
File:Map92.png|The entire Forest Playground map without any events.<br />
File:NoBossZone.png|The first sign, removed after Basil rips it off.<br />
File:PlutoWanted.png|The second sign, shows up after the tutorial.<br />
File:SweetheartsQuestForHearts.png|The third sign, shows up at the beginning of the second night.<br />
File:DinosDigSign.png|The last sign shown in game, exclusive to the hikikomori route.<br />
File:UnusedSign.png|An unused variant that was supposed to be used during the third night.<br />
</gallery><br />
<br />
=== Pinwheel Forest ===<br />
The Pinwheel Forest is a subarea in Vast Forest.<br />
It can be accessed with a ladder east of the sign right under the Playground.<br />
The Pinwheel Forest is a high up area, many clouds are visible and it's is visibly foggy.<br />
There are many big pinwheels sprinkeled with the trees. In the north, Mari has set up a picnic and [[Kite_Kid_(enemy)|Kite Kid]] can be fought, after being fought it's possible to play with the kite, Hero will have a plain normal kite, Aubrey a bunny like kite, Kel an odd kite and Omori a kite resembling the [[Big Yellow Cat]], at the side there is also another of the many flying mirrors around Headspace.<br />
There's also a [[Ghost_Party_(quest)|Hat Ghost]] and the Blackletter "C".<br><br />
Lastly, there is a watermelon stuck in one of the big pinwheel that falls if Kel throws a ball at it, it contains a [[Spaghetti|spaghetti]]. If Kite Kid is defeated after doing this, his dialogue will change when being defeated.<br />
*If the pinwheel is not fixed:<br />
:*Kite Kid: ''"Sigh... I knew it. We can't perform at our full potential without the perfect weather conditions."''<br />
:*Kite kid: ''"The wind feels weaker today... Maybe there's something wrong with one of the pinwheels."''<br />
*If the pinwheel is fixed:<br />
:*Kite Kid: ''"Maybe me and my kite should try to fly somewhere else..."''<br />
<gallery><br />
File:PinwheelForestMap.png|The entire Pinwheel Forest map without any events.<br />
File:LetterLocationC.PNG|Location of the Blackletter "C".<br />
File:Kid Kite Animated.png|Kite Kid's kite.<br />
File:Omori Kite Animated.png|Omori's kite as seen in game.<br />
File:Aubrey Kite Animated.png|Aubrey's kite as seen in game.<br />
File:Kel Kite Animated.png|Kel's kite as seen in game.<br />
File:Hero Kite Animated.png|Hero's kite as seen in game.<br />
</gallery><br />
<br />
=== Bridge & Pier ===<br />
The bridge is a foggy area that connects the two sides of the Vast Forest and the pier, when arriving here during the prologue, the party will tell that [[Basil]] certainly can't be found there, there is also the Blackletter "B" near the middle.<br><br />
There is not much in the pier, but if the player first arrive in this area before going to the Otherworld, it will show [[Basil|Stranger]] in an unreachable area, near the Blackletter "R", this area later can be accessed by an stair found in the [[Deep Well#Last Resort|Last Resort's]] construction site. If the party goes there during the epilogue, [[Cindi|Cindies]] and [[Salli|Sallies]] will be in the area.<br />
<gallery><br />
File:LocationB.PNG|Location of the Blackletter "B".<br />
File:LocationR.PNG|Location of the Blackletter "R".<br />
</gallery><br />
<br />
=== Path to Basil & The Old Shoe ===<br />
"Path to Basil" is the name of the map located below the playground, it contains a [[Pluto's Spaceline]] station, and several flower patches made by [[Basil]], with the tulip being dedicated to [[Sunny]]<ref>Basil:" ''And these... These are white tulips. Tulips aren't very flashy plants. They're not too big or small, not too elaborate or flamboyant"''.<br>Basil: ''"If I could put it in another way... I guess I would say that... they're comfortable. Simple, modest, and perfect. Just like Sunny''"</ref>, Cactus for [[Kel]]<ref>Basil: ''"Cacti are very sturdy and resilient plants by nature. They don't need much care and can survive even in seemingly impossible conditions."''<br>Basil: ''"I guess what I'm saying... is that even you could take care of a cactus, Kel..."''</ref>, Gladiolus for [[Aubrey]]<ref>Basil: ''"These are a type of flower called the gladiolus, also known as the "sword flower""''.<br>Basil: ''"As you might guess, they represent strength of character. Someone who is honest, with strong moral values... Someone who stands by their convictions..."''<br>Basil: ''"The gladiolus reminds me of Aubrey, because she's always true to herself."''</ref>, roses for [[Hero]]<ref>Basil: ''"Roses come in many different colors and have their own unique meanings."''<br>Basil: ''"Pink roses symbolize admiration... Orange roses symbolize passion... Yellow roses symbolize friendship... and the list goes on."''<br>Basil: ''"Hero doesn't remind me of any rose in particular. I think Hero is like all roses, because he's versatile and universally loved."''</ref> and lily of the valley for [[Mari]]<ref>Basil: ''"These flowers are called lily of the valley. It's said that they're able to ward off evil spirits and help people see a brighter future..."''<br>Basil: ''"I guess that's why they remind me of Mari. I can always count on her to help me stay positive."''</ref>.<br><br />
He describes his friends by relating them to flowers, with the sunflower<ref>Basil: ''"These are sunflowers. They're called that because they always face towards the sun."''<br>Basil: ''"That's how I want to be like... someone who always sees the bright side of things."''</ref> being how he wants to be.<br><br />
<br />
The Old Shoe is where Head Space Basil lives. After his disappearance, the shoe house and it's surroundings will start to decay, getting worse as the Hangman game progresses. <br><br />
After completing the Hangman game, the decay in Basil's house forms a hole that leads to [[Black Space]]. <br><br />
If Head Space gets reset in the Hikikomori Route, the shoe house and it's surroundings will go back to its pristine conditions, with some powerful [[Charms|charms]] to be found there.<br />
<gallery><br />
File:Tulip field.PNG|A Screenshot of the Tulip patch.<br />
File:Cactus field.PNG|A Screenshot of the Cacti patch.<br />
File:Gladiolus field.PNG|A Screenshot of the Gladiolus patch.<br />
File:Roses_field.PNG|A Screenshot of the Rose patch.<br />
File:Lily_of_the_valley_field.PNG|A Screenshot of the Lily patch.<br />
File:Sunflower_field.PNG|A Screenshot of the sunflower patch.<br />
SS Basil watermelons.jpg|Location of the four watermelon inside Basil's house, the gladiolus is the one in the left.<br />
</gallery><br />
<br />
=== Train Station ===<br />
The Train Station is an area located within the Vast Forest with various NPCs, specifically:<br />
*[[Leafie]], who will offer the quest [[Rabbit Killer]].<br />
*[[Mountain]], [[Goosey]] and [[Hot Diggity Dog]], when interacting as Hero, will gift the party with a [[4-leaf clover]], 100 clams, and a hot dog respectively.<br />
*[[Gibs]], the stationary musician, who will sing the party a song if they give him clams.<br />
*A [[Jash]] that sells [[Lemonade|lemonade]] after the prologue.<br />
*[[Mr. Outback]] can be found here before defeating [[Space Ex-Boyfriend]], as he will move to Orange Oasis after it.<br />
*A [[Sweetheart|Pink dressed lady]], appears only after defeating Space Ex-Boyfriend, but disappears after finishing the prologue.<br />
Most of the other minor characters will not be here after the prologue, as they will instead be found in Orange Oasis.<br />
There are also three watermelons containing [[Popcorn|popcorn]], [[Sparkler|sparkler]] and [[Plum juice|plum juice]]. <br><br />
<br />
After being gifted the [[Train pass|train pass]] from [[Captain Spaceboy]], the party will be able to catch the train.<br><br />
The first time the party goes to the train, they will be temporally stuck in an infinite loop, after running in one direction for a while, a [[Dorothi]] will block the way, and then quickly charge at the party. <br><br />
After the fight, the train will be filled with toasts, and after getting out, the party will find themselves in the [[Orange Oasis]].<br />
<br />
=== Vast Forest alcoves ===<br />
There are several alcoves hidden in the vast forest, which can contain items, characters or events.<br><br />
The already mentioned shadow dog grotto can be found on the east area, interacting with the dog have a chance of giving the player several items, including [[Can|cans]], [[Rubber band|rubber bands]], life jams, cherry soda, [[Hot dog|hot dog]] and sparklers, it will also unlock the Good Dog [[Achievements|achievement]].<br><br />
<br />
The Wise Rock can be found in the west area, near the screen transition, interacting with the it allows the player to spend clams in exchange of some not very useful tips, these can be seen better at its page.<br><br />
The shroom alcove can be found close to where Berly's ball found, after learning how to cut one open in [[Sweetheart's Castle]], it's possible to reach a higher area and interact with the pink flower in the middle, doing so will have an 80% chance of receiving nothing and 20% chance of receiving either a [[Mango smoothie|mango smoothie]], [[S.berry smoothie]], [[Berry smoothie|berry smoothie]] or a [[Melon smoothie|melon smoothie]], with higher chance for the latter. This can be done multiple times without penalty.<br> <br />
<br />
A hidden tree with a tire, at the first arrival, Something will be at the side of the tree and quickly disappear. <br><br />
After Humphrey is defeated, interacting with the tree will show a short image in the background and after a screen flash, the tire and Something will be gone. Reentering this room afterwards causes [[Nanci]] to spawn.<br />
<gallery><br />
File:Dog alcove.png<br />
File:Wise alcove.png<br />
File:Flower alcove.png<br />
File:Tree alcove.png<br />
</gallery><br />
== Flowers ==<br />
After Basil disappearance, the flowers will start to decay. Each day, after defeating one of the major [[Something|Somethings]], the rate which flowers decay increases until completing the [[Hangman]] puzzle, when all the flowers die. <br><br />
<br />
The amount and which flower decays is decided by a variable called "Watering Decay", with a sunflower decaying after defeating every major Something, and other flowers based on other more complex variables,<br />
with increased chances based on how far the game's progressed and how many times the player called a teleport event by changing maps. <br><br />
Lastly, the flowers will only decay when the party arrives on this map. <br><br />
<br />
It's possible to water the decayed flowers. This will refresh them and causes Omori and his friends to gain extra maximum hearts. This has a 25% chance of happening per watered flower. <br><br />
Different flowers give hearts to its associated party member, except Omori, who gains hearts from the tulip, sunflower and the lily of the valley.<br><br />
<br />
There is an ending that is associated with these flowers. The player must water the flower after defeating [[Mr. Jawsum (enemy)|Mr. Jawsum]] but before first entering [[Humphrey]].<br />
<br />
==Characters==<br />
<gallery widths="90" captionalign="center" bordersize="medium" navigation="true" hideaddbutton=true><br />
Big Bangs.png|[[Bangs]]<br />
Basilbig2.png|[[Basil]]<br />
Big Berly.png|[[Berly]]<br />
Big Boss.png|[[Boss]]<br />
Big Brows.png|[[Brows]]<br />
Big Bun.png|[[Bun]]<br />
Big Daisy.png|[[Daisy]]<br />
Big Happy.png|[[Happy]]<br />
MARI SPRITE.png|[[Mari]]<br />
Big Mikal.png|[[Mikal]]<br />
Big Neb.png|[[Neb]]<br />
Big Nose.png|[[Nose]]<br />
Big Ren.png|[[Ren]]<br />
Big Sharleen.png|[[Sharleen]]<br />
Big Shawn.png|[[Shawn]]<br />
Big Van.png|[[Van]]<br />
Big Gator Guy.png|[[Gator Guy]]<br />
Big Kite Kid.png|[[Kite Kid]]<br />
Big Sprout Mole.png|[[Sprout Mole]]<br />
Big wise rock.png|[[Wise Rock]]<br />
Big Shadow dog.png|[[Shadow Dog]]<br />
Big Bee.png|[[Speeling Bee]]<br />
Big Tater.png|[[Tater]]<br />
Big Dango.png|[[Dango]]<br />
Big Cowblin.png|[[Cowblin]]<br />
Hot diggity.png|[[Hot Diggity Dog]]<br />
Big Chow.png|[[Chow]]<br />
Big Andy.png|[[Andy]]<br />
Big Frank.png|[[Frank]]<br />
Big Mountain.png|[[Mountain]]<br />
Big Gasper.png|[[Gasper]]<br />
Big Guava.png|[[Guava]]<br />
Big Whatever.png|[[Whatever]]<br />
Big Goosey.png|[[Goosey]]<br />
Big Square.png|[[Square]]<br />
Big Mott.png|[[Mott]]<br />
Big Whizzy.png|[[Whizzy Whitney]]<br />
Big Obaa.png|[[Obaa]]<br />
Big Brooke.png|[[Brooke]]<br />
Big Canopy.png|[[Canopy]]<br />
Big Jerko.png|[[Jerko]]<br />
Big Citrus.png|[[Citrus]]<br />
Big Darnville.png|[[Darnville]]<br />
Big Gibs.png|[[Gibs]]<br />
Big Blookie.png|[[Blookie]]<br />
Big Mooncake.png|[[Mooncake]]<br />
Big Spot.png|[[Spot]]<br />
Big Fred.png|[[Fred]]<br />
Big Leafie.png|[[Leafy]]<br />
Lemon Jash.png|[[Lemon Jash]]<br />
Train Station Jash.png|[[Train Station Jash]]<br />
Big Pink Sh.png|[[Sweetheart|Pink dressed lady]]<br />
Big Mailbox.png|[[Mailbox (character)|Mailbox]]<br />
</gallery><br />
<br />
==Enemies==<br />
<gallery widths="90" captionalign="center" bordersize="medium" navigation="true" hideaddbutton=true><br />
Forest Bunny (neutral).gif|[[Forest Bunny]]<br />
Forest Bunny Question (neutral).gif|[[Forest Bunny?]]<br />
Lost Sprout Mole (neutral).gif|[[Lost Sprout Mole]]<br />
Big Strong Tree.png|[[Big Strong Tree]]<br />
Dust Bunny (neutral).gif|[[Dust Bunny]]<br />
Boss_(neutral).gif|[[Boss_(enemy)|Boss]]<br />
Ye Old Sprout (neutral).gif|[[Ye Old Sprout]]<br />
KITEKIDNORMAL.png|[[Kite Kid]]<br />
Kid's Kite (neutral).gif|[[Kid's Kite]]<br />
File:SOMETHINGCINDI.gif|[[Cindi]]<br />
File:Battle Salli.gif|[[Salli]]<br />
File:Battle Nanci.gif|[[Nanci]]<br />
File:SOMETHING DOROTHI.gif|[[Dorothi]]<br />
</gallery><br />
<br />
==Maps==<br />
{{map|name=Forest Playground|id=92|size=300px}}<br />
<br />
== Trivia ==<br />
*File wise, "Pinwheel Forest" is the name of the majority of Vast Forest, however in game only the elevated island is known as that.<br />
*The [https://en.wikipedia.org/wiki/Lily_of_the_valley Lily of the valley], the plant Basil associated to Mari, is poisonous, and can cause abdominal pain, nausea, vomiting, and irregular heartbeats if any part of it is ingested.<br />
*The Cacti flowers' decay chance is much lower than the other flowers, while other flowers have a 20% to about 86% chances of decaying, the cacti have a 1% to about 50% chance of decaying at maximum.<br />
*It's theorically possible to increase Omori and his friends' heart indefinitely, however, it's very time consuming, as the minimum amount of map transitions the player must take is 20 to have a small chance of decay.<br />
* Omocat states that the name "Vast Forest" is a pun on the name "Omori" in japanese.<ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1117</ref><br />
<br />
== References ==<br />
<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Neighbor%27s_Room&diff=12894Neighbor's Room2023-05-25T14:21:22Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Location infobox<br />
|image=NEIGHBOR'S ROOM Logo.png<br />
|size=250px<br />
|entrance=[[White Space]]<br />
|role=[[Omori|Dreamer's]] favorite room<br><br />
Home of Omori's friends<br />
|route=Both<br />
|characters=<gallery widths="50" heights="50" mode="nolines"><br />
Omori Sprite (Idle).png|link=Omori<br />
DW Aubrey Sprite (Idle).png|link=Aubrey<br />
DW Hero Sprite (Idle).png|link=Hero<br />
DW Kel Sprite (Idle).png|link=Kel<br />
</gallery><br />
}}<br />
<br />
'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in ''[[OMORI (Game)|OMORI]]''. Directly adjacent to [[White Space]], it is where [[Omori]]'s friends live, and additionally where every adventure in [[Headspace]] begins.<br />
<br />
==Overview==<br />
Neighbor's Room is a very colorful room that strongly resembles the treehouse in Sunny's backyard. At the start of almost every dream, Omori and his friends will meet up here before setting off into Headspace.<br />
<br />
A friendly snake by the stairway will give Omori an allowance of [[Clams]] before he sets off at the start of every dream. His allowance increases as the game goes on.<br />
<br />
The door at the bottom leads back to White Space. Following the staircase up will lead to the [[Vast Forest]].<br />
<br />
The counter features various trinkets, like dolls and toys, and most notably, a [[Mari|photo of someone familiar.]]<br><br />
<br />
The room also has a television displaying a movie, flowers, a deck of cards, which Omori can interact with to play cards with his friends, and one of [[Abbi]]'s tentacles in the bottom left corner.<br />
<br />
The [[Big Yellow Cat]] watches over the room and its inhabitants and a tree has grown into the room.<br />
<br />
==Map==<br />
{{map|name=Neighbor's Room|id=88|size=300px}}<br />
<br />
==Gallery==<br />
<gallery widths="90" captionalign="center" bordersize="medium" navigation="true" hideaddbutton=true><br />
OMOCAT OLDBLOG NEIGHBORS.gif<br />
</gallery><br />
<br />
== Trivia ==<br />
* The Big Yellow Cat's Eyes follow Omori around the room.<br />
* The clock on the wall reads 6:10 or 2:30, depending on the way one reads the clock hands.<br />
* Neighbor's Room is consistently spelled with its British English spelling (Neighbo'''''u'''''r's Bedroom) in the game's files.<br />
* In an earlier version of the game, Omori and his friends were stopped by the snake. He told them that it is hungry and that it has seen a pest scurrying behind the tree.<ref>https://www.youtube.com/watch?v=NFWgfKIJC5s</ref><br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Hangman&diff=12874Hangman2023-04-10T17:21:57Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{spoiler}}<br />
{{spoiler|page|alt}}<br />
The '''Hangman''' game is one of the major plot points in [[OMORI (game)|Omori]]. The hangman game features a [[Mari|girl]] being hanged and keyboard keys, that serve as the letters.<br />
== Story ==<br />
=== All Routes ===<br />
Upon returning to White Space after [[Something in the Dark|conquering Sunny's fear of heights]], [[Omori]] will begin the Hangman game when he checks his laptop. Keys scattered throughout Headspace must be collected to spell out the solution: "Welcome to [[Black Space]]." Incorrect letters will slowly cause a figure to be drawn, although it is impossible to run out of guesses on the True Route.<br />
<br />
Completing the phrase is a requirement to progress; the entrance to Black Space under [[Basil]]'s house will not open until it is completed.<br />
<br />
=== Hikikomori Route ===<br />
If Sunny chooses to stay indoors for all three days, or alternatively goes outside on the first day and ignores [[Kel]] on the second day, three previously inaccessible letters can be collected, allowing Omori to "lose" Hangman by collecting every single letter. Doing so is a requirement to access [[The Abyss]].<br />
<br />
Contrary to popular belief, losing Hangman is '''not''' a requirement to enter [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]]. This is instead linked to defeating the three Phobia bosses in the [[Lost Library]].<br />
== Key Locations ==<br />
=== Day 1 ===<br />
{{Blackletter infobox<br />
| image1 = LetterA.png<br />
| description1 = In the grass near a stump.<br><br>South of the [[Vast_Forest#Stump_entrance|Stump]] that leads into Neighbor's room.<br />
| required1 = Yes<br />
| image2 = LetterC.png<br />
| description2 = Between giant pinwheels.<br><br>On a bench in [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]].<br />
| required2 = Yes<br />
| image3 = LetterD.png<br />
| description3 = Near a castoff cartridge.<br><br>On top of a container in the [[Junkyard]].<br />
| required3 = No<br />
| image4 = LetterE.png<br />
| description4 = Underneath a wet pillow.<br><br>Found underneath a pillow after deafeating [[Space Ex-Boyfriend]].<br />
| required4 = Yes<br />
| image5 = LetterF.png<br />
| description5 = Within a large frame.<br><br>Inside the dark area in the barn in the [[Otherworld]].<br />
| required5 = No<br />
}}<br />
<br />
=== Day 2 ===<br />
{{Blackletter infobox<br />
| image1 = LetterH.png<br />
| description1 = In a lost pyre's flame.<br><br>Found at the end of the Lost Forest.<br />
| required1 = No<br />
| image2 = LetterI.png<br />
| description2 = Lying in a dark cell.<br><br>Found in a cell inside of the [[Sweetheart's_Castle#Dungeon|Dungeon]].<br />
| required2 = No<br />
| image3 = LetterJ.png<br />
| description3 = Trapped in a pink cell.<br><br>Found north of the kitchen inside of [[Sweetheart's Castle]].<br />
| required3 = No<br />
| image4 = LetterK.png<br />
| description4 = In a hall of framed faces.<br><br>Found in the art room in Sweetheart's Castle.<br />
| required4 = Yes<br />
| image5 = LetterL.png<br />
| description5 = Far below a big stage.<br><br>Found in the Lost Library.<br />
| required5 = Yes<br />
| image6 = LetterX.png<br />
| description6 = At the end of a map.<br><br>Found buried under a pile on the third floor of [[Orange_Oasis#Dino's Dig|Dino's Dig]]. Use the [[Treasure Map]] as a guide.<br />
| required6 = No<br />
}}<br />
<br />
=== Day 3 ===<br />
{{Blackletter infobox<br />
| image1 = LetterM.png<br />
| description1 = Spending time with a frog.<br><br>Found at the bottom of the [[Deep Well]] entrance.<br />
| required1 = Yes<br />
| image2 = LetterN.png<br />
| description2 = Near a game of roulette<br><br>Found in the [[Last Resort]].<br />
| required2 = No<br />
| image3 = LetterO.png<br />
| description3 = Amongst other O's<br><br>Found in [[Ghost Party]].<br />
| required3 = Yes<br />
| image4 = LetterP.png<br />
| description4 = In a water closet.<br><br>Found in the men's restroom in the Last Resort.<br />
| required4 = Yes<br />
| image5 = LetterQ.png<br />
| description5 = In a small moving room.<br><br>Found in an elevator in the Last Resort.<br />
| required5 = No<br />
| image6 = LetterR.png<br />
| description6 = At the end of a plank<br><br>Found on a platform in the Vast Forest bridge. Accessible from the construction site in the Last Resort.<br />
| required6 = No<br />
| image7 = LetterS.png<br />
| description7 = Within a live shell.<br><br>Found in a shell in the [[Endless Highway]].<br />
| required7 = Yes<br />
| image8 = LetterT.png<br />
| description8 = In a large bubbly tank.<br><br>Found in the same room as Experiment 667 in [[Humphrey]]. Otherwise, gets regurgitated by Humphrey after he has been defeated.<br />
| required8 = Yes<br />
| image9 = LetterU.png<br />
| description9 = Surrounded by goo.<br><br>Found in the water current section in Humphrey.<br />
| required9 = No<br />
| image10 = LetterV.png<br />
| description10 = Captured in a steel trap.<br><br>Found caged in Humphrey.<br />
| required10 = No<br />
| image11 = LetterW.png<br />
| description11 = In the gut of a whale.<br><br>Regurgitated by Humphrey after he's been defeated.<br />
| required11 = Yes<br />
}}<br />
<br />
=== Hikikomori Route ===<br />
{{Blackletter infobox<br />
| image1 = LetterG.png<br />
| description1 = Beneath a trap door.<br><br>Found in the igloo leading to [[Snowglobe Mountain]].<br />
| required1 = No<br />
| image2 = LetterY.png<br />
| description2 = In a field of white snow.<br><br>Found in the field between the igloo and Snowglobe Mountain.<br />
| required2 = No<br />
| image3 = LetterZ.png<br />
| description3 = Past the end of the road.<br><br>Found in the [[Abyss]].<br />
| required3 = No<br />
}}<br />
<br />
== Holes ==<br />
If Omori collects a correct key, the key will leave a hole that can be interacted with. These events will happen in this order.<br />
=== You feel a cold breeze ===<br />
Omori is prompted to reach into the hole. Doing so will make him feel a cold breeze.<br />
=== You felt someone hold your hand ===<br />
Omori is prompted again to reach into the hole. Doing so will make a hand reach out for him and hold his for a few seconds.<br />
<br />
=== Scribbled Photos ===<br />
Omori falls into Basil's real life room. There's several photos strewn around from the real life [[Photo Album]] on the ground. All of them were scribbled with a black pen.<br />
=== Eyes ===<br />
Omori is prompted to look into the hole. Doing so will show many [[Something]]s in a dark void.<br />
=== Video Tapes ===<br />
Omori falls into a dark void with a television and two tapes. Omori can now choose one of the two tapes. The left one is labelled "Omori" and the right one "Basil".<br />
==== Video Tape: Omori ====<br />
The tape labelled "Omori" shows [[Sunny]] trying to play on a piano accompanied with static noise.<br />
==== Video Tape: Basil ====<br />
The tape labelled "Basil" shows [[Basil]] looking afraid down and then at the camera.<br />
=== Hellmari ===<br />
Omori falls under water. He passes Hellmari while doing so.<br />
=== Mirror ===<br />
Omori is prompted to look into the hole. Doing so will show a dark reflection that depicts Sunny with red eyes.<br />
=== Something ===<br />
[[Something]] hovers out of the hole.<br />
=== You are not my son ===<br />
Omori falls into a clearing in the [[Lost Forest]]. North of where he fell is a man that is trying to cut down a tree. If interacted, the man will say: "Stay away... You are not my son..." and "Why won't you fall?".<br />
== Screenshots of the Locations ==<br />
<gallery><br />
LocationA.PNG<br />
LocationB.PNG<br />
LetterLocationC.PNG<br />
LocationD.PNG<br />
LocationE.PNG<br />
LocationF.png<br />
LocationG.png<br />
LocationH.PNG<br />
LocationI.png<br />
LocationJ.PNG<br />
LocationK.PNG<br />
LocationL.PNG<br />
LocationM.PNG<br />
LocationN.PNG<br />
LocationO.PNG<br />
LocationP.PNG<br />
LocationQ.png<br />
LocationR.PNG<br />
LocationS.PNG<br />
LocationT.PNG<br />
LocationU.png<br />
LocationV.png<br />
LocationTandW.PNG<br />
LocationX.png<br />
LocationY.png<br />
LocationZ.png<br />
</gallery><br />
<br />
== Notes ==<br />
Losing Hangman in the alternate route will result in the game crashing after a minor jumpscare. However, the game will make an autosave before this happens, and reopening the game will immediately load the data, resulting in no progress loss.<br />
<br />
== Trivia ==<br />
* Early in development, the Keys were called "Blackletter(s)."<br />
* Basil's tape originally had a few frames before it. These frames depicted Basil staring at Mari, who fell down the stairs.<br />
* The "You are not my son" room can be accessed normally through Black Space 2.<br />
* No other character beyond Omori will acknowledge the Hangman game, nor its letters.<br />
:* Notably, Omori is also the only character capable of picking up letters. If anyone else is tagged, the letters will be blurry and impossible to collect.</div>Pyrohttps://omori.wiki/index.php?title=Hangman&diff=12873Hangman2023-04-10T17:21:44Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{spoiler}}<br />
{{spoiler|page|alt}}<br />
The '''Hangman''' game is one of the major plot points in [[OMORI (game)|Omori]]. The hangman game features a [[Mari|girl]] being hanged and keyboard keys, that serve as the letters.<br />
== Story ==<br />
=== All Routes ===<br />
Upon returning to White Space after [[Something in the Dark|conquering Sunny's fear of heights]], [[Omori]] will begin the Hangman game when he checks his laptop. Keys scattered throughout Headspace must be collected to spell out the solution: "Welcome to [[Black Space]]." Incorrect letters will slowly cause a figure to be drawn, although it is impossible to run out of guesses on the True Route.<br />
<br />
Completing the phrase is a requirement to progress; the entrance to Black Space under [[Basil]]'s house will not open until it is completed.<br />
<br />
=== Hikikomori Route ===<br />
If Sunny chooses to stay indoors for all three days, or alternatively goes outside on the first day and ignores [[Kel]] on the second day, three previously inaccessible letters can be collected, allowing Omori to "lose" Hangman by collecting every single letter. Doing so is a requirement to access [[The Abyss]].<br />
<br />
Contrary to popular belief, losing Hangman is '''not''' a requirement to enter [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]]. This is instead linked to defeating the three Phobia bosses in the [[Lost Library]].<br />
== Key Locations ==<br />
=== Day 1 ===<br />
{{Blackletter infobox<br />
| image1 = LetterA.png<br />
| description1 = In the grass near a stump.<br><br>South of the [[Vast_Forest#Stump_entrance|Stump]] that leads into Neighbor's room.<br />
| required1 = Yes<br />
| image2 = LetterC.png<br />
| description2 = Between giant pinwheels.<br><br>On a bench in [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]].<br />
| required2 = Yes<br />
| image3 = LetterD.png<br />
| description3 = Near a castoff cartridge.<br><br>On top of a container in the [[Junkyard]].<br />
| required3 = No<br />
| image4 = LetterE.png<br />
| description4 = Underneath a wet pillow.<br><br>Found underneath a pillow after deafeating [[Space Ex-Boyfriend]].<br />
| required4 = Yes<br />
| image5 = LetterF.png<br />
| description5 = Within a large frame.<br><br>Inside the dark area in the barn in the [[Otherworld]].<br />
| required5 = No<br />
}}<br />
<br />
=== Day 2 ===<br />
{{Blackletter infobox<br />
| image1 = LetterH.png<br />
| description1 = In a lost pyre's flame.<br><br>Found at the end of the Lost Forest.<br />
| required1 = No<br />
| image2 = LetterI.png<br />
| description2 = Lying in a dark cell.<br><br>Found in a cell inside of the [[Sweetheart's_Castle#Dungeon|Dungeon]].<br />
| required2 = No<br />
| image3 = LetterJ.png<br />
| description3 = Trapped in a pink cell.<br><br>Found north of the kitchen inside of [[Sweetheart's Castle]].<br />
| required3 = No<br />
| image4 = LetterK.png<br />
| description4 = In a hall of framed faces.<br><br>Found in the art room in Sweetheart's Castle.<br />
| required4 = Yes<br />
| image5 = LetterL.png<br />
| description5 = Far below a big stage.<br><br>Found in the Lost Library.<br />
| required5 = Yes<br />
| image6 = LetterX.png<br />
| description6 = At the end of a map.<br><br>Found buried under a pile on the third floor of [[Orange_Oasis#Dino's Dig|Dino's Dig]]. Use the [[Treasure Map]] as a guide.<br />
| required6 = No<br />
}}<br />
<br />
=== Day 3 ===<br />
{{Blackletter infobox<br />
| image1 = LetterM.png<br />
| description1 = Spending time with a frog.<br><br>Found at the bottom of the [[Deep Well]] entrance.<br />
| required1 = Yes<br />
| image2 = LetterN.png<br />
| description2 = Near a game of roulette<br><br>Found in the [[Last Resort]].<br />
| required2 = No<br />
| image3 = LetterO.png<br />
| description3 = Amongst other O's<br><br>Found in [[Ghost Party]].<br />
| required3 = Yes<br />
| image4 = LetterP.png<br />
| description4 = In a water closet.<br><br>Found in the men's restroom in the Last Resort.<br />
| required4 = Yes<br />
| image5 = LetterQ.png<br />
| description5 = In a small moving room.<br><br>Found in an elevator in the Last Resort.<br />
| required5 = No<br />
| image6 = LetterR.png<br />
| description6 = At the end of a plank<br><br>Found on a platform in the Vast Forest bridge. Accessible from the construction site in the Last Resort.<br />
| required6 = No<br />
| image7 = LetterS.png<br />
| description7 = Within a live shell.<br><br>Found in a shell in the [[Endless Highway]].<br />
| required7 = Yes<br />
| image8 = LetterT.png<br />
| description8 = In a large bubbly tank.<br><br>Found in the same room as Experiment 667 in [[Humphrey]]. Otherwise, gets regurgitated by Humphrey after he has been defeated.<br />
| required8 = Yes<br />
| image9 = LetterU.png<br />
| description9 = Surrounded by goo.<br><br>Found in the water current section in Humphrey.<br />
| required9 = No<br />
| image10 = LetterV.png<br />
| description10 = Captured in a steel trap.<br><br>Found caged in Humphrey.<br />
| required10 = No<br />
| image11 = LetterW.png<br />
| description11 = In the gut of a whale.<br><br>Regurgitated by Humphrey after he's been defeated.<br />
| required11 = Yes<br />
}}<br />
<br />
=== Hikikomori Route ===<br />
{{Blackletter infobox<br />
| image1 = LetterG.png<br />
| description1 = Beneath a trap door.<br><br>Found in the igloo leading to [[Snowglobe Mountain]].<br />
| required1 = No<br />
| image2 = LetterY.png<br />
| description2 = In a field of white snow.<br><br>Found in the field between the igloo and Snowglobe Mountain.<br />
| required2 = No<br />
| image3 = LetterZ.png<br />
| description3 = Past the end of the road.<br><br>Found in the [[Abyss]].<br />
| required3 = No<br />
}}<br />
<br />
== Holes ==<br />
If Omori collects a correct key, the key will leave a hole that can be interacted with. These events will happen in this order.<br />
=== You feel a cold breeze ===<br />
Omori is prompted to reach into the hole. Doing so will make him feel a cold breeze.<br />
=== You felt someone hold your hand ===<br />
Omori is prompted again to reach into the hole. Doing so will make a hand reach out for him and hold his for a few seconds.<br />
<br />
=== Scribbled Photos ===<br />
Omori falls into Basil's real life room. There's several photos strewn around from the real life [[Photo Album]] on the ground. All of them were scribbled with a black pen.<br />
=== Eyes ===<br />
Omori is prompted to look into the hole. Doing so will show many [[Something]]s in a dark void.<br />
=== Video Tapes ===<br />
Omori falls into a dark void with a television and two tapes. Omori can now choose one of the two tapes. The left one is labelled "Omori" and the right one "Basil".<br />
==== Video Tape: Omori ====<br />
The tape labelled "Omori" shows [[Sunny]] trying to play on a piano accompanied with static noise.<br />
==== Video Tape: Basil ====<br />
The tape labelled "Basil" shows [[Basil]] looking afraid down and then at the camera.<br />
=== Hellmari ===<br />
Omori falls under water. He passes Hellmari while doing so.<br />
=== Mirror ===<br />
Omori is prompted to look into the hole. Doing so will show a dark reflection that depicts Sunny with red eyes.<br />
=== Something ===<br />
[[Something]] hovers out of the hole.<br />
=== You are not my son ===<br />
Omori falls into a clearing in the [[Lost Forest]]. North of where he fell is a man that is trying to cut down a tree. If interacted, the man will say: "Stay away... You are not my son..." and "Why won't you fall?".<br />
== Screenshots of the Locations ==<br />
<gallery><br />
LocationA.PNG<br />
LocationB.PNG<br />
LetterLocationC.PNG<br />
LocationD.PNG<br />
LocationE.PNG<br />
LocationF.png<br />
LocationG.png<br />
LocationH.PNG<br />
LocationI.png<br />
LocationJ.PNG<br />
LocationK.PNG<br />
LocationL.PNG<br />
LocationM.PNG<br />
LocationN.PNG<br />
LocationO.PNG<br />
LocationP.PNG<br />
LocationQ.png<br />
LocationR.PNG<br />
LocationS.PNG<br />
LocationT.PNG<br />
LocationU.png<br />
LocationV.png<br />
LocationTandW.PNG<br />
LocationX.png<br />
LocationY.png<br />
LocationZ.png<br />
</gallery><br />
<br />
== Notes ==<br />
Losing Hangman in the alternate route will result in the game crashing after a minor jumpscare. However, the game will make an autosave before this happens, and reopening the game will immediately load the data, resulting in no progress loss.<br />
<br />
== Trivia ==<br />
* Early in development, the Keys were called "Blackletter(s)."<br />
* Basil's tape originally had a few frames before it. These frames depicted Basil staring at Mari, who fell down the stairs.<br />
* The "You are not my son" room can be accessed normally through Black Space 2.<br />
* No other character beyond Omori will acknowledge the Hangman game, nor its letters.<br />
:* Notably, Omori is also the only character capable of picking up letters. If anyone else is Tagged, the letters will be blurry and impossible to collect.</div>Pyrohttps://omori.wiki/index.php?title=Ramen&diff=12746Ramen2023-02-03T13:33:35Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Todo|Verify toilet locations. Also, find source for ramen in toilets being a "developer in-joke".}}<br />
{{Infobox Items<br />
|image = Ramen.png<br />
|cost = 300 {{Clams}}<br />
|heart = 80% {{HP}}<br />
|juice = 0 {{MP}}<br />
|id = 0028<br />
}}<br />
'''{{PAGENAME}}''' is a [[Snacks|snack]] in ''[[Omori (game)|OMORI]]''.<br />
<br />
== Description ==<br />
Now that is a lot of sodium! Heals 80% heart.<br />
<br />
== Obtaining ==<br />
{{PAGENAME}} can primarily be found in various toilets around [[Headspace]]:<br />
*Three toilets in [[Junkyard]]<br />
*Two toilets in [[Sweetheart's Castle|The Dungeon]]<br />
*One toilet in Sweetheart's Castle<br />
*One toilet outside the [[Last Resort]]<br />
*Two toilets inside the Last Resort<br />
*One toilet in the construction areas of [[Deep Well]]<br />
<br />
Additional ramen can be collected through certain means as well:<br />
*They can be dug up on the first floor of [[Dino's Dig]]<br />
*The Tofu Conconnasisseur in [[Orange Oasis]] has a chance to grant one in exchange for ten [[Tofu]]<br />
<br />
== Trivia ==<br />
*Ramen being found in toilets may be a reference for [https://www.dailymail.co.uk/femail/article-4137474/Teen-appears-eat-ramen-TOILET.html the time a teenager took a picture of them "eating" ramen from a toilet], an incident that became somewhat of a meme.<br />
:*It potentially could also be a developer in-joke.<br />
*Ramen is not sold anywhere, rendering its internal price unused.<br />
[[Category:Snacks]]<br />
[[Category:Items]]</div>Pyrohttps://omori.wiki/index.php?title=Red_Maze&diff=12733Red Maze2023-01-26T21:36:34Z<p>Pyro: </p>
<hr />
<div>[[File:RedMaze.PNG|thumb|right|The Red Maze]]<br />
{{Spoiler|section}}<br />
The '''{{PAGENAME}}''', also known as "Haunted Trees Hanging Maze", is an area found in [[Black Space]]. It can only be accessed through a secret passageway in [[Water Walkway]].<br />
<br />
== Overview ==<br />
The Red Maze is a strange, eerie maze that contains pieces of floating toast, mannequins that resemble [[Mari]], and, in its deepest depths, [[Hellmari]]. It can only be accessed by following an invisible path on the Water Walkway, near the [[Corrupted Junkyard]] entrance.<br />
<br />
The maze contains two ladders that link to different, small subareas.<br />
<br />
The floating toast slices in the room will slowly float towards Omori. If he comes in contact with them, the Red Maze will darken, and they will be replaced with Mari mannequins. The mannequins will move towards Omori, distorting and screeching at him if they come in contact with him. Their touch will actually damage Omori, lowering his health, although they cannot kill him and will simply leave his health at one. Leaving the area and returning will reset the event, restoring the toast slices.<br />
<br />
After touching the toast, a textbox will appear on occasion asking Omori to "look at what [he's] done."<br />
<br />
== Maps ==<br />
=== Faces of Omori ===<br />
Entering the ladder on the left will lead to a dark room. The background of this room continually scrolls, and, as the name implies, features Omori's faceset spritesheet. The room also has three red orbs in the background, guarded by red-eyed faces. Leaving this room by going to the left or the right will bring you back to Red Maze, or alternatively will return you to the [[Last Resort]] if accessed through the doll there.<br />
[[File:Roomwithhellmari.png|thumb|right|Room with Hellmari]]<br />
<br />
=== Small room with a ladder===<br />
Entering the Ladder on the right will lead to a small room with another ladder in the middle. <br><br />
<br />
While going down the ladder seems to only make the room repeat, Omori will meet [[Daddy Longlegs]] after descending 19 times. He will warn him to turn back "while you still can."<br />
<br />
Should Omori ignore his warning and continue going down, after climbing down another 19 ladders, Omori will stumble on a strange object that vaguely resembles a toybox. Nothing will happen if he interacts with it.<br />
<br />
Going down three more times from here will result in him being taken to the Room with Hellmari.<br><br />
<br />
Climbing back up at any point will return you to the Red Maze, regardless of how far down Omori was.<br />
<br />
==== Room with Hellmari ====<br />
A seemingly empty, black void. About nine seconds after entering, Hellmari will drop down from above and begin stalking Omori. There is nothing else of note in this room, and it can be left any time by going to the left edge, or by walking to the bottom of the room.<br />
<br />
== Quotes ==<br />
Daddy Longlegs: "Ah... you've come a long way down.<br />
But you should turn back while you still can."<br><br />
<br />
"Look at what you've done."<br />
== Alternative Entrances ==<br />
The Faces of Omori area can be entered after defeating Humphrey. To access it, simply throw the faceless doll on the second floor of the [[Last Resort]] in the trash three times, return to where it originally was and look into its empty eyes.<br />
<br />
== Notes ==<br />
* The small rooms Omori visits on the way to the Room with Hellmari all notably use the same wallpaper as Sunny's house.<br />
* The words "kill me" can be found spelt with wall tiles towards the bottom right of the maze.<br />
:* This is [[Faceless Area|not the only Black Space room]] to contain this phrase.<br />
:* Additionally, the outline of a noose can be seen in the middle, and the outline of a figure can be seen in the bottom left.<br />
* This room is referred to as "Hell" several times in the game's code.<br />
:* This is most likely a reference to Yume Nikki's 'Hell' area, which is also depicted as a large, red maze filled with 'enemies' that chase Madotsuki.<br />
* In the Room with Hellmari, the screen will shake when Hellmari lands. This is very difficult to notice, because the room is extremely poorly lit.<br />
* Prior to version 1.0.5, if Omori chose to stab himself in the Room with Hellmari, Hellmari would follow him out, and would accompany him anywhere in the game until he returned back to the room and left it properly.<br />
<br />
== Trivia ==<br />
* The Faces of Omori room's background uses an older version of Omori's spritesheet. This can be determined by careful examination; the background features Omori's otherwise removed Afraid emotion.<br />
:* From this, one may reach the conclusion that this map was made relatively early in development.<br />
* After the slices of toast are touched, the "Look at what you've done" line will have a 50% chance of appearing every 15 seconds.<br />
<br />
==Gallery==<br />
<gallery> <br />
RedmazeEntrance.PNG| The hidden pathway.<br />
Map274.png| The full layout of Red Maze. Please note the two ladders.<br />
Map275.png| The small repeating room with all the variations.<br />
Map298.png| The Faces of Omori room.<br />
<br />
</gallery><br />
<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Omori&diff=12732Omori2023-01-26T21:35:17Z<p>Pyro: there is only one demo</p>
<hr />
<div>{{hatnote|This article is about the playable character Omori. For the enemy, see: [[Omori (enemy)]]. For the game, see: [[OMORI (game)]].}}<br />
{{See also|Sunny}}<br />
{{Character infobox<br />
|image=OmoriNeutral.png<br />
|size=150px<br />
|gender=Male<br />
|age=12 (Approx.)<br />
|location=[[White Space]]<br />
|role=playable character<br />
}}<br />
<br />
'''Omori''' is the titular deuteragonist in ''[[OMORI (game)|OMORI]]''. Omori is controlled by the player at night, while exploring [[Headspace]].<br />
<br />
When Tagged, Omori can use his knife to cut obstacles such as traffic cones down to clear paths.<br />
== Profile ==<br />
{{HP}} ***<br />
{{MP}} ****<br />
Attack ****<br />
Defense ***<br />
Speed ****<br />
Luck ***<br />
<br />
Birthday: ???<br><br />
Likes: [[Aubrey]], [[Kel]], [[Hero]], [[Mari]], [[Basil]], [[Grape Soda]]<br><br />
Dislikes: Heights, Spiders, Deep Water, [[Cherry Soda]], [[Tofu]]<br />
<br />
"This is Omori. He's been living in [[White Space]] for as long as he can remember, but it seems like he can't remember much else. His trusty Knife can cut through anything."<br />
=== Appearance ===<br />
Omori is a young boy who wears a black tank top, long black socks, and shorts that are striped black and white, vaguely resembling the keys of a piano. While his friends - and the rest of Headspace - are vibrantly colored, Omori is always rendered in complete monochrome.<br />
<br />
His hair style is practically identical to [[Sunny]]'s.<br />
<br />
== Personality ==<br />
As a silent protagonist, Omori's personality is widely up to player interpretation. However, his commentary throughout Headspace, and his writings in the [[Foe Facts!]] journal all suggest that his personality is, compared to his friends, very grounded and snarky. It's also noted that he has a rather solemn, stoic demeanor, with characters like Mari implying that he almost never smiles.<br />
<br />
He is notably never seen emoting outside of battle.<br />
<br />
== Story ==<br />
{{Spoiler|section}}<br />
At some point following [[Mari]]'s death, Sunny presumably began visiting [[Headspace]] as Omori. The origins of Omori are not fully clarified, although it is heavily implied through the cutscene that plays at the beginning of the Two Days Left dream<ref>The cutscene is called omori_origin.webm within the game files.</ref> that Sunny originally manifested as himself in White Space, but eventually manifested Omori, and was no longer able/willing to enter White Space as himself. The door to Headspace appears after this happens, suggesting that its creation was a direct consequence of Omori's 'birth.'<br />
<br />
Inside Headspace, Omori can freely visit a dream world where his friends reside along with what appear to be representations of his acquaintances and fictional mascots. The entirety of Headspace seems to exist solely for the purpose of escapism, a distraction from the reality and consequences of Mari's death: Mari is still alive and well, and his friends still hang out together, exactly the same as they were four years ago, before Mari's death. Sunny's repeated escape into Headspace is strongly implied to be the reason behind his refusal to leave his house for four years.<br />
<br />
Omori's true purpose is to repress everything related to Mari's death to 'protect' Sunny from his own guilt using his control over Headspace. Dialogue from the residents of [[Black Space]] and [[Deeper Well]] suggest that, whenever Sunny's subconscious begins to remind him of the truth, Omori 'resets' Headspace in order to lock all reminders of it, such as [[Something]], back into Black Space, until it inevitably leaks out again. This cycle appears to have gone on for the four years since Mari's death, with the loop only potentially breaking during the events of the [[Routes|Sunny route]].<br />
<br />
=== Normal route ===<br />
As the story progresses, Omori appears to change from a persona adopted by Sunny within Headspace to a full personality, serving as an unhealthy coping mechanism of sorts, who reflects Sunny's depression and guilt as he closes in on the truth behind Mari's death. This culminates in the final battle of the game, where he fights Omori in White Space to decide his ultimate fate, as the latter attempts to take over his mind and body in a final effort to 'save' Sunny from the truth.<br />
<br />
=== Hikikomori route ===<br />
{{Spoiler|section|alt}}<br />
The plot is notably changed as Sunny represses more memories of Mari's death as he chooses to shut himself away even more than before. By the time Omori arrives in Black Space, he slowly is given more control over Sunny's mind and body. However, Stranger and Something attempt to stop Sunny from submerging himself further into his dream world of escapism. Sunny tries to fight off Stranger but fails as the shadowy figure overwhelms him, leading him to be transported into Red Space, where Omori awaits him on his throne of hands.<br />
<br />
From there, Omori descends from his throne and helps Sunny withstand Stranger's wrath. The battle ultimately ends with Stranger fading away, allowing Omori to rescue Basil in the [[Church Of Something]]. Omori and Basil leave Black Space and return to [[Neighbor's Bedroom]], where their friends are sleeping in their beds. <br />
<br />
Once Omori and Basil fall asleep, as instructed by the [[Big Yellow Cat]], Headspace is reset. This leads to the first few minutes of the game to be somewhat repeated with few changes: Basil appears to have never discovered the truth, more areas are expanded, and more optional sidequests are available for Omori and friends. <br />
<br />
Sunny eventually wakes up, only to find Something following him at every step of his house. He is stalked as he completes the last of his to-do list, before succumbing to his self-hatred and guilt as he falls asleep, completely unable to repress Something's existence. As he attempts to sleep, Omori decides to 'save' him from his trauma by fusing with him, taking over both his mind and body, sending Sunny into an endless loop of repression and discovery, embracing a world where he dreams forever, unable to discover the truth. <br />
<br />
After waking up once more, there are two possible endings that can be achieved. If Sunny sleeps until moving day, he will wake up and leave the house with Something following him, ending with the credits rolling and the sound of sirens, implying that Basil's suicide still happened in this route. Another option is for the player to go into the menu and use the stab function, prompting Sunny to kill himself.<br />
<br />
== Skills ==<br />
Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).<br><br />
DEF refers to Enemy's Defense unless stated otherwise.<br />
{{Skill infobox<br />
| image = OmoriNeutral.png<br />
| name1 = Sad Poem<br />
| desc1 = Inflicts sadness on a friend or foe. Costs 5 {{MP}}.<br />
| source1 = Default<br />
| name2 = Guard<br />
| desc2 = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.<br />
| source2 = Default<br />
| name3 = Stab<br />
| desc3 = Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. It always hit right in the heart. Costs 13 {{MP}}.<br />
| source3 = Level 3<br />
| name4 = Bread Slice<br />
| desc4 = Deals 2.5 x ATK - DEF. If it's a killing blow, gain [[bread]]. Costs 10 {{MP}}.<br />
| source4 = Level 5<br />
| name5 = Mock<br />
| desc5 = Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.<br />
| source5 = Level 7<br />
| name6 = Hack Away<br />
| desc6 = Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 {{MP}}.<br />
| source6 = Level 10<br />
| name7 = Observe<br />
| desc7 = At the end of the turn, applies either a "single-target" or a "multi-target" state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective [[Enemies|enemy]] pages. No {{MP}} cost.<br />
| source7 = [[Shawn]]<br />
| name8 = Lucky Slice<br />
| desc8 = Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 {{MP}}.<br />
| source8 = Level 12<br />
| name9 = Trick<br />
| desc9 = Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 {{MP}}.<br />
| source9 = Level 15<br />
| name10 = Painful Truth<br />
| desc10 = Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 {{MP}}.<br />
| source10 = Level 19<br />
| name11 = Shun<br />
| desc11 = Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.<br />
| source11 = Level 20<br />
| name12 = Stare<br />
| desc12 = Reduces the target's speed, attack, and defense by one tier. Costs 45 {{MP}}.<br />
| source12 = Level 25<br />
| name13 = Exploit<br />
| desc13 = Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 {{MP}}.<br />
| source13 = Level 30<br />
| name14 = Final Strike<br />
| desc14 = If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 {{MP}}.<br />
| source14 = Level 35<br />
| name15 = Red Hands<br />
| desc15 = Deals 3 x ATK - DEF four times to a target. Costs 75 {{MP}}.<br />
| source15 = Hikikomori Route<br />
| name16 = Vertigo<br />
| desc16 = Deals 3 x AGI - DEF to all enemies, and decreases their attack by 3 tiers. Costs 45 {{MP}}.<br />
| source16 = Defeating [[Heights]] in the Hikikomori Route<br />
| name17 = Cripple<br />
| desc17 = Deals 3.5 x ATK - DEF to a target and decreases its speed by 3 tiers. Costs 45 {{MP}}.<br />
| source17 = Defeating [[Spiders]] in the Hikikomori Route<br />
| name18 = Suffocate<br />
| desc18 = Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 {{MP}}.<br />
| source18 = Defeating [[Drowning]] in the Hikikomori Route<br />
}}<br />
<br />
== Gallery ==<br />
=== In-game ===<br />
<gallery><br />
DW Group Hug.png<br />
Dw alone.gif<br />
MIRROR PLAYGROUND.png<br />
Release energy.png<br />
OmoriWhiteSpace.png<br />
Blackspace.png<br />
Omori Mirror (RW).png<br />
Omori Mirror Dark (RW).png<br />
Omori_saves_Sunny.png<br />
Omori_Title_Screen_(Normal).png<br />
OMORI Sprite run.png<br />
Omori Sprite (Idle).png<br />
</gallery><br />
<br />
=== Faces ===<br />
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true"><br />
OmoriNeutral.png|Neutral<br />
Omori Afraid (Unused).png|Afraid (Unused)<br />
OmoriEyesClosed.png|Defeated<br />
OmoriHappy.png|Happy<br />
OmoriEcstatic.png|Ecstatic<br />
OmoriManic.png|Manic<br />
OmoriSad.png|Sad<br />
OmoriDepressed.png|Depressed<br />
OmoriMiserable.png|Miserable<br />
OmoriAngry.png|Angry<br />
OmoriEnraged.png|Enraged<br />
OMORIFurious.png|Furious<br />
OmoriInjured.png|Injured<br />
OmoriVictory.png|Victory<br />
OmoriSuccumb.png|Omori did not succumb.<br />
</gallery><br />
<br />
=== Tags ===<br />
<gallery widths="165" spacing="small" captionalign="center" bordersize="none" hideaddbutton="true"><br />
DW TAG AUBREY OMORI.png<br />
DW TAG HERO OMORI.png<br />
DW TAG KEL OMORI.png<br />
DW TAG OMORI AUBREY.png<br />
DW TAG OMORI HERO.png<br />
DW TAG OMORI KEL.png<br />
DW_Omori_tag_normal.png<br />
DW_Omori_tag_masked.png<br />
DW_Omori_tag_pigtails.png<br />
</gallery><br />
<br />
=== Photo Album ===<br />
<gallery widths="140"><br />
DW ALBUM 01.png<br />
DW ALBUM 05.png<br />
DW ALBUM 07.png<br />
DW ALBUM 09.png<br />
DW ALBUM 10.png<br />
DW ALBUM 12.png<br />
DW ALBUM 13.png<br />
</gallery><br />
<br />
===Boss===<br />
<gallery widths="150"><br />
Omori Boss Intro.png<br />
OMORIENEMY.png<br />
OMORIENEMY2.png<br />
OMORIENEMY3.png<br />
OMORIENEMY4.png<br />
OMORIENEMY5.png<br />
OMORIENEMY6.png<br />
</gallery><br />
<br />
=== Artwork ===<br />
<gallery widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
OMOCAT OMORI PROMO.png<br />
OMOCAT OMORI DOODLE.png<br />
OMOCAT_OMORI_SLEEPING.png<br />
OMORI LOOK.jpg<br />
OMORI BLEGH.jpg<br />
OMORI TRAILER.gif<br />
OMORI SKETCH SLEEPING.gif<br />
OMORI_FRIENDS2.gif<br />
OMORI_FRIENDS.gif<br />
OMORI SKETCH HOLDHIMSELF.png<br />
OMOCAT SKETCH OMORIHIKIKOMORI.png<br />
OMOCAT SKETCH OMORIANDWHITEHANDS.png<br />
Omori Ness Madotsuki Sketch.png<br />
Omori & Mewo background.png<br />
Omori Old Concept.png<br />
OMORI_DW Group Concept.png<br />
OMORI CONCEPT OMORIGENDERS.png<br />
Omori & Sunny Concepts.png<br />
OMORI NEWFACES.png<br />
Omori Countdown (24 Days Left).png<br />
Happy New Year (2021) Sketch.png<br />
Omori Doodles.png<br />
OMORI 1 MONTH ARTWORK.png<br />
Omori Birthdays.png<br />
Omori_3_Month_Artwork.png<br />
Omori Release Energy (Merch).png<br />
Omori Chibi Stickers.png<br />
Omori First Award.png<br />
Omori Headspace Main.png<br />
</gallery><br />
<br />
=== Omoriboy ===<br />
<gallery widths="120" captionalign="center" bordersize="none" hideaddbutton="true"><br />
OMORI COMIC P01.jpg<br />
Abbi blog.png<br />
OMOCAT OLDBLOG 01.gif<br />
OMOCAT OLDBLOG 02.gif<br />
OMOCAT OLDBLOG 03.gif<br />
OMOCAT OLDBLOG 04.gif<br />
OMOCAT OLDBLOG 05.gif<br />
OMOCAT OLDBLOG 06.gif<br />
OMOCAT OLDBLOG 07.gif<br />
OMOCAT OLDBLOG 08.gif<br />
OMOCAT OLDBLOG 09.gif<br />
OMOCAT OLDBLOG 10.gif<br />
OMOCAT OLDBLOG 11.gif<br />
OMOCAT OLDBLOG 12.gif<br />
OMOCAT OLDBLOG 13.gif<br />
OMOCAT OLDBLOG 14.gif<br />
OMOCAT OLDBLOG 15.gif<br />
OMOCAT OLDBLOG 16.gif<br />
OMOCAT OLDBLOG 17.gif<br />
OMOCAT OLDBLOG 18.gif<br />
OMOCAT OLDBLOG 19.gif<br />
OMOCAT OLDBLOG 20.gif<br />
OMOCAT OLDBLOG 21.gif<br />
OMOCAT OLDBLOG 22.gif<br />
OMOCAT OLDBLOG 23.gif<br />
OMOCAT OLDBLOG 24.gif<br />
OMOCAT OLDBLOG 25.gif<br />
OMOCAT OLDBLOG 26.gif<br />
OMOCAT OLDBLOG 27.gif<br />
OMOCAT OLDBLOG 28.gif<br />
OMOCAT OLDBLOG 29.png<br />
OMOCAT OLDBLOG 30.gif<br />
OMOCAT OLDBLOG 31.gif<br />
OMOCAT OLDBLOG 32.gif<br />
OMOCAT OLDBLOG 33.gif<br />
OMOCAT OLDBLOG 34.gif<br />
OMOCAT OLDBLOG 35.gif<br />
OMOCAT OLDBLOG 36.gif<br />
OMOCAT OLDBLOG NEIGHBORS.gif<br />
OMOCAT OLDBLOG 37.gif<br />
OMOCAT OLDBLOG 38.gif<br />
OMOCAT OLDBLOG 39.gif<br />
OMOCAT OLDBLOG 40.gif<br />
OMOCAT OLDBLOG OMORI'S WORLD.jpg<br />
OMOCAT OLDBLOG 41.gif<br />
OMOCAT OLDBLOG 42.gif<br />
OMOCAT OLDBLOG 43.gif<br />
OMOCAT OLDBLOG 44 PART 1.gif<br />
OMOCAT OLDBLOG 44 PART 2.gif<br />
</gallery><br />
==Trivia==<br />
{{todo|Verify where the Afraid Omori portrait comes from.}}<br />
*Omori's Angry and Injured portraits, unlike all other animated portraits in the game, only have two animated frames as opposed to three.<br />
**His Happy portrait also notably lacks blush on one frame.<br />
*A female version of Omori was once planned early in development but was eventually scrapped. The sprites are still used in-game on the Omori route should he drink the [[Mystery Potion]].<br />
*Omori is the only party member, counting both real party members and Headspace party members who cannot, even with cheats, become Afraid. In fact, his sprite sheet doesn't even have portraits for it.<br />
**This was not the case in the Kickstarter demo, however; while similarly unused there, Omori '''did''' have Afraid portraits on the sprite sheet. Even in the final game, this sprite sheet file is still technically used in the [[Red Maze#Faces of Omori|Faces of Omori]] part of the Red Maze in Black Space, where one can, with a keen eye, make out Omori's Afraid portrait in the background.<br />
**On the console versions, this is no longer true as he can become Afraid in exactly one situation: At the very end of the new Boss Rush, although in this case, he uses a [https://omori.wiki/File:Sunny_Afraid_Alt.gif completely different portrait] that instead depicts Sunny.<br />
<br />
==References==<br />
<br />
[[Category:Characters]]</div>Pyrohttps://omori.wiki/index.php?title=Water_Walkway&diff=12704Water Walkway2023-01-19T13:06:47Z<p>Pyro: /* Trivia */</p>
<hr />
<div>[[File:Docks.png|thumb|right|The "Water Walkway" or "The Docks" ]]The '''{{PAGENAME}}''' also known as "The Docks" is an area found in [[Black Space]]. It can be accessed through one of the doors in the Black Space 2 hub area.<br />
== Locations ==<br />
=== Corrupted Junkyard ===<br />
The [[Corrupted Junkyard]] is a distorted and corrupted version of the [[Junkyard]] found in the top right corner. More info on its own page.<br />
<br />
=== Lost at Sea ===<br />
[[Lost at Sea]] is a collection of rooms. More info on its own page.<br />
=== Red Maze ===<br />
The [[Red Maze]] is a maze populated by toast, that once touched, will turn into [[Hellmari]]. More info on its own page.<br />
<br />
=== Mari is home ===<br />
[[Mari is home]] is a special area that is similar to Sunny's house that can only be accessed while on the True or Mixed Route. More info in its own page.<br />
<br />
=== The Kitchen ===<br />
A pot can be found immediately after heading south at the starting point. Interacting with this pot will bring you to the kitchen. In this kitchen is Hero and he will ask for something for him to cook. <br><br />
<br />
When brought [[☐☐☐]], he will cook it, turning it into [[☐☐ ☐☐]]. After this has been done for the third time, he will give you a 'Key' ingredient instead. Obtaining this item will change his sprite in the [[Weathervane Area]].<br />
<br />
<br />
==Alternative Entrances==<br />
* If the players waits [[143]] seconds in the [[Backyard Area]], Omori will be able to jump off the missing ground tiles. Doing this will bring him to this area and unlock [[Mari is home]] if on the [[Routes|True Route or Mixed Route]].<br />
* If the player interacts with the hidden doors in [[Static Void]] that appear at the top of the map after it darkens, they will be brought here. Doing this will also unlock Mari is Home if they are on the Mixed Route.<br />
<br />
== Trivia ==<br />
* Ayee, the othermart lady, can be found walking around if on the true route.<br><br />
* There is a door that is permamently blocked by cobwebs.<br><br />
:* If the player slashes the cobweb 9 times in total, it will disappear and when interacted, the door will refuse to open, following with a textbox containing: "You are afraid.".<br />
* Hero actually doesn't turn ☐☐☐ into ☐☐ ☐☐, he just gives Omori one ☐☐☐ per item cooked.<br />
* There was once a door here that lead to [[Static Void]], it was unknown how to access it. In a future version, the event for it got deleted entirely.<br />
* The track "[https://www.youtube.com/watch?v=WvoeS1mJHqM bs_loop9]" was once supposed to be played here but this was ultimately cut.<br />
:* Due to the lack of background music, entering this area via [[Backyard Area]] will cause the previous track to play for longer than might have been intended.<br />
* A set of swings with a younger version of both Sunny and Aubrey can be found near the door to Mari Is Home, if it should be there.<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Rolling_Pin&diff=12658Rolling Pin2022-11-25T17:05:20Z<p>Pyro: </p>
<hr />
<div><br />
{{Infobox Items<br />
|image = ROLLING_PIN.png<br />
|user = [[Hero]]<br />
|location = <br />
|sells for =<br />
|enemy =<br />
|heart = 10<br />
|juice = 0<br />
|attack = 12<br />
|defense = 12<br />
|speed = 0<br />
|luck = 0<br />
|hit = 100<br />
|quests =<br />
}}<br />
'''Rolling Pin''' is a [[Weapons|weapon]] in ''[[OMORI (Game)|OMORI]]''.<br />
<br />
== Description ==<br />
The most efficient way to roll dough.<br />
<br />
== Obtaining ==<br />
The Rolling Pin is currently unobtainable.<br />
<br />
[[Category:Weapons]]<br />
[[Category:Items]]</div>Pyrohttps://omori.wiki/index.php?title=Rolling_Pin&diff=12657Rolling Pin2022-11-25T17:05:15Z<p>Pyro: </p>
<hr />
<div><br />
{{Infobox Items<br />
|image = File:ROLLING_PIN.png<br />
|user = [[Hero]]<br />
|location = <br />
|sells for =<br />
|enemy =<br />
|heart = 10<br />
|juice = 0<br />
|attack = 12<br />
|defense = 12<br />
|speed = 0<br />
|luck = 0<br />
|hit = 100<br />
|quests =<br />
}}<br />
'''Rolling Pin''' is a [[Weapons|weapon]] in ''[[OMORI (Game)|OMORI]]''.<br />
<br />
== Description ==<br />
The most efficient way to roll dough.<br />
<br />
== Obtaining ==<br />
The Rolling Pin is currently unobtainable.<br />
<br />
[[Category:Weapons]]<br />
[[Category:Items]]</div>Pyrohttps://omori.wiki/index.php?title=Baguette&diff=12656Baguette2022-11-25T17:05:08Z<p>Pyro: </p>
<hr />
<div><br />
{{Infobox Items<br />
|image = BAGUETTE.png<br />
|user = [[Aubrey]]<br />
|location = <br />
|sells for =<br />
|enemy =<br />
|heart = 0<br />
|juice = 0<br />
|attack = 10<br />
|defense = 10<br />
|speed = 0<br />
|luck = 0<br />
|hit = 100<br />
|quests =<br />
}}<br />
'''Baguette''' is a [[Weapons|weapon]] in ''[[OMORI (Game)|OMORI]]''.<br />
<br />
== Description ==<br />
<br />
Made of bread.<br>It's harder than it looks...<br />
<br />
== Obtaining ==<br />
The Baguette Weapon is currently unobtainable.<br />
<br />
<br />
[[Category:Weapons]]<br />
[[Category:Items]]</div>Pyrohttps://omori.wiki/index.php?title=Humphrey_(location)&diff=12654Humphrey (location)2022-11-05T18:44:24Z<p>Pyro: /* Trivia */</p>
<hr />
<div>{{Stub}}<br />
{{Spoiler}}<br />
<br />
[[File:Humphreylogo.png|thumb|right|Humphrey's area logo]]<br />
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the final story-related area of Headspace, and is accessible on Two Days Left after completing the Last Resort section of the game.<br><br />
The area is accessible through [[Deeper Well]], and connects to [[Deep Well]].<br />
<br />
==Overview==<br />
Humphrey is the main area of Deeper Well, and the player gains access to it after completing the party in the previous section of the game, allowing progression past the tollbooths in Deep Well. From the outside, Humphrey appears to be a whale NPC rather than a location, but entering his mouth reveals a gigantic area split into three sectors. Interestingly, the vast majority of NPCs inside the location are [[Humphrey|Humphreys]] themselves rather than new characters.<br />
<br />
==Story==<br />
===All routes===<br />
After exiting [[Last Resort]] and spotting [[Sweetheart]] at a tollbooth in Deep Well, the party decides to follow her. Their journey takes them through Deeper Well and into Humphrey's Cave, where they finally meet Humphrey. He tells them that Sweetheart, along with a [[Slime Girls|family of sea witches]], is inside him, and opens up his mouth to let them inside as well. Once inside, Humphrey demonstrates his ability to create "mini Humphreys" that pop up around the party and act as different entities. The party is then free to enter any of the three tunnels behind the large Humphrey in the location's main entrance.<br />
<br />
Entering [[Molly|Molly's]] sector (on the left) for the first time prompts a cutscene in which Molly enacts some remote security measures. She relays a video message on a big screen addressed to her sister [[Marina]], warning her about some potentially deadly puzzles that Marina must solve in order to gain access to Molly's laboratory. Unbeknownst to her, however, it is [[Omori]] and his friends that have infiltrated her sector instead.<br />
<br />
Within Molly's sector, there are three puzzles, requiring the party to enter three different rooms populated with Humphreys. (Interacting with these Humphrey scientists and participating in Molly's various experiments reveals that the research done here is focused mainly on subjects such as mathematics, code, technology and robots.) In the final portion of the [[Conveyor-bot]] maze experiment, Omori and his friends encounter a security camera with live footage of them. [[Kel]] remarks that there are loads of pictures of the friend group somewhere, and echoes some of what [[Basil]] has said in the past about taking photos, but none of the friends understand or recall what he's talking about.<br />
<br />
Once Omori, Kel, [[Aubrey]], and [[Hero]] solve the puzzles and disable the huge bomb in the center of the room, the portal leading to Molly's lab opens. Inside the lab is an impatient Sweetheart talking to Molly about when her invention will be complete. Molly tells her to be patient and then reveals her creation: [[Roboheart]]. Roboheart, much to Molly's dismay, speaks in Base64 instead of English, and Molly assumes she must now be programmed to kill rather than to love. Sweetheart, angry with the imperfect robot, storms off, and Roboheart flies away. Molly doesn't seem to care much about either event, but remarks that she must catch Sweetheart later in order to collect her payment.<br />
<br />
Next, entering [[Marina|Marina's]] sector at the top leads the party to a large area filled with different 'experiments'. As opposed to Molly's sector, the experiments here are focused on biology, life-forms, and mutations along with an apparent lack of ethical conduct (many of the experiments here are left unattended in tiny cages). By using Aubrey's [[tag]] skill and making bridges out of Humphreys described as 'intelligent growths', the party can progress to the two mazes up ahead.<br />
<br />
In the first maze, the party spots a [[Flower Crown]] on top of a cliff. Aubrey remarks that it looks kind of familiar (as it once belonged to Basil) and that maybe the friends should try to return it to its original owner. However, Hero says that nobody would want a flower crown in such bad condition, and Kel responds by punting it off the cliff. Aubrey objects, and a fight almost breaks out between her and Kel before Hero intervenes.<br />
<br />
In the second maze, the party is chased by [[Experiment 667]], whom they must outrun to reach Marina's lab. Luckily, a [[hot dog]] falls down as Experiment 667 is about to catch them, and they are able to enter the lab. Once inside, they watch Sweetheart and Marina talking. Sweetheart complains about the lab, while Marina tells her to relax, but there's not much time for conversation before lightning strikes. The lightning abruptly ends Marina's experiment, revealing her newest creation: [[Mutantheart]]. Upon seeing Mutantheart's strange appearance, an angry and dissatisfied Sweetheart storms out of the lab as Marina yells for her payment.<br />
<br />
Lastly, the party visits [[Medusa|Medusa's]] sector on the right. Populated with waterfalls and rivers, Omori and friends must use their raft to travel through the various sections and convince swimming Humphreys to create bridges for them to walk on. Any Humphreys not swimming in the first area seem to be doing experiments based on chemistry, potions, and traditional lab work (as well as book-based research). When the party reaches the first library in this area, they crowd around a selection of plants, remarking that one of them is named "basil". Aubrey says that it seems to remind her of something, but she can't remember what.<br />
<br />
The second half of Medusa's sector seems much more whimsical than the studious first half, containing a river where the party can catch food on their raft as well as a pool area and a waterfall. After collecting the bridge-making Humphreys in this area, the friend group continue on to a final library area before reaching Medusa's lab. In the lab, Sweetheart appears once again next to Medusa, remarking on the horrible smell and complaining further. Medusa, unfazed by Sweetheart's comments and only becoming annoyed when Sweetheart attempts to touch the glass case, reveals her experiment: [[Perfectheart]]. Sweetheart is still unsatisfied despite Perfectheart truly being her ideal suitor, as "there's nothing more perfect" than Sweetheart herself. She attempts to storm off, but Medusa finally gets fed up with her antics and storms out first with Sweetheart following close behind.<br />
<br />
After exploring the three sisters' sectors, the party can now take Humphrey's elevator and proceed to the main area of Humphrey. Here, they watch as Sweetheart attempts to escape the area with the Slime Girls shouting after her for her payment. Omori and his friends try to leave, not wanting to get caught up in the ensuing conflict, but Sweetheart begins to complain about the results of the Slime Girls' experiments and tries to put the charge on the kids. She runs away, successfully escaping for only a few seconds until a Humphrey pops up and says that he has "disposed of her." He also remarks that she had a total of zero [[Clams]] on her, which is unfortunate for both the Slime Girls and him; he has been getting hungrier by the minute. The Slime Girls realize that they need one million Clams and begin to approach the party, who either don't have or can't give up such a large amount of money.<br />
<br />
The sisters surround Omori and his friends and tell Humphrey to seal the exits, revealing their intention to sell the kids to get the Clams they need. They almost succeed in grabbing Kel until he bites Marina. Both the party and the Slime Girls realize they have no other choice: they must fight it out. But once the party wins and the Slime Girls accept that they're past their prime, another problem begins to pose a threat. The sisters begin to argue amongst themselves over whose turn it is to feed Humphrey as the whale gets hungrier and hungrier, but before their argument ends, he opens his mouth below them and eats all three sisters.<br />
<br />
Realizing they need to escape fast from the increasingly out-of-control Humphrey, Omori, Kel, Aubrey, and Hero all look for an exit to no avail. Once more, they must engage in battle to avoid being eaten. Luckily, they are able to make their way out of Humphrey's stomach after [[Humphrey (enemy)|a long fight]], ending up right back in Humphrey's cave.<br />
<br />
Humphrey professes that all that eating made him sleepy, and he sinks below the waves to take a nap, both ending the Humphrey section of the game and revealing the [[Map of Truth]].<br />
<br />
===Hikikomori route===<br />
After receiving the [[Giant Check]] from [[Mr. Jawsum]] on One Day Left of the Hikikomori Route, the party is able to make their way back to Humphrey's cave to find that Humphrey has awakened from his nap and is still hungry. Fortunately, the Giant Check is perfect for feeding him, which ends the [[Feed Humphrey]] sidequest and he allows the party back into his stomach.<br />
<br />
Inside, the majority of the new content takes place in the main area of Humphrey (aside from the [[Boss Rush]] in Molly's sector, where [[Boss]] has relocated to after leaving [[Vast Forest]]). From this area, the party can visit the Slime Girls inside their respective labs and complete the [[Marina's Operation]], [[Medusa's Experiment]], and [[Molly's Analysis]] sidequests. After being eaten by Humphrey, the Slime Girls have lost their bodies and need the party to grab materials from their sectors to craft new bodies for them.<br />
<br />
As for Sweetheart and her clones, Sweetheart herself has been delegated to acting as a maid for Perfectheart and is now known as "Sweepheart". Roboheart can be found (and fought) inside the waterfall room in Molly's sector, Mutantheart can be found (and fought) inside Marina's lab, and Perfectheart can be found (and fought) in the center of the main area. Beating her will rename her to "Imperfectheart."<br />
<br />
==Notable areas==<br />
===Humphrey's cave===<br />
Humphrey's cave is positioned at the very end of Deeper Well, inside the skull of a large sea creature. It consists of a short pathway leading up to a lake; the area is populated with many aquatic plants and corals as well as several [[Something|Lil Basils]], waterfalls, and one [[Mari's Picnic|picnic basket]]. In the center of the lake is a bridge, which allows the player to reach Humphrey. (After Humphrey takes a nap, a whirlpool appears in his place which leads to the Map of Truth.) Also, the player can find the T and W [[Hangman|keys]] in this area after completing this section of the game, although they will only appear if not collected in their original locations.<br />
<br />
===Entrance===<br />
This area is the first to appear after entering Humphrey's mouth. It acts as a directional waterway towards the three Slime Girls' sectors: Molly on the left, Marina at the top, and Medusa on the right. The party can travel by raft around the "island" in the middle, which hosts a large Humphrey elevator. (Taking this elevator after obtaining the [[Slimy Key Card]] will transport the party to the boss room/main area.)<br />
<br />
===Molly's sector===<br />
====Entrance and main room====<br />
After heading left from the main entrance, the party will enter Molly's sector. The first part of this area is a short raft path to an island surrounded by blue water. (Looking at the walls of this map, several windows with researcher Humphreys and conveyor belts/computers are visible.) On the island is a teleportation device, which the party can step onto in order to be transported to the metal structure on the far left of the map, which contains a large tube and a matching teleportation device. Entering the tube will bring the party to the main room of Molly's sector.<br />
<br />
When going through the tube for the first time, a short sequence featuring the video screen at the top of the main room will play. During this sequence, the room and party will be obscured by a black screen. Once it finishes, the full room will appear: a top floor with a video screen and two large tubes next to it as well as a large bomb detonation device in the middle, and a ladder leading to a bottom floor with a Mari's Picnic, a mirror, and three teleportation devices. These teleportation devices correspond to the three puzzles featured on the bomb detonation device. (Note: The tubes are inaccessible while exploring the area due to supposed construction, but coming back to the area on One Day Left of the Hikikomori Route and going through the tubes leads to the [[Boss Rush]].)<br />
<br />
Once the player has completed all three puzzles and deactivated the bomb, a teleportation device underneath Molly's video screen will activate. This leads to her personal lab.<br />
<br />
(Note: If the player fails any of the puzzles, the bomb will detonate with an explosion animation, the screen will turn black while a short funeral march-esque tune plays, and all party members will be reduced to 1 heart. Also, there is a Wise Humphrey NPC in the top left of the map that will provide hints for each of the three puzzles; the hints cost 300 clams each.)<br />
<br />
====Lab (Blue puzzle)====<br />
This is a pattern puzzle with a difficulty rating of "easy." Once this puzzle is selected, the detonation device will turn into a flat board with nine blue buttons arranged in a 3x3 pattern. Entering the blue teleportation device to the left of the bottom floor will bring the party to a large laboratory. The map is horizontal, allowing the player to travel from left to right to find the puzzle clues in order. In the first part of a lab is a [[Mr. Bird?]] in front of a research station. This research station does not contain any clues for the puzzle, but has several Operator Humphrey NPCs using large machines to presumably communicate with other Humphreys separated from them by glass windows. There is also a large chalkboard accompanied by two Humphreys doing various calculations.<br />
<br />
Proceeding to the next map will bring the party to the clue stations. The first one consists of a Humphrey NPC in front of a computer who claims to be able to perform "remote teleportation." His lab station has a 3x3 grid of teleportation devices along with a [[Sprout Mole]] as the experiment's subject; carrying out the experiment teleports the Sprout Mole to the device on the left in the middle row. The second clue station has a Humphrey NPC whose experiment is about "Humphrey-through-Humphrey movement." His lab station has nine Humphreys lined up at the top of a 3x3 grid of holes. Carrying out the experiment makes all the Humphreys plug the holes except for the one in the middle of the bottom row, who sticks out. The Humphrey NPC at the third clue station does not disclose what his experiment is about at first, opting to ask for a party member as a volunteer. Once a party member has been chosen, they will need to walk over each metal plate in a 3x3 grid. Spikes will pop out from each plate after being walked over except for the plate on the right in the middle row. Finally, the Humphrey NPC at the fourth clue station will explain to the party that he has created "the first-ever Humphrey hologram machine." If the party walks through the 3x3 grid of Humphrey "holograms" the player will be able to see that the Humphrey on the middle in the top row is a NPC, not a hologram.<br />
<br />
After returning to the main room, the solution should be inputted into the grid by stepping on the squares that correspond to each experimental error in order: middle left, bottom middle, middle right, top middle.<br />
<br />
====Waterfall room (Red puzzle)====<br />
This is a memorization puzzle with a difficulty rating of "hard." After selecting this puzzle, the detonation device will appear as a computerized board with four wires: red, blue, white, and green, which must be cut in the correct order to solve the puzzle. The red teleportation device in the middle of the bottom floor will also open, and entering it will lead the party to a small, rectangular room. In the middle of this room is a computer with a simple diagram appearing when interacted with. (Note: the computer and diagram is only present in the first iteration of the room.) The diagram shows four circles (corresponding to the teleportation devices placed around the room). The one at the bottom has no other symbols next to it, while the three at the top each have one, two, or three lines underneath it (from left to right). [[Worm-Bot|Worm-Bots]] also occupy the room; their presence varies depending on what part of the puzzle the player is on. Finally, the back wall of the room contains a waterfall, the color of which changes along with the Worm-Bots.<br />
<br />
Completing the puzzle requires the player to enter the teleportation device corresponding to the amount of Worm-Bots in the room while simultaneously memorizing the order that the waterfall color changes in. The order of devices is #2, #3, #1, and then the exit; the order of colors is blue, green, red, white. Once the party gets to the room with the white background, there will be a Humphrey NPC whose dialogue lets the player know to pay attention to the backgrounds in case they have not already solved the puzzle. This room also holds Roboheart, who can be fought and interacted with after she flies out of Molly's personal lab later on in the story.<br />
<br />
====Conveyor-bot maze (Green puzzle)====<br />
This is a multiple choice puzzle with a difficulty rating of "medium." After this puzzle is selected, the detonation device will change into a simple computer. Interacting with it will give the player a list of possible passwords to choose from. Also, the green teleportation device on the right of the bottom floor will open. It leads to a fairly large maze complete with Worm-Bot enemies, [[Conveyor-Bot|Conveyor-Bots]], and various [[Watermelon|watermelons]] or other items. Some notable things about the first part of this maze are that the Conveyor-Bots will only respond to Kel, the V key is found here, and one watermelon contains the [[Homework]] [[charm]].<br />
<br />
After using the teleportation devices scattered around the maze, the party will be transported to an area with a large video screen. This area is part of the maze's second map, and it is here that a short cutscene plays (the video screen is recording the party, which triggers a vague memory about a photo album). Continuing on from here, the player should be able to solve the maze and travel through a chute. This chute brings the party to the second map where, after traveling on a long conveyor belt, four Humphrey NPCs can be found in front of a four-lane conveyor belt much like the ones found at airports. The belt contains a multitude of non-interactable items that the party may have seen in their travels.<br />
<br />
Interacting with the Humphrey NPCs from behind reveals to the player that each NPC has a letter on their back. They are slightly out of order, with the letters displaying "OBOM", but their dialogue reveals the mistake. The party can then make their way back to the main room and choose the correct password from the computer, which should be "BOOM."<br />
<br />
===Marina's sector===<br />
====Entrance and 'front desk'====<br />
Heading up from the main entrance, the party will travel down a fairly long raft path over pink water. At the end of this path is a raft dock with a door and two empty cages in front of it. Entering the door leads to the next room, which is a consisting of various pink and blue islands and bridges over more pink water. A prevalent feature in the sector, first introduced here, is Humphrey growths that can be smashed with Aubrey's tag skill. They may simply move out of the party's way, or they can create organic bridges connecting two wooden bridges. After smashing the growth in this room, the party may proceed to the door up ahead. (Note: this room also contains a watermelon and a Mr. Bird? NPC explaining the growths.)<br />
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The next room has a similar format, this time containing a "trial" for the growths that create bridges. Crossing over the newly-formed bridge will lead the party to a desk with a Receptionist Humphrey NPC behind it. Surrounding the desk are several cages with bunnies or other enemies inside, as well as some overturned chairs, tables, and papers strewn about the area.<br />
<br />
====Experiments room====<br />
After heading right from the Receptionist Humphrey, the party will find themselves in a very large but fairly linear room. This room contains growths which must be hit to progress, enemies, and NPCs that reveal themselves to be Marina's early experiments. Each experiment can be petted or poked, and petting all experiments will lead to an [[Achievements|achievement]].<br />
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The map is laid out like the letter S: three horizontal areas connected by two vertical paths. From left to right, some notable things found on the bottom path are [[Fuschia]] (Marina's first experiment), [[This Guy]] (her second), a watermelon, and a bridge growth. After taking the path up, the party will be on the middle path. Some notable things here, from right to left, are a Mari's Picnic, [[Porinu]] (the third experiment), [[Applefly]] (the fourth), [[Burro]] (the fifth), another watermelon, and another bridge growth. Finally, after taking the next path up, the party will be on the top path. From left to right, some notable things found here are [[Peeve]] (the sixth experiment), [[Sully]] (the seventh), [[Parsnip]] (the eighth... probably), a third watermelon, and a third bridge growth.<br />
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====Waterfall cliff====<br />
Once the party has entered the door at the top of the experiments room, they will find themselves in a dark area filled with waterfalls and a winding cliff formation. The cliff formation is mostly bare except for various growths blocking the party's way, a few enemies, and corals lining the edges of the cliffs. <br />
The dark area around the formation contains pink waterfalls, cages with enemies inside, and glass tubes with pink liquid near the end. At one point, a flower crown lays on the edge of one of the cliffs. This prompts another cutscene, during which Kel kicks it off the cliff.<br />
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====Experiment 667 maze====<br />
The next (and final) area in Marina's sector is the Experiment 667 maze. The atmosphere is similar to the previous room, with glass tubes filling out the dark area around the winding cliffs, but it will quickly change once the party passes a certain point. Within this room, the main feature is a large glass tube containing a mutated yellow cat. The tube is surrounded by caution tape, has a Mr. Bird? NPC next to it warning the party not to poke the glass (if they do, the cat breaks the glass immediately and resets the room after "eating" the party and reducing them to 1 HP).<br />
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After walking ahead of the glass tube, the room will begin to shake, and the glass will suddenly crack. The room becomes darker and the music changes as the mutated cat approaches the party, and they must navigate the various growths (both types) to escape the room before the cat catches them. The area also contains various watermelons ([[Heart String]], [[Blender]] + [[Battle System#Skills#Hero|Refresh]] as well as the T key, which are only available during the chase. Depending on the player's [[WTF Value]], the [[Spelling Bee]] may also appear at this point.<br />
<br />
Once the party manages to leave the room, they will find themselves in a narrow hallway with the cat still approaching and a door in front of them. Luckily, a hot dog (or [[Big Molio]], depending on whether the player has rescued him in Medusa's sector before completing Marina's sector) falls from the sky and crushes Experiment 667. The party can then enter the room up ahead, which is Marina's personal lab.<br />
<br />
===Medusa's sector===<br />
====Entrance and research areas====<br />
Entering the path to the right of the main entrance will bring the party to a vertical raft path where the water is green and the sides are decorated by what look like large rib bones. Traveling right on the path, between the large purple walls at the top and bottom of the screen, leads the party to the next map where the path continues. At the end of the path is a raft dock; the player may head up and to the left to collect a watermelon, or head right towards two Humphrey NPCs sitting at the edge of a waterfall. One will tell the party that Humphreys are strong enough to withstand waterfalls and can therefore form bridges, and the other one will disprove his point and be swept away the waterfall. Heading up from that location leads the party to a Mari's picnic, and heading left from Mari leads to a waterfront research area up ahead. There's also a raft dock, as the party will need to complete the bridge puzzle by talking with Humphreys in the water.<br />
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The research area, where "field work is in progress" according to a Mr. Bird? NPC, contains several Humphreys in lab coats who comment on their work. The area also contains some platforms; most hold glass shelves with chemical solutions, but one is climbable and can accommodate Kel's tag skill. After using his skill to open a gate in the water, the party can head back to the raft dock and move through the water to talk to the bridge Humphreys. At the right of the research area is a small dock with a watermelon as well as a short path with another Humphrey and some enemies.<br />
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Directly above this path is another dock with a door and some flasks on either side: behind the door is a large library. Entering it will trigger a short cutscene in which the friends look at some plants in the library, including a basil plant. Once the cutscene ends, the party is free to explore the library. The objective here is to climb up the shelves with ladders and use Kel's tag skill to knock Humphreys back down to where the raft is. However, there are also several Humphrey NPCs reading books and bunny enemies roaming the ground. Some of the ladders do not have the platform Kel needs, but allow the party to walk on top of the shelves and collect various watermelons (one of which contains the [[Globe]].<br />
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After completing the library section, the party can proceed to interact with the Humphreys knocked down by Kel and complete their bridge. Heading back to the waterfall and crossing the bridge leads to another raft dock, from which the party can travel up the raft path and into a new area.<br />
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====Falling food areas====<br />
Essentially, the falling food areas that comes next are large stretches of open water with the occasional island in the middle and [[Snot Bubbles]] floating around. In these areas, food is constantly falling from the sky. Collecting food is optional; the player is able to collect it by aligning the raft with the shadow the food creates before it falls. The falling food is represented by nine different realistic images that correspond to [[Snacks|food items]] in the game: <br />
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If falling food lands on the party, each member will lose 5% HP.<br />
<br />
====Poolside areas and water slide====<br />
====Secondary library====<br />
===Boss room/Main area===<br />
====Molly's lab====<br />
====Marina's lab====<br />
====Medusa's lab====<br />
<br />
==Characters==<br />
==Enemies==<br />
==Quotes==<br />
==Trivia==<br />
* The color of the stomach acid in each of the Slime Girls' sectors corresponds to their main sprite color: blue for Molly, red for Marina, and green for Medusa. Interestingly, the acid in the entrance area is also green.<br />
* Humphrey is reportedly Omocat's least liked area.<br />
:* Additionally, during the development of the console port they considered some sort of item such as dynamite that would skip the entire area.<br />
::Said item was shot down by their co-developers.<br />
<br />
<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Humphrey_(location)&diff=12653Humphrey (location)2022-11-05T18:42:34Z<p>Pyro: </p>
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<div>{{Stub}}<br />
{{Spoiler}}<br />
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[[File:Humphreylogo.png|thumb|right|Humphrey's area logo]]<br />
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the final story-related area of Headspace, and is accessible on Two Days Left after completing the Last Resort section of the game.<br><br />
The area is accessible through [[Deeper Well]], and connects to [[Deep Well]].<br />
<br />
==Overview==<br />
Humphrey is the main area of Deeper Well, and the player gains access to it after completing the party in the previous section of the game, allowing progression past the tollbooths in Deep Well. From the outside, Humphrey appears to be a whale NPC rather than a location, but entering his mouth reveals a gigantic area split into three sectors. Interestingly, the vast majority of NPCs inside the location are [[Humphrey|Humphreys]] themselves rather than new characters.<br />
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==Story==<br />
===All routes===<br />
After exiting [[Last Resort]] and spotting [[Sweetheart]] at a tollbooth in Deep Well, the party decides to follow her. Their journey takes them through Deeper Well and into Humphrey's Cave, where they finally meet Humphrey. He tells them that Sweetheart, along with a [[Slime Girls|family of sea witches]], is inside him, and opens up his mouth to let them inside as well. Once inside, Humphrey demonstrates his ability to create "mini Humphreys" that pop up around the party and act as different entities. The party is then free to enter any of the three tunnels behind the large Humphrey in the location's main entrance.<br />
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Entering [[Molly|Molly's]] sector (on the left) for the first time prompts a cutscene in which Molly enacts some remote security measures. She relays a video message on a big screen addressed to her sister [[Marina]], warning her about some potentially deadly puzzles that Marina must solve in order to gain access to Molly's laboratory. Unbeknownst to her, however, it is [[Omori]] and his friends that have infiltrated her sector instead.<br />
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Within Molly's sector, there are three puzzles, requiring the party to enter three different rooms populated with Humphreys. (Interacting with these Humphrey scientists and participating in Molly's various experiments reveals that the research done here is focused mainly on subjects such as mathematics, code, technology and robots.) In the final portion of the [[Conveyor-bot]] maze experiment, Omori and his friends encounter a security camera with live footage of them. [[Kel]] remarks that there are loads of pictures of the friend group somewhere, and echoes some of what [[Basil]] has said in the past about taking photos, but none of the friends understand or recall what he's talking about.<br />
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Once Omori, Kel, [[Aubrey]], and [[Hero]] solve the puzzles and disable the huge bomb in the center of the room, the portal leading to Molly's lab opens. Inside the lab is an impatient Sweetheart talking to Molly about when her invention will be complete. Molly tells her to be patient and then reveals her creation: [[Roboheart]]. Roboheart, much to Molly's dismay, speaks in Base64 instead of English, and Molly assumes she must now be programmed to kill rather than to love. Sweetheart, angry with the imperfect robot, storms off, and Roboheart flies away. Molly doesn't seem to care much about either event, but remarks that she must catch Sweetheart later in order to collect her payment.<br />
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Next, entering [[Marina|Marina's]] sector at the top leads the party to a large area filled with different 'experiments'. As opposed to Molly's sector, the experiments here are focused on biology, life-forms, and mutations along with an apparent lack of ethical conduct (many of the experiments here are left unattended in tiny cages). By using Aubrey's [[tag]] skill and making bridges out of Humphreys described as 'intelligent growths', the party can progress to the two mazes up ahead.<br />
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In the first maze, the party spots a [[Flower Crown]] on top of a cliff. Aubrey remarks that it looks kind of familiar (as it once belonged to Basil) and that maybe the friends should try to return it to its original owner. However, Hero says that nobody would want a flower crown in such bad condition, and Kel responds by punting it off the cliff. Aubrey objects, and a fight almost breaks out between her and Kel before Hero intervenes.<br />
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In the second maze, the party is chased by [[Experiment 667]], whom they must outrun to reach Marina's lab. Luckily, a [[hot dog]] falls down as Experiment 667 is about to catch them, and they are able to enter the lab. Once inside, they watch Sweetheart and Marina talking. Sweetheart complains about the lab, while Marina tells her to relax, but there's not much time for conversation before lightning strikes. The lightning abruptly ends Marina's experiment, revealing her newest creation: [[Mutantheart]]. Upon seeing Mutantheart's strange appearance, an angry and dissatisfied Sweetheart storms out of the lab as Marina yells for her payment.<br />
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Lastly, the party visits [[Medusa|Medusa's]] sector on the right. Populated with waterfalls and rivers, Omori and friends must use their raft to travel through the various sections and convince swimming Humphreys to create bridges for them to walk on. Any Humphreys not swimming in the first area seem to be doing experiments based on chemistry, potions, and traditional lab work (as well as book-based research). When the party reaches the first library in this area, they crowd around a selection of plants, remarking that one of them is named "basil". Aubrey says that it seems to remind her of something, but she can't remember what.<br />
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The second half of Medusa's sector seems much more whimsical than the studious first half, containing a river where the party can catch food on their raft as well as a pool area and a waterfall. After collecting the bridge-making Humphreys in this area, the friend group continue on to a final library area before reaching Medusa's lab. In the lab, Sweetheart appears once again next to Medusa, remarking on the horrible smell and complaining further. Medusa, unfazed by Sweetheart's comments and only becoming annoyed when Sweetheart attempts to touch the glass case, reveals her experiment: [[Perfectheart]]. Sweetheart is still unsatisfied despite Perfectheart truly being her ideal suitor, as "there's nothing more perfect" than Sweetheart herself. She attempts to storm off, but Medusa finally gets fed up with her antics and storms out first with Sweetheart following close behind.<br />
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After exploring the three sisters' sectors, the party can now take Humphrey's elevator and proceed to the main area of Humphrey. Here, they watch as Sweetheart attempts to escape the area with the Slime Girls shouting after her for her payment. Omori and his friends try to leave, not wanting to get caught up in the ensuing conflict, but Sweetheart begins to complain about the results of the Slime Girls' experiments and tries to put the charge on the kids. She runs away, successfully escaping for only a few seconds until a Humphrey pops up and says that he has "disposed of her." He also remarks that she had a total of zero [[Clams]] on her, which is unfortunate for both the Slime Girls and him; he has been getting hungrier by the minute. The Slime Girls realize that they need one million Clams and begin to approach the party, who either don't have or can't give up such a large amount of money.<br />
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The sisters surround Omori and his friends and tell Humphrey to seal the exits, revealing their intention to sell the kids to get the Clams they need. They almost succeed in grabbing Kel until he bites Marina. Both the party and the Slime Girls realize they have no other choice: they must fight it out. But once the party wins and the Slime Girls accept that they're past their prime, another problem begins to pose a threat. The sisters begin to argue amongst themselves over whose turn it is to feed Humphrey as the whale gets hungrier and hungrier, but before their argument ends, he opens his mouth below them and eats all three sisters.<br />
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Realizing they need to escape fast from the increasingly out-of-control Humphrey, Omori, Kel, Aubrey, and Hero all look for an exit to no avail. Once more, they must engage in battle to avoid being eaten. Luckily, they are able to make their way out of Humphrey's stomach after [[Humphrey (enemy)|a long fight]], ending up right back in Humphrey's cave.<br />
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Humphrey professes that all that eating made him sleepy, and he sinks below the waves to take a nap, both ending the Humphrey section of the game and revealing the [[Map of Truth]].<br />
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===Hikikomori route===<br />
After receiving the [[Giant Check]] from [[Mr. Jawsum]] on One Day Left of the Hikikomori Route, the party is able to make their way back to Humphrey's cave to find that Humphrey has awakened from his nap and is still hungry. Fortunately, the Giant Check is perfect for feeding him, which ends the [[Feed Humphrey]] sidequest and he allows the party back into his stomach.<br />
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Inside, the majority of the new content takes place in the main area of Humphrey (aside from the [[Boss Rush]] in Molly's sector, where [[Boss]] has relocated to after leaving [[Vast Forest]]). From this area, the party can visit the Slime Girls inside their respective labs and complete the [[Marina's Operation]], [[Medusa's Experiment]], and [[Molly's Analysis]] sidequests. After being eaten by Humphrey, the Slime Girls have lost their bodies and need the party to grab materials from their sectors to craft new bodies for them.<br />
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As for Sweetheart and her clones, Sweetheart herself has been delegated to acting as a maid for Perfectheart and is now known as "Sweepheart". Roboheart can be found (and fought) inside the waterfall room in Molly's sector, Mutantheart can be found (and fought) inside Marina's lab, and Perfectheart can be found (and fought) in the center of the main area. Beating her will rename her to "Imperfectheart."<br />
<br />
==Notable areas==<br />
===Humphrey's cave===<br />
Humphrey's cave is positioned at the very end of Deeper Well, inside the skull of a large sea creature. It consists of a short pathway leading up to a lake; the area is populated with many aquatic plants and corals as well as several [[Something|Lil Basils]], waterfalls, and one [[Mari's Picnic|picnic basket]]. In the center of the lake is a bridge, which allows the player to reach Humphrey. (After Humphrey takes a nap, a whirlpool appears in his place which leads to the Map of Truth.) Also, the player can find the T and W [[Hangman|keys]] in this area after completing this section of the game, although they will only appear if not collected in their original locations.<br />
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===Entrance===<br />
This area is the first to appear after entering Humphrey's mouth. It acts as a directional waterway towards the three Slime Girls' sectors: Molly on the left, Marina at the top, and Medusa on the right. The party can travel by raft around the "island" in the middle, which hosts a large Humphrey elevator. (Taking this elevator after obtaining the [[Slimy Key Card]] will transport the party to the boss room/main area.)<br />
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===Molly's sector===<br />
====Entrance and main room====<br />
After heading left from the main entrance, the party will enter Molly's sector. The first part of this area is a short raft path to an island surrounded by blue water. (Looking at the walls of this map, several windows with researcher Humphreys and conveyor belts/computers are visible.) On the island is a teleportation device, which the party can step onto in order to be transported to the metal structure on the far left of the map, which contains a large tube and a matching teleportation device. Entering the tube will bring the party to the main room of Molly's sector.<br />
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When going through the tube for the first time, a short sequence featuring the video screen at the top of the main room will play. During this sequence, the room and party will be obscured by a black screen. Once it finishes, the full room will appear: a top floor with a video screen and two large tubes next to it as well as a large bomb detonation device in the middle, and a ladder leading to a bottom floor with a Mari's Picnic, a mirror, and three teleportation devices. These teleportation devices correspond to the three puzzles featured on the bomb detonation device. (Note: The tubes are inaccessible while exploring the area due to supposed construction, but coming back to the area on One Day Left of the Hikikomori Route and going through the tubes leads to the [[Boss Rush]].)<br />
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Once the player has completed all three puzzles and deactivated the bomb, a teleportation device underneath Molly's video screen will activate. This leads to her personal lab.<br />
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(Note: If the player fails any of the puzzles, the bomb will detonate with an explosion animation, the screen will turn black while a short funeral march-esque tune plays, and all party members will be reduced to 1 heart. Also, there is a Wise Humphrey NPC in the top left of the map that will provide hints for each of the three puzzles; the hints cost 300 clams each.)<br />
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====Lab (Blue puzzle)====<br />
This is a pattern puzzle with a difficulty rating of "easy." Once this puzzle is selected, the detonation device will turn into a flat board with nine blue buttons arranged in a 3x3 pattern. Entering the blue teleportation device to the left of the bottom floor will bring the party to a large laboratory. The map is horizontal, allowing the player to travel from left to right to find the puzzle clues in order. In the first part of a lab is a [[Mr. Bird?]] in front of a research station. This research station does not contain any clues for the puzzle, but has several Operator Humphrey NPCs using large machines to presumably communicate with other Humphreys separated from them by glass windows. There is also a large chalkboard accompanied by two Humphreys doing various calculations.<br />
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Proceeding to the next map will bring the party to the clue stations. The first one consists of a Humphrey NPC in front of a computer who claims to be able to perform "remote teleportation." His lab station has a 3x3 grid of teleportation devices along with a [[Sprout Mole]] as the experiment's subject; carrying out the experiment teleports the Sprout Mole to the device on the left in the middle row. The second clue station has a Humphrey NPC whose experiment is about "Humphrey-through-Humphrey movement." His lab station has nine Humphreys lined up at the top of a 3x3 grid of holes. Carrying out the experiment makes all the Humphreys plug the holes except for the one in the middle of the bottom row, who sticks out. The Humphrey NPC at the third clue station does not disclose what his experiment is about at first, opting to ask for a party member as a volunteer. Once a party member has been chosen, they will need to walk over each metal plate in a 3x3 grid. Spikes will pop out from each plate after being walked over except for the plate on the right in the middle row. Finally, the Humphrey NPC at the fourth clue station will explain to the party that he has created "the first-ever Humphrey hologram machine." If the party walks through the 3x3 grid of Humphrey "holograms" the player will be able to see that the Humphrey on the middle in the top row is a NPC, not a hologram.<br />
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After returning to the main room, the solution should be inputted into the grid by stepping on the squares that correspond to each experimental error in order: middle left, bottom middle, middle right, top middle.<br />
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====Waterfall room (Red puzzle)====<br />
This is a memorization puzzle with a difficulty rating of "hard." After selecting this puzzle, the detonation device will appear as a computerized board with four wires: red, blue, white, and green, which must be cut in the correct order to solve the puzzle. The red teleportation device in the middle of the bottom floor will also open, and entering it will lead the party to a small, rectangular room. In the middle of this room is a computer with a simple diagram appearing when interacted with. (Note: the computer and diagram is only present in the first iteration of the room.) The diagram shows four circles (corresponding to the teleportation devices placed around the room). The one at the bottom has no other symbols next to it, while the three at the top each have one, two, or three lines underneath it (from left to right). [[Worm-Bot|Worm-Bots]] also occupy the room; their presence varies depending on what part of the puzzle the player is on. Finally, the back wall of the room contains a waterfall, the color of which changes along with the Worm-Bots.<br />
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Completing the puzzle requires the player to enter the teleportation device corresponding to the amount of Worm-Bots in the room while simultaneously memorizing the order that the waterfall color changes in. The order of devices is #2, #3, #1, and then the exit; the order of colors is blue, green, red, white. Once the party gets to the room with the white background, there will be a Humphrey NPC whose dialogue lets the player know to pay attention to the backgrounds in case they have not already solved the puzzle. This room also holds Roboheart, who can be fought and interacted with after she flies out of Molly's personal lab later on in the story.<br />
<br />
====Conveyor-bot maze (Green puzzle)====<br />
This is a multiple choice puzzle with a difficulty rating of "medium." After this puzzle is selected, the detonation device will change into a simple computer. Interacting with it will give the player a list of possible passwords to choose from. Also, the green teleportation device on the right of the bottom floor will open. It leads to a fairly large maze complete with Worm-Bot enemies, [[Conveyor-Bot|Conveyor-Bots]], and various [[Watermelon|watermelons]] or other items. Some notable things about the first part of this maze are that the Conveyor-Bots will only respond to Kel, the V key is found here, and one watermelon contains the [[Homework]] [[charm]].<br />
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After using the teleportation devices scattered around the maze, the party will be transported to an area with a large video screen. This area is part of the maze's second map, and it is here that a short cutscene plays (the video screen is recording the party, which triggers a vague memory about a photo album). Continuing on from here, the player should be able to solve the maze and travel through a chute. This chute brings the party to the second map where, after traveling on a long conveyor belt, four Humphrey NPCs can be found in front of a four-lane conveyor belt much like the ones found at airports. The belt contains a multitude of non-interactable items that the party may have seen in their travels.<br />
<br />
Interacting with the Humphrey NPCs from behind reveals to the player that each NPC has a letter on their back. They are slightly out of order, with the letters displaying "OBOM", but their dialogue reveals the mistake. The party can then make their way back to the main room and choose the correct password from the computer, which should be "BOOM."<br />
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===Marina's sector===<br />
====Entrance and 'front desk'====<br />
Heading up from the main entrance, the party will travel down a fairly long raft path over pink water. At the end of this path is a raft dock with a door and two empty cages in front of it. Entering the door leads to the next room, which is a consisting of various pink and blue islands and bridges over more pink water. A prevalent feature in the sector, first introduced here, is Humphrey growths that can be smashed with Aubrey's tag skill. They may simply move out of the party's way, or they can create organic bridges connecting two wooden bridges. After smashing the growth in this room, the party may proceed to the door up ahead. (Note: this room also contains a watermelon and a Mr. Bird? NPC explaining the growths.)<br />
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The next room has a similar format, this time containing a "trial" for the growths that create bridges. Crossing over the newly-formed bridge will lead the party to a desk with a Receptionist Humphrey NPC behind it. Surrounding the desk are several cages with bunnies or other enemies inside, as well as some overturned chairs, tables, and papers strewn about the area.<br />
<br />
====Experiments room====<br />
After heading right from the Receptionist Humphrey, the party will find themselves in a very large but fairly linear room. This room contains growths which must be hit to progress, enemies, and NPCs that reveal themselves to be Marina's early experiments. Each experiment can be petted or poked, and petting all experiments will lead to an [[Achievements|achievement]].<br />
<br />
The map is laid out like the letter S: three horizontal areas connected by two vertical paths. From left to right, some notable things found on the bottom path are [[Fuschia]] (Marina's first experiment), [[This Guy]] (her second), a watermelon, and a bridge growth. After taking the path up, the party will be on the middle path. Some notable things here, from right to left, are a Mari's Picnic, [[Porinu]] (the third experiment), [[Applefly]] (the fourth), [[Burro]] (the fifth), another watermelon, and another bridge growth. Finally, after taking the next path up, the party will be on the top path. From left to right, some notable things found here are [[Peeve]] (the sixth experiment), [[Sully]] (the seventh), [[Parsnip]] (the eighth... probably), a third watermelon, and a third bridge growth.<br />
<br />
====Waterfall cliff====<br />
Once the party has entered the door at the top of the experiments room, they will find themselves in a dark area filled with waterfalls and a winding cliff formation. The cliff formation is mostly bare except for various growths blocking the party's way, a few enemies, and corals lining the edges of the cliffs. <br />
The dark area around the formation contains pink waterfalls, cages with enemies inside, and glass tubes with pink liquid near the end. At one point, a flower crown lays on the edge of one of the cliffs. This prompts another cutscene, during which Kel kicks it off the cliff.<br />
<br />
====Experiment 667 maze====<br />
The next (and final) area in Marina's sector is the Experiment 667 maze. The atmosphere is similar to the previous room, with glass tubes filling out the dark area around the winding cliffs, but it will quickly change once the party passes a certain point. Within this room, the main feature is a large glass tube containing a mutated yellow cat. The tube is surrounded by caution tape, has a Mr. Bird? NPC next to it warning the party not to poke the glass (if they do, the cat breaks the glass immediately and resets the room after "eating" the party and reducing them to 1 HP).<br />
<br />
After walking ahead of the glass tube, the room will begin to shake, and the glass will suddenly crack. The room becomes darker and the music changes as the mutated cat approaches the party, and they must navigate the various growths (both types) to escape the room before the cat catches them. The area also contains various watermelons ([[Heart String]], [[Blender]] + [[Battle System#Skills#Hero|Refresh]] as well as the T key, which are only available during the chase. Depending on the player's [[WTF Value]], the [[Spelling Bee]] may also appear at this point.<br />
<br />
Once the party manages to leave the room, they will find themselves in a narrow hallway with the cat still approaching and a door in front of them. Luckily, a hot dog (or [[Big Molio]], depending on whether the player has rescued him in Medusa's sector before completing Marina's sector) falls from the sky and crushes Experiment 667. The party can then enter the room up ahead, which is Marina's personal lab.<br />
<br />
===Medusa's sector===<br />
====Entrance and research areas====<br />
Entering the path to the right of the main entrance will bring the party to a vertical raft path where the water is green and the sides are decorated by what look like large rib bones. Traveling right on the path, between the large purple walls at the top and bottom of the screen, leads the party to the next map where the path continues. At the end of the path is a raft dock; the player may head up and to the left to collect a watermelon, or head right towards two Humphrey NPCs sitting at the edge of a waterfall. One will tell the party that Humphreys are strong enough to withstand waterfalls and can therefore form bridges, and the other one will disprove his point and be swept away the waterfall. Heading up from that location leads the party to a Mari's picnic, and heading left from Mari leads to a waterfront research area up ahead. There's also a raft dock, as the party will need to complete the bridge puzzle by talking with Humphreys in the water.<br />
<br />
The research area, where "field work is in progress" according to a Mr. Bird? NPC, contains several Humphreys in lab coats who comment on their work. The area also contains some platforms; most hold glass shelves with chemical solutions, but one is climbable and can accommodate Kel's tag skill. After using his skill to open a gate in the water, the party can head back to the raft dock and move through the water to talk to the bridge Humphreys. At the right of the research area is a small dock with a watermelon as well as a short path with another Humphrey and some enemies.<br />
<br />
Directly above this path is another dock with a door and some flasks on either side: behind the door is a large library. Entering it will trigger a short cutscene in which the friends look at some plants in the library, including a basil plant. Once the cutscene ends, the party is free to explore the library. The objective here is to climb up the shelves with ladders and use Kel's tag skill to knock Humphreys back down to where the raft is. However, there are also several Humphrey NPCs reading books and bunny enemies roaming the ground. Some of the ladders do not have the platform Kel needs, but allow the party to walk on top of the shelves and collect various watermelons (one of which contains the [[Globe]].<br />
<br />
After completing the library section, the party can proceed to interact with the Humphreys knocked down by Kel and complete their bridge. Heading back to the waterfall and crossing the bridge leads to another raft dock, from which the party can travel up the raft path and into a new area.<br />
<br />
====Falling food areas====<br />
Essentially, the falling food areas that comes next are large stretches of open water with the occasional island in the middle and [[Snot Bubbles]] floating around. In these areas, food is constantly falling from the sky. Collecting food is optional; the player is able to collect it by aligning the raft with the shadow the food creates before it falls. The falling food is represented by nine different realistic images that correspond to [[Snacks|food items]] in the game: <br />
<br />
If falling food lands on the party, each member will lose 5% HP.<br />
<br />
====Poolside areas and water slide====<br />
====Secondary library====<br />
===Boss room/Main area===<br />
====Molly's lab====<br />
====Marina's lab====<br />
====Medusa's lab====<br />
<br />
==Characters==<br />
==Enemies==<br />
==Quotes==<br />
==Trivia==<br />
* The color of the stomach acid in each of the Slime Girls' sectors corresponds to their main sprite color: blue for Molly, red for Marina, and green for Medusa. Interestingly, the acid in the entrance area is also green.<br />
* Humphrey is reportedly Omocat's least liked area.<br />
:* Additionally, during the development of the console port they considered some sort of item such as dynamite that would skip the entire area.<br />
<br />
<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Looping_Forest&diff=12649Looping Forest2022-10-22T19:52:29Z<p>Pyro: </p>
<hr />
<div>[[File:LoopingForest.png|thumb|right|The Looping Forest]]The '''Looping Forest''' is an area found in [[Black Space]]. It can be accessed through one of the doors in the Black Space 2 hub area.<br />
<br />
== Overview ==<br />
The Looping Forest is a maze like forest than loops around. Several entities like a crudely drawn Mari and an UFO can be found floating around here. <br><br />
There is a radio that will play seemingly random songs with static in between them. There are several boxes that describe Sunny's guilt over what he has done. <br><br />
<br />
"Swumphart", a thing that resembles Sweetheart with exaggerated features and weird speech can be also found. [[Kel]] travels at fast speeds around the map, if he gets near Omori, he will greet him before quickly running off. <br><br />
<br />
A door can be found near the mirror. Entering it will cause Omori to quickly exit it again, telling the player that Omori "saw something, but decided it wasn't for you.". <br><br />
<br />
Somewhere, a giant steak can be found. Interacting with it will cause Omori to eat it and every attempt to run will be greeted with a textbox telling the player that Omori is "too full to run". This effects gets lifted rather quickly.<br />
<br />
== Hide And Seek ==<br />
Roughly to the bottom right of the ladder leading to "Heads looking up", a mirror can be found. Interacting with the mirror will ask the player if they want to play hide-and-seek. If yes is chosen, the mirror will count down from five and will then let you seek it out. <br><br />
If the request is denied, then the mirror will fade out and Omori must stab to try again.<br><br />
<br />
There are two possible locations for the mirror:<br><br />
# Tile x: 14 and y: 10. Which is exaclty above the smiley waterwall and to the bottomleft of the school desks. If this was the first round's location then a second will be played and the location below will be chosen.<br />
# Tile x: 64 and y: 33. Which is exactly left of the mirror. If this was the first round's location then there will not be a second.<br />
<br />
After being found either once or twice, depending on where the mirror was, "Shattered Omori", Omori's reflection, will walk out of the mirror and count down from five. He will be near the very first location, which is at below the smiley waterfall.<br><br />
Upon finding Shattered Omori, he will shatter and only a pile of shards remain. After leaving this area, the pile of shards will move to the mirror's original location. Moving over the pile will damage Omori slightly based on his maximum HP.<br />
== Locations ==<br />
=== Heads Looking Up ===<br />
A ladder can be found that leads into some clouds. At the bottom of this ladder is a blob, possibly resembling [[Hector]]. Going up the ladders leads you to "Heads looking up". <br><br />
<br />
Heads looking up is a narrow horizontal area with heads looking up that resemble Mari's. In the middle is a telephone that can be interacted with. If done so, a big bubble with get out of the phone and follow Omori. There are 7 bubbles in total and they read:<br />
# "Bills Bills Bills"<br />
# "We have come to collect"<br />
# "Hi Omori"<br />
# "Insurance??"<br />
# "I know what you did"<br />
# "I'm a loser"<br />
# "Congratulations you won!"<br />
=== Aubrey School Area ===<br />
Roughly in the middle are neatly aligned school desks in a 3x3 formation. Interacting with the middle-bottom one will cause Omori to sit down and faceless people to stare at him. <br><br />
Interacting with blackboard will cause it to move, revealing a letter. Interacting with this letter will warp you to "Aubrey School Area".<br><br />
<br />
This room resembles a school hallway. A [[Stuffed Toy|stuffed toy]] blocks the way back. The hallway is full with Aubreys that want to go on a date with Omori. If Omori passes them, they will talk to him and start to follow him. Once Omori reached the end of the hallway, the (presumably real) Aubrey will exclaim, that she wants to be the one that goes on a date with Omori. <br><br />
Distraught, she attacks one of the Aubreys following Omori, causing a fight. Once there's only two Aubrey's they will ask Omori to pick one of them. Shortly after, Omori wakes up.<br />
=== Shrinking Room ===<br />
Yet another door can be found through a somewhat hidden pathway, if entered, will bring Omori in the shrinking room.<br><br />
<br />
The shrinking room is a narrow room 3 tile wide room that shrinks to a 1 tile wide room. At the other end is a door that leads to the very small room.<br />
==== Very Small Room ====<br />
The very small door features a small platform for Omori to stand on and a big figure with a large, pointy snout looking down at him.<br />
== Other ==<br />
* Red Hands can be found lingering around. If Omori tries to go near them, they disappear.<br />
* The fifth head of Mari from the left in "heads looking up" will teleport Omori to the [[Town_Area#Developer_Room|developer room]] if interacted with.<br />
:* This can further lead to the Town area. If accesssed through this method, [[Meido]], a cut beta character, can be found.<br />
<br />
==Alternative Entrances==<br />
* Interacting with the vines in Sweetheart's Garden on the last day of the Hikikomori Route gives you a 1/10% chance to warp into a small secluded area. The entire looping forest can be accesses through a hidden passage way on the right.<br />
<br />
<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=%22Pizza%22_Order&diff=12631"Pizza" Order2022-10-03T12:16:23Z<p>Pyro: </p>
<hr />
<div>[[File:Pizza order.png|frame|right]]<br />
The '''{{PAGENAME}}''' is an [[Important items|important item]] in ''[[Omori (game)|OMORI]]''. <br />
<br />
== Description ==<br />
An order for a [[Hero Sandwich]]...<br />
instead of pizza...<br />
<br />
== Obtaining ==<br />
Bought during the morning of the second day during the [[Routes|true route]] in [[Faraway Town#Town Center|Gino's]] during a cutscene.<br />
<br />
== Usage ==<br />
Part of one of the errands done with [[Kel]] during the second day. It's given to Kel's mom as a part of the story.<br />
[[Category:Items]]<br />
[[Category:Important items]]</div>Pyrohttps://omori.wiki/index.php?title=%22Pizza%22_Order&diff=12630"Pizza" Order2022-10-03T12:09:45Z<p>Pyro: </p>
<hr />
<div>[[File:Pizza order.png|frame|right]]<br />
The '''{{PAGENAME}}''' is an [[Important items|important item]] in ''[[Omori (game)|OMORI]]''. <br />
<br />
== Description ==<br />
An order for a [[Hero Sandwich]]...<br />
instead of pizza...<br />
<br />
== Obtaining ==<br />
Bought during the morning of the second day during the [[Story & Plot|true route]] in [[Faraway Town#Town Center|Gino's]] during a cutscene.<br />
<br />
== Usage ==<br />
Part of one of the errands done with [[Kel]] during the second day. It's given to Kel's mom as a part of the story.<br />
[[Category:Items]]<br />
[[Category:Important items]]</div>Pyrohttps://omori.wiki/index.php?title=Weathervane_Area&diff=12628Weathervane Area2022-09-28T16:16:45Z<p>Pyro: </p>
<hr />
<div>[[File:Map267.png|thumb|right|Weathervane Area, or, "Lost Forest 2 (Water)".]]The '''Weathervane Area''' also known as "Lost Forest 2 (Water)" is an area found in [[Black Space]]. It can be accessed through one of the doors in the Black Space 2 hub area. There is a weathervane found near the center of the room which can be interacted with to change its direction to either north, east, or west, and allow access to different parts of the map. <br />
== Locations ==<br />
=== Shallow Sea ===<br />
The Shallow Sea can be accessed by walking into one of the scribbled figures at the top of the map. The direction the weathervane is pointing to doesn't matter. <br><br />
Walking left from here will simply bring you back to the Weathervane Area. Walking to the bottom of the map yields the same result. <br><br />
Continuously walking right will eventually take you to another room which contains a purple ladder, but is otherwise identical. Climbing to the top of the ladder will also return you back to the Weathervane Area.<br />
<br />
=== Small Repeating Room ===<br />
The door to the Small repeating room can be accessed while the weathervane is pointing east. Walking north through the rooms will eventually cause a statue of a woman to spawn in the center of the room that usually turns to face Omori. If Omori steps behind her, she will distort and face forward.<br><br />
If the player continues walking through the rooms the floor will disappear, and then the room will become darker.<br />
===== Hideous Creature Room =====<br />
At the end of the Small Repeating Room sequence is a dark room with a large, blob like creature in the back of it. Interacting with the blob will bring up the text "Brother... I'm so glad you're here..." Exiting the room will return Omori back to the Weathervane Area. <br />
<br />
==Alternative Entrances==<br />
* Riding the raft down the river three times after collecting the key in the [[Raft Area]] will warp Omori here.<br />
* After defeating [[Abbi]], the player will be able to walk past her to the other end of the room. Doing this will warp Omori to the Weathervane Area.<br />
== Cut Warps ==<br />
* There once was a door that lead to [[Lost Forest]]. It is unknown why it was cut.<br />
* There is yet another door that lead to map titled "Othermart?". It looks like it was cut early in development due to it having a different layout than the current othermart but otherwise having no other changes.<br />
* Some headstones could be found south of Aubrey, if one would interact with a specific one, they would have been teleported to "Remina", a room that further leads to [[Water Walkway]].<br />
<br />
== Trivia ==<br />
* [[Kel]], [[Aubrey]], and [[Hero]] can all be found on different corners of the map. It is impossible to get too close to them, as the game will always teleport the player a few steps back upon walking within a certain distance of them. Each of their sprites can be changed to scribbled drawing versions of themselves by triggering certain events. <br />
** Aubrey is on the west side, and can have her sprite changed by triggering the Aubery School event in either [[Lost Forest]] or [[TV Girl]]'s television. <br />
** Hero can be seen on the east side of the map, and has his sprite changed by obtaining the 'Key' ingredient item from Hero in the Kitchen within [[Water Walkway]]. <br />
** Kel is located on the south side of map. His sprite can be changed by having accessed the Money Room room in [[Cloud Walkway]].<br />
* Depending on where the weathervane is pointing several blocks will appear in that direction. These blocks can be walked on. This is required to access select areas.<br />
* If Basil is edited into the party, Kel, Aubrey and Hero will disappear, along with the glitch effects that happen if Omori gets close to them.<br />
* The statue in the small repeating room resembles Sunny's Mom. Further backing this up, its sprite is named "bs_mom" in the game files.<br />
<br />
==Maps==<br />
{{map|name=Weathervane Area|id=267|size=300px}}<br />
{{map|name=Small Repeating Room|id=287|size=200px}}<br />
{{map|name=Shallow Sea|id=295|size=200px}}<br />
<br />
== Gallery ==<br />
<gallery><br />
Map267_Aubrey.png|Aubrey alternative sprite<br />
Map267_Hero.png|Hero alternative sprite<br />
Map267_Kel.png|Kel alternative sprite<br />
</gallery><br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Cloud_Walkway&diff=12627Cloud Walkway2022-09-28T13:34:28Z<p>Pyro: /* Dialogue */</p>
<hr />
<div>[[File:CloudWalkway.PNG|thumb|right|The Cloud Walkway]]The '''{{PAGENAME}}''' is an area found in [[Black Space]]. It can be accessed through one of the doors in the Black Space 2 hub area.<br />
== Overview ==<br />
The Cloud Walkway is a walkway high in the sky. Several things can be found in this map. <br><br />
<br />
[[Omoli]] can be found begging in the south west corner. After acquiring "Twenty Dollars" from Money Space, Omori can give them Omoli. Doing so will cause him to suddenly disappear.<br><br />
<br />
There is a man named "Big Pocket" in the top left corner. Interacting with him will give Omori an option to dance with him. Once the dance is over, text will appear, saying "You didn't know how to do the dance."<br><br />
If Omori starts the dance right beside the dance guy, then Big Pocket will start hitting Omori, lowering his HP.<br><br />
<br />
There is a box in the bottom left corner. If interacted, this text will appear "You hear Mom crying softly. There, there... Sunny... We'll protect you... Everything will be okay..."<br><br />
Roughly east of the starting point is a crying [[Pluto]]. If interacted, this line will appear: "Pluto doesn't look like himself. You decided it's better to leave him alone.".<br><br />
<br />
== Notable Areas ==<br />
=== Behind The Waterfall ===<br />
Interacting with the waterfall in the north west from behind it will warp the player to another area.<br><br />
In this area are many figures that whisper amongst eachother. These figures tell Omori that they miss him and want him to return. If the room is re-entered, these figures will tell Omori that they don't know him.<br><br />
Interacting with the waterfall there will warp the player back.<br />
<br />
=== Herosaurus ===<br />
Entering the door in the east of the hub will bring the player to a dark room with another door. Repeatingly entering the door will eventually bring you to Herosaurus, a weird fusion between Hero and a Dinosaur.<br><br />
Interacting with the Dinosaur will show this dialogue: "Do you still accept me?". Leaving this room will bring you back to the Cloud Walkway.<br />
=== Money Space ===<br />
Walking south and then taking the first path east will bring you to [[Loomy]] guarding a toilet. After interacting with it, it will start to follow you, telling Omori that "It can travel between toilets." and telling him to "Tag him in". <br><br />
Loomy can either be dodged or killed by being interacted with, which will execute Omori's tag animation. Once done so, a toilet will be accessible. If the player interacts with the toilet, they will be brought into Money Space.<br />
<br />
Money Space is a room with a pool full of money with Kel swimming in it. Interacting with the pool will give Omori "[[Twenty Dollars]]". This can be repeated an infinite amount of times.<br />
<br />
=== The Beach ===<br />
After acquiring "Twenty Dollars" atleast once, a door will spawn above the starting point. This door will attempt to run away but can be entered by cornering it in.<br><br />
<br />
The "Beach" is a crudely drawn island and sun. There's a crab and a palm tree on the island. Interacting with the crab will cause it to tell Omori "I can't wait for my tan!".<br><br />
After a few seconds, the island will catch fire. While engulfed in the flame Omori can either stab himself or interact with the crab again. Interacting with the crab again will tell Omori that "Crab is dying.".<br><br />
Staying in the fire will slowly drain Omori's HP until it hits 0, killing him. The Island can always be exited by swimming back to shore.<br />
== Dialogue ==<br />
'''Behind the Waterfall''':<br />
<br />
"The Faceless are speaking in hushed whispers amongst themselves."<br><br />
<br />
Faceless: "Even if you hide something, it will always be there."<br><br />
Faceless: "I'm sorry, but I don't remember who you are."<br><br />
Faceless: "You look older, Omori. But not wiser."<br><br />
Faceless: "I thought you had left us for your other friends. It is good to have you back."<br><br />
Faceless: "I hope you had fun without us."<br><br />
Faceless: "I saw someone waiting for you. I think you should go see him."<br><br />
Faceless: "Careful about the railing."<br><br />
Faceless: "How long are you going to keep us locked in here?"<br><br />
Faceless: "Don't leave."<br><br />
<br />
'''General Area''':<br><br />
Loomy: "Oh! Well, if it isn't my old friend! I have the ability to move between places quickly by traveling through toilets!"<br><br />
Loomy: "TAG me in and I'll show you, Omori!"<br><br />
Loomy: TAG me in, Omori!"<br><br />
Loomy: "Hey, TAG me in!"<br><br />
"You don't know this person."<br><br />
Big Pocket: "I'm gonna dance!"<br><br />
Omoli: "Hungry..."<br><br />
Omoli: "Please money..."<br><br />
Omoli: "Thabks..."<br><br />
<br />
'''Money Space''':<br><br />
"Welcome to Money Space. Only Kel is allowed in here."<br><br />
<br />
== Trivia ==<br />
*Originally, the beach was supposed to be in [[Lost Forest]], it is unknown why this was changed.<ref>en/black_space_flavour line 255</ref><br />
:* This is known because the dialogue used there is stored under "LOST FOREST 1: 266".<br />
:* Additionally, a door leading to the beach can be found in the lost forest map in the 2019 build of the game.<br />
*The Telesope found in the [[Otherworld]]'s outskirts shows a different view and teleports Omori to "Cloud Walkway" if the switch named "Blackspace_Pocket" is on.<br />
:* Weirdly enough, this switch only gets turned on if Omori enters a pocket and gets turned off when Omori leaves one, so it is impossible to enter Cloud Walkway this way.<br />
* Kel has a 1 in 99 chance to say "Welcome to Money Space. Only Kel is allowed in here." every time the player interacts with the pool. This is a one time event.<br />
* Loomy will not respawn once killed.<br />
* The door that leads to Herosaurus was once locked, with the [['Key' Ingredient|key ingredient]] being used to unlock it.<br />
<br />
==Alternative Entrances==<br />
* There is a 1 in 99 chance that interacting with the broken telescope in the dungeon in [[Sweetheart's Castle]] will warp Omori to this area while on the last day of the Hikikomori Route.<br />
<br />
== Gallery ==<br />
<gallery><br />
CloudWalkway.PNG| The room as seen ingame<br />
Map284.png| The Cloud Walkway's room layout.<br />
Map285.png| "Behind the waterfall" room layout.<br />
</gallery><br />
== References ==<br />
[[Category:Locations]]</div>Pyrohttps://omori.wiki/index.php?title=Dust_Bunny&diff=12621Dust Bunny2022-09-25T18:40:27Z<p>Pyro: </p>
<hr />
<div>{{Enemy infobox<br />
| image = Dust_Bunny_(neutral).gif<br />
| size = 150px<br />
| heart = 20<br />
| juice = 10<br />
| attack = 10<br />
| defense = 1<br />
| speed = 15<br />
| luck = 1<br />
| drops = [[Rubber Band|rubber band]]<br />
}}<br />
<br />
'''Dusty Bunny''' is a rare [[Enemies|enemy]] found by interacting with the bookshelves at [[Basil|Basil's]] shoe house in the [[Vast Forest]] or at [[Smol|Smol's]] house in the [[Otherworld#Otherworld Campsite|Otherworld Campsite]].<br><br />
However, the one found in Basil's house can only be fought after the prologue but before saving Basil from [[Black Space|Black Space]]<br />
<br />
== Battle ==<br />
Dust Bunny's behaviour will only change when sad, and will be as show below:<br />
{{Battle infobox<br />
| imagetitle = EMOTION<br />
| title1 = BEHAVIORS<br />
| title2 = REWARDS<br />
| image1 = Dust_Bunny_(neutral).gif<br />
| descriptionone1 = 50% chance of doing nothing<br><br> Else, it will scatter, exploding and causing damage to the party<br />
| descriptiontwo1 = 1/5 chances of dropping a [[Rubber Band|rubber band]]<br><br> 36 exp<br><br> 5 {{Clams}} clams<br />
| image2 = Dust_Bunny_(happy).gif<br />
| descriptionone2 = 50% chance of doing nothing<br><br> Else, it will scatter, exploding and causing damage to the party<br />
| descriptiontwo2 = 1/1 chance of dropping a [[Rubber Band|rubber band]]<br><br> 36 exp<br><br> 8 {{Clams}} clams<br />
| image3 = Dust_Bunny_(sad).gif<br />
| descriptionone3 = 75% chance of doing nothing<br><br> Else, it will scatter, exploding and causing damage to the party<br />
| descriptiontwo3 = 1/5 chance of dropping a [[Rubber Band|rubber band]]<br><br> 27 exp<br><br> 4 {{Clams}} clams<br />
| image4 = Dust_Bunny_(angry).gif<br />
| descriptionone4 = 50% chance of doing nothing<br><br> Else, it will scatter, exploding and causing damage to the party<br />
| descriptiontwo4 = 1/5 chance of dropping a [[Rubber Band|rubber band]]<br><br> 54 exp<br><br> 5 {{Clams}} clams<br />
}}<br />
<br />
== Formulas ==<br />
''Dust Bunny is immune to the effects of observe {{Observe}}.''<br />
<br />
'''Scatter''': [a.mhp] (Does its maximum {{HP}} as damage) to all party members. This attack will never hit right in the heart and does not have damage variation. The Dust Bunny will die after executing this attack.<br />
<br />
== Battle Quotes ==<br />
=== Action quotes ===<br />
* Dust Bunny is trying to keep itself together.<br />
* Dust Bunny explodes!<br />
== Gallery ==<br />
<gallery><br />
Dust_Bunny_(neutral).png<br />
Dust_Bunny_(happy).png<br />
Dust_Bunny_(sad).png<br />
Dust_Bunny_(angry).png<br />
Dust_Bunny_(damaged).png<br />
Dust_Bunny_(dying).png<br />
</gallery><br />
<br />
== Trivia ==<br />
* As part of the [[Quests|quest]] [[Rabbit Killer]], a Leaf-like character named [[Leafie]] will give the player different rewards based on how many bunnies you killed, up to a maximum of 50 bunnies of any type, Leafie will always keep track of how many bunnies you killed regardless if you already completed the quest.<br />
* The Bunny Exterminator [[Achievements|achievement]] will be granted to the player after defeating 100 bunnies of any type.<br />
* Encountering this enemy is an one time event. If the player runs away or defeats it then it will never re-appear again.<br />
<br />
[[Category:Enemies]]</div>Pyrohttps://omori.wiki/index.php?title=Dust_Bunny&diff=12620Dust Bunny2022-09-25T18:39:15Z<p>Pyro: </p>
<hr />
<div>{{Enemy infobox<br />
| image = Dust_Bunny_(neutral).gif<br />
| size = 150px<br />
| heart = 20<br />
| juice = 10<br />
| attack = 10<br />
| defense = 1<br />
| speed = 15<br />
| luck = 1<br />
| drops = [[Rubber Band|rubber band]]<br />
}}<br />
<br />
'''Dusty Bunny''' is a rare [[Enemies|enemy]] found by interacting with the bookshelves at [[Basil|Basil's]] shoe house in the [[Vast Forest]] or at [[Smol|Smol's]] house in the [[Otherworld#Otherworld Campsite|Otherworld Campsite]].<br />
<br />
== Battle ==<br />
Dust Bunny's behaviour will only change when sad, and will be as show below:<br />
{{Battle infobox<br />
| imagetitle = EMOTION<br />
| title1 = BEHAVIORS<br />
| title2 = REWARDS<br />
| image1 = Dust_Bunny_(neutral).gif<br />
| descriptionone1 = 50% chance of doing nothing<br><br> Else, it will scatter, exploding and causing damage to the party<br />
| descriptiontwo1 = 1/5 chances of dropping a [[Rubber Band|rubber band]]<br><br> 36 exp<br><br> 5 {{Clams}} clams<br />
| image2 = Dust_Bunny_(happy).gif<br />
| descriptionone2 = 50% chance of doing nothing<br><br> Else, it will scatter, exploding and causing damage to the party<br />
| descriptiontwo2 = 1/1 chance of dropping a [[Rubber Band|rubber band]]<br><br> 36 exp<br><br> 8 {{Clams}} clams<br />
| image3 = Dust_Bunny_(sad).gif<br />
| descriptionone3 = 75% chance of doing nothing<br><br> Else, it will scatter, exploding and causing damage to the party<br />
| descriptiontwo3 = 1/5 chance of dropping a [[Rubber Band|rubber band]]<br><br> 27 exp<br><br> 4 {{Clams}} clams<br />
| image4 = Dust_Bunny_(angry).gif<br />
| descriptionone4 = 50% chance of doing nothing<br><br> Else, it will scatter, exploding and causing damage to the party<br />
| descriptiontwo4 = 1/5 chance of dropping a [[Rubber Band|rubber band]]<br><br> 54 exp<br><br> 5 {{Clams}} clams<br />
}}<br />
<br />
== Formulas ==<br />
''Dust Bunny is immune to the effects of observe {{Observe}}.''<br />
<br />
'''Scatter''': [a.mhp] (Does its maximum {{HP}} as damage) to all party members. This attack will never hit right in the heart and does not have damage variation. The Dust Bunny will die after executing this attack.<br />
<br />
== Battle Quotes ==<br />
=== Action quotes ===<br />
* Dust Bunny is trying to keep itself together.<br />
* Dust Bunny explodes!<br />
== Gallery ==<br />
<gallery><br />
Dust_Bunny_(neutral).png<br />
Dust_Bunny_(happy).png<br />
Dust_Bunny_(sad).png<br />
Dust_Bunny_(angry).png<br />
Dust_Bunny_(damaged).png<br />
Dust_Bunny_(dying).png<br />
</gallery><br />
<br />
== Trivia ==<br />
* As part of the [[Quests|quest]] [[Rabbit Killer]], a Leaf-like character named [[Leafie]] will give the player different rewards based on how many bunnies you killed, up to a maximum of 50 bunnies of any type, Leafie will always keep track of how many bunnies you killed regardless if you already completed the quest.<br />
* The Bunny Exterminator [[Achievements|achievement]] will be granted to the player after defeating 100 bunnies of any type.<br />
* Encountering this enemy is an one time event. If the player runs away or defeats it then it will never re-appear again.<br />
<br />
[[Category:Enemies]]</div>Pyrohttps://omori.wiki/index.php?title=Rubber_Duck&diff=12618Rubber Duck2022-09-14T18:08:33Z<p>Pyro: </p>
<hr />
<div>{{Infobox Items<br />
|image = Rubber_duck.png<br />
|heart = 0<br />
|juice = 0<br />
|attack = 0<br />
|defense = 7<br />
|speed = 0<br />
|luck = 0<br />
|hit = 0<br />
}}'''{{PAGENAME}}''' is a [[Charms|charm]] in ''[[OMORI (Game)|OMORI]]''.<br />
<br />
== Description ==<br />
A cute rubber duck. Doesn’t like you very much. <br />
== Obtaining ==<br />
Given by the [[Candlie]] after Omori and his friends bring her teddy bear back.<br />
<br />
[[Category:Charms]]<br />
[[Category:Items]]</div>Pyrohttps://omori.wiki/index.php?title=Pretty_Bow&diff=12617Pretty Bow2022-09-14T17:32:09Z<p>Pyro: </p>
<hr />
<div>{{Stub}}<br />
{{Infobox Items<br />
|image = Pretty bow.png<br />
|heart = 50<br />
|juice = 0<br />
|attack = 10<br />
|defense = 3<br />
|speed = 0<br />
|luck = 0<br />
|hit = 0<br />
}}<br />
'''{{PAGENAME}}''' is a [[Charms|charm]] in ''[[OMORI (Game)|OMORI]]''.<br />
<br />
== Description ==<br />
A polkadot bow. Too flashy for your taste.<br />
<br />
== Obtaining ==<br />
WIP<br />
<br />
<br />
[[Category:Charms]]<br />
[[Category:Items]]</div>Pyro